Unless your character is equipped with some gravity defying device etc, or they have wings... then falling should incur damage, or even fatality. Can't think of any games i've played recently that didnt have that particular mechanic tbh, though most games seem to think that if a 300 ft fall is into water, then thats okay.
Yes. It's just another element of immersion and something that makes you plan your actions. When I first started playing SWTOR, one if the things I enjoyed was the ability to knock enemies off of high ledges and have them actually die, rather than take no damage and path back up a sheer cliff to attack me again. That alone made it possible to have multiple approaches to encounters. I personally think that any mechanic in game that help mimic reality just goes to adding immersion to the game.
As I tend to prefer realism in MMO's when it makes sense, and probably because an early (and still) favorite game DAOC used it well, I voted yet.
Thats jsut it, the realism factor and how the MMO wants it to be......I like falling damage as to me it adds more realistic gameplay, but I've also played games that did not have it where it was fun to fall great heights so it works both ways really.
Definitely yes, and very good points about the world's terrain having effects. At the moment the only thing normally in is lava damage and falling (and line of sight - I've hidden behind many trees and boulders in GW2 for example)
Climbing up a tree for some guild ninja ambush would be awesome, but only in a world where you could destroy the trees with lumberjacks (or an unstoppable siege engine ) like how in some books humans cleared the trees before attacking elven lands.
Darkness is not used enough I think. I loooooved the dark dungeons in GW2, needing a torch to pass was interesting, especially as they burnt out over time.
In EQN are the parkour moves universal ? I'd think they'd be limited to certain gear (since they said you'd have movement abilities on armour iirc)
I do agree that Player vs Environment should include surviving the world (what's wrong with a hunger bar! put down a campfire and cook some animal you just farmed :P)
Landslides and swamps, lava and ice, the world should be intimidating as well as the bosses imo.
Yes you should and WHY?Well because it makes sense.
There is a ton of corner cutting in game design and even something simple that might take a few hours of coding,devs will overlook it if they feel not needed.If you fall and take damage,there would be a damage calculator and and added animation or two.
Unreal did this years ago,having damage at 500 unit falls but also various dmg calculators for larger falls that could kill you.They also allowed you safe falls if you had the jump boots.
I think where there might be a problem is when mobs fall because games tend to allow mobs to have fake movement just to avoid exploiting terrain.
Never forget 3 mile Island and never trust a government official or company spokesman.
I like games that have falling damage that "makes sense". Adds to the feal and can give a great rush of danger when having to make jumps that may lead to your death. Especially great when games can give you that sense of falling that feels real enough to make you nauseous.
Being a straight line explorer and having killed my characters dozens of times from epic falls. There should be racial or class abilities that mitigate it, but still to have falling damage should be proportionate to the amount of weight that you are carrying.
Remember the days when you could convert a 1000 plat into copper, then kill yourself off the rock in front of the PoK bank?
A MMORPG should have some basic "realistic" physics, and fall damage is one of those. ...
This is right. Without falling damage the whole world becomes as believable as a Wile E. Coyote cartoon.
Of course this is a magical world and everything can be explained, but they should at least think it thought to the end. If no one gets hurt by falling, no one would ever walk down the stairs, instead you would see people jumping out of the window all the time. This would completely change architecture. There would be doors on every floor that lead directly to diving boards. If you find that stupid then the game has to have falling damage.
The worst thing is that having no falling damage is just a lame convince feature. I can't see how it serves any other reason then to get around faster. The players don't have to search for a safe way to climb down the canyon, they can just jump down.
lmao , just recalled building a falling skill in Vanguard. It was more like a resistance to damage. It was limited one that was actually kinda fun. Answer : definitely.
I think they should have fall damage but also many skills and items to mitigate it, since it appears that there will be along of falling down holes. I don't know if there will be passive abilities in the game, but if there are this should be one of them.
one day you die when going in a hole, the next day your jumping down chasms with your featherfall ability.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Autofollowing a monk to your death is one of the more humorous things that could happen to you in the old everquest... Oh noes he jumped off that -- splat.
Yes. Lack of fall damage was an instant turn off for me in TSW. It wasn't the only turn off, but it was the first and it matters greatly to me. If I can jump and fall, then i should take damage accordingly, imo. If I can't jump and fall, that's a whole different poll
Yes. Lack of fall damage was an instant turn off for me in TSW. It wasn't the only turn off, but it was the first and it matters greatly to me. If I can jump and fall, then i should take damage accordingly, imo. If I can't jump and fall, that's a whole different poll
In TSW, you were not exactly normal. You were hopped up on bee pollen or whatever they put into your body. As one of the bad guys said about the bees not letting you die, why would they let you take falling damage? You were basically a superhero.
In EQN, I can see a reason not to have falling damage based on the movement system unless you jumped off a really high area.
It would just look odd to be able to jump off a huge cliff and survive without using any tricks. Like using Shield Wall as a Warrior on WoW back in vanilla; you could jump off Mount Hyjal, slam into the ground in Felwood and survive with half your health left. Doesn't make sense. Slow fall etc is fair enough. In my opinion you should be able to use abilities to survive falls (things like slow fall etc), but every class should have access to them (only through actively choosing to spec into such an ability, not just something they have permanent access to).
"Jesus promised to rid the world of all wicked people. Odin promised to rid the world of all ice giants. I don't see many ice giants."
Though the world may be fantasy, the more of the realistic mechanics that are removed from new mmos, the lower the levels of immersion. Anything that makes the game harder and more real is an absolute must. Pretty much anything shy of permadeath makes for a more exciting, more compelling experience... and this is why new games flat out suck.
Considering EQ has historically had fall damage and a skill to increase for mitigating it, I see no reason to remove it. Maybe just create better way to improve your safe fall than repeatedly jumping off slightly too high rocks or walls =/
I will admit that after some thought that the issue goes deeper than the question asked in my personal view. One core issue I have with world design in MMORPGs right now is the fact that so many development teams are ignoring the various effects of terrain and treating the environment as nothing more than pretty art. Its like the modern Development teams see the world as nothing more than a basket for the critters and loot...,
I think swampland and mud patches should suck at your characters feet halving their movement speed. I think Ice should be slippery potentially resulting in falls. I think trees and boulders should actually serve as cover against arrow shots and spells from a distance. Indeed, it would be nice to climb a tree in a game and snipe others. And yes all of this should create useful situations for WvW style PVP and even in PVE where tactics can start to mean something more than orderly button smashing in a stone circle.
Even the levels of lighting in a dungeon environment should have an affect. How long has it been since we have seen a dungeon in an MMO where you are blind without a torch? I honestly believe the environment should be useful for the design or engagement of encounters in a game world rather than simply mood setting or art work on screen. I think NPCs should use terrain effects when defending their lairs in PVE too.
So yes, I think there should be falling damage and potentially abilities to counter or abuse terrain effects for various character classes. That's "my" personal view and others are entitled to their own.
I been playing some retro RPGs like Eschalon lately and it was refreshing to see things like the level of light or bushes with sharp thorns affect my character and his ability to fight.
Agree, ive also been waiting on a game were weather effects gameplay, like snow/blizzards will reduce visability and movement speeds, deserts will reduce fire resistance, duststorm almost make you blind, rain makes ur resistance to fire goes up and cold resist gets lowered and so on.
physics in mmorpgs should always be as realistic as possible. so yes, a 20 foot fall in armor, should break your legs, 30 feet should royally fuck you up, and 40+ should leave you near dead or dead.
sto didnt have fall dmg in its ground combat, and it was so stupid, you could jump off a mountain 100+ feet up, and not take 1 point of dmg, so it was abused to hell for going around mobs people didnt want to clear. (albeit stos ground combat was painfull enough to want to skip fighting)
eq games have always had falling dmg, and safe falling skill to lessen it, which you skill up by falling and taking dmg. fun system!
Even with the heroic movement system if I jump off a 50' cliff and do a tumble I should take some damage. I know we're dealing with a fantasy world but said fantasy world should still have physics that make sense IMO.
Comments
Unless your character is equipped with some gravity defying device etc, or they have wings... then falling should incur damage, or even fatality. Can't think of any games i've played recently that didnt have that particular mechanic tbh, though most games seem to think that if a 300 ft fall is into water, then thats okay.
I don't think EQ:N's parkour says anything one way or the other about falling damage.
I expect falling damage to be in the game, as it should be.
(Unless you find levitation boots like the demo characters).
Thats jsut it, the realism factor and how the MMO wants it to be......I like falling damage as to me it adds more realistic gameplay, but I've also played games that did not have it where it was fun to fall great heights so it works both ways really.
Definitely yes, and very good points about the world's terrain having effects. At the moment the only thing normally in is lava damage and falling (and line of sight - I've hidden behind many trees and boulders in GW2 for example)
Climbing up a tree for some guild ninja ambush would be awesome, but only in a world where you could destroy the trees with lumberjacks (or an unstoppable siege engine ) like how in some books humans cleared the trees before attacking elven lands.
Darkness is not used enough I think. I loooooved the dark dungeons in GW2, needing a torch to pass was interesting, especially as they burnt out over time.
In EQN are the parkour moves universal ? I'd think they'd be limited to certain gear (since they said you'd have movement abilities on armour iirc)
I do agree that Player vs Environment should include surviving the world (what's wrong with a hunger bar! put down a campfire and cook some animal you just farmed :P)
Landslides and swamps, lava and ice, the world should be intimidating as well as the bosses imo.
<Welcome to my world>
Yes you should and WHY?Well because it makes sense.
There is a ton of corner cutting in game design and even something simple that might take a few hours of coding,devs will overlook it if they feel not needed.If you fall and take damage,there would be a damage calculator and and added animation or two.
Unreal did this years ago,having damage at 500 unit falls but also various dmg calculators for larger falls that could kill you.They also allowed you safe falls if you had the jump boots.
I think where there might be a problem is when mobs fall because games tend to allow mobs to have fake movement just to avoid exploiting terrain.
Never forget 3 mile Island and never trust a government official or company spokesman.
Being a straight line explorer and having killed my characters dozens of times from epic falls. There should be racial or class abilities that mitigate it, but still to have falling damage should be proportionate to the amount of weight that you are carrying.
Remember the days when you could convert a 1000 plat into copper, then kill yourself off the rock in front of the PoK bank?
This is right. Without falling damage the whole world becomes as believable as a Wile E. Coyote cartoon.
Of course this is a magical world and everything can be explained, but they should at least think it thought to the end. If no one gets hurt by falling, no one would ever walk down the stairs, instead you would see people jumping out of the window all the time. This would completely change architecture. There would be doors on every floor that lead directly to diving boards. If you find that stupid then the game has to have falling damage.
The worst thing is that having no falling damage is just a lame convince feature. I can't see how it serves any other reason then to get around faster. The players don't have to search for a safe way to climb down the canyon, they can just jump down.
I think they should have fall damage but also many skills and items to mitigate it, since it appears that there will be along of falling down holes. I don't know if there will be passive abilities in the game, but if there are this should be one of them.
one day you die when going in a hole, the next day your jumping down chasms with your featherfall ability.
Jeezus, never mind.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
:P
Yes. Lack of fall damage was an instant turn off for me in TSW. It wasn't the only turn off, but it was the first and it matters greatly to me. If I can jump and fall, then i should take damage accordingly, imo. If I can't jump and fall, that's a whole different poll
"Jesus promised to rid the world of all wicked people. Odin promised to rid the world of all ice giants. I don't see many ice giants."
Agree, ive also been waiting on a game were weather effects gameplay, like snow/blizzards will reduce visability and movement speeds, deserts will reduce fire resistance, duststorm almost make you blind, rain makes ur resistance to fire goes up and cold resist gets lowered and so on.
physics in mmorpgs should always be as realistic as possible. so yes, a 20 foot fall in armor, should break your legs, 30 feet should royally fuck you up, and 40+ should leave you near dead or dead.
sto didnt have fall dmg in its ground combat, and it was so stupid, you could jump off a mountain 100+ feet up, and not take 1 point of dmg, so it was abused to hell for going around mobs people didnt want to clear. (albeit stos ground combat was painfull enough to want to skip fighting)
eq games have always had falling dmg, and safe falling skill to lessen it, which you skill up by falling and taking dmg. fun system!
Depends
Is the game builts around the idea of jumping from high places or a game with a focus on exploration? then no
Or it is a game that must have this to avoid exploiting or affecting another game sphere or enjoyment? the yes
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
Yes
Even with the heroic movement system if I jump off a 50' cliff and do a tumble I should take some damage. I know we're dealing with a fantasy world but said fantasy world should still have physics that make sense IMO.
Heh, it definitely should have some form of falling damage.
I remember trying Rift several months ago, and they actually removed falling damage. It was so immersion breaking.