Originally posted by bonzoso21 Sure, it's the biggest financial success in entertainment history, but it's NOT just because of the violence. Other publishers may try to tap into that market by trying to create their own game in the style of the GTA series, but they will likely fail because they don't have Rockstar. Rockstar makes great games. They take their time on them, they never flood the market with their stuff (i.e. Ubisoft and annual Assassin's Creed games), and Take-Two allows them to spend big on both development and marketing. People know that open-world action games by Rockstar San Diego are going to be great games. Shocking violence is definitely a big part of the series' history, and that may be why teens were so into the earliest games. But those teens are now in their 30s, and there's nothing wrong with them enjoying a great game with a ton of variety and content akin to anything you'd watch on HBO.
I agree on the point that the game allows freedom but I do disagree on that people play only for the open world ect. You play the game as a criminal, You kill innocent people. Blow up cop cars ect. You are right on the story and flow and how they created their world, its a quality game.
I mean If I had a kid I wouldnt let him play this game would you? Unless he was a teenager that is.
Yes, I also agree its a just a game, I guess the post was to reinforce that realistic non-pg gaming is on a rise. IMO I feel its a good thing, It will pull more adults into gaming.
Completely ridiculous statement. Its like you just fell off the turnip truck Ray!
FFA Nonconsentual Full Loot PvP ...You know you want it!!
How many copies did they sell to guys hoping to be the first to find the hidden easter egg (bow chicka wow wow) before Mom does?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Lets imagine I make a new topic and say "Driving a car in game, the future of gaming"... what? You can drive a car in GTA V and they earned 1 billion already!
Pulling out this one factor from the bottom of the list is like saying that the game was successful because you can ride a car in it.... it just so happened that one of the best selling games is also violent one, prove relation.
Take into account the violent/non violent games ratio, player demography and show some numbers in the last few years to prove your point. Such big claim and no effort to back it up...
Even if you prove GTA V was bought because people like blood, prove that it was different two years ago...
GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.
Ah no, If the game had no violence I can with out a doubt tell you it would fail. Stop lying to yourself....
Think you missed the part I now highlighted red for you. So obviously in a shooter there will be voilence.
And you topic is already past/present and most likely the future.
GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.
Ah no, If the game had no violence I can with out a doubt tell you it would fail. Stop lying to yourself....
Think you missed the part I now highlighted red for you. So obviously in a shooter there will be voilence.
And you topic is already past/present and most likely the future.
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.
Ah no, If the game had no violence I can with out a doubt tell you it would fail. Stop lying to yourself....
Think you missed the part I now highlighted red for you. So obviously in a shooter there will be voilence.
And you topic is already past/present and most likely the future.
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
[mod edit] you claiming that ultra violence is ultra popular all of a sudden when we've been butchering people (or seeing people get pulled apart, slaughtered, etc) in quite novel ways for over a decade ( Carmageddon comes to mind, there's also quite a few scenes in Area 51 particularly one where you watch some aliens vivisect a human being, then there the entire Aliens vs Predator series of games, Doom series, Quake series, Resident Evil, the new wave realistic combat games like Chivalry, Jedi Knight series where certain amounts of dismemberment were possible, further modded in, The Elder Scrolls had it so bad in terms of creative ways people found to murder their fellows in-game that Skyrim actually has unkillable children... you kinda have to thing who did what to who in Oblivion and in general the amount of gore in games has been at a certain level which has remained constant for as long as I've been throwing Timmys down wells).
Originally posted by AlBQuirky Originally posted by maplestone I'm suffering a generation/culture gap on that franchise. It's a genre that just doesn't appeal to me in the slightest. But it looks like it's the next generation's version of high fantasy.
You and me both!
Would you like to pull up a rocking chair and yell at the young kids with me?
I'm not grumpy enough for rocking chairs. I want to be an Obi-wan.
"River Raid. A more elegant game from a more civilised time"
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
I've been killing children in Fallout 1 over 10 years ago, do GTA V even has kids? What about Manhunt, where the whole point of game was to get most brutal kills possible with people screaming and strugling in agony? Was it ultra hyper mega violence? I'm trying to fit your rating out of your head into reality.
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
I've been killing children in Fallout 1 over 10 years ago, do GTA V even has kids? What about Manhunt, where the whole point of game was to get most brutal kills possible with people screaming and strugling in agony? Was it ultra hyper mega violence? I'm trying to fit your rating out of your head into reality.
And your point? fallout 1 has not made the cash these current m rating games have made.... Lets go a step further and say I been killing people in stick man wars on paper since i was 5... GG trolls will argue the sun is green.
The topic was stating the future of games will be ultra violent .... not that games have just become violent. Learn to read before you type.... Mouthing off when you have no clue what the topic is, is idiotic.
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
I've been killing children in Fallout 1 over 10 years ago, do GTA V even has kids? What about Manhunt, where the whole point of game was to get most brutal kills possible with people screaming and strugling in agony? Was it ultra hyper mega violence? I'm trying to fit your rating out of your head into reality.
And your point? fallout 1 has not made the cash these current m rating games have made.... Lets go a step further and say I been killing people in stick man wars on paper since i was 5... GG trolls will argue the sun is green.
The topic was stating the future of games will be ultra violent .... not that games have just become violent. Learn to read before you type.... Mouthing off when you have no clue what the topic is, is idiotic.
Ultra violence is only a marketing hook. It has little to do with success. Its the world sim + game formula in my opinion. Success after success with unlimited possibilities. Unlike other formulas.
I would agree that there is massive amounts of money out there for those companies that want it.
"If the Damned gave you a roadmap, then you'd know just where to go"
The violence in video games doesn't faze me a bit. As a big fan of horror movies in general ...... bring it.
A bit strange as it depends on the violence. Any RL violence tends to disgust me ( Video of kids beating up a bum, someone screwing up and snapping their arm skateboarding, even a lion pouncing on it's still living dinner ) are things I would go out of my way to avoid seeing. So much so I would turn my head or change a channel if I knew it was coming.
Pixel heads popping off, Special effects heads popping off in a movie or even someone nearly getting their head knocked off in an MMA match is just fine.
Never really thought about it, but, I guess it's some sort of separation between real life violence and fake and/or consensual violence.
Strange .......
~Hairysun
I'm the same way, RL gore is something I cannot stand seeing. Yet Movies and Games have no real effect on me unless dogs are involved, or sharks.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
I've been killing children in Fallout 1 over 10 years ago, do GTA V even has kids? What about Manhunt, where the whole point of game was to get most brutal kills possible with people screaming and strugling in agony? Was it ultra hyper mega violence? I'm trying to fit your rating out of your head into reality.
And your point? fallout 1 has not made the cash these current m rating games have made.... Lets go a step further and say I been killing people in stick man wars on paper since i was 5... GG trolls will argue the sun is green.
The topic was stating the future of games will be ultra violent .... not that games have just become violent. Learn to read before you type.... Mouthing off when you have no clue what the topic is, is idiotic.
I'd say not seeing the truth of the matter is idiotic ( do you even know when Fallout 1 came out? or how big the gaming demographic was ? ) and stating false truths based on experience as absolutes.
Games have been violent with some classing as ultra violent ( or murder simulators as the media likes to label them) for almost as long as games have been around (the trend of violence though started up more visibly in the 1990s it is a relatively stable trend, games as a rule don't seem to exceed Manhunt levels of violence and if you think GTA V is ultra violent compared to Manhunt then yeah.. ). I am rather amused though that you state "1 bil in 3 days!!!" as something important, that's around 14 dollars spent (of the development budget) for every game sold (roughly, I am taking the gamestop price for GTA V here), for reference Minecraft spent 0 dollars of initial budget for every game sold and it's up to 12 million copies sold (Minecraft didn't have a budget when it started so yeah).
I could continue on proving just how much you're mouthing off without any clue of the medium itself and insulting others because they don't agree with you.
Originally posted by maplestone I'm suffering a generation/culture gap on that franchise. It's a genre that just doesn't appeal to me in the slightest. But it looks like it's the next generation's version of high fantasy.
Add me to that category as well.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
violence is something people will stand up and shout they have a right to have in games...sex is still only for perverts. I don't see how anything has changed with these new games at all.
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
I've been killing children in Fallout 1 over 10 years ago, do GTA V even has kids? What about Manhunt, where the whole point of game was to get most brutal kills possible with people screaming and strugling in agony? Was it ultra hyper mega violence? I'm trying to fit your rating out of your head into reality.
And your point? fallout 1 has not made the cash these current m rating games have made.... Lets go a step further and say I been killing people in stick man wars on paper since i was 5... GG trolls will argue the sun is green.
The topic was stating the future of games will be ultra violent .... not that games have just become violent. Learn to read before you type.... Mouthing off when you have no clue what the topic is, is idiotic.
I'd say not seeing the truth of the matter is idiotic ( do you even know when Fallout 1 came out? or how big the gaming demographic was ? ) and stating false truths based on experience as absolutes.
Games have been violent with some classing as ultra violent ( or murder simulators as the media likes to label them) for almost as long as games have been around (the trend of violence though started up more visibly in the 1990s it is a relatively stable trend, games as a rule don't seem to exceed Manhunt levels of violence and if you think GTA V is ultra violent compared to Manhunt then yeah.. ). I am rather amused though that you state "1 bil in 3 days!!!" as something important, that's around 14 dollars spent (of the development budget) for every game sold (roughly, I am taking the gamestop price for GTA V here), for reference Minecraft spent 0 dollars of initial budget for every game sold and it's up to 12 million copies sold (Minecraft didn't have a budget when it started so yeah).
I could continue on proving just how much you're mouthing off without any clue of the medium itself and insulting others because they don't agree with you.
again your dribbling on... about nothing. The post was about profit and only since 2006 have the M rating games taken over the top grossing. At the end of the year we will be looking at 8 out of the 10 top grossing games being rated M aka 17+
10 years ago all the games you stated were not bringing in the cash, so yeah, your dribble is nothing but a troll rant... GJ
BTW mincraft has made 250 mill to date. Minecraft was a hobby aka the creators time and dedication created the game so it cant be compared in finance...
All your dribble means nothing hide your head in the sand and pretend you have a idea of how the world works
Again read the subject trend of the future not that ultra violence was created in 2013... really man come out the basement.
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
I've been killing children in Fallout 1 over 10 years ago, do GTA V even has kids? What about Manhunt, where the whole point of game was to get most brutal kills possible with people screaming and strugling in agony? Was it ultra hyper mega violence? I'm trying to fit your rating out of your head into reality.
And your point? fallout 1 has not made the cash these current m rating games have made.... Lets go a step further and say I been killing people in stick man wars on paper since i was 5... GG trolls will argue the sun is green.
The topic was stating the future of games will be ultra violent .... not that games have just become violent. Learn to read before you type.... Mouthing off when you have no clue what the topic is, is idiotic.
I'd say not seeing the truth of the matter is idiotic ( do you even know when Fallout 1 came out? or how big the gaming demographic was ? ) and stating false truths based on experience as absolutes.
Games have been violent with some classing as ultra violent ( or murder simulators as the media likes to label them) for almost as long as games have been around (the trend of violence though started up more visibly in the 1990s it is a relatively stable trend, games as a rule don't seem to exceed Manhunt levels of violence and if you think GTA V is ultra violent compared to Manhunt then yeah.. ). I am rather amused though that you state "1 bil in 3 days!!!" as something important, that's around 14 dollars spent (of the development budget) for every game sold (roughly, I am taking the gamestop price for GTA V here), for reference Minecraft spent 0 dollars of initial budget for every game sold and it's up to 12 million copies sold (Minecraft didn't have a budget when it started so yeah).
I could continue on proving just how much you're mouthing off without any clue of the medium itself and insulting others because they don't agree with you.
again your dribbling on... about nothing. The post was about profit and only since 2006 have the M rating games taken over the top grossing. At the end of the year we will be looking at 8 out of the 10 top grossing games being rated M aka 17+
10 years ago all the games you stated were not bringing in the cash, so yeah, your dribble is nothing but a troll rant... GJ
BTW mincraft has made 250 mill to date. Minecraft was a hobby aka the creators time and dedication created the game so it cant be compared in finance...
All your dribble means nothing hide your head in the sand and pretend you have a idea of how the world works
Again read the subject trend of the future not that ultra violence was created in 2013... really man come out the basement.
The link you provided and the listed game's ratings in order:
You aren't here to discuss, given you ignored about 90% of what was said here. You have your mind set, and no matter how reasonable others try to be, you won't even bother to counter their arguments. You can't even understand what others are saying to you, completely failed to see my point, then someone tried to explain it to you, and it just went right past you. You seem like a mad fanatic, preaching his own opinion to the crowd, not listening to anyone and acting smarter than everyone else. And we already know that arogance is not part of being intelligent, but quite the contrary.
I won't be a part of this anymore since you are getting more and more offensive, and keep posting one website and one number to back up your insane theory like a broken record, ignoring what others said about it. There is no point for me to try reason with you and get offended for this.
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
I've been killing children in Fallout 1 over 10 years ago, do GTA V even has kids? What about Manhunt, where the whole point of game was to get most brutal kills possible with people screaming and strugling in agony? Was it ultra hyper mega violence? I'm trying to fit your rating out of your head into reality.
And your point? fallout 1 has not made the cash these current m rating games have made.... Lets go a step further and say I been killing people in stick man wars on paper since i was 5... GG trolls will argue the sun is green.
The topic was stating the future of games will be ultra violent .... not that games have just become violent. Learn to read before you type.... Mouthing off when you have no clue what the topic is, is idiotic.
I'd say not seeing the truth of the matter is idiotic ( do you even know when Fallout 1 came out? or how big the gaming demographic was ? ) and stating false truths based on experience as absolutes.
Games have been violent with some classing as ultra violent ( or murder simulators as the media likes to label them) for almost as long as games have been around (the trend of violence though started up more visibly in the 1990s it is a relatively stable trend, games as a rule don't seem to exceed Manhunt levels of violence and if you think GTA V is ultra violent compared to Manhunt then yeah.. ). I am rather amused though that you state "1 bil in 3 days!!!" as something important, that's around 14 dollars spent (of the development budget) for every game sold (roughly, I am taking the gamestop price for GTA V here), for reference Minecraft spent 0 dollars of initial budget for every game sold and it's up to 12 million copies sold (Minecraft didn't have a budget when it started so yeah).
I could continue on proving just how much you're mouthing off without any clue of the medium itself and insulting others because they don't agree with you.
again your dribbling on... about nothing. The post was about profit and only since 2006 have the M rating games taken over the top grossing. At the end of the year we will be looking at 8 out of the 10 top grossing games being rated M aka 17+
10 years ago all the games you stated were not bringing in the cash, so yeah, your dribble is nothing but a troll rant... GJ
BTW mincraft has made 250 mill to date. Minecraft was a hobby aka the creators time and dedication created the game so it cant be compared in finance...
All your dribble means nothing hide your head in the sand and pretend you have a idea of how the world works
Again read the subject trend of the future not that ultra violence was created in 2013... really man come out the basement.
As I've said it never has been different with games succes and/or voilence in them. The only difference is we have more people with computers/consoles/internet acces then we had 10, 15, 20 years ago. So obviously you will see allot more money being brought in and put in these games.
However you could completely ignore gaming history or pretend that in the past we had the same amount of gamers we have today.
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
I've been killing children in Fallout 1 over 10 years ago, do GTA V even has kids? What about Manhunt, where the whole point of game was to get most brutal kills possible with people screaming and strugling in agony? Was it ultra hyper mega violence? I'm trying to fit your rating out of your head into reality.
And your point? fallout 1 has not made the cash these current m rating games have made.... Lets go a step further and say I been killing people in stick man wars on paper since i was 5... GG trolls will argue the sun is green.
The topic was stating the future of games will be ultra violent .... not that games have just become violent. Learn to read before you type.... Mouthing off when you have no clue what the topic is, is idiotic.
I'd say not seeing the truth of the matter is idiotic ( do you even know when Fallout 1 came out? or how big the gaming demographic was ? ) and stating false truths based on experience as absolutes.
Games have been violent with some classing as ultra violent ( or murder simulators as the media likes to label them) for almost as long as games have been around (the trend of violence though started up more visibly in the 1990s it is a relatively stable trend, games as a rule don't seem to exceed Manhunt levels of violence and if you think GTA V is ultra violent compared to Manhunt then yeah.. ). I am rather amused though that you state "1 bil in 3 days!!!" as something important, that's around 14 dollars spent (of the development budget) for every game sold (roughly, I am taking the gamestop price for GTA V here), for reference Minecraft spent 0 dollars of initial budget for every game sold and it's up to 12 million copies sold (Minecraft didn't have a budget when it started so yeah).
I could continue on proving just how much you're mouthing off without any clue of the medium itself and insulting others because they don't agree with you.
again your dribbling on... about nothing. The post was about profit and only since 2006 have the M rating games taken over the top grossing. At the end of the year we will be looking at 8 out of the 10 top grossing games being rated M aka 17+
10 years ago all the games you stated were not bringing in the cash, so yeah, your dribble is nothing but a troll rant... GJ
BTW mincraft has made 250 mill to date. Minecraft was a hobby aka the creators time and dedication created the game so it cant be compared in finance...
All your dribble means nothing hide your head in the sand and pretend you have a idea of how the world works
Again read the subject trend of the future not that ultra violence was created in 2013... really man come out the basement.
As I've said it never has been different with games succes and/or voilence in them. The only difference is we have more people with computers/consoles/internet acces then we had 10, 15, 20 years ago. So obviously you will see allot more money being brought in and put in these games.
However you could completely ignore gaming history or pretend that in the past we had the same amount of gamers we have today.
Seeing as in the past the games making the most have not been rated M. Their is no history. You are reshashing the statement games have always been violent.
In the past non-violent games were the money makers. Currently as in now they are the top grossing games. AKA ultra violent games are the wave of the future.
If things were the same as 20,15, 10 years ago, and we just have more people buying games, then the top grossing games would be rated E. Its not the case.
The amount of graphic detail alone mutes your point. Language, intent of current games were not the same 10 years ago let alone 20...
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
I've been killing children in Fallout 1 over 10 years ago, do GTA V even has kids? What about Manhunt, where the whole point of game was to get most brutal kills possible with people screaming and strugling in agony? Was it ultra hyper mega violence? I'm trying to fit your rating out of your head into reality.
And your point? fallout 1 has not made the cash these current m rating games have made.... Lets go a step further and say I been killing people in stick man wars on paper since i was 5... GG trolls will argue the sun is green.
The topic was stating the future of games will be ultra violent .... not that games have just become violent. Learn to read before you type.... Mouthing off when you have no clue what the topic is, is idiotic.
I'd say not seeing the truth of the matter is idiotic ( do you even know when Fallout 1 came out? or how big the gaming demographic was ? ) and stating false truths based on experience as absolutes.
Games have been violent with some classing as ultra violent ( or murder simulators as the media likes to label them) for almost as long as games have been around (the trend of violence though started up more visibly in the 1990s it is a relatively stable trend, games as a rule don't seem to exceed Manhunt levels of violence and if you think GTA V is ultra violent compared to Manhunt then yeah.. ). I am rather amused though that you state "1 bil in 3 days!!!" as something important, that's around 14 dollars spent (of the development budget) for every game sold (roughly, I am taking the gamestop price for GTA V here), for reference Minecraft spent 0 dollars of initial budget for every game sold and it's up to 12 million copies sold (Minecraft didn't have a budget when it started so yeah).
I could continue on proving just how much you're mouthing off without any clue of the medium itself and insulting others because they don't agree with you.
again your dribbling on... about nothing. The post was about profit and only since 2006 have the M rating games taken over the top grossing. At the end of the year we will be looking at 8 out of the 10 top grossing games being rated M aka 17+
10 years ago all the games you stated were not bringing in the cash, so yeah, your dribble is nothing but a troll rant... GJ
BTW mincraft has made 250 mill to date. Minecraft was a hobby aka the creators time and dedication created the game so it cant be compared in finance...
All your dribble means nothing hide your head in the sand and pretend you have a idea of how the world works
Again read the subject trend of the future not that ultra violence was created in 2013... really man come out the basement.
As I've said it never has been different with games succes and/or voilence in them. The only difference is we have more people with computers/consoles/internet acces then we had 10, 15, 20 years ago. So obviously you will see allot more money being brought in and put in these games.
However you could completely ignore gaming history or pretend that in the past we had the same amount of gamers we have today.
Seeing as in the past the games making the most have not been rated M. Their is no history. You are reshashing the statement games have always been violent.
In the past non-violent games were the money makers. Currently as in now they are the top grossing games. AKA ultra violent games are the wave of the future.
If things were the same as 20,15, 10 years ago, and we just have more people buying games, then the top grossing games would be rated E. Its not the case.
The amount of graphic detail alone mutes your point. Language, intent of current games were not the same 10 years ago let alone 20...
10 years ago?
You had the option of shooting said strippers to death to get your money back too. 3.5 million copies sold back then (1996) which was quite allot (it's continued selling since but they don't really keep track of it as it's usually a bundled game nowadays).
Mortal Kombat 1 was so popular back when it appeared in arcades that it caused the real first game violence controversy in the general public (1992) and discussions on limiting the availability of arcade machines.
20 years ago?
Golden Axe and the first generations of fighting games which I'll give you are tame by comparison to what we have today but back then were quite violent.
As for sexuality you had games like the venerable Leisure Suit Larry series.
Now again we can continue going proving you're about as well-versed in the subject matter as Twilight teens are in literature but how about another chance to admit that ultra violence has been around for at least as long as you have (by the language used so far by you I suspect at best 18 years in your case) and that they hold the same spot they've always had , roughly, and that's second fiddle to T and E games which have an emphasis on group play (be it on a local or internet level).
Maybe the perceived change in violence is because the graphics have improved so the blood and guts look more real. Johnny Cage punching his opponents head off in the original Mortal Kombat looked cheesey but cool. In the recent incarnations of Mortal Kombat he still does the same thing but it looks more gruesome because the graphics have improved. The act hasn't changed though.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Comments
Completely ridiculous statement. Its like you just fell off the turnip truck Ray!
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Lets imagine I make a new topic and say "Driving a car in game, the future of gaming"... what? You can drive a car in GTA V and they earned 1 billion already!
Pulling out this one factor from the bottom of the list is like saying that the game was successful because you can ride a car in it.... it just so happened that one of the best selling games is also violent one, prove relation.
Take into account the violent/non violent games ratio, player demography and show some numbers in the last few years to prove your point. Such big claim and no effort to back it up...
Even if you prove GTA V was bought because people like blood, prove that it was different two years ago...
Think you missed the part I now highlighted red for you. So obviously in a shooter there will be voilence.
And you topic is already past/present and most likely the future.
hence I used the term ultra violence as a even 90% of disney games has violence... [mod edit]
[mod edit] you claiming that ultra violence is ultra popular all of a sudden when we've been butchering people (or seeing people get pulled apart, slaughtered, etc) in quite novel ways for over a decade ( Carmageddon comes to mind, there's also quite a few scenes in Area 51 particularly one where you watch some aliens vivisect a human being, then there the entire Aliens vs Predator series of games, Doom series, Quake series, Resident Evil, the new wave realistic combat games like Chivalry, Jedi Knight series where certain amounts of dismemberment were possible, further modded in, The Elder Scrolls had it so bad in terms of creative ways people found to murder their fellows in-game that Skyrim actually has unkillable children... you kinda have to thing who did what to who in Oblivion and in general the amount of gore in games has been at a certain level which has remained constant for as long as I've been throwing Timmys down wells).
Would you like to pull up a rocking chair and yell at the young kids with me?
I'm not grumpy enough for rocking chairs. I want to be an Obi-wan.
We humans as a species love violence.
Always have.... Always will....
"Be water my friend" - Bruce Lee
I've been killing children in Fallout 1 over 10 years ago, do GTA V even has kids? What about Manhunt, where the whole point of game was to get most brutal kills possible with people screaming and strugling in agony? Was it ultra hyper mega violence? I'm trying to fit your rating out of your head into reality.
And your point? fallout 1 has not made the cash these current m rating games have made.... Lets go a step further and say I been killing people in stick man wars on paper since i was 5... GG trolls will argue the sun is green.
The topic was stating the future of games will be ultra violent .... not that games have just become violent. Learn to read before you type.... Mouthing off when you have no clue what the topic is, is idiotic.
Ultra violence is only a marketing hook. It has little to do with success. Its the world sim + game formula in my opinion. Success after success with unlimited possibilities. Unlike other formulas.
I would agree that there is massive amounts of money out there for those companies that want it.
"If the Damned gave you a roadmap, then you'd know just where to go"
I'm the same way, RL gore is something I cannot stand seeing. Yet Movies and Games have no real effect on me unless dogs are involved, or sharks.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I'd say not seeing the truth of the matter is idiotic ( do you even know when Fallout 1 came out? or how big the gaming demographic was ? ) and stating false truths based on experience as absolutes.
Games have been violent with some classing as ultra violent ( or murder simulators as the media likes to label them) for almost as long as games have been around (the trend of violence though started up more visibly in the 1990s it is a relatively stable trend, games as a rule don't seem to exceed Manhunt levels of violence and if you think GTA V is ultra violent compared to Manhunt then yeah.. ). I am rather amused though that you state "1 bil in 3 days!!!" as something important, that's around 14 dollars spent (of the development budget) for every game sold (roughly, I am taking the gamestop price for GTA V here), for reference Minecraft spent 0 dollars of initial budget for every game sold and it's up to 12 million copies sold (Minecraft didn't have a budget when it started so yeah).
I could continue on proving just how much you're mouthing off without any clue of the medium itself and insulting others because they don't agree with you.
Add me to that category as well.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
again your dribbling on... about nothing. The post was about profit and only since 2006 have the M rating games taken over the top grossing. At the end of the year we will be looking at 8 out of the 10 top grossing games being rated M aka 17+
http://www.businessinsider.com/here-are-the-top-10-highest-grossing-video-games-of-all-time-2012-6?op=1
10 years ago all the games you stated were not bringing in the cash, so yeah, your dribble is nothing but a troll rant... GJ
BTW mincraft has made 250 mill to date. Minecraft was a hobby aka the creators time and dedication created the game so it cant be compared in finance...
All your dribble means nothing hide your head in the sand and pretend you have a idea of how the world works
Again read the subject trend of the future not that ultra violence was created in 2013... really man come out the basement.
The link you provided and the listed game's ratings in order:
10. ESRB rating: M
9. ESRB rating: T
8. ESRB rating: M
7. ESRB rating: E
6. ESRB rating: E
5. ESRB rating: E
4 ESRB rating: M
3. ESRB rating: E
2. ESRB rating: M
1. ESRB rating: T.
Now enjoy your free time good sir ^^.
You aren't here to discuss, given you ignored about 90% of what was said here. You have your mind set, and no matter how reasonable others try to be, you won't even bother to counter their arguments. You can't even understand what others are saying to you, completely failed to see my point, then someone tried to explain it to you, and it just went right past you. You seem like a mad fanatic, preaching his own opinion to the crowd, not listening to anyone and acting smarter than everyone else. And we already know that arogance is not part of being intelligent, but quite the contrary.
I won't be a part of this anymore since you are getting more and more offensive, and keep posting one website and one number to back up your insane theory like a broken record, ignoring what others said about it. There is no point for me to try reason with you and get offended for this.
Did no one ever play Mortal Kombat? That game came out in 1992 and you could rip out people's spines.
Violence has always been part of culture..... Hell were only a few decades past public executions for entertainment.
Violence is an OLD idea. The oldest one really.
As I've said it never has been different with games succes and/or voilence in them. The only difference is we have more people with computers/consoles/internet acces then we had 10, 15, 20 years ago. So obviously you will see allot more money being brought in and put in these games.
However you could completely ignore gaming history or pretend that in the past we had the same amount of gamers we have today.
Seeing as in the past the games making the most have not been rated M. Their is no history. You are reshashing the statement games have always been violent.
In the past non-violent games were the money makers. Currently as in now they are the top grossing games. AKA ultra violent games are the wave of the future.
If things were the same as 20,15, 10 years ago, and we just have more people buying games, then the top grossing games would be rated E. Its not the case.
The amount of graphic detail alone mutes your point. Language, intent of current games were not the same 10 years ago let alone 20...
He said popular, not best selling. Big difference.
LoL is free, BTW.
10 years ago?
You had the option of shooting said strippers to death to get your money back too. 3.5 million copies sold back then (1996) which was quite allot (it's continued selling since but they don't really keep track of it as it's usually a bundled game nowadays).
Mortal Kombat 1 was so popular back when it appeared in arcades that it caused the real first game violence controversy in the general public (1992) and discussions on limiting the availability of arcade machines.
20 years ago?
Golden Axe and the first generations of fighting games which I'll give you are tame by comparison to what we have today but back then were quite violent.
As for sexuality you had games like the venerable Leisure Suit Larry series.
Now again we can continue going proving you're about as well-versed in the subject matter as Twilight teens are in literature but how about another chance to admit that ultra violence has been around for at least as long as you have (by the language used so far by you I suspect at best 18 years in your case) and that they hold the same spot they've always had , roughly, and that's second fiddle to T and E games which have an emphasis on group play (be it on a local or internet level).
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville