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MechWarrior Online: Turn-Based Tactics Looking for Stress Testers

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

MechWarrior Online: Tactics is the MWO-themed turn-based strategy title currently in beta testing. The team is looking for as many players as possible to help out stress testing game servers.

The purpose of this stress test is to observe how the backend infrastructure of MechWarrior Tactics reacts to a large influx of players. We appreciate your patience should we find any issues during the test, as our developers may require unexpected downtime or a server reset. This will include a full wipe of user progress, inventory, and currencies (but we'll re-grant you some starter currency!) as we continue to review the game economy. After the stress test, players will again require beta access to play MechWarrior Tactics

Read more on the MechWarrior Tactics forum.



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Comments

  • zunstreezunstree Member UncommonPosts: 129

    It is not MechWarrior Online: Tactics.

    It is MechWarrior Tactics.

     

    MechWarrior Online and MechWarrior Tactics are being done by different teams and have little to do with each other, they do share a publisher otherwise the development is being handled independently.

    MechWarrior Online is developed by Piranha Games

    MechWarrior Tactics is developed by Blue Lizard Games

     
  • VassagoMaelVassagoMael Member Posts: 555
    I have an opinion!
    MWO is fun. Me and a few friends have played it on and off since closed beta. The best thing about this type of game is that you don't really miss out on anything when you take a break. You hop back, maybe make an adjustment or two for balance patches, and get back to kicking ass in some serious tonnage of fun. The new 12 v 12 (was 8 v 8) is a boon the combat.

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • ReignsonReignson Member UncommonPosts: 21
    They lost me at "browser-based".
  • LustmordLustmord Member UncommonPosts: 1,114
    Originally posted by Reignson
    They lost me at "browser-based".

    Typically, I would agree.. but this is Mechwarrior, and it's a tactics game, so it shouldn't be such a big thing that it requires a client.

  • InsecticonInsecticon Member UncommonPosts: 3
    It's actually enjoyable when it's not crashing the Unity plugin, which happens about twice a game.  Otherwise it's an animated version of the board game that I played for many years.  If you can get in the Beta, do so, it's worth it if you love the Battletech universe.
  • GrayKodiakGrayKodiak Member CommonPosts: 576
    Originally posted by Insecticon
    It's actually enjoyable when it's not crashing the Unity plugin, which happens about twice a game.  Otherwise it's an animated version of the board game that I played for many years.  If you can get in the Beta, do so, it's worth it if you love the Battletech universe.

    Kind of odd that now we are the point you could translate these old board games into online version with little to no loss of depth, very few companies actually do so.

  • JimmacJimmac Member UncommonPosts: 1,660
    Originally posted by GrayKodiak
    Originally posted by Insecticon
    It's actually enjoyable when it's not crashing the Unity plugin, which happens about twice a game.  Otherwise it's an animated version of the board game that I played for many years.  If you can get in the Beta, do so, it's worth it if you love the Battletech universe.

    Kind of odd that now we are the point you could translate these old board games into online version with little to no loss of depth, very few companies actually do so.

    I've noticed this too. I think it has to do with the fact that board games are somewhat expensive and the fact that many board game fans (in my experience) wouldn't like the games as much in their digital form as compared to the physical form. This is true for all my friends who play board games, even where the digital version is the exact same game. It's just not as fun or immersive or social to them. They won't play the digital versions with me. Maybe they don't want to risk getting burnt out on the games.

    The reason i brought up the fact that board games are generally expensive is that if board game companies charge the same price for the digital version of the game, then players will expect to get just as much out of the digital versions as the physical versions. Like I said above, I don't think that usually happens. And if board game companies charge too much less for the digital version, then they risk upsetting the people who have been buying their games for years at higher prices or somehow otherwise alienate those people.

    I don't know. These are just my theories. It seems like it's kind of a damned if you do, damned if you don't situation.

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