Fates are the way to go if you want fast leveling. As for gear, vendors sell low level gear for cheap and I am sure crafters are gona flood the market with their lowbe items. So grind mobs till you see a fate and make a be line.
Don't hype chain killing too much. A 5 kill chain is the highest you can get and after that it resets to +0% xp. This is possible with a single char. A party would have to focus target mobs or at least tag every mob that is going down, to be as effecient as possible. Grinding is by far the most boring activity and if you have to concentrate/focus on top of that, it will get even more annyoing.
The Lineage 2 days are over - stick to quests/fates/dungeons. Do that with your main, you can and will grind with 2nd/3rd classes anyway.
What others call "grinding," I call "playing the game."
Beautifully stated. the term grinding has such a bad connotation. I personally enjoy it, whether it be crafting, farming, fighting or leveling up a certain stat.
As per nan above, I enjoy grinding, but in recent years this method of gameplay has been destroyed with the surge of gamers who value 'efficiency' over good old fashioned game play. If there is no rush to end game what does it matter how fast levelling through grinding Is. Unfortunately rush mentality has ruined a lot, and devs who justify the ruination of more niche gameplay elements (aka streamline resourcesmaximise profit)
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I don't like to grind to the end on my first couple characters. Once the story and cuts-cenes have no more ooooh-ahhhh factor, then I could see grinding mobs to the end as it is faster in most games since you can now afford to keep your up and coming toons geared to the nines. Play the story, enjoy the game or else it's just another MMO, another end game repetitive mess and another subscription cancelled because we choose to play the content so much faster than it is created for us.
I don't think there is ONE best way. A mixture of several things is best. Questing, while doing your hunting log, while hitting up FATES is probably the best. Followed closely by grinding instances.
The problem with relying solely on FATES is that in high traffic zones a lot of them will be closed before you even get to them, and in low traffic zones you'll find yourself waiting around and traveling more than actually doing FATES. And that's assuming you aren't too low for some of the FATES or there aren't any NM FATES that you needed a larger group of people for.
Now the question comes up.. If my friend plays a class that doesn't start in the same city. How do we join up? I mean... if being in party helps level faster, we can't do that , until we can meet up.Anyway to meet up before level 10 or 15?
Even if you'd meet up, one of you would need to do the main storyline quests in one of the cities, the other one in another one of the cities, and as far as I know you'll need to do those quests in order to unlock things.
I'd advice looking at what jobs your chosen classes get, and what other class you'll need to level up to level 15 to unlock those jobs. Maybe one of you choosing the class he only intends to use for job unlocking first would allow you to start in same city.
It's not likely the fastest way to level, but that would allow you to play together from the start.
What others call "grinding," I call "playing the game."
Beautifully stated. the term grinding has such a bad connotation. I personally enjoy it, whether it be crafting, farming, fighting or leveling up a certain stat.
Originally posted by bizzy2010 Thanks for some of the responses. And to those trying to push their gaming agenda on what you think i "SHOULD" be doing? Please stop trying to control others on how you think the game should be played.Now the question comes up.. If my friend plays a class that doesn't start in the same city. How do we join up? I mean... if being in party helps level faster, we can't do that , until we can meet up.Anyway to meet up before level 10 or 15?
you ask people to tell you if grinding or questing is better, then turn around and say some were trying to push their gaiming agenda on you telling you what you should be doing....i dont even
I think that was for me. I had the audacity to ask "Why?"
Sorry, OP. Just wondering was all.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
On the subject of grinding....did anyone get anything worth mentioning from humanoid mobs? I spent maybe an hour killing goblins just to see if ahything would drop and didnt see very much. XP for sure but I don't think anything else?
I realized after that those mobs might have been the wrong onesto test against as they were associated with an occasional toggleable FATE but was curious if anyone else saw the same or different?
(I know some of the leve humanoid mobs drop the occasional 1 gil and 'beast' type mobs dropped crafting mats pretty commonly)
nah just got crafting mats, didn't get 1 single weapon/armor/item drop aside from crafting mats. i think thats because of this games crafting system. i don't think armor/weapons/items will drop period outside of dungeons/raids.
I got a very nice hammer equal to what I saw from the dungeon chests but not a drop. It was in a treasure chest in a leve. I couldn't use it bieng an archer but it had some nice stats. Showed as 'untradable' (I believe that was the word) but made me almost want to level as a tank to use it, ha ha
What others call "grinding," I call "playing the game."
Beautifully stated. the term grinding has such a bad connotation. I personally enjoy it, whether it be crafting, farming, fighting or leveling up a certain stat.
Yeah so do i. But no loot makes me sad
If time bears out the fact there are no loot drops (or at least gil) I guess I'll grind (when I am really grinding) on 'beast' types to at least get mat drops.
Time will tell. I don't think there are any hard facts that no item drops will occur though the evidence thus fact seems to be heading in that direction.
Comments
What others call "grinding," I call "playing the game."
Don't hype chain killing too much. A 5 kill chain is the highest you can get and after that it resets to +0% xp. This is possible with a single char. A party would have to focus target mobs or at least tag every mob that is going down, to be as effecient as possible. Grinding is by far the most boring activity and if you have to concentrate/focus on top of that, it will get even more annyoing.
The Lineage 2 days are over - stick to quests/fates/dungeons. Do that with your main, you can and will grind with 2nd/3rd classes anyway.
Beautifully stated. the term grinding has such a bad connotation. I personally enjoy it, whether it be crafting, farming, fighting or leveling up a certain stat.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I don't think there is ONE best way. A mixture of several things is best. Questing, while doing your hunting log, while hitting up FATES is probably the best. Followed closely by grinding instances.
The problem with relying solely on FATES is that in high traffic zones a lot of them will be closed before you even get to them, and in low traffic zones you'll find yourself waiting around and traveling more than actually doing FATES. And that's assuming you aren't too low for some of the FATES or there aren't any NM FATES that you needed a larger group of people for.
Even if you'd meet up, one of you would need to do the main storyline quests in one of the cities, the other one in another one of the cities, and as far as I know you'll need to do those quests in order to unlock things.
I'd advice looking at what jobs your chosen classes get, and what other class you'll need to level up to level 15 to unlock those jobs. Maybe one of you choosing the class he only intends to use for job unlocking first would allow you to start in same city.
It's not likely the fastest way to level, but that would allow you to play together from the start.
Yeah so do i. But no loot makes me sad
Sorry, OP. Just wondering was all.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I got a very nice hammer equal to what I saw from the dungeon chests but not a drop. It was in a treasure chest in a leve. I couldn't use it bieng an archer but it had some nice stats. Showed as 'untradable' (I believe that was the word) but made me almost want to level as a tank to use it, ha ha
If time bears out the fact there are no loot drops (or at least gil) I guess I'll grind (when I am really grinding) on 'beast' types to at least get mat drops.
Time will tell. I don't think there are any hard facts that no item drops will occur though the evidence thus fact seems to be heading in that direction.
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