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Rapid drop in hype score. Will NCSoft reconsider pricing?

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  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Precusor
    Originally posted by kitarad
    Originally posted by brihtwulf

     

    It seems completely illogical that this would be their plan, considering the bleeding of subscribers WoW is experiencing, and the success of games that have gone to a hybrid model, like TERA, SWTOR, Lord of the Rings Online, and Rift.

     

    By all accounts  and threads on this site SWTOR is a miserable failure but here to advance an argument it is deemed a success. I must applaud you Sir.

    Sadly on this site... any mmo with 500k subs is considered a failed MMO..

    Except EVE, Quite the success story too. Even though the unique player base is only a fraction of that. 

  • udonudon Member UncommonPosts: 1,803
    Originally posted by Ryowulf

    As for all the pro-sub talk. How are you able to talk about subbing like its such a great thing, when the proof is in the pudding?

    Go back 5 years. Look at the AAA mmos that were released between then and now and tell me how many are successful subs with no cash shops? Yeah I thought so. Oh but that's because they are such bad games right? Funny how they are doing okay for themselves after changing their payment model.

    What I take away from the last few years of this industry is that no game can support P2P unless it's best in class for what it does.  EVE and WoW can command a sub because they fit into that category even if many people have a hard time seeing why.

    That doesn't mean a game can't survive being sub in this market but it better do what it does really well.  My personal opinion as someone who has raided progression content for a long time is there is a market for a game that does raid sized group content with progression really well.  WoW, EQ2 and Rift have all lost their way chasing after the more solo friendly market in that regard and there is a lot of discontent overall among people who raid towards those games.  If they can hit a home run there they will be able to carve out a good sized market niche for themselves.  Now that's a lot easier said than done with the siren song of PVP and solo players always trying to lure the developers into making design decisions that drive raiders away so I won't even guess if they will be able to pull it off or not.

    What I do know is trying to fight F2P games and WoW for solo players or true PVP games for PVP players is a fools errand for a sub game for more than the first 60 days or so.

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by jtcgs
    Originally posted by VassagoMael

    Who even tracks hype that closely? Who cares, there is a literal horde of free to play people that go around wrecking games and then move on to the next one. No one wants them. They will not get to do this to WildStar so they are mad. *world's smallest violin*

     Same post was made for SWTOR...TERA...AOC...and so many others only to then be turned around with anger by the same person who cant figure out why their game went F2P and is in a massive downward spiral.

    antiquated model, antiquated outlook...new failure.

    If you think a game like SWTOR "failed" (in my view it only "failed" at its intended goal to overtake wow, but 500k subs is by no means a failed MMO) because of its payment model, and not because of its lackluster endgame, buggy and utterly broken game engine, and lack of features, then you need to stop drinking the EA PR cool aid....

     

  • TheCrow2kTheCrow2k Member Posts: 953
    I fully support Buy 2 Play, even B2P + Cash shop (no p2win) but subscription is dead. If they want wildstar to be niche like Eve then so be it. If not then they will have to lose the sub.
  • NobleNerdNobleNerd Member UncommonPosts: 759
    Originally posted by Precusor

    Why do f2p players keep bringing up WoW as some sort of proof that the p2p mmos are dying out?

     

     

    I know, seriously 7 million subscribers is such a horrible number to drop to! Most games wished they had even half those numbers to fall back on!!!!

     

    Get over it. I for one am glad there are games willing to do the sub. based model. I may not play Wild Star (more so because it reminds me of WoW than the sub.), but I can not recall tooooooo many f2p games I have enjoyed as much as the MMOs I subbed to. FFXI and WoW are 2 of my favorite and memorable MMOs, along with GW2 which is b2p. 

     

    I test out most f2p MMOs, but after some quick math with the "bleed me dry" shops I realize the quality of game play verse the money spent is easily a p2p model, HANDS DOWN!


  • NagelRitterNagelRitter Member Posts: 607

    Tbh, I don't care about the sub, but I do hate the client costs. I think client costs are actually far more relevant to the F2P vs P2P debate than the sub costs. If there's no trial, if I didn't play any open beta, and the game has a high client cost, there's a very low chance of me, well, basically trying it, because $60 is a lot to drop to try something.

    I gave FFXIV a chance because it's $40, I didn't touch Rift until it dropped to $10 and EVE has no client cost at all, at this point.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • jtcgsjtcgs Member Posts: 1,777
    Originally posted by doodphace

    If you think a game like SWTOR "failed" (in my view it only "failed" at its intended goal to overtake wow, but 500k subs is by no means a failed MMO) because of its payment model, and not because of its lackluster endgame, buggy and utterly broken game engine, and lack of features, then you need to stop drinking the EA PR cool aid....

     1. It doesn't have 500k subs, that was debunked by the exiting CEO of EA as he walked away.

    2. Going F2P caused the playerbase and revenue to jump.

    Looks like the pay model actually DID have something to do with it seeing as how it increased after going that route, just like with every other sub game that goes F2P, many of which saw bigger numbers in both playerbase and revenue after the turn than it saw with subs.

    BTW, one look at my post history will show that I HATE SWTOR.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • DamonVileDamonVile Member UncommonPosts: 4,818
    There really are no original topics here anymore. The same people, the same arguments, just new games to do it in.
  • RyowulfRyowulf Member UncommonPosts: 664

    Why assume Wildstar is going to be a complete, full, bug free game, when history says few games meet that bar?

    Oh and if WoW went live tomorrow I doubt it would become the monster that it did. Timing, the ip, market tends and other factors also helped make WoW into what it was.  WoW caught lightning in a bottle.  Eve is a special case as well and grew into what it is.  I doubt to many AAA titles can wait as long to grow successful.

    I am not saying Wildstar is making a mistake.  Pulling a Secret World, might be in their best interest.  Just because they start sub doesn't stop them from going into some sort of low entry later.  Lets just be realistic and not kid ourselves that this game is the holy grail and will never stray from being no cash shop sub game.

  • WizardryWizardry Member LegendaryPosts: 19,332

    Of course there will be vocal gamer's who want a FREE ride,NCSOFT needs to realize who their REAL customers are.

    if they make changes to simply please the press or media or face book they would be making a big mistake.I had my way i would burn Facebook to the ground ; ; and tell the FBI  and all other adverts to find a new medium to spy  and invade our emails with spam.Google/FB/Twitter/Yahoo they all share information and relay it  to advertisers,i have no need for that crap.

    They have done a decent job on marketing and getting people to notice their game,so now it is up to people to spend the money.If they won't spend then why would you cater to those players?

    If they over rated their game and don't get a huge following,then so be it,they would need to cater to those who do support the game,not those who simply cry foul.

    Btw this Greek Salad i am eating ,is simply amazing ,i give it a hype level of 9.9 and rate it triple A :P.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • jtcgsjtcgs Member Posts: 1,777
    Originally posted by Ryowulf

     Lets just be realistic and not kid ourselves that this game is the holy grail and will never stray from being no cash shop sub game.

     Umm, there will be a cash shop...

    CREDD, something that can be paid for outside the game for in game tradable currency. They are even going to allow people to use in game gold to "buy" game time which is going to make sure there will be a ton of gold farmers.

    This post will no doubt cause someone to come forward and say that this is not a cash shop...which it is, just so they can grasp onto the idea that somehow, this game is different from all the rest. Too bad, it is like the rest and with NCSoft as the distributor and server host as well as the source of money for the game...the cash shop will be expanded to include items.

    They are double dipping. Subscription with cash shop...and actually wanting people to buy gold on top of it.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by jtcgs
    Originally posted by doodphace

    If you think a game like SWTOR "failed" (in my view it only "failed" at its intended goal to overtake wow, but 500k subs is by no means a failed MMO) because of its payment model, and not because of its lackluster endgame, buggy and utterly broken game engine, and lack of features, then you need to stop drinking the EA PR cool aid....

     1. It doesn't have 500k subs, that was debunked by the exiting CEO of EA as he walked away.

    2. Going F2P caused the playerbase and revenue to jump.

    Looks like the pay model actually DID have something to do with it seeing as how it increased after going that route, just like with every other sub game that goes F2P, many of which saw bigger numbers in both playerbase and revenue after the turn than it saw with subs.

    BTW, one look at my post history will show that I HATE SWTOR.

    1) WTF are you talking about, these numbers were from their last investor call in late May....they are required by law to give accurate information...jesus lol

    2) In that same investor call you are now quoting to suit your cause, they said it also caused their subscription numbers to go up as well, why did you leave that out?

    The game obviously was not worth having a sub for for the 1.5+ million who initially purchased it and then unsubbed months later....not because subs are "dead" (they clearly arn't, considering it has more subs than SWG had players at its peak), but because it was lackluster...

    And why on earth would I care about your post history?

     

     

  • DrakephireDrakephire Member UncommonPosts: 451

    It will revert to a f2p model within the year after launch. 

    <cue placeholder for P2P supporters whining one year after launch>

  • Alber_gamerAlber_gamer Member UncommonPosts: 588

    I'm actually glad that the f2p freeloader crowd is ditching this game and they can downvote it for all I care.

     

    Wildstar just became a real alternative to the future of serious mmo gaming, at least as far as I'm concerned.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • ArakaziArakazi Member UncommonPosts: 911
    Originally posted by NobleNerd
    Originally posted by Precusor

    Why do f2p players keep bringing up WoW as some sort of proof that the p2p mmos are dying out?

     

     

    I know, seriously 7 million subscribers is such a horrible number to drop to! Most games wished they had even half those numbers to fall back on!!!!

     

    Get over it. I for one am glad there are games willing to do the sub. based model. I may not play Wild Star (more so because it reminds me of WoW than the sub.), but I can not recall tooooooo many f2p games I have enjoyed as much as the MMOs I subbed to. FFXI and WoW are 2 of my favorite and memorable MMOs, along with GW2 which is b2p. 

     

    I test out most f2p MMOs, but after some quick math with the "bleed me dry" shops I realize the quality of game play verse the money spent is easily a p2p model, HANDS DOWN!

    7 million subscribers in a 8 year game is nuts. Funny thing is, I predict that the number will rise again in view of the fact that there is only one new AAA MMO coming out till Wildstar or TESO  comes out 3rd quarter next year.

  • MerklynnMerklynn Member UncommonPosts: 100
    I don't mind paying a sub for a top rated mmo. If Wildstar lives up to the hype & provides a truly fun experience I'll be hooked otherwise it's back to looking for the next big hit or miss I suppose. I understand though how people might like a B2P Wildstar but I'm not interested in this becoming a cash grab title. If they want to toss in vanity items fine but let me enjoy all the content from out of the gate.
  • TinybinaTinybina Member Posts: 2,130
    Originally posted by Aison2
    Originally posted by Bacchira

    The players that refuse to play a game where they have to pay a subscription fee would probably not pay anything in a F2P model either so NCSoft really don't lose anything by not attracting those players...

    *shrug

     

    f2p players with no cash are usefull to make the game interesting for paying customers.

     

     

    Sadly this is true.

     

    I used to like to play games where I had a sub, thinking that that would keep the kiddies out.  But WOW and a few other sub based games let me know just how wrong that is.

     

    I really think they need to reconsider their stance here.  I mean I have been watching for several weeks how they hype for this game is going under...  And now they make this rather announcement and things have went for bad to worse.

     

     I need tons of people to play this game not want to avoid it...

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • SasamiSasami Member Posts: 326
    Originally posted by Arakazi
    Originally posted by NobleNerd
    Originally posted by Precusor

    Why do f2p players keep bringing up WoW as some sort of proof that the p2p mmos are dying out?

     

     

    I know, seriously 7 million subscribers is such a horrible number to drop to! Most games wished they had even half those numbers to fall back on!!!!

     

    Get over it. I for one am glad there are games willing to do the sub. based model. I may not play Wild Star (more so because it reminds me of WoW than the sub.), but I can not recall tooooooo many f2p games I have enjoyed as much as the MMOs I subbed to. FFXI and WoW are 2 of my favorite and memorable MMOs, along with GW2 which is b2p. 

     

    I test out most f2p MMOs, but after some quick math with the "bleed me dry" shops I realize the quality of game play verse the money spent is easily a p2p model, HANDS DOWN!

    7 million subscribers in a 8 year game is nuts. Funny thing is, I predict that the number will rise again in view of the fact that there is only one new AAA MMO coming out till Wildstar or TESO  comes out 3rd quarter next year.

    Keep mind that WoW is only subscription game to do well. Rest is either settled to few thousands or gone otherway. People shouldn't use WoW as example since it's more and exception of rule. I mean we have over 10 failed major IP MMOs that have came after WoW launch and failed miserable ending up as F2P. 

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by Sasami
    Originally posted by Arakazi
    Originally posted by NobleNerd
    Originally posted by Precusor

    Why do f2p players keep bringing up WoW as some sort of proof that the p2p mmos are dying out?

     

     

    I know, seriously 7 million subscribers is such a horrible number to drop to! Most games wished they had even half those numbers to fall back on!!!!

     

    Get over it. I for one am glad there are games willing to do the sub. based model. I may not play Wild Star (more so because it reminds me of WoW than the sub.), but I can not recall tooooooo many f2p games I have enjoyed as much as the MMOs I subbed to. FFXI and WoW are 2 of my favorite and memorable MMOs, along with GW2 which is b2p. 

     

    I test out most f2p MMOs, but after some quick math with the "bleed me dry" shops I realize the quality of game play verse the money spent is easily a p2p model, HANDS DOWN!

    7 million subscribers in a 8 year game is nuts. Funny thing is, I predict that the number will rise again in view of the fact that there is only one new AAA MMO coming out till Wildstar or TESO  comes out 3rd quarter next year.

    Keep mind that WoW is only subscription game to do well. Rest is either settled to few thousands or gone otherway. People shouldn't use WoW as example since it's more and exception of rule. I mean we have over 10 failed major IP MMOs that have came after WoW launch and failed miserable ending up as F2P. 

    And yet we dont really know how many people are playing said F2P MMOs....it could be less than when it was P2P, or could be more...the only thing we know for sure is that F2P boosted revenu for certain developers on certain games...and quite frankly, i dont care how much more money a company is making, i care how many people there are in that MMO to play with...So far SWTOR is the only game where we have an idea as to how many current active players it has, because they still have to announce subscription numbers...so right now we know SWTOR has at the very least, 500k active players....as for AoC? Who knows...and for GW2? Who knows...and for DDO? Who knows...as for AO? Who knows...as for Neverwinter? Who knows. The most we have ever heard was "we have seen a surge in players"...which i would expect for a newly minted F2P model...but how many stick around?

    I also like how people are now claming that "wow was the only P2P game to do well".....WoW is the only Western MMO to do that well, regardless of P2P, F2P, or B2P....therefore payment model obviously isnt the end all be all deciding factor....game content is....

     

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    1) WoW isn't the only sub based MMO to do well in the West. It was simply the one to do insanely well to a point that no other game should ever expect to make so much money. To suggest anything below several million players every single month is not doing well is insanely naïve and other terms for intelligence I'd probably get in trouble for using.

     

    2) No company ever will do something because of a change in hype on the MMORPG.com website. So why is that the title of a thread and a thread that has gotten so many replies?

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Wait so they announce that it wont be free and there's a sudden drop in interest? Gee, who would have thought!

    /tinyviolin

  • adidassnofkleadidassnofkle Member Posts: 31
    ESO is going sub based model too, lol.
    Now if only EQN joins the party maybe all the Subs are dead crybabies will figure out just how wrong they are.
  • JinzouningenJinzouningen Member UncommonPosts: 39

    F2P is garbage  and is more centered around a cash shop and a bunch of vanity items and colorful bullcrap. Theres nothing wrong with their retail cost and i love a subscription. I especially love a sub based game that doesnt "also" have the f2p option. 

    Theyre really selling you something. This game so far looks like its got some meat to it so yeah heres 60 bucks and the month after heres my first months paid sub. F2P games can get you to dl the game free because ..theres not much game there in the first dog gone place. 

    On top of that ive been in f2p game forums where morons brag about how much theyve already spent on a shell of a game BUT cant stand the thought of a subscription? Really?. A few hundred to a thousand dollars?? And some have done this on a small beta game AND there are people in those games willing to pay $100 a month just for different color armor from the cash shop..they dont care about indepth game play. They jump from f2p game to f2p game just to buy from the shop.

    If you dont want a long term challenging adventure dont come taking a crap on a game that offers it. Theres plenty of roadkill f2p games to "donate" to....

  • tet666tet666 Member UncommonPosts: 295
    Wow so guys rly cant see a pattern for the mmo releases in the last few years? i mean all of them are f2p now ppl bought boxes, lifetimes, paid subs and so on and all this games still went f2p and the same will happen here thats for certain anyone who thinks otherwise must be braindead....
    FFIV is the only new sub MMO i doubt has a Plan B allrdy
  • JinzouningenJinzouningen Member UncommonPosts: 39
    Originally posted by ariboersma
    Originally posted by Ryowulf

    I think Wildstar wants nice safe known chunk of change coming in right after going live to offset costs.  When subs start to decline they will add a trial or maybe go Btp or even ftp.  

    The biggest problem with this is that you piss off your current base a little (although there will still be a sub option) and it can be seen from the outside as the game being a failure.

    So to answer the question, no they will stick with the sub model, but they will talk up the credd system and try to convince people its just like ftp.

     

    As for all the pro-sub talk. How are you able to talk about subbing like its such a great thing, when the proof is in the pudding?

    Go back 5 years. Look at the AAA mmos that were released between then and now and tell me how many are successful subs with no cash shops? Yeah I thought so. Oh but that's because they are such bad games right? Funny how they are doing okay for themselves after changing their payment model.

     

    there havent been any games good enough to be p2p in the last 5 years.. that why they are all f2p now. Very few of us(I wish me) have had the chance to play Wildstar more than a demo at a con to see whether it is worth the sub fee.. We HOPE it is.. it LOOKS like it is but we will not know until open beta or release. You cannot just assume it will bad like the rest of the games that came out within the last 5 years. You have to be weary but have hope for it.. or if its not your style.. just do not care. Also the only reason the are doing alright for themselves is because they cut back their employees enough and charge for things ppl need to buy and dont care if the ppl leave the game later as they already got money out of them.. they also do not have to put out new content like if they were a p2p game.

    Thats exactly right. Anyone can go back and see all the big hitter mmo's and they were all sub based and they were game changing. Lesser games (f2p) still try to clone or reboot successful older sub based mmo's and fail at it. Even games that are sequels to once very popular mmos cant do it. 

    UO sequels couldnt, planetside sequel cant, EQ sequel couldnt and will try again, ragnarok online seq. couldnt.

    So youre dead on when you say there havent been any games worth a dang sub in a long time. So all we have is lazy, token game dev. that only deserves the f2p pay model.

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