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I'm an avid MMORPG player and have been playing them for years. Then a few months ago I tried Smite and haven't looked back.
Coming from an MMORPG perspective, SMITE is the best part of the PVP endgame of MMORPGs but without any of the grind to level up. The various game modes play just like BGs in most MMORPGs. There is also the advantage that everyone is on an equal-footing statwise, so there is zero problem with getting rofl-stomped by players that have played for years just because of their gear.
Plus, you get to pick whatever God you want to play before the match, so you're never locked into one kind of playstyle.
The only thing lacking is there's no real progression possibilities (other than the ranked leagues) and there's no social possibilities, but really how important is it to stand around looking at new outfits in the biggest city waiting for your BG queue to pop?
The best thing of all is no grinding and no "quests". You'll never ever have to go retrieve 10 hairpins off of boars for some random townsperson so they can sew new capes.
Technically, it's a MOBA, but because of the unique 3-D perspective, it plays just like the PVE endgame of most MMORPGs, and in many ways is much better considering the balancing is diverse but based on PVP.
Comments
Bah. Ridiculous. No progression? How am I going to dominate those who have less time to play? If I have spent 3 months in a game grinding the loot - at least I have better loot than most of others, and thus I'm dominating them and I'm a better player - hardcore player, if you wish.
Without progression any newb can pwn me, and where's the fun in that? I may as well play Team Fortress or another shooter!
No. Mmorpg means progression, or else we may as well play some kind of game where only actual gameplay skill and team work defines who is going to win, and not the time spent on grind! Bleugh. The whole idea is disgusting.
Well, if you've been playing for three months, the odds of getting beat by a newb are slim to none. The more you play, the better you get. I've been playing like every day for 3 months and I still haven't learned everything there is to learn.
Because there is no gear progression (other than the gear available to everyone as you get gold during a match), gameplay is totally decided on skill. And skill and tactics really do matter in SMITE, unlike many MMORPG pvp endgames where it really is just about your gear.
Yes you could play Team Fortress but it wouldn't have the same RPG style combat that I and many others love.
how does men call smite a mmorpg is beyond me im sorry..
its a moba like LOL and dota..
Like I said, it is a moba but the gameplay is just like most mmorpg's pvp endgame (battlegrounds).
I'm not sure what "men" you're referring to that "does call" smite "a mmorpg".
It plays dynamically different than LOL and dota because it's in the same 3-D third person perspective that most MMORPGs are in, meaning you can't see behind you and it's much more immersive.
Why am i thinking it's either not true or you just trolling? It's almost like calling World of Tanks the best PvP MMORPG ever because there are PvP like in BGs, experience and hit points! Also it's "unique" 3D perspective plays almost like WoW! And it has tanks in it! Much better than elves! And all have the same tanks too, so no unfair advantage!
Huh? You just throw away everything that makes MMORPG an MMORPG (character progression and it's persistence, open world, role playing for God's sake and etc) and said MOBA is better because it's MOBA. Mate, if you see MMORPGs (only theme park ones..with BGs in it) only as some Battle Arena games with some boring and useless add-ons something is completely wrong with your understanding of what MMORPG is. Or you just want a MOBA game but played MMORPGs for the reason unknown (probably something that starts with "maso" is involved).
While I may not agree with Smite being an MMO (full disclosure, I do play Smite quite often) I always find it difficult to believe that other don't understand that personal skill is something that increases with time played and is in itself progression. If a person played any game for 3 months and are easily beaten by newbs all the time then sorry to say this but they probably have a learning deficiency or are really god damn stubborn about learning from their mistakes.
RPG-style means combat is gear-based, not skill-based. Well, _some_ skill, may be, but the whole point of RPG is to get the advantage in stats, not in pew-pew-click-click gameplay.
Generally, once you've removed gear advantage, you've destroyed RPG, all that remains is twitch combat.
Seems clear to me that the OP is comparing SMITE with Battlegrounds in MMOs not MMOs themselves.
And OP is correct, the combat mechanics in SMITE make is closer to BGs than the other MOBAS
MOBAs exist alongside MMIORPGs for a reason.
Some people just want what you want, jump into the fray, fight a round or two and that's it. Others like to indulge in the RPG part, weird as that may seem to you. And this RPG part not only emcompasses what some NamingPolicyZealots consider "proper roleplay", but also the whole package coming with a persistent world as opposed to spawned battlefields, an ingame economy, the socialising and a variety and diversity of tactical and strategical options for your character as well as for the group, guild or alliance you are playing with.
Now it is unfortunately true, that a lot of players who live in MMORPGs would much better be served by MOBAs, since they don't use or like any of the RPG features, don't socialize etc.
And it is even more unfortunate that so many MMOrpgs (lower case intended) cater to the MOBA crowd to such a degree that the games are more or less bastards. The RPG parts are actually a nuisance by design and serve only to spread out and sort the playerbase and yes, mostly by time invested.
Dungeon finders, Arenas, Battlegrounds etc. are factually MOBA properties in a context where they do not belong. They are just artificial additions like using dice for chess to determine whose turn it is and drinking a shot on every taken piece. It is fun for a short while but improves neither the gameplay nor the abilities of the players.
To close the ciricle to your OP: If games are designed and organized in a way that the RPG part just serves to be rushed while waiting for the "endgame" as it is in most themepark MMOs nowadays then you are perfectly correct in your observations. The whole progression part just serves to timegate certain "content". But fortunately there are other games out , most notably EvE, where there is no predefined "endgame" and where you actually have to take decisions at every turn instead of just trying to fit a certain mold.
I'd rather play savage 2 than smite honestly.
It's a strategy/moba hybrid, 1 player plays the game as a strategy game building and buffing units (players) and debuffing enemies while the rest of the group plays as units in the game in a 3d world with action combat AND blocking with stamina.
Every time a post starts out like this I just move to the next one.
Well, technically RPG means "role-playing game", and Smite has that both in the fact that certain Gods are better at certain things (different roles) but also because of the backstory and character of each of the Gods.
But what I meant was the style of combat includes swords and magic etc., the stuff that people have grown accustomed to in MMORPGs (i.e. not tanks or shooting games). Also the combat is not 1st person, like in most shooters, it is the same 3rd-person style that is found in most MMORPG games.
Like SMITE good game. Thank bloody god someone changed the camera angle is all I can say. otherwise I just wouldn't play it. LOL and DOTa do not do it for me due to those reasons.
Its not a long term game though for me. This year looks promising for that however.
hate to break it to you op but most multiplayer games are like "end game pvp" from mmos. nba live, chess, mobas, rts, call of duty, etc. smite is not very unique.
Yeah when I play chess I often find myself thinking, "Gee this is a lot like endgame battlegrounds in WoW, Rift, TERA, Warhammer, STO, KOTOR etc."
Wait, no, actually I don't.
I suppose I should've titled it "Most MMORPG PVP endgame".
I have tried Eve but I abhor the combat style. And it is an exception to most MMOs.
If you’re looking for the best of MMORPG PvP endgame without the grind, nobody does it better than Guild Wars 2.
Create a character, get out of the starting zone, go to the Mists.... Bam. Endgame MMORPG PvP. Disclaimer: I stopped playing GW2 a while ago (just got old – not necessarily boring), but having played pretty much every AAA MMO since Everquest and being an AVID PvP junkie… GW2 is solid for an MMO. I’m currently back to LoL while waiting for a new MMO to play… My sights are currently set on Wildstar and those delicious looking 40v40 Warfronts! NomNomNom.
"Time is a great teacher, but unfortunately it kills all its pupils." - Louis Hector Berlioz
The progression and the journey of building your character is what separates MMORPG's from FPS and other fast paced games so I guess if your a FPS fan and want to play fantasy characters, this game would moisten your buds.
The Grind as you call it has been poisoned by theme park games and the tread mill style of game play taking away the whole point of adventure and progression and only focusing on the BG at the end.
I'd love an MMORPG with a real sense of progression and adventure, but that's not the way any of them are made. They end up being timesinks while you wait to get max level to do the endgame.
Now, obviously I like the pvp endgame of most mmorpgs or I wouldn't like SMITE.
It's possible that I've just played too many of them to not be able to see past the veil that is "quests" and recognize that they are just arbitrary timesinks. The first couple that I played (ffxi and wow right after release) both felt like adventures and virtual worlds. But since then they've all felt like more of the same.
So nowadays I'd rather just skip to the end and play the endgame.
As for the one guy that mentioned Guild Wars 2, well, I just can't get into tab-target combat anymore after playing TERA. Yes, there's a dodge, but it's pretty tacked on.
He did not. He called it "MMORPG pvp engame, with none of the grind". So only a part of the regular MMO gameplay, and taken out to be its own game. Sounds accurate to me.
When I want a PVP fix, I look to smite
When I want PVE, I'll play VG/ a couple others
Not trying to sell you on GW2, like I said… I don’t even play anymore.
But I do have to correct you in thinking that the dodge mechanic is tacked-on. In PvP (which is what we’re discussing) it’s integral and essential and allows for the combat to be every bit as dynamic (more so in my opinion) than Tera… GW2 is twice as fluid as Tera when it comes to mobility. Tab-Targeting exists, but it’s more used to orient yourself than to actually do combat with… If you try to tab-target your way to victory, you won’t hit anyone but noobs. Sorry… I don’t know why I get so defensive about a game I haven’t played in months, likely because there’s so many misconceptions about how the game actually plays, even a year in.
Smite is great. For a MOBA though I still think LoL does it better overall despite the isometric vantage point.
I wholly agree with you though that most MMO endgame PvP essentially turns into a MOBA… Which is why I just play MOBA while waiting for the next great MMO :-P
"Time is a great teacher, but unfortunately it kills all its pupils." - Louis Hector Berlioz
Well, whether it is called a MOBA or a MMO endgame is immaterial.
The point is to take part of MMO gameplay that players enjoy, ditch all the other stuff like a virtual world or crafting, and focus on it. I see this kind of change the future. Traditional MMOs are getting old & boring. It is time for changes, and new ideas. Sure, the result may not be called a MMO, but i am not looking for MMOs, I am looking for good games.