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I've seen end game progression guilds forming, I've seen other guild alrdy trying to figure out days to do raids, I've even came across a post where someone is complaining that there isn't a 24 man raid coming yet.....
Why are people thinking about end game before its even released yet?
Back in 2003 when ffxi came out, end game was an after thought. All the expention pacts that came out for the first 1-2 years was focused for all levels. There was leterally tons of stuff to do from 1-75. I played ffxi for prolly a year before I even got into end-game. That game for a long time was about the journey not the endgame.
I'm seeing ffxiv arr has ton of stuff to do alrdy for all levels , I just don't get why some people are so worried about end game before its even released. Times sure have changed.
I really hope that ffxiv arr will be a journey for me for years to come, like ffxi was.
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its simple, many players of FF14 are legacy with multiple capped jobs from the get go.
Many of which will not want to simply replay the new stuff and instead are waiting for the "end game" that was promised so long ago in v-1.0.
Its not people being stupid, its that they have been waiting for exactly this, new endgame stuff, and are not pleased with another release without it, just as it was with version 1.0.
No voice acting happened to my journey....Very few games out there make questing entertaing ALL the way to max level. Which is why most people now a days look forward to end game. Eventually we all end up there anyway..some are just more motivated than others.
there is end game tho just not ct right away no ones geard for it anyways
I have to agree that there is this mentality that MMOs begin at endgame, and that everything prior is just a primer to steamroll through as quickly as possible. I think much of it is ego revolving around server firsts.
I really couldn't care how people choose to play games. The problem I see is that after these people blow through everything, they begin to complain that there isn't enough content and they have nothing to do. This deters potential buyers who were waiting for game reviews from other players.
Because its an MMO and 99% of your time will be spent at end-game... Why do people ask questions that have obvious answers?
It's because so many people now a days compared back to when FF 11 was released put ridiculous hours in MMOs. A lot of people will do nothing but play FFXIV:ARR for weeks, get to the end of the game and whine that there isn't enough to do. Even though they just burned through 250 hours of a god damn FF game for only $30. They don't seem to understand how much they have actually played and still want to play more. Hence everyone's fixation with endgame.
The only MMO I've ever done that with was Rift and my grades and health both suffered for it and when I got to endgame in 3 weeks I was so burned out I've yet to touch it since, even though I thought the game was awesome. I don't know how everyone else does it while maintaining a job or studies.
This is the reason why mmorpg's have kinda become unintersting to me, Mmorpgs used to be about the journey, now they seem to be single player games where you rush to level cap. Kinda makes me sad when I remember what they used to be.
The journey became so short that it isn't worth developing much for it in general. People are hitting level cap in 3 days to a month of very casual play in many mmos. Developing content for such a short time of a players time in their game isn't worth it, it seems. I have not played XIV yet, so cannot comment on how long it will take to get to max level in it, but I am speaking in general.
I guess it makes EQN not having levels not so bad in retrospect, if they were going to just do the same thing that a lot of games do and make leveling to max a joke...Not saying whatever they are going to do is going to be good, just a natural progression of the need it now.
It's just that there are different people with different psychological types. People who are into RP and exploration probably have different psychologies than min/maxers and hardcore raiders. An introverted intuitive type will be different than an extroverted judgmental type (just offering examples from one psych type test: http://en.wikipedia.org/wiki/Keirsey_Temperament_Sorter ).
It's like some people like math and science and others hate it and prefer literature. Some are conservative and others liberal. Some people are administrators and some entrepreneurs. Same types of divisions occur in large gaming communities. People aren't wrong for the play-style they enjoy. They are just wired to be a certain way. You can't ever change it.
Perfectionists and competitive people who are socially oriented will seek server firsts in raiding, etc.
On the contrary, I think a lot of crafters will call this place home for a while. I could care less about combat or raiding and there will be plenty for me to do in this game for quite a while.
I think players are vastly underestimating the time and work that will be required to be raid ready.
You'll need to have leveled a Job. Not a class but a job, that's going to require minimally leveling 2 classes. From what I've seen Crafting is going to be a big part of endgame too, So I assume you'll probably need to have some crafting classes leveled along side.
All crafting is tradeable. A person does not have to have a craft themselves in order to get crafted gear/materia melds/repairs etc.
A job requires leveling one class to 15, and your other subclass to whatever level the abilities are that you want to borrow from them in order to play optimally.
It then requires you to finish the main storyline in order to unlock endgame contents, do entry dungeons (AV/CC/possibly others), Primals (Ifrit, Garuda, Titan) to farm for gear, and then you hit the current endgame at launch consisting of Relic Weapon quests for each job, and Labyrinth of Bahamut.
Relic Weapon quests requires you to do quite a bit of different endgame activities (extreme versions of primals/dungeons, and certain other things). It takes quite a bit of work.
We don't know how large the 8-person wing of Labyrinth of Bahamut available at launch is, but it is supposed to be very difficult and will likely cater mostly to people who have already completed relic weapons.
How long this will take legacy characters many of which already have all 50's is unknown. However Legacy people have Titan Extreme, possibly relic weapons +1, and LoB to do with Crystal Tower coming in November (and hopefully other endgame activities, especially if the entry wing to Crystal Tower is geared toward casual players).
This game NEEDS a variety of endgame content (both casual and hardcore), and to regularly provide it in order to keep some people subscribed. Yoshida knows it and has acknowledged it. If you don't like endgame it is not your concern, it is however the concern of the people who matter: those who develop the game.
SE also has a good track record of endgame content additions from FFXI, and I would consider their record with FFXIV 1.0 pretty decent considering the limitations of fixing the game as much as they could while still hampered by a faulty engine and also developing ARR alongside it.
Yes what a lazy solution to a problem. Not enough content? Don't worry we have NO CONTENT!! YAY!
Hope you like PvP and role playing because that's all you've got to look forward to forever. Oh and lots of cash shop crap to help you immerse yourself in your psuedo reality! Second Life best MMORPG of all time!!!!!!!!
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It may be an impression I got from soemthign i read, because I can't find it, but didn't SE say that crafting was going to be important for endgame? And I don't mean that just everything being tradeable, but that raiding itself was going to involve crafting? Like high end mats being part of loot drops and such. I say that because it could just have been a hypothetical conversation so I can't verify it.
Also, I thought the job leveled with the classes, but you still had to level at least 2 classes at a minimum.
Yes it will have that, but none of that requires you yourself to have the craft leveled.
There are benefits economically and to convenience to level up crafts. However it is not necessary for your own progression of your battle job
Jobs do level the class it is equipped to, but if you aren't going to play Dragoon there is no reason you have to level Lancer past 34 when you get the last cross class ability (well there are achievements etc.).
I doubt most fresh start players will even have started working on their first relic weapons by November. But that isn't the point, it is about keeping those that do, and the many legacy players content with content.
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http://guildwork.com/users/murugan
OP you can thank World of warcraft for this "endgame mentality" as FF14 ARR looks into WoW for inspiration for their game and "WoW standards". no offense to any but its true.
I also played FF11 and also feel the same way, I played for 6 years and endgame was more after thought because of the journey to endgame was like a adventure.......like a rpg. Nowadays everyone tries to copy WoW and this has become the standard which many mmorpg copy from.