I think a few of you are getting a bit carried away. Most copy-write laws only prevent you from selling or making a profit from using the copy-write material. As long as this stays a non profit fan project until they get a yay or nay from the IP owners, they wont get sued. If the IP owner declines the offer then it shouldn't be too hard to modify the characters and world enough so that it doesn't infringe on copy-write.
Originally posted by evilastro Most copy-write laws only prevent you from selling or making a profit from using the copy-write material.
This is actually wrong, not only in many countries but also in many US states. Some third party activities are TOLERATED, that doesn't mean they are LEGAL. A good example is third party servers hiding in countries that don't give a shit about intellectual property. Why don't companies bother to attempt a trial to close them? Simply because the countries where they are hosted don't give a shit about copyright and about the country those companies are from.
If you want to really make a living from your game, which means selling it in most countries, you don't ignore copyright. The pseudo-game mentionned in this thread - which is obviously just a project, most likely from amateurs - has like 99% chances of never becoming a real, playable game. Just like thousands of other similar projects posted here all over the year by people who think they can just suddenly decide that they are a MMORPG developer.
This. Sorry, but the game is most likely doomed from the get-go. Despite its raging mediocrity (hey, at least it's not Bleach, Naruto, or Inuyasha), SAO is fairly popular, and ripe for monetization. There's perhaps a 1 in 5 billion chance that you'll be allowed to utilize copyrighted material, and furthermore once the copyright holder knows of your existence they'll make damn sure to prevent you from making anything even close to their IP.
You're wasting your time, period. If you want to be taken seriously, you need to make a few single player games first. Get some experience under your belts, and get your team's name out there. Jumping directly into creating one of the most, if not the most, complex types of game available rarely ends in anything but tears.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
... hardcore 1-death and done (with the extremely rare and sought after revive item) ...
... which turns out to be (almost) worthless, since it's only working within 10sec... so the lucky one on the server who acquires it must kept it at hand, not die in the battle where his/her Preccious kicks the bucket, and must be quick.
THEN s/he can revive 1 fallen player, and that's it, no more revive in the game until next year
I love the anime just as much as most of the people here but I have to agree that it is a bad idea.
The beauty of SAO is that it's still not possible with current technology, that's why we crave an experience/world like that. If you would build the same concept with our current technology, you will only end up disappointed as it will be nowhere near the same experience as presented within the anime.
My suggestion in this case is to wait till VR hits off publicly (which might happen next few years as not only the occulus rift is in development) and then use the newly designed technology + development kits to create a world like SAO.
All current MMO engines are not built for VR yet so starting to build the world now is pointless untill VR technology is capable of dealing with mmorpg's and their complex engines.
I'd like to suggest that you're doing it wrong by violating the copyright first and then trying to obtain it legally later. It would be far better to make a game kind of similar to Sword Art Online first, and then try to get the copyright to convert it, for several reasons:
1) Even if you eventually make a game that is publishable, you're probably not going to be able to get the copyright. So this way is far more likely to save you a lot of extra work than cost you a lot of extra work.
2) If you want to buy something from someone, starting with, "I just stole your stuff, and now I'd like to pay to get to keep it" will rub people the wrong way. That makes you precisely the sort of shady group that they wouldn't want to do business with.
3) Having a long Internet trail of "it's Sword Art Online" will be far more damning than "it's inspired by Sword Art Online but a different, new IP" if you do get far enough along for it to be worth the bother for the SAO people to sue you and shut you down.
I can't stress enough how much you should heed Quizzical's post.
"Don't worry, man. We got a plan. It's all cool, ese!" will not get you taken seriously, nor will it instill confidence in anyone that you are knowledgeable enough or professional enough to even get the project started, let alone finish it.
Quizzical's post is sound advice, backed by some pretty logical (and should be obvious) reasons.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Originally posted by evilastro I think a few of you are getting a bit carried away. Most copy-write laws only prevent you from selling or making a profit from using the copy-write material. As long as this stays a non profit fan project until they get a yay or nay from the IP owners, they wont get sued. If the IP owner declines the offer then it shouldn't be too hard to modify the characters and world enough so that it doesn't infringe on copy-write.
That really isn't true about copyright, IP or brand protection. Where did you get that from?
Part of protecting a brand is due diligence in pursuing infringing material that damages the brand. That damage doesn't have to be shift in revenue. It can also be a loss in revenue, which can happen when the brand is damaged because some clown is allowed to create their branded product. Worse, ignoring something damaging (and the OP has already made it clear that this will be a poorly conceive mess that will certainly not be on brand in quality or production) just weakens the company's case against the next violation as it shows a lack of due diligence in brand protection.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Comments
This. Sorry, but the game is most likely doomed from the get-go. Despite its raging mediocrity (hey, at least it's not Bleach, Naruto, or Inuyasha), SAO is fairly popular, and ripe for monetization. There's perhaps a 1 in 5 billion chance that you'll be allowed to utilize copyrighted material, and furthermore once the copyright holder knows of your existence they'll make damn sure to prevent you from making anything even close to their IP.
You're wasting your time, period. If you want to be taken seriously, you need to make a few single player games first. Get some experience under your belts, and get your team's name out there. Jumping directly into creating one of the most, if not the most, complex types of game available rarely ends in anything but tears.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
... which turns out to be (almost) worthless, since it's only working within 10sec... so the lucky one on the server who acquires it must kept it at hand, not die in the battle where his/her Preccious kicks the bucket, and must be quick.
THEN s/he can revive 1 fallen player, and that's it, no more revive in the game until next year
So change name or not , those guys ready have they plan.
Other of my option ...
This project must abandon 3D design . I just look at those vids and the graphic ready hopeless.
2D side scrolling H&S action are best if you want to bring out anime style and action gameplay.
This project need gameplay like dungeon and dragon arcade or dragon's crown.
It also save a lots for future plans.
At lest with 2D design , 30 mans team can finish this project in year or half with 20 to 30 floors able to play.
I love the anime just as much as most of the people here but I have to agree that it is a bad idea.
The beauty of SAO is that it's still not possible with current technology, that's why we crave an experience/world like that. If you would build the same concept with our current technology, you will only end up disappointed as it will be nowhere near the same experience as presented within the anime.
My suggestion in this case is to wait till VR hits off publicly (which might happen next few years as not only the occulus rift is in development) and then use the newly designed technology + development kits to create a world like SAO.
All current MMO engines are not built for VR yet so starting to build the world now is pointless untill VR technology is capable of dealing with mmorpg's and their complex engines.
@OP,
I can't stress enough how much you should heed Quizzical's post.
"Don't worry, man. We got a plan. It's all cool, ese!" will not get you taken seriously, nor will it instill confidence in anyone that you are knowledgeable enough or professional enough to even get the project started, let alone finish it.
Quizzical's post is sound advice, backed by some pretty logical (and should be obvious) reasons.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
That really isn't true about copyright, IP or brand protection. Where did you get that from?
Part of protecting a brand is due diligence in pursuing infringing material that damages the brand. That damage doesn't have to be shift in revenue. It can also be a loss in revenue, which can happen when the brand is damaged because some clown is allowed to create their branded product. Worse, ignoring something damaging (and the OP has already made it clear that this will be a poorly conceive mess that will certainly not be on brand in quality or production) just weakens the company's case against the next violation as it shows a lack of due diligence in brand protection.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre