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In my case the reasons are very diverse.. But allways something irritating me and preventing me to have fun.
UO - just could not stand the top/down view
AC - EQ was more fun
EQ - Spawn camping
DAOC - expansion forced PvE grinding
EQ2 - WoW beta was more fun.
EQ2 2 nd time - hard to find groups.
WoW - vanilla raiding was to timeconsuming
WoW 2 nd time - there was no challenge left
GW - finished the storie based content
Lotro - combat annimations feeling unnatural and not fluent
Vanguard - worst annimations.
AoC - game had only 20 levels of finished content
Warhammer online - pvp dissapointed compared to DAoC
DCUO - not enough endgame
DDO - my guild died, was not having enough fun and wanted a change.
Tera - didnt like the setting and rooted during combat was irritating me
Rift - unnatural annimations
SWTOR - finished the main stories of my 3 mains.
TSW - combat was uninspiring
Neverwinter - combat had not enough choices, and to few classes.
FF XIV - worst mmo ever.. No world feeling
FF XIV arr - there are equall games that cost much less to play
GW2 - nonadvancement at max level ( cgaracter, gear or. Story) and non trinity combat is to chaotic in groups...
mostly stupid reasons, and many games i tried a few times, but its allways the same reason as before that makes me loose interest with the game.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
Rather than being based more on pen & paper D&D style games, they are now based on console style gaming.
I cannot get into a MMORPG that has linear quest hub progression...as nearly all have now. Not only that...but make them all personal stories, instead of world stories and adventures. Let the players feel like a special snowflake. It's BS and doesn't belong in MMORPG's.
Also, being able to hit cap in a month or less kills any drive, longevity, or specialness that does exist in such games. Back in EQ, players at cap were looked up to and respected. And I am not saying this is because people need to feel special in such games, but they were looked at in that manner because it took effort and time to get there.
Now? Capped players are a dime a dozen...so nothing to make them special beyond the shiny anime glowing style gear they get. Oh wait...most have that too.
In a nut shell. Feeling you are playing in a world and making a name and reputation for yourself through your actions, making friends, and grouping to adventure are for the most part gone. Replaced with heavily soloable, linear, and simplistic gameplay with quick rewards.
If I wanted that type of stuff, I simply turn on the Playstation or XBox, NOT an MMORPG on my PC. It's what separated the two types of gaming experiences...and now it's gone.
They stopped being fun for a reason, was thit allways the same reason? Probably not.....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Sums it up for me as well
I'm a gw1-2 lover because I'm a PvP player. I stopped playing GW2 because of Smite despite hating other Mobas. The perspective and the controls (MMO style) changed everything for me... + I don't want to level another character to lvl 80 just to do WvWvW... GW1 max lvl 20 was enough for me.
My reason, when I reach the skill cap. This is why I need heavy, viable character customization.
For me as well.
The only MMO I play is WoW. It's ironic that the game I left back in 2007 to find a "fun" MMO is the game I rediscovered in 2012 because it was the only one I found that provided any fun. And it keeps getting better, IMO.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
and here, ladies and gentlemen, we see the prob the player base (and thefore devs) have nowadays.
a) too timeconsuming and then b) too easy...
yeaaa. right, whatever bro. if you search you always find a reason i'd say.
i'd suggest to make up your mind before you start the next game
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
In short..
The goal has become more important than the journey.
Im glad someone else picked up on that as well.
WoW vanilla raids to time consuming
=
Players bitching about it then leaving
=
Blizzard makes them to easy
=
Players bitching about it then leaving.
Starting to see the pattern here?
EQ2 - friends started playing WoW
WoW - 1st time - life change, 2nd time - boredom and swtor, 3rd time - dailies are stupid, 4th time - tbd
GW - bored after lvl 20
DCUO - Connectivity issues with SOE
Tera - quest hub dance was to boring.
Rift - horrible art, 2nd time-same + boredom.
SWTOR -after 5 months they still hadn't fixed the Raids and my whole guild had allready gave up.
TSW - NOT SCARY ENOUGH, WTB REAL HORROR, HELLO SILENT HILL MMO?
Neverwinter - tried 3 times.... animations were wonky... and game was generally to instanced for me.
FF XIV arr - quit after trying the beta... or before i ever started... I'm allready playing WoW... pretty graphics arnt enough.
GW2 - After 1000 hours played I just lost all interest. Everything in the game is fun, but there is absolutely no draw to keep playing after you find the cool looking gear you want. Also they claimed there was no grind.. but yet to get the nice looking armor/weapons you had to do something like 40 runs of the same dungeon... Which would have been okay if their new version of the Trinity worked.. however they gimped Control on bosses making it obsolete. Fail.
Currently back on my 4th attempt at enjoying WoW. I'm sure I'll quit again sometime... Prolly once Wildstar comes out.
When my RL friends that I'd played MMOs with started quitting because of RL commitments it's been difficult to find replacements. Many of them I'd met during EQ1/CoH pre-WoW days and I just haven't been able to find people anymore with the same priorities, preferences, and values that those people had.
In the time I'd stopped looking I've been applying the time and effort I would have in MMOs to school and career and found much more of my life improved as opposed to when I spent it in game. I've tried a few MMOs since then just to get an idea what I'm missing and for the most part it just seems like they really try to bring the single player experience to an online game and single player games just do it far better. perhaps I'd see it differently if I was the competitive type or someone that gets their jollies sitting in town showing off their leet gear but none of that appeals to me.
No matter how cynical you become, its never enough to keep up - Lily Tomlin
i havn't had fun in an mmo in years. now that this whole "lets make every mmo a 614 square mile sandbox with niche concepts" garbage is on the horizon, i get to wander for hours just to find something to do instead of actually doing things.
that sounds like fun. >.>
might as well call it, the mmo genre has flatlined.
They're all the exact same thing, doesn't matter if It's with 100 or a 1000 players, if quests are "Dynamic" or just quest hubs, progression is always the same, nothing ever changes in any of them.
The things that do change like Dynamic questing for example, are fun for about a month but after that feel like the exact same thing as a quest hub.
Short answer is simply that they are no longer fun.
No challenge. LOL.
Go quest in a level 15 region at level 10. That's pretty challenging.
Do a 5-man instance that is several levels below your character on normal, then do it again on heroic. You'll find that damn challenging.
Try leveling a character to max without ever doing a quest, dungeon, or raid.
Play the game without gear. People like Bachus are always yammering on about how skilled they are. Let's see it.
Play a character with the weakest race/class/specialization build.
Should I go on?
Point is, many players today want challenge force-fed to them. It's pure laziness.
Either that or they are incapable of being creative and making their own fun.
It shouldn't fall to the player to find avenues of game play or strategies which outright debilitate them in order to imbue their game of choice with some form of challenge.
Thre is a difference between a short raid and an easy raid... An 8 hour molten core lasting raid like in vanilla is just way too long, but a 30 minutes raid and walkover like current raids is the whole different side of things.
its good that you noticed this, because there is something like ballance, and thats in the middle... But you guys need to see that thee is a difference between the total ammount of content ( long raids) and the challenge of that content...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
In wow for excample you can not do quests more then 2 levels above your current level.... Thats actually taking away the choice of people wanting and needing that challenge...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Time consuming is not actually the same as difficult...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson