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Do you all like this system? You automatically jump over objects, climb short walls, etc.
Myself, I'd much rather have the controls to do these things myself. I like controlling my character myself, and really don't like the idea of the game taking that away from me.
What do you think?
Once upon a time....
Comments
Logic, my dear, merely enables one to be wrong with great authority.
When I read the title I thought "Oh God, someone isn't really going to think it is a bad thing are they?".
I see absolutely no negatives here. You still move yourself, you are still in full control. You can still jump when you want, turn left, turn right, sit, stand....you know what, I don't want to waste more time on this.
I haven't seen it in action, so I would rather not vote, however, if you mean do I want to see ONLY ONE animation to everything (press spacebar and jump), then the answer is a resounding NO!
Anything that adds more choice and animation is better in my book. If the world is completely destroyable like they have stated, then there are going to be many terrain differences, and at that point, you only have 2 choices for a manual transition: either you act as if there is nothing there and you want up the gradient... or you press the spacebar and perform the jump.
And just in case you are referring to a hybrid system where when an unwalkable obstacle is in your way, you just completely stop until you press a button... I have always felt that took away from immersion, and having my character automatically KNOW what to do, is a plus in my book.
dont realy care bout it but why not have it as an option to turn the auto parkour on/off?
in that way both sets of player could get what they want
I got the feeling in the demo that some were really well done and others not so much...could be just like at release or they could fine tune the lackluster ones. I believe...the side jump over the short log was one of the weaker ones...I actually liked the sliding down the slope face one, as generally in any mmo I have ever played I have found myself trying to fall quickly down a slope face but not so far that I die...
SPEAK OF, did anyone notice the huge distance they fell during the demo into one of the lower layers? I am assuming they either
a) Don't have fall damage, or have it greatly reduced from what many MMO's use.
b) had it turned off for the demo.
Well yes it would be probably that much better controlling it yourself,but maybe not.
You see one thing that bothers me playing games ANY genre is having to press too many buttons,i hate being all over the keyboard.I think it is good enough to at least give the effect,it adds to realism and i approve of it .
I like when games do those little things to add more to a game.Sometimes developers will BS their way from cutting corners by trying to tell us they did something for us the gamer.This is not one of those times,this is added effort and it always brings a smile to my face when i see devs putting in some effort.
Never forget 3 mile Island and never trust a government official or company spokesman.
I agree with you I would rather have control. Imagine your walking along a cliff with a fence accidentally press against the fence and there you go plummeting to your death. Also I find it cool that more and more MMOs are announcing this I believe Black Desert was the first "Next Gen" MMO to implement this. Man with all these great MMOs coming out in the next few years we are all going to either be really poor or have to miss our on some great stuff.
Also even if there is no death from falling it would still suck having to walk back up to where you were.
You should be able to hop down on the rocks sticking out, and that should be game play to land on the rocks. At least, in my opinion.
I remember the days when the "jump button" was a big deal. Now players don't want to bother with controlling their own character?
Once upon a time....
I like it, but not what I seen in the demo/reveal. The body just kinda tilted up, there was no real sense of weight and movement. Thats why they carefully edited out the furry vaulting over the same set of rocks.
Dont right it could look awesome.
Done wrong (the way it was shown) and it looks like shit.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
What I think looks really out of place is the double-jumping. C'mon that's a mechanic from Jump 'n Runs. Having double-jumping means throwing basic laws of physics overboard.
At least change the animation in a way that it does not look like they are jumping off in mid-air.
Reminds me of Zelda
https://www.youtube.com/watch?v=8QL94EpLcoY
IMO I'd like both.
Kind of AC style, where you can jump and do everything you want but also just hold a button while running to enter parkour mode and jump/vault over objects and climb things.
Also I really hope they fix up the animations. When the female vaulted over that little rock thing it looked so weird, had no weight behind the jump and it was so quick, it was like her body weighed nothing and the animation played for like 0.5 seconds, no animation blending or anything.
So things like climbing and realistic interaction with the environment is a bad thing?
Double jumping is a realistic interaction? a zone full of people "parkouring" does sounds hilariously awful though. They had this thing called the jump button in eq1. They had another one that made you duck. Between the two it seemed to work out ok...
Don't see a downside to it personally, makes moving around more fluid, potentially more fun and you won't end up looking stupid running against a fence.
Personally I am most intrested in the levitation boots and stuff like that, reminds me of jboots and such from eq1, bringing back cool effects to item = awesome!