I mean seriously. If all your endgame content is 5-10 man, why do you even bother to set up a server, hire gms, support and pay server fees while you can release lan version of this 5-10 man experience and allow people to set up their own game servers. Sure you can not ask for subscription fee but it may work for buy to play. Since theme park mmos are becoming more and more like single player games why not add lan support too?
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Because the server acts as a cheat check.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Yeah, I am sorry for not making it clear. Like I said if all the juicy end game requires very small number of players to complete I don't see why it has to be online anymore. Maybe keeping players online and selling micro transactions is more profitable even if you have to spend a lot for servers. I don't know.
In MMOs...
I skate to where the puck is going to be, not where it has been -Wayne Gretzky