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Hello,
I have a question, Im playing a game with game servers on US, and im from spain on EU.
Its a mmorpg but is really essential have low ms, im playing with 157ms sometimes and it's unplayable, and I know guys from US/Canada and they have 50ms, so they are op for play.
How I can get 50ms?
I have really good connection atleast for my country I have 100mb of speed.
MB is some method for connect to a good server on us by proxy and something then connect on the game and get low ms?
Thx in advance!
Comments
The simple answer is: you can't.
Your ping to a server represents the amount of time it takes for data to travel there, and for the server to send the response back to you. A ping of 150 ms is fair for playing most MMORPGs.
This example might help you understand how the internet works. You are A and you want to talk to S. The P is a proxy server. Every x is a node, or hop (basically a router) on the internet that you have to go through to get to your destination.
A---x---x---P---x---x---x
| | | | | | |
x---x----x---x---x---x---S
In my example, you can go down one then to the right to connect to S, or you can go through proxy server P to connect to S. Either way, you don't reduce the time it takes to talk to the server.
The only true ways to reduce your ping are to move to a different location, or use an ISP which has a better infrastructure.
Your problem might not be your ping, though. What game are you playing that a 150ish ping is not playable? Packet loss is another issue entirely which can make games very unplayable.
Battleping might help, haven't tried it myself though.
http://www.battleping.com/
I don't understand your point. Are you suggesting that localized data centers makes the issue of ping (US to EU) go away entirely? This is not true. At best, localized data centers can make the ping issue disappear temporarily by placing the EU players on EU servers and US on US servers. However, when the two want to play with (or against) each other, someone will suffer from the effects of ping because data will have to travel across the ocean.
Software like this can't reduce your ping by any significant amount. At best, it can perform certain tweaks to optimize your network card, but it can not affect the time it takes for your data to travel across the internet.
Leatrix
http://www.wowinterface.com/downloads/info13581-LeatrixLatencyFix.html
wtfast
http://www.wtfast.com
problem solved.
As as been said before - there isn't a lot you can do for ping.
If you run a traceroute to your server, you can see where your getting hung up - if it's as early as your router or your ISP you may be able to do something about it - if it's one of likely dozens of stops inbetween - not so much.
There are 2 things you can try, but neither is guaranteed, and it may cost money.
If you can find a decent proxy server - it may be that your ping to the proxy server, plus there ping to your gaming server, combined, is lower than what your current ping is now. Depending on how the packets all get routed, it's a gamble, and you'd only be able to tell via trial and error really, and some proxies want to charge for access.
The other is in using a proxy, use it via an encrypted tunnel. Routers are programmed to prioritize encrypted traffic, so it may shave a millisecond or two off each hop that it makes while encrypted. Keep in mind, this will use more CPU power (upwards of 5%), and the traffic from the proxy to your game server still won't be encrypted (unless your game does that by default).
150ms should be easily playable, are you sure that ping is the reason why you are having troubles. And no, there is nothing you can do on your end to get better ping, short of moving to NA. Ping is governed by the distance between you and the server, shortening that would defy the laws of physics.
Exactly, that's the point. And it's a "hardcoded" physical limitation no technical tricks or software would ever be able to elude. Maybe someday in a far future with quantum computers/connections but that is science fiction as of now.
to the OP: when I was playing jumpgate I had ping times of 200ms+ (due to bad routing, you can't do anything about it) which makes twitched based PVP almost impossible. So be happy with your 150ms, which probably is the best you can get for oversee connections. May I ask what game do you play where these ping times seem to be an issue for you?
I go try that, thanks!
Thanks for anwser all! First, I'm playing Age of Conan, company is funcom, this game have merged servers eu to US to a physical location to US.
Age of Conan is not a WoW.. Battle system is much different. This works with combos and u need to stay a range for make your combo, with high ping u see ur enemies teleporting, so its like impossible to land skills.
What I can try?
The proxy suggest is payed? this can be reduce my ping? any good websites for try it?
Thanx!
I urge you NOT to try that.
It will not get you a 15-50ms ping from Spain to the US. Going into regedit and tinkering around with something you probably know nothing about is a bad idea. Especially when you will not get the desired results.'
Its your PC tho. Have at it if you like.
It almost sounds like you are confusing " lag " or high ping with low end graphics card issues. 150ms for AoC should be more than playable. I am willing to bet your GPU / CPU may not be up to the task with AoC and the issues you are experiencing are not related to a 150ms ping but low frame rates and " stutter".
Why not? This can be dangerous for me computer?
I have ATI Radeon 6950 HD, 16gb RAM and intel i7, is a nice computer..
Problem is server side and probably distance. with 50ms you dont see much teleports ingame, with 150 you see more than with 50
I don't what other methods have then .. payed proxy?
I'd suggest running tracert from the command prompt or something like pingplotter to see if there is a problem anywhere(and where it is).
Also maybe you could say what issues you're having ingame(possible also what game) that you believe are related to poor ping as you may get a few suggestions as to alternative causes and solutions.
I am reminded of engineering friends I had whenever I read dtrbaltazar's posts. He might be intelligent, but he can't communicate well and his suggestions don't make sense in the real world.
You can't do anything to your computer to improve your ping on the internet. Disabling your page file as suggested won't improve your ping. I don't know what enabling enhanced timestamp counters will do, but it definitely won't improve ping. The MSI-X won't do anything to the outside network either.
You could try a proxy server, but even those are a gamble because the data has to reach the proxy server and then go to the destination. I understand your frustration with Age of Conan, but to make a MMO which requires a good ping is simply bad game design.
There is only one sure way of improving your ping, use a network where the speed of light is not a limiting factor !
I don't know where AoC's servers are, so I'll make some assumptions.
The distance from Spain to Texas is 8600Km. I'll assume the network links travel at a 45-degree angle (instead of straight to the destination to simulate hops) along the surface of the Earth, so the total distance traveled is actually 12,162Km. It takes light 80ms to travel that distance twice, so where does the other 70ms come from? The simple answer is that routers are not instant, nor are they perfect. Between processing time and heavily-trafficked routers, you will experience a lot of your delay from routers on the internet.
The speed of light is 300 000km/s only when the light travels in a vacuum. In optical fiber it's more like 200 000km/s. So taking into account your assumed 45 degree angle because of hops, that would be already 120ms for distance traveled alone.
EDIT: To OP: 150ms ping is already really good, but if you really want you might be able to lower it in a few ways
-Check this out: http://www.overclockersclub.com/reviews/bigfoot_killer_2100/
-If you're using WLAN to connect your computer to internet, switch to wired version instead. You could save some milliseconds
-You could try the proxy services that promise fast access for gaming, but 150ms to USA is already so fast that I doubt it would be much help. The connection has to be slow in the first place for a proxy to be able to help, yours is fast already.
EDIT2: Using those tricks you might be able to reduce the ping from 150ms to 145ms if you're lucky. Don't expect anything much better.
Air core fiber should reduce cross-continental pings even more.
http://www.extremetech.com/extreme/161687-darpa-creates-hollow-core-optical-fiber-for-faster-networks-more-accurate-sensors
The first rule of lowering pings (latency) is to use something closer to you. There are no tricks to reducing the number of hops between you and the distant end over say a larger number of pings. Your data may take different paths but it will usually follow the path of least cost (an assigned value on the router). If you are in Europe then the best solution would be to use Europe based servers.
Stuttering and teleporting indicates a problem with packet loss, not ping.