It looks like you're new here. If you want to get involved, click one of these buttons!
Just wondering what is your favorite party setup and why...
Mine =
Tank = Warrior , I like the more offensive tank over the standard shield and sword tank.
Healer = White Mage , Classic healer.Cant do anything wrong with that
Dps = Bard , He can do dps and has buffs(songs) I think its great to have him in your group
Dps = Dragoon/black mage , Pure dps!!
Comments
Tank = Paladin , Since I generally play White Mage or Bard I love Paladin utility and protective qualities.
Healer = White Mage , Wouldn't and couldn't go any other way.
DPS = Bard , Mana return and solid dps... couldn't ask for much more.
DPS = Black Mage or Monk , All out DPS with a Black Mage or raw awesomeness of watching a Monk
*I love Dragoon too
I'll stick to level 20 until I see what happens later.
Arcanist - Buff/Heal/Tank (cross-classed Protect and Resurrection from Conjurer)
Arcanist - Buff/Heal/Tank (cross-classed Protect and Resurrection from Conjurer)
Archer - DPS
Archer - DPS
Total easy mode. I dare you to find a stronger party.
Needs more arcanists.
arcanist get a rez spell at lvl 22
my light party
Tank : warrior or paladin
Healer : white mage or scholar
DPS : Lancer, monk or bard (physical DD)
DPS : Black mage or summoner (caster)
That would be unfair and OP.
Also, I specifically noted that I was talking about level 20 - so arcanists getting resurrection at lvl 22 is not the point (to the above poster).
Marauder
Conjurer
Thaumaturge
Thaumaturge
AoE, AoE and more AoE goodness. You burn through those light party dungeons quickly.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
what? no. 1 arcanist using Topaz. the other 3 use Emerald. 4 tank pets not needed lol.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Really depends.
As a healer, I like GLD tanks because I can pay less attention to them and basically be lazy, but MRD tanks would probably give a somewhat faster run.
I am the healer...so...me (CNJ).
2 DPS, doesn't really matter which - best set up is probably one ranged, one melee - Archer instead of THM or ACN because of their ability to start full-on dps more quickly and move out of fire easily without losing DPS, a good Pugilist instead of a Lancer because they bring more utility.
So in summary...for challenging 4-man content...
-GLD (or Paladin)
-ARC (or Bard)
-PGL (or Monk)
-CNJ (or White Mage)
For easy farm content, MRD tank and the rest don't matter (though DPS like ARC, PGL, LNC who can go from 0 to 60 in dps quickly would be preferred).
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
I have a really hard time believing that without seeing some kind of consistent dps testing. This game has a WoW paradigm as far as class balance goes, so I would think most dps would be pretty close to one another over long fights.
GLD
CNJ
PUG
THM
Or their job based counterparts. The other classes do great as well of course and can do better in many focused situations but the abover is pretty versatile.
it just takes common sense first of all. THM is a pure dps class. ACN is your run of the mill summoner class except they can also play support too with heals.
at lvl 50 THM will be doing way more damage than an ACN any day of the week(granted you know how to play THM, easily the hardest caster to know how to play) but due to their fire/ice aetheryte system thing, you can liken it to a car. where their spells have gears, and with each spell the gear gets cranked up a notch until you're at their top speed sapping your mana faster than a fat kid on cake and soda until you rev down for a few seconds and then you crank back up.
ACN has consisten dps. THM spikes way high, then goes steady low(not -super- low but just a bit below average) then cranks up to super high again.
ACN isn't a mere dps class. It's a support class more than a pure dps class. But THM is dps all the way.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Like I said, this game seems to be using a (modern) WoW paradigm for class balance, so this is hardly 'common sense'. Even back when pure DPS classes in WoW did more dps than the 'support' types, it was something like a 4-8% difference at most over a prolonged fight (not talking about Vanilla here). Later they made it so that anyone could do about the same dps whether they were support or not.
As far as the duty finder is concerned, there are only Tank, DPS, and Healer roles - ACN/SMN is considered DPS, so they will be able to do similar DPS over a long fight than THM/BLK. In any case, I don't see how you're justifying the claim that Lancer or Archer have significantly lower sustained DPS than THM, given that they are also pure DPS classes.
i'll see you in a month when all the min maxers will prove i'm right.
also the WoW paradigm you're talking about still exists as it had before, the difference is depending on the boss fight, has a major influence on who will be doing more damage. yes they buffed alot of classes damage, but you're not gonna see an ele shaman out dps a combat rogue if the rogue can sit there and actually consistently attack the boss. that just wont EVER happen.
likewise you're not going to see a combat rogue out dps an affliction warlock when bosses are spread out and one goes invulnerable status and the other has to be kited around alot.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Anyway, sorry for derailing the thread, everyone.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.