It looks like you're new here. If you want to get involved, click one of these buttons!
A few minutes ago, EVE Online broke the 20k users on the cluster barrier. Go CCP!
(This is for all the naysayers who were rubbishing this goal and saying it'd never happen, not mroe than a fortnight ago )
Comments
I just can't wait until ccp gets their 64bit servers installed.
Now with 57.3% more flames!
I dunno if I'd be yelling that too loudly...
The servers are unplayable right now. People can't log in and I wasn't even able to reactivate my account to try Red Moon Rising. The servers can't handle 20k players and I think RMR really broke something.
Even though I've never liked EVE enough to pay for it it's always been a pretty stable game (as long as you stay out of crowded systems).
I think either the 20k user mark or RMR or a combination of the two are too much for the servers. CCP forums are swamped with posts from players who are stuck both in game and who can't log in.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
EDIT: Nevermind I found it.
The problem is not the amount of people but the bugs that RMR brought. Alot of people have been experiencing connection issues (myself included), and CCP has been working hard releasing several hotfixes to try and solve as many issues as possible. Unfortunately, hotfixing things can often lead to more problems and so fourth so, give it another 3-4 days before everything is back to a very stable base.
Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)
I havn't had any problems since that 28 hours d/t
But then again i dont go to Kisogo or Jita or Urlen
---------------------------------------------
Don't click here...no2
this isn't a cronic problem with eve..they're having problems that most companies would dream of....they're outgrowing their hardware....i have confident faith on EVE that once they get their hardware problems solved and fix a few of the bugs in the patch that things will be better than before. they have showed awesome integrity that frankly most games don't posess, they actually care about their game and customers..
Ceasar
The game is running much better than it was immediately following the patch. I would suggest waiting until Wednesday or Thursday to reactive and start playing simply because the game should revert back to it's more stable status.
EDIT: Nevermind I found it.
show me the link please please . . i want to show it to my friends
You'll have to download the client and connect to the server (no need to login) to see the current ingame population. The site that used to keep track of the history of the population no longer exists (and if anyone knows what happened to www.eve-i.com I'd like to know).
The game was actually close to 21k PCU when I logged off today and that was before peak times...
Elnator won't subscribe. Although he has some good points on why he doesn't like the game, he feels it's necessary express these points repeatedly.
Elnator won't subscribe. Although he has some good points on why he doesn't like the game, he feels it's necessary express these points repeatedly.
And Ranma once again shows his blind fanboyism to EVE. Wrong bucko.... your reading comprehension skills are apalling. Which just goes to prove that those who post on these forums claiming that EVE players are more intelligent than the players of other MMO's... or more mature than those of other MMO's are blatantly wrong.
What part of: "I wasn't even able to reactivate my account to try Red Moon Rising" did you not understand? I thought it was pretty apparent that not only have I been a subscriber of EVE in the past I was trying to RE-SUBSCRIBE to try the changes out to see if I liked them enough to keep an active subscription?
It's ok though, I understand your need to blindly flame anyone who happens to dissagree with your stance that EVE is the be-all-end-all of MMORPG's. I like EVE, I've said it multiple hundreds of times. It has some issues, many of which are supposedly addressed by RMR so I was trying to log in to try it again when I discovered that:
1) I cannot access the account server for some reason to reactivate. It keeps throwing an 'unexpected error' message on the screen. I can only guess that they have it down for maintenance or something.
2) I can't patch the game, it starts to patch then dies every time (NOTE: You do NOT need an active account to patch. I know this because I have been keeping my game patched and up to date while not being subscribed 'just in case'. )
So I went to the official forums and found out that either RMR or 20k+ users on (or, in my personal oppinion a combination of the two) has caused all kinds of server problems. So I came here to let folks know about it and lo-and-behold there's a post about how EVE managed to break yet another of it's own personal records but didn't mention the fact that people should wait a week to try it out. So I posted letting folks know there ARE major problems right now.
Nothing more
Nothing less
YOU choose to think I hate the game or something. I don't.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Elnator won't subscribe. Although he has some good points on why he doesn't like the game, he feels it's necessary express these points repeatedly.
And Ranma once again shows his blind fanboyism to EVE. Wrong bucko.... your reading comprehension skills are apalling. Which just goes to prove that those who post on these forums claiming that EVE players are more intelligent than the players of other MMO's... or more mature than those of other MMO's are blatantly wrong.
What part of: "I wasn't even able to reactivate my account to try Red Moon Rising" did you not understand? I thought it was pretty apparent that not only have I been a subscriber of EVE in the past I was trying to RE-SUBSCRIBE to try the changes out to see if I liked them enough to keep an active subscription?
It's ok though, I understand your need to blindly flame anyone who happens to dissagree with your stance that EVE is the be-all-end-all of MMORPG's. I like EVE, I've said it multiple hundreds of times. It has some issues, many of which are supposedly addressed by RMR so I was trying to log in to try it again when I discovered that:
1) I cannot access the account server for some reason to reactivate. It keeps throwing an 'unexpected error' message on the screen. I can only guess that they have it down for maintenance or something.
2) I can't patch the game, it starts to patch then dies every time (NOTE: You do NOT need an active account to patch. I know this because I have been keeping my game patched and up to date while not being subscribed 'just in case'. )
So I went to the official forums and found out that either RMR or 20k+ users on (or, in my personal oppinion a combination of the two) has caused all kinds of server problems. So I came here to let folks know about it and lo-and-behold there's a post about how EVE managed to break yet another of it's own personal records but didn't mention the fact that people should wait a week to try it out. So I posted letting folks know there ARE major problems right now.
Nothing more
Nothing less
YOU choose to think I hate the game or something. I don't.
Why is it if you compliment or support a game you're a fanboi? I dont care for this debate and I certainly dont care if you do or dont want to play the game or not. But what I do care about is the hate MMO gamers throw at each other for nothing, its pathetic and somthing that should'nt be seen outside WoW.
How did a simple post about the 20,000 player threshold being broken turn into a childish debate about who likes/dislikes the game ?
Stop hijacking topics with issues that have absolutely irrelevent, thank you.
Oh and btw, w00t for CCP (forgot that in my orginal post)
Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)
You're a bit late there my friend.
Don't know what the official count was, but during the peak hour I saw the PCU somewhere around 20,600. Tell you what though, I'll let you know when they reach 20,601.
http://www.evenews.com/players.php
20,743
Didnt CCP say that when they are finished upgrading they would be in the 500 list of the top server hubs/ mainframes? think i read that in their most recent dev blog.
IBM has been partenering with them to develop better server tectnology, so the game keeps beeing shardless.
All ur Mountain Dew is belong to me.
I still want to know the specs of the servers they are planning to get, mainly so I can drool at them, but also to see how they would work them into the current server cluster. Plus I wonder if they will go the dual-core multi-processor route.
[quote]Originally posted by Elnator
[b]I dunno if I'd be yelling that too loudly...
The servers are unplayable right now. People can't log in and I wasn't even able to reactivate my account to try Red Moon Rising. The servers can't handle 20k players and I think RMR really broke something.
[/quote]
Not a fair statement. The servers can handle 20k players without any lag (as shown w/ 19k pre rmr) but rmr bugs are really messing up server performance even with 1k players online. Once theyre fixed this games gonna go exponential xD
--
Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
You're a bit late there my friend.
Don't know what the official count was, but during the peak hour I saw the PCU somewhere around 20,600. Tell you what though, I'll let you know when they reach 20,601.
i was being sarcastic and making fun of it because it seems like every time they break their record, whether its by 1 thousand people or by 2 people, they have to announce it.
A little history on CCP:
Before they were a game developing corporation, they were an IT development corporation designing software to handle enormous server demands. EVE was just a side-project they developed later. This is why you see them rambling on and on about stackless python development more often than content tweaks. Their core business team was even wary of the whole idea of an internet game.
You can see the basic devblog overview of the server schematic here. I think this is part of the public end of the site, but if not, I apologize.
The equipment of CCP has not reached it's theoretical peak yet. The new $750k disk array alone boosted performance tremendously in actions which draw stored data from the server. (Usually history searches on ingame market activity and the like) CCP has only begun to implement the new 64bit server architecture going by their statements. They are putting in the backend code, and testing the software on a few nodes in the system. The sooner it is shown to succeed at a stable level, the sooner it will be implemented universally. Like any MMOG the amount of complexity in the activity and interaction of clients has to be limited to a finite number of packets. Different client end software can make this occur with varying degrees of gracefulness, but the limit is the capacities of a centralized server. CCP's approach, if successful, will allow them a profit margin on overhead which allows them to have more resources available per client than the sort of architecture used by WoW or DAOC. However, it is admittedly very experimental for a centralized model. Theoretically, the potential performance available exceeds the growth potential of any currently utilized architecture. If you understand the troubles behind WoW or other mmog startups expanding their server load capacity without massive capital investment, you begin to see how quickly diminishing profits per new client kick in compared to the curve on diminishing performance with added hardware. All models have this limit, but CCP's is designed to potentially push it further.
Some of you mistake the real desires of CCP's core fanbase. Most of us are in our thirties, and a large chunk of those are in IT or other tech fields. To us, CCP's project is not mere entertainment. We are participants as much as players. All mmogs are implicitly aritificial worlds. EVE's ideal is to be the next step in developing a more robust artificial world. It is only a step, not the holy grail. As EVE grows, yes, it loses some of this to clients who merely want to be entertained, and entertained immediately. Most of the people who succeed at EVE are those who sit back and dream of how the might interact amongst other players. We don't sit back and wait for CCP to hand-down officially approved content signed in triplicate. We ourselves are the environment, and most of us know it. The difficulty of pleasing different factions of players is obvious. When applied universally, changes which make life easier for new players make it too easy for more experienced ones, which makes your loyal subscribers unhappy. Thus, a whole heap of complaints and endless discussion on content development occurs. All that really shows is that interest in the project is still thriving.
Is it important in and of itself that 1000 more people are playing a particular game? No. It does, however, make a difference in an environment where an individual can potentially have a real impact if he so chooses to pursue that path. And it is important for those individuals who are tracking the financial and technical success of the technologies CCP are furthering.
Make a difference!
CCP dosen't actualy make the annoucement themselves three quarters of the time. If you look at the link, it's eve-news which is an unofficial website run by EVE players. CCP usualy make an annoucement once a week about how the server did, they have more important things to do with their time like fix the issues that arrived with the last content patch (which I might add is working well since tuesday after DT). Even so, as many have stated before, besting out their records even by a few hundred players is a fairly significant feat, specialy when they are being added on top of an already huge player base. I remember when MMO shards used to only hold a maximum of 100-150 players, gotta love the old UO days.
Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)
Please show in my post on my thread where I said that I don't like EVE? I said I don't PLAY EVE but planned to resubscribe to try red moon rising, which I, in fact, have done at this point. I'm even taking the time to train skills up to where I can use some of the features added to the game. Some of the new stuff is fascinating and could be enough to get me back into EVE.
My point is this: I posted venting frustration at not being able to reactivate and saying that at the time of those horrible problems was NOT the best time to be encouraging new players to try eve. "Wait till things are stable" I said.
Please show me where that is "Don't play EVE" or "I hate EVE"?
Neither of which I have EVER told ANYONE. You can hate on me all you want Ranma but I've never been anything but honest about EVE, and you know it.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas