I can see why some people like the combat, but I find it dull. There isn't really anything special about this game besides the dev team that constantly releases new content. It may not be the content everyone wants but they are at least trying. GW2 was alright for a week or so. The community is awful as well on the server I was on. Multiplayer lobby ftl
Present: Current offerings are low quality or soloable
Past:AoC, DCUO, FFXI,FFXIV 1.0 and ARR,WoW,Fallen Earth, Tabula Rasa, TSW, SWTOR, Rift, Aion, WAR, Darkfall, STO, CoH/CoV, GW2, Diaspora, EQ2, DDO, and a bunch of forgettable ftp games
GW2 is boring, because I can only do what other character types can do. I am no different in fighting than someone else of the same class. We end up doing the same things, switching to the same weapons, having the same macros because this game is limited in sight.
There is no free-form, no open combat, it is just a min/max macro-fest... I want an adult game like EQ1 where not how many spells u cast, it's when.. or using tactics.
Zero tactics in GW2 except zerg and macro...
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
What's interesting about GW2 combat is how much more efficient it is with organized (or at least knowledgeable) game play. The lack of a trinity and hard roles, plus the ability for players to combine their abilities for added effects means a much deeper combat system if you look for it using cross profession combo mechanics. For example, an elementalist in water attunement can drop down a water field that offers healing to enemies in the field. But another profession with a blast finisher can recognize this field, use a blast finishing skill, and spread an AoE regeneration boon to allies all around him. Someone can lay down a fire field to add burning to enemies, other allies can recognize this fire field and fire projectiles through it for added fire/burning damage, they can blast the field to give allies a flame shield effect, etc.
Then beyond that there's the fact that most skills have secondary (and often tertiary) effect making their tactical use much more important. For example on my mesmer I have a utility called "Null Field". Beautiful utility if you ask me... it'll remove conditions from allies in the field, it'll strip boons from enemies (which makes them sad, especially in WvW), and it also serves as a chaos field for combo effects. Placement on that makes a huge difference on the flow of a battle.
GW2 is boring, because I can only do what other character types can do. I am no different in fighting than someone else of the same class. We end up doing the same things, switching to the same weapons, having the same macros because this game is limited in sight.
There is no free-form, no open combat, it is just a min/max macro-fest... I want an adult game like EQ1 where not how many spells u cast, it's when.. or using tactics.
Zero tactics in GW2 except zerg and macro...
Macros? Really? Nice try. Macros will get you banned for one thing, and in a game where the skills need to be tactically used instead of spammed off cooldown anyone foolish enough to try using macros will find themselves gimping their characters notably.
GW2 is boring, because I can only do what other character types can do. I am no different in fighting than someone else of the same class. We end up doing the same things, switching to the same weapons, having the same macros because this game is limited in sight.
There is no free-form, no open combat, it is just a min/max macro-fest... I want an adult game like EQ1 where not how many spells u cast, it's when.. or using tactics.
Zero tactics in GW2 except zerg and macro...
Thats an example of someone who have not played the game and start apreading hate for the sake of.... what anyways?
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
I'm not zerging anything in GW2, mostly because I play with a group of people who understands how to play. The only people who zerg are the ones who don't know how to do better.
Funny enough, this happens in game that is so "dumbed down", "lacking strategy", "easymode" etc. I guess when you don't have clearly defined roles where a UI mode can tell you how good you are, many people don't even notice they are playing poorly.
What's interesting about GW2 combat is how much more efficient it is with organized (or at least knowledgeable) game play. The lack of a trinity and hard roles, plus the ability for players to combine their abilities for added effects means a much deeper combat system if you look for it using cross profession combo mechanics. For example, an elementalist in water attunement can drop down a water field that offers healing to enemies in the field. But another profession with a blast finisher can recognize this field, use a blast finishing skill, and spread an AoE regeneration boon to allies all around him. Someone can lay down a fire field to add burning to enemies, other allies can recognize this fire field and fire projectiles through it for added fire/burning damage, they can blast the field to give allies a flame shield effect, etc.
Then beyond that there's the fact that most skills have secondary (and often tertiary) effect making their tactical use much more important. For example on my mesmer I have a utility called "Null Field". Beautiful utility if you ask me... it'll remove conditions from allies in the field, it'll strip boons from enemies (which makes them sad, especially in WvW), and it also serves as a chaos field for combo effects. Placement on that makes a huge difference on the flow of a battle.
And what combat system isn't?
James T. Kirk: All she's got isn't good enough! What else ya got?
Originally posted by stevebombsquad Obviously SOE's marketing team has determined that GW2's combat system isn't well received by the majority. That is why they are already trying to distance themselves from any comparison of what they have in EQN and what GW2's system is.
They also said that the trinity is a result of outdated and poor A.I.
And??? It is true to some extent. Just because I think GW2 combat is crappy doesn't mean I think that the trinity is the only answer.
James T. Kirk: All she's got isn't good enough! What else ya got?
Originally posted by Arthasm I feel the same, OP. I was biggest fan of GW2 and because of trinity lack, I thought combat would be blast. And much more harder. But, I was sooo wrong. Super easy game. God mode on.
The fact that the game is faceroll easy has nothing to do with the lack of the holy trinity.
>.>
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
I dont care about trinity. However what grinds my gears with GW2 is not the combat per se but the lack of customization. Yes there there are slight alterations as you level but its just more of the same build... the thrill of unlocking new skills is somewhat reserved to that time that you first get a new weapon, and once the talents are unlocked it becomes pointless.
While this occurs in all MMOs the rapidity with which GW2 skills gets stale is just phenomenal. If there were more and "more better" skills along the way the combat would be ok by me.
Originally posted by stevebombsquad Obviously SOE's marketing team has determined that GW2's combat system isn't well received by the majority. That is why they are already trying to distance themselves from any comparison of what they have in EQN and what GW2's system is.
They also said that the trinity is a result of outdated and poor A.I.
And??? It is true to some extent. Just because I think GW2 combat is crappy doesn't mean I think that the trinity is the only answer.
And nothing. You're trying to make your opinion into some fact that it is crappy just because EQN's combat system is different from GW2. Of course they are going to say this game isn't like that game, that's the logical thing to say. SWTOR said it's game was different from WoW...we see how that worked out.
Pretty sure those guys would agree with GW2 methods since they have a lot of similarities that can't be denied like weapon swapping and pretty much ability swapping in the same way that GW2 does. The only thing they've maintained is that you can play a healer...but that you can't necessarily play a tank because there is no aggro...much like GW2. GW2 really has no healers but you can certainly play support. The combat system right now seems REALLY familiar to GW2 despite what they say.
Gw2 has some nice features, sadly to me the horrible combat / group combat easily overshadows all the good stuff in gw2, I have never had as little fun in combat as I did in gw2, especially in group combat.
The horrible endgame also does not do the game any favours.
Also have to say the so called dynamic events, were a massive disapointment, they didnt even do a good job of creating the illusion of being dynamic.
The reason all those action MMO become zerg has been pointed out by people in the past.
If you remove tanking and healing from a game, you need to increase the armor of the players to compensate for this, because everyone is now a tank without heals.
The increased armor results in zerg tactics that aren't possible in trinity systems. You can give everyone but your tanks 0 armor in a trinity system with forced grouping, you can't do this once you remove trinity.
For all of the infighting over trinity systems- this simple, objective statement by CalmOceans nails it.
The reason all those action MMO become zerg has been pointed out by people in the past.
If you remove tanking and healing from a game, you need to increase the armor of the players to compensate for this, because everyone is now a tank without heals.
The increased armor results in zerg tactics that aren't possible in trinity systems. You can give everyone but your tanks 0 armor in a trinity system with forced grouping, you can't do this once you remove trinity.
For all of the infighting over trinity systems- this simple, objective statement by CalmOceans nails it.
Rather than dissolving role-specific mechanics and interdependence, why not create even more roles?
Nails it if everyone wanted to play MMO"s and do nothing but run 40 man PVE raids ,,,the problem is I lost interest in playing Simon Say's when I was in pre-school . CalmOceans is just another sorry relic from the past that can't adapt to change ,I'd rather run 100 zergs than sit around for three hours on a Friday night waiting for a dick assed healer to show up so that 39 other folks can complete a run
The reason all those action MMO become zerg has been pointed out by people in the past.
If you remove tanking and healing from a game, you need to increase the armor of the players to compensate for this, because everyone is now a tank without heals.
The increased armor results in zerg tactics that aren't possible in trinity systems. You can give everyone but your tanks 0 armor in a trinity system with forced grouping, you can't do this once you remove trinity.
For all of the infighting over trinity systems- this simple, objective statement by CalmOceans nails it.
Rather than dissolving role-specific mechanics and interdependence, why not create even more roles?
Nails it if everyone wanted to play MMO"s and do nothing but run 40 man PVE raids ,,,the problem is I lost interest in playing Simon Say's when I was in pre-school . CalmOceans is just another sorry relic from the past that can't adapt to change ,I'd rather run 100 zergs than sit around for three hours on a Friday night waiting for a dick assed healer to show up so that 39 other folks can complete a run
Though I agree that it takes time to strategize and the like for high-tier content, you are wrong on so many levels here.
Firstly-- why not just put down the pitchfork, pick up an action game, and enjoy the 1000's of zergs? I do! But I don't want RPG's to dissolve into that.
Played 1000s of hours of WoW PVP, because I was able to craft a specific character to fill a role. The teamwork made those hours bearable. The same became true of PVE when I joined a great guild.
Played ~30 hours of GW2 and lost interest. Judging from the numbers, I'm not alone on this one. That shit gets old fast.
TL;DR - Enjoy dat action game of the month. I'll be playing TF2.
The reason all those action MMO become zerg has been pointed out by people in the past.
If you remove tanking and healing from a game, you need to increase the armor of the players to compensate for this, because everyone is now a tank without heals.
The increased armor results in zerg tactics that aren't possible in trinity systems. You can give everyone but your tanks 0 armor in a trinity system with forced grouping, you can't do this once you remove trinity.
For all of the infighting over trinity systems- this simple, objective statement by CalmOceans nails it.
Rather than dissolving role-specific mechanics and interdependence, why not create even more roles?
Nails it if everyone wanted to play MMO"s and do nothing but run 40 man PVE raids ,,,the problem is I lost interest in playing Simon Say's when I was in pre-school . CalmOceans is just another sorry relic from the past that can't adapt to change ,I'd rather run 100 zergs than sit around for three hours on a Friday night waiting for a dick assed healer to show up so that 39 other folks can complete a run
Also, have you ever considered that...
ROLE playing game
Might have something to do with playing roles?
The idea that everyone should be able to do whatever and ever whatever...it basically undermines the genre, and marginalizes creativity and tactics.
How this argument for abolishing a genre's core principles, in turn causing people to turd rage about the very BASIS of the genre, baffles me. The more I think about it, this whole mole hill might have been avoided if ANet hadn't called it an RPG.
GW2's combat is the best in any MMO and the main reason, why I cannot play any other MMO anymore. Y
Why precisely do you enjoy GW2s combat over WoWs combat?
Because WoW's combat is stationary and boring with little to no depth. It's literally so easy that you can use bot addons and afk.
At least Guild Wars 2 manages to provide an occasional challenge. If you try facerolling Liandri, high end Fractals, or Arah, you're not going to have a good time.
At least Guild Wars 2 manages to provide an occasional challenge. If you try facerolling Liandri, high end Fractals, or Arah, you're not going to have a good time.
Been there, done that. But it's your opinion, in mine it's facerool. Too bad I didn't realise earlier, just after epic fight of all epics fights ever with Zaithan, main villain.
Watch some of the very skilled pvp videos. The combat can be very engaging and tactical. I have seen 2 take on a dozen ok level players and wipe the floor with them. I myself have done a 2 v 5 and won, it was a blast. So I would not call the combat alone boring or zerg.
Now dont get me wrong there are plenty of things to dislike about this game, and I have many complaints. The game itself may be boring I get that as well. Hell more variety in combat/skill/builds would be great I completely get that complaint. But the combat by itself is fine. Perhaps action combat is not for you.
The idea that everyone should be able to do whatever and ever whatever...it basically undermines the genre, and marginalizes creativity and tactics.
How this argument for abolishing a genre's core principles, in turn causing people to turd rage about the very BASIS of the genre, baffles me. The more I think about it, this whole mole hill might have been avoided if ANet hadn't called it an RPG.
Except that GW2 has roles? I guess it just blows people minds that you don't sit in one spot and faceroll the same buttons over and over again and that you may actually have to switch your strategy on the fly.
While zerging a world boss/champion can really be mindless, the latest trailer for WoW (Siege of Ogrimmar) showed planted players and bosses jabbing at their foot. That looked pretty boring to me too.
While I do disagree that classes are 'all the same', I do agree with a lot of the rest. Combat is GW2s weakest point for certain. It becomes very monotonous very quickly. Events as you mention make this a LOT worst where it becomes a "press 1 key and ZZZ" mode. Unfortunately, this even carries onto more complex classes like Mesmer where it just feels so unrewarding and dull. There are games that do have few abilities that just feel more engaging and exciting such as neverwinter which executed far more simplistic combat much better, giving that 'feeling' of impact.
I think its something that even die hard fans of GW2 can acknowledge that the combat isn't one of the strongest aspects (stronger then the story which can be VERY terrible at times, mixed with some good parts). Classes do feel concept wise interesting but unfortunately the gameplay just doesn't cut it out and it just really makes it about 'what concept do you think is the coolest' while executing things with only slight variation.
Sure, again, you don't need complex combat thats heavily skill based, I understand not everyone is hardcore like me, but it just lacks complexity AND it lacks that feeling of doing something, an issue that usually dungeon crawlers even like Diablo 3 as simplistic as it was with what you did just made it feel like I was doing a lot more and things were more meaningful. Its a shame to since if the combat was good, I feel even with an aim most probably wouldn't be into, the game would at least garnish a good amount of attention, even if other areas are typically lack luster a good combat system which is the games main focus would of made up for it, it just falls flat though.
Originally posted by dgarbini
Watch some of the very skilled pvp videos. The combat can be very engaging and tactical. I have seen 2 take on a dozen ok level players and wipe the floor with them. I myself have done a 2 v 5 and won, it was a blast. So I would not call the combat alone boring or zerg.
Problem with that, is you can say the same about that with other games as well. I've done it in games like Rift for example, and other games have far more tactical pvp where skill plays more part with action such as Tera (mmo style) or games like Dragon's Nest.
Its a Carebear game, what do you expect from it? Its the ultra causal or causal games. Let them be , they dont want to try, they just want stuff handed to them, and then glee to their friends that they "worked" so hard for it. Ignorance is bliss
Originally posted by Aadien Its a Carebear game, what do you expect from it? Its the ultra causal or causal games. Let them be , they dont want to try, they just want stuff handed to them, and then glee to their friends that they "worked" so hard for it. Ignorance is bliss
Ur an idiot. It's a game. And I'm willing to bet I would kick your sorry arse on any game. I love GW2 for what it is. make a game that you enjoy so I can destroy you.
Comments
Current PC Build
http://pcpartpicker.com/b/p8RBD3
Present: Current offerings are low quality or soloable
Past:AoC, DCUO, FFXI,FFXIV 1.0 and ARR,WoW,Fallen Earth, Tabula Rasa, TSW, SWTOR, Rift, Aion, WAR, Darkfall, STO, CoH/CoV, GW2, Diaspora, EQ2, DDO, and a bunch of forgettable ftp games
GW2 is boring, because I can only do what other character types can do. I am no different in fighting than someone else of the same class. We end up doing the same things, switching to the same weapons, having the same macros because this game is limited in sight.
There is no free-form, no open combat, it is just a min/max macro-fest... I want an adult game like EQ1 where not how many spells u cast, it's when.. or using tactics.
Zero tactics in GW2 except zerg and macro...
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
What's interesting about GW2 combat is how much more efficient it is with organized (or at least knowledgeable) game play. The lack of a trinity and hard roles, plus the ability for players to combine their abilities for added effects means a much deeper combat system if you look for it using cross profession combo mechanics. For example, an elementalist in water attunement can drop down a water field that offers healing to enemies in the field. But another profession with a blast finisher can recognize this field, use a blast finishing skill, and spread an AoE regeneration boon to allies all around him. Someone can lay down a fire field to add burning to enemies, other allies can recognize this fire field and fire projectiles through it for added fire/burning damage, they can blast the field to give allies a flame shield effect, etc.
Then beyond that there's the fact that most skills have secondary (and often tertiary) effect making their tactical use much more important. For example on my mesmer I have a utility called "Null Field". Beautiful utility if you ask me... it'll remove conditions from allies in the field, it'll strip boons from enemies (which makes them sad, especially in WvW), and it also serves as a chaos field for combo effects. Placement on that makes a huge difference on the flow of a battle.
Oderint, dum metuant.
Macros? Really? Nice try. Macros will get you banned for one thing, and in a game where the skills need to be tactically used instead of spammed off cooldown anyone foolish enough to try using macros will find themselves gimping their characters notably.
Oderint, dum metuant.
Thats an example of someone who have not played the game and start apreading hate for the sake of.... what anyways?
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
I'm not zerging anything in GW2, mostly because I play with a group of people who understands how to play. The only people who zerg are the ones who don't know how to do better.
Funny enough, this happens in game that is so "dumbed down", "lacking strategy", "easymode" etc. I guess when you don't have clearly defined roles where a UI mode can tell you how good you are, many people don't even notice they are playing poorly.
And what combat system isn't?
James T. Kirk: All she's got isn't good enough! What else ya got?
And??? It is true to some extent. Just because I think GW2 combat is crappy doesn't mean I think that the trinity is the only answer.
James T. Kirk: All she's got isn't good enough! What else ya got?
The fact that the game is faceroll easy has nothing to do with the lack of the holy trinity.
>.>
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
I dont care about trinity. However what grinds my gears with GW2 is not the combat per se but the lack of customization. Yes there there are slight alterations as you level but its just more of the same build... the thrill of unlocking new skills is somewhat reserved to that time that you first get a new weapon, and once the talents are unlocked it becomes pointless.
While this occurs in all MMOs the rapidity with which GW2 skills gets stale is just phenomenal. If there were more and "more better" skills along the way the combat would be ok by me.
My 2 c.
And nothing. You're trying to make your opinion into some fact that it is crappy just because EQN's combat system is different from GW2. Of course they are going to say this game isn't like that game, that's the logical thing to say. SWTOR said it's game was different from WoW...we see how that worked out.
Pretty sure those guys would agree with GW2 methods since they have a lot of similarities that can't be denied like weapon swapping and pretty much ability swapping in the same way that GW2 does. The only thing they've maintained is that you can play a healer...but that you can't necessarily play a tank because there is no aggro...much like GW2. GW2 really has no healers but you can certainly play support. The combat system right now seems REALLY familiar to GW2 despite what they say.
Gw2 has some nice features, sadly to me the horrible combat / group combat easily overshadows all the good stuff in gw2, I have never had as little fun in combat as I did in gw2, especially in group combat.
The horrible endgame also does not do the game any favours.
Also have to say the so called dynamic events, were a massive disapointment, they didnt even do a good job of creating the illusion of being dynamic.
For all of the infighting over trinity systems- this simple, objective statement by CalmOceans nails it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rather than dissolving role-specific mechanics and interdependence, why not create even more roles?
Nails it if everyone wanted to play MMO"s and do nothing but run 40 man PVE raids ,,,the problem is I lost interest in playing Simon Say's when I was in pre-school . CalmOceans is just another sorry relic from the past that can't adapt to change ,I'd rather run 100 zergs than sit around for three hours on a Friday night waiting for a dick assed healer to show up so that 39 other folks can complete a run
Though I agree that it takes time to strategize and the like for high-tier content, you are wrong on so many levels here.
Firstly-- why not just put down the pitchfork, pick up an action game, and enjoy the 1000's of zergs? I do! But I don't want RPG's to dissolve into that.
TL;DR - Enjoy dat action game of the month. I'll be playing TF2.
Also, have you ever considered that...
ROLE playing game
Might have something to do with playing roles?
The idea that everyone should be able to do whatever and ever whatever...it basically undermines the genre, and marginalizes creativity and tactics.
How this argument for abolishing a genre's core principles, in turn causing people to turd rage about the very BASIS of the genre, baffles me. The more I think about it, this whole mole hill might have been avoided if ANet hadn't called it an RPG.
Because WoW's combat is stationary and boring with little to no depth. It's literally so easy that you can use bot addons and afk.
At least Guild Wars 2 manages to provide an occasional challenge. If you try facerolling Liandri, high end Fractals, or Arah, you're not going to have a good time.
Read the rest and you'll see I answered my own question sparky.
Been there, done that. But it's your opinion, in mine it's facerool. Too bad I didn't realise earlier, just after epic fight of all epics fights ever with Zaithan, main villain.
Watch some of the very skilled pvp videos. The combat can be very engaging and tactical. I have seen 2 take on a dozen ok level players and wipe the floor with them. I myself have done a 2 v 5 and won, it was a blast. So I would not call the combat alone boring or zerg.
Now dont get me wrong there are plenty of things to dislike about this game, and I have many complaints. The game itself may be boring I get that as well. Hell more variety in combat/skill/builds would be great I completely get that complaint. But the combat by itself is fine. Perhaps action combat is not for you.
Except that GW2 has roles? I guess it just blows people minds that you don't sit in one spot and faceroll the same buttons over and over again and that you may actually have to switch your strategy on the fly.
While I do disagree that classes are 'all the same', I do agree with a lot of the rest. Combat is GW2s weakest point for certain. It becomes very monotonous very quickly. Events as you mention make this a LOT worst where it becomes a "press 1 key and ZZZ" mode. Unfortunately, this even carries onto more complex classes like Mesmer where it just feels so unrewarding and dull. There are games that do have few abilities that just feel more engaging and exciting such as neverwinter which executed far more simplistic combat much better, giving that 'feeling' of impact.
I think its something that even die hard fans of GW2 can acknowledge that the combat isn't one of the strongest aspects (stronger then the story which can be VERY terrible at times, mixed with some good parts). Classes do feel concept wise interesting but unfortunately the gameplay just doesn't cut it out and it just really makes it about 'what concept do you think is the coolest' while executing things with only slight variation.
Sure, again, you don't need complex combat thats heavily skill based, I understand not everyone is hardcore like me, but it just lacks complexity AND it lacks that feeling of doing something, an issue that usually dungeon crawlers even like Diablo 3 as simplistic as it was with what you did just made it feel like I was doing a lot more and things were more meaningful. Its a shame to since if the combat was good, I feel even with an aim most probably wouldn't be into, the game would at least garnish a good amount of attention, even if other areas are typically lack luster a good combat system which is the games main focus would of made up for it, it just falls flat though.
Originally posted by dgarbini
Watch some of the very skilled pvp videos. The combat can be very engaging and tactical. I have seen 2 take on a dozen ok level players and wipe the floor with them. I myself have done a 2 v 5 and won, it was a blast. So I would not call the combat alone boring or zerg.
Problem with that, is you can say the same about that with other games as well. I've done it in games like Rift for example, and other games have far more tactical pvp where skill plays more part with action such as Tera (mmo style) or games like Dragon's Nest.
Ur an idiot. It's a game. And I'm willing to bet I would kick your sorry arse on any game. I love GW2 for what it is. make a game that you enjoy so I can destroy you.