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The latest EverQuest Next Roundtable question has been posted that simply asks players their preferences for grouping when multiple players are required to complete content, for instance, in dungeons.
For content that requires multiple players to complete, such as a dungeon, how would you like to group up?
I only want to complete small group content with pre-formed groups.
I want the option to complete small group content with pre-formed groups or to be randomly matched up with other players.
The game should create groups based on matched user preferences or content needs.
Cast your vote on the EverQuest Next site.
Comments
Why would anyone not pick B ?
hardcore elitist.
yeah those people that make most mmos die a horrible death and then they leave themselfs because there is no one else playing.
I feel random matchmaking has led to the degradation of grouping quality. When players can be randomly grouped into parties, it removes the accountability for their behavior. I feel this has led to the quality of social behavior we currently experience in large scale MMOs.
The reason EVE works so well is that it's social situation is conductive to personal accountability. If you decide to alienate others with your behavior, you will be very hard pressed to advance at a reasonable pace.
This is just my opinion, and not factual, so please do not flame. I will not respond to any criticism that is neither constructive nor warrented.
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Regardless of how anyone votes, they will probably go with option "B".
EQN is being designed into a console game and would need to be extremely simple, have an intuitive interface, and be very casual (just like the rest of the features this game offers).
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
I hate pugging and almost never do it, but some games it works. I will take a premade group of friends into a dungeon any day over a random, but I can't always do that. They aren't always online when I have time to play. Asking in general chat is really no better than just a random assignment of people, a queue just lets you skip the LFM shouts.
But all that being said if anyone ever asks me do you want A all the time B the choice to pick between a or c when you feel like it or C all the time....I'll pick B every time.
Ironically, I get the feeling that the Landmark game will be a bigger success overall than the traditional mmo game.
For people who don't want dungeons to be tucked away little instances that you get matched up for like an FPS round??
The options on this poll paint a bleak picture. Dungeons are going to be instanced scripted affairs, not big sprawling places that you can explore and dynamically form a group or continue solo in.
Yeah with every dev video the EQ folks go
"Yeah, it seems a clear majority wants the game to be more like EQ1 and that's cool.. we think EQ1 was great! But... we're going to make it a themepark game instead.
The only thing that question tells me is that EQNext is going to be a full themepark MMO with a LFDungeons, in turn it means that they lied about the game having no instances, limited fast travel and not being for the mass (said by Georgeson a bit before the August reveal in an interview).
I'm starting to think that the August reveals was just them trying to get the more hardcore crowd that is starving for a game to spread the hype online than do a 180 degree turn in marketing to show the full glory of their WoW-clone with gimmicky voxel and AI.
As crazy as it may seem to most of the people here, there is a community of people who want a different experience in an MMO. They don't want a game where no one communicates and soloing is the norm until you hit the couple times where you mindlessly run a dungeon with random players. If thats what you want than nearly every MMO out now has that so why do you insist that every new MMO adopt these policies. People on this site act like they are being victimized when a MMO does not cater to their playstyle when in reality they are ruining the MMO scene by asking for watered down, boring systems. If you want to play WoW than play it, it exists. But if you want to try something new than stop suggesting they add in systems that literally almost every MMO in the decade has.
MMORPG's used to have great communities because the game was designed to foster group play. Pressing a button and automatically creating an optimal group is not the same experience as asking players around you to group up together. And stop saying that a game should simply offer both experiences and than everyone will be happy because that is not true. Players are going to play the game how it is designed to be played. It is not simply a matter of how hard you try to talk to other players, the community will depend on the systems of the MMO.
It is ridiculous how people start off the thread accusing people that don't want B to be elitists. There are people who have experienced MMO's that offered so much more than the crap that we get to play today and there is a large group of people lurking on this site hoping that something can improve upon the old games they got addicted to. But as we have seen over and over again, these developers will pander to each type of player and than release the same rehashed crap. And each time a system is released that players deem 'hardcore', people will moan how they are the victim because they cant play the game how they want tom play it. People are seriously idiots and don't even see how they are helping to create the crap is the modern MMO market.
This is a game where the dungeons aren't really all instanced content though isn't it?
I know the game doesn't share a lot in common with EQ 1, but in EQN this seemed more like an /ooc LFG kinda deal.
If these games were more about the virtual world & the journey & less about end game (whatever that actually means), players wouldn't really notice or mind what is often referred to as 'time sinks' in MMO's.
Where's the beef? Where's the real content? Who am I? Why am I here?
Whatever...
Here we go,
If you aren't willing to travel across a few areas, get a group together and chat about tactics you don't deserve the loot in the dungeon. Instant gratification has all but killed both immersion and the genre itself.
If I hand you1000 gold for free tell me how much it means to you compared to if you crafted for days on end to earn that 1000 gold. If you get loot or max level with no effort it means about as much to you as being lv 1 and naked does. Learn this and vote accordingly.
Wrong, random matching kills the social aspect of grouping and large guilds will all just random match anyways and drop group as soon as the boss dies. You need to build a game that encourages socializing or we can just continue to recycle terrible communities like WoW and GW2 where you mine as well be playing solo with alot of angry bots running around.
They were never goin to get what they wanted in the first place.
Landmark is the sandbox. Next has always been a themepark.
Wrong. Next was always marketed at the next huge sandbox. I wont bother linking the many quotes from those over at SOE that said it.
The more important question is how grouping will actually work combat and interdependence wise.
If i see anymore of this 4-man party size nonsense, i think I'm going to lose it.