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[Poll] What did you want from Elder Scrolls IP?

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Comments

  • rygard49rygard49 Member UncommonPosts: 973
    Originally posted by TribeofOne
    I didnt want Neverwinter Online in elderscrolls clothing thats for sure.

    Nail on the head. You've put succinctly into words exactly what I've been struggling to define for a couple of days now.

  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by rygard49
    Originally posted by TribeofOne
    I didnt want Neverwinter Online in elderscrolls clothing thats for sure.

    Nail on the head. You've put succinctly into words exactly what I've been struggling to define for a couple of days now.

    It's also not really true.

    You make me like charity

  • baphametbaphamet Member RarePosts: 3,311

    i want a new game to play, i am not picky about certain features that absolutely have to be in the game or i come to the forums and rage.

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432

    This post describes what went through my head when I first read the title, The Elder Scrolls: Online.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by asmkm22
    Originally posted by ZombieKen
    Originally posted by keithian
    Originally posted by Sovrath
    Originally posted by TribeofOne
    Originally posted by Sovrath

    I picked:

     I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%

    My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.

    I say this because having a quest objective that is surrounded by 50 players is just ridiculous.

     

    Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.

    In any case, that is what would have made sense to me.

    that all sounds good. add no classes, unrestricted open skill based progression like Skyrim and it would sound perfect

    Yup! image

    I agree, especially with what Tribe wrote.

     

    Agreed.  At very least flex classing, so people who want pre-defined classes have them, and others can mix/match skillsets for a custom build.

     

    Not sure if you've played it or not, but the "classes" in ESO seem to have very little bearing on your character, aside from a few skill lines (none of which are needed to build a character).  They don't limit you at all.

    I just dont think they should make you choose a class at all. Its distracting. It takes focus away from one of the strong points about the game. The few skill lines you mentioned are still something that just doesn't need to be there because it immediately throws people off, especially new people or those unfamiliar with the game, with a trinity mindset.

    There Is Always Hope!

  • jtcgsjtcgs Member Posts: 1,777
    Originally posted by Sovrath
    Originally posted by TribeofOne
    Originally posted by Sovrath

    I picked:

     I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%

    My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.

    I say this because having a quest objective that is surrounded by 50 players is just ridiculous.

     

    Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.

    In any case, that is what would have made sense to me.

    that all sounds good. add no classes, unrestricted open skill based progression like Skyrim and it would sound perfect

    Yup! image

    And then toss in Unity made player created content ala Shroud of the Avatar or EQ Landmark (whatever program they are using) and suddenly it actually IS a TES game instead of a game using its name.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • h3llryuh3llryu Member UncommonPosts: 19
    I really don't understand everyone's distaste for the class system, or pretty much everything ESO is. Maybe because I came in with an open mind and not expecting an MMO to be like a single-player game AT ALL, but the class system gives players a sense of direction for raids and instances, they do need a nice level editor though and all their bugs fixed, I played the recent beta test and I found myself really loving the game and I wouldn't mind subbing for it, but I didn't expect it to be another Elder Scrolls game, maybe let go of that fantasy and just accept the game for what it is.

    We are all puppets in a fancy show, the trick is to seize the ropes that bind us, and become the puppeteer image

  • funyahnsfunyahns Member Posts: 315
     I was hoping for something more akin to Skyrim. More brutal combat, where it feels like you are actually bashing stuff.  Shame, it takes least favorite aspects of ES games, with the bad stuff from MMO's and mixes it together.
  • SleepyfishSleepyfish Member Posts: 363

    They were determined to basically create Dark age of Neverwinter Wars 2 because thats the game model the competition was   also experimenting with. It was purely a decision based on trying to get  a pulse on what the industry wanted not the actual Elder Scrolls fanbase. I hear the what do you expect its an mmo comments but that itself is also contextual. Ignoring the lore to aim at a model has led to such success stories as LOTR, WAR, SWTOR, Neverwinter and a few other games I am sure that took a great IP with a loyal fanbase and basically crapped on their hopes and dreams to try and pry a few million kids off of WOW for a few months to get some box sales. This appears to be another one of those success stories in the making. 

    Even if you were aiming at an mmo market and ignoring the ES community all together it still made no sense to follow this model to begin with. Who at Zenimax thought that the Elder Scrolls world wanted a DAOC clone is beyond me, take everything you liked about ES and just ignore all of that and instead make you play an dressed up version of King of the hill in a large chat room. 

  • vort3xvort3x Member Posts: 129
    Originally posted by Sleepyfish

    They were determined to basically create Dark age of Neverwinter Wars 2 because thats the game model the competition was   also experimenting with. It was purely a decision based on trying to get  a pulse on what the industry wanted not the actual Elder Scrolls fanbase. I hear the what do you expect its an mmo comments but that itself is also contextual. Ignoring the lore to aim at a model has led to such success stories as LOTR, WAR, SWTOR, Neverwinter and a few other games I am sure that took a great IP with a loyal fanbase and basically crapped on their hopes and dreams to try and pry a few million kids off of WOW for a few months to get some box sales. This appears to be another one of those success stories in the making. 

    Even if you were aiming at an mmo market and ignoring the ES community all together it still made no sense to follow this model to begin with. Who at Zenimax thought that the Elder Scrolls world wanted a DAOC clone is beyond me, take everything you liked about ES and just ignore all of that and instead make you play an dressed up version of King of the hill in a large chat room. 

    This. Not much more to add...

    And as long as the developers, or better yet the publishers will be making games just for the bucks we will be stuck with what Sleepyfish described above.

    I'm just happy that in 2014 and 2015 we will finally be getting some games (RPGs) that were really made with love, by developers that are TRUE RPG fans and not fans of huge guaranteed money in first few months before the game dies and goes F2P.

    I haven't played ESO yet so I can't really know about this stuff, I'm just reading comments here. But if it is true, that they dumbed down the ES lore (which in my opinion is the single best fantasy lore PC games have ever had)... well then they completely lost my bucks...

    I'm just replaying Morrowind currently, and I'm a huge book geek in the ES games, I read a vast majority of books in the ES games and there's so much depth and story in those books, the world feels so complete and alive because of that lore, it's incredible.

  • SoulTrapOnSelfSoulTrapOnSelf Member Posts: 190

    About the classes... the idea is to make it friendly for some type of gamers..not gonna say anything else to not offend some people; rest assured that the devs thought may times about making this game classless a la Skyrim; it all boiled down to "user friendly" for people that may have never played an MMO or for those that may have difficulty understanding some core elements of the game.

    I wished there was an option to create an adventurer a la Morrowind and other TES games.

  • Kayo45Kayo45 Member Posts: 293
    I wanted an MMO with in the ES world that played as much like an ES game as it could even as an MMO, not some horribly unbalanced, griefer paradise, that some of you want evidently.

    So far it seems to be exactly that, which I wasnt expecting.
  • Kicksave321Kicksave321 Member CommonPosts: 262
    At what point do some of these people just stop playing mmos.  The game is in beta and I can tell you of the crying and whining especially with classes is simply not true due to nda can't get into here.  I think a huge reason for all the hate is #1 it will have a sub.  I think this is greet it will keep the entitled scum out.  Yeah go ahead make your prediction waste your life hoping a video game fails I bet that's a rewarding life to live.  
  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by Kayo45
    I wanted an MMO with in the ES world that played as much like an ES game as it could even as an MMO, not some horribly unbalanced, griefer paradise, that some of you want evidently.

    So far it seems to be exactly that, which I wasnt expecting.

    I don't think you know what you are talking about. Three factons have "0" pvp. There is no griefing. You want to pvp? You go to a pvp area.

    Nothing to do with griefing.

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  • DestaiDestai Member Posts: 574

    I want to explore Tamriel, all of it, with friends. I don't want faction locks, I don't want chopped up zones. I want the other continents and daedric planes as expansions. I want factional conflict as seen in Morrowind, I want to see important lore as seen in Oblivion, I want action as seen in Skyrim. I want to fight the Daedric Princes, the necromancers, I want to roleplay a cleric of Arkay. 

    Is this game good? Sure. Could it be much more? Absolutely. 

This discussion has been closed.