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Character Building, What/who are you going to build?

bcbullybcbully Member EpicPosts: 11,843

After looking at the class abilities, weapon abilities, and armor abilities this morning, I've become more intrigued. I've also become quite confused, and quite happy about this "what to build" conundrum. 

 

I've always played a caster as my main. I love the kitting/cc style of gameplay. Over the past year, I've become more fond of melee play though, so I think I will go hybrid. Problem solved right? No, things just got more difficult.

 

Do I go heavy armor, two handed weapon wielding damage dealer, using dark magic CC? What about a medium armor wearing sorcerer that's handy with a bow? Maybe a light armored sword and board templar using dawn's wrath (Templar dps line, i think) magic? Remember there are no skill resets.

 

I'm so confused. I love it. What/who do you plan to build?

 

 

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Comments

  • ItsabouteconomicsItsabouteconomics Member Posts: 16

    What is so exciting is theory crafting is at its infancy and i love tinkering with any combo.  The "other " skills not mentioned adds to the excitement. 

     

    NDA gods have been appeased.

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  • DrDwarfDrDwarf Member Posts: 475

    IME they can talk all they like about hybrid classes and letting you have choices but ranged DPS dont need heavy armour and when you need to tank you need a tank.   Same goes for healers.

    Sure, people can and will experiment and in the end this ability to experiment may be all the joy left in the game for most players when the world empties as subs become due and people realise the game design isnt up to it.

     

    If you are in a zerg in RVR you will be able to get away with all sorts.

     

     

    This is how it usually goes .. why would ESO be any different ?

     

  • TamanousTamanous Member RarePosts: 3,030

    It is a free building game other than the 4 classes cutting you out of certain skill trees. You still have the option to be a class using the armor, weapon, guild, and any skill available outside of restricted class trees.

     

    Basically: TONS of choices.

     

    The skill database I found online (lord knows how updated it is) really makes me want to try out a nightshade drain mage (light armor/resto staff).

    You stay sassy!

  • IselinIselin Member LegendaryPosts: 18,719

    Well... since in this game every class has some long-range magic, no need for me to worry about playing my traditional nuker mage... A sorcerer with good mix of abilities that use magika and stamina would probably be smart... some CC will be a must

     

    I also like Paladins so a heavy armor sword and board Templar will also be fun...

     

    ...and sneaky assasins... love that too

     

    Well that's three so far lol... just level each one to 10 and head for Cyrodiil... that's my plan image

     

     

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  • FearumFearum Member UncommonPosts: 1,175
    Good question OP, I have no idea how I will spec or even what class to play. I do know that I will still be going with Dominion for my main though. Trying to come up with a plan is so hard because there is just so many options and I know I will start going off a beaten path with each new earned point lol. I will probably end up with some kind of hybrid healer type, I like being a healer or tank... Yeah maybe a tank or dps... yeah Dps or shit I don't know man. lol
  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by remsleep
    Originally posted by asmkm22
    Originally posted by remsleep

    Impossible to discuss with NDA.

     

    [mod edit]

    That site is 100% in NDA violation, also if you check whois info - it's not owned by Bethesda or Zenimax.

    The info on there is all mined from the beta play, so again it's completely NDA breaking.

     If you go to the tamaril foundry site you can find all kinds of info from places like gamescon and interviews. Not under NDA if the info comes from interviews from the devs and open play sessions.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • spizzspizz Member UncommonPosts: 1,971
    Originally posted by artemisentr4
    Originally posted by remsleep
    Originally posted by asmkm22
    Originally posted by remsleep

    Impossible to discuss with NDA.

     

    [mod edit]

     

    That site is 100% in NDA violation, also if you check whois info - it's not owned by Bethesda or Zenimax.

    The info on there is all mined from the beta play, so again it's completely NDA breaking.

     If you go to the tamaril foundry site you can find all kinds of info from places like gamescon and interviews. Not under NDA if the info comes from interviews from the devs and open play sessions.

    Wished I would have seen this page before, so many infos with just some clicks...wow

  • TamanousTamanous Member RarePosts: 3,030

    I just want to add that seeing how the stealth system is slightly unique (everyone has it yet you can manage ways to improve it to spec that way) playing a traditional rogue would feel FAR more realistic in this game. I wish pick pocket was added (read it wasn't ... no idea if considered or coming). At least devs have said they are planning to add at some point a penalty system to thieving.

     

     

    You stay sassy!

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    OP...the fun is in experimenting with different build once we know what is actually in the game.
  • iridescenceiridescence Member UncommonPosts: 1,552

    I hope they make it so many builds are viable. I hate games where in theory you have a big choice of build but only a few are actually powerful so everyone uses one of those. Hopefully ESO can avoid that.

     

  • GrimulaGrimula Member UncommonPosts: 644

    Really hope the Vampire and Werewolf are actually Useable cool class's

     

    Cant wait to play this game

     

    Female Argonian Tank class if possible

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by bcbully

    After looking at the class abilities, weapon abilities, and armor abilities this morning, I've become more intrigued. I've also become quite confused, and quite happy about this "what to build" conundrum. 

    I've always played a caster as my main. I love the kitting/cc style of gameplay. Over the past year, I've become more fond of melee play though, so I think I will go hybrid. Problem solved right? No, things just got more difficult.

    Do I go heavy armor, two handed weapon wielding damage dealer, using dark magic CC? What about a medium armor wearing sorcerer that's handy with a bow? Maybe a light armored sword and board templar using dawn's wrath (Templar dps line, i think) magic? Remember there are no skill resets.

    I'm so confused. I love it. What/who do you plan to build?

    There are quite a few viable builds I have found so far. I have to be careful about specifics, but I can say this.

    I would highly recommend going hybrids for this game. Going pure mana or pure stamina builds seems to be the absolute worst way to build a character atm. You just run out of energy too quickly, and not being able to switch to that secondary resource pool is a huge crutch. This may change, who knows.

    That said, here are some examples of builds that have worked, or I will be trying at some point:

    - Sorc / medium armor bow. Works amazing. Especially with a certain ultimate ability I cannot name atm ;p.

    - Templar / heavy armor, melee / healing. They lack a bit in the CC department, but you can absolutely spec a sort of 'Paladin' hybrid build. The lack of mana regen can be a hindrance at first, but you can not only suplement that by using stamina abilities, but you get skills that help w/ this as well. An insanely strong mix of group support and solo badassery that is hard to put down.

    - Nightblade mage assassin (again, sticking w/ the hybrid build, but focusing around single target damage and dual weilding).

    - Nightblade tank (think darkknight / shadowknight / dark templar / etc. You're surprisingly tanky, you weaken your enemies, and it makes you stronger.

    There are a surprising amount of ways to customize each character in this game, and I'm still theory crafting viable builds for each one. So far they all seem strong, and each have their own strengths & weaknesses as a class.

  • QuicksandQuicksand Member UncommonPosts: 684

    While very excited about the possibilities, I am most likely going with a DarkElf (Dunmer) Heavy Armor, twohanded Dragon Knight.

     

    Can't wait!

    www.90and9.net
    www.prophecymma.com

  • MMO-RelicMMO-Relic Member UncommonPosts: 81

    Mage with split medium and light armor wielding a 2 hand and healing staff. Works great utilizing certain gear that compliments the resource pools, melee abilities and combination of spells from certain schools.

    But that's all I can say without breaking the NDA. ;)

    Quite fun!

    Acolytes Gaming (forums.acolytesgaming.com)


    Sheep or Shepard- Make up your own damn mind.


    It is true, the older you get, the less patience you have for those who watch a Youtube video and from that believe they know it all.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Well templar is the only class that gives you heals while not wielding a healing staff..  

    Sorcerer gives you the best CC... and annoying pets

    ....

     

    despite what they tell us... the skills tell us differently... you can read all about these skills on the tamriel foundry website..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • MMOExposedMMOExposed Member RarePosts: 7,400

    Wait, so Passives take up the limited action bar?

    limited to 5 skills and 1 ultimate, yet passives also go on these as well?

    Philosophy of MMO Game Design

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by MMOExposed

    Wait, so Passives take up the limited action bar?

    limited to 5 skills and 1 ultimate, yet passives also go on these as well?

    no passives do not. At level 17 I think it is, you can switch weapons. So think 12 for a load out. Don't for get normal LMB attacks too, that can hit harder but are slower depending on how long you hold. If you hold RMB then hit LMB you can interrupt aswell.

     

    Very simple system off top until you charge someone, and they block counter and stagger you, then knock you down with a charged normal attack.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by MMOExposed

    Wait, so Passives take up the limited action bar?

    limited to 5 skills and 1 ultimate, yet passives also go on these as well?

    Not from what I understand. Passives are just as they sound to be. You put a skill point into a passive like the Heavy Armor passive "Constitution". You get a permanent increase to health regeneration per piece of Heavy armor equiped. I don't know for sure, but I would think that any passive you spend points in would always be active as long as the criteria is met.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • Terminus-EstTerminus-Est Member UncommonPosts: 352

    I think calling them "classes" was a mistake. In my opinion they should have used the traditional Elder Scrolls atunement stones to give the different skill lines. Then at launch they could have had Mage, Thief and Warrior (a combination of Dragonknight and Templar) to provide a "class" skill tree. You could then change your "class" reasonably easily while maintaining the Elder Scrolls feel. This would also have allowed them to introduce many other stones later. 

    As it stands I think people are a bit confuse about what their class really means in this game and this will cause dissatisfaction. 

  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by Terminus-Est

    I think calling them "classes" was a mistake. In my opinion they should have used the traditional Elder Scrolls atunement stones to give the different skill lines. Then at launch they could have had Mage, Thief and Warrior (a combination of Dragonknight and Templar) to provide a "class" skill tree. You could then change your "class" reasonably easily while maintaining the Elder Scrolls feel. This would also have allowed them to introduce many other stones later. 

    As it stands I think people are a bit confuse about what their class really means in this game and this will cause dissatisfaction. 

    I think they are a bone thrown to MMORPG players who never played a TES game and grew up on games that don't need a working brain *cough*wow*cough*

    You just can't imagine the kind of dumb comments and questions I saw in-game and on the forums this week end

  • VonatarVonatar Member UncommonPosts: 723

    I will be making a dual-wielding Khajiit Nightblade in the traditional rogue/assassin build just because I always enjoy the melee scrapper as a character, and I always loved Khajiit in TES games.

     

    I think I will also try the heavy armor sorceror (possibly an Altmer) and see if I can come up with a kind of spellsword character. I don't know if this just wields a sword with a free hand (as I did in Skyrim) or if I can go dual-wield or 2-handed. Will have to wait and see.

     

    Dominion all the way :)

  • RusqueRusque Member RarePosts: 2,785

    A few that I already know I want to build:

     

    An "Elric" character from the Elric of Melnibone novels. He's a basically a weakling who needs potions to sustain himself until he gets his sword Stormbringer which allows him to drain his enemies to give himself temporary strength.

    I'm not sure yet, but my race choices are Breton, High Elf, and Nord at the moment. And I'd choose Nightblade and go with the Siphoning tree to drain enemy health and increase my potion efficacy. 2h for weapon. All stat points go to magicka and stamina (none to HP).

     

    Dual Wielding holy spear Templar for hot dps.

     

    Battle-mage using spells for ranged damage/shielding and control and 2h weapons for face smashing.

     

    Assassin mixing light and medium armor for regen bonuses, DW daggers (assassination + shadow + dw skills)

  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by Lord.Bachus

    Well templar is the only class that gives you heals while not wielding a healing staff..  

    Sorcerer gives you the best CC... and annoying pets

    ....

     

    despite what they tell us... the skills tell us differently... you can read all about these skills on the tamriel foundry website..

    Nightshade has siphon powers that can be morphed to heal others. In no way is it as effective as the Templar line I imagine but there certainly are self-heals. One could certainly build one as a healer (I hope to try actually) but it would turn out to be a bit of a utility healer with drains, debuffs and buffs along with heals with offence having a hell of a lot of dots.

    You stay sassy!

  • CouganCougan Member UncommonPosts: 422

    I'd probably be a Breton Templar with sword and shield and heavy armour.

     

    Mostly magically focused on Dawns Wrath and healing abilities with maybe 1 physical skill for when they get close. Not sure how effective this would be in the long term or what weapon swap I'd choose though.

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