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In our latest Elder Scrolls Online column, we weigh in on the importance of becoming Emperor in the game's Alliance War RvR component.
Being Emperor is a significant achievement somewhat similar to becoming ArchLord in Webzen’s eponymous title. As Emperor, your stats will be juiced up such that you are incredibly hard to kill and deal extra damage with your abilities. You’ll even get access to a special armor set that only the Emperor can wear. But most important of all, you’ll unlock a unique skill line that will stay with your character permanently. If you do lose your crown, the power of this skill line’s abilities will be diminished, but it’s still something you’ll have access to over other players.
Read more of Michael Bitton's Elder Scrolls Online: The Importance of the Ruby Throne.
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Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
"How significant do you think the Emperor feature will be in driving RvR competition?"
There will always be a handful of highly dedicated, competitive guilds that will spend an inordinate amount of time doing -something- for bragging rights. Usually it's raiding, but in this case it will be in RvR. To those few players who have the time and desire, this will be the cherry on their RvR cake that they will clamber for.
For the rest of the players, it won't even be an afterthought because of the job you will have to make the game for it to be attainable.
So, for the 1% that care about this carrot, sure, it will matter. For everyone else? There are other motivators to be out engaging in RvR, but being Emperor isn't one of them.
I agree.
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Even if you or I don't become Emperor, having other players striving for it improves the RvR experience for everyone by giving people a compelling reason to compete.
I love the idea, but even though I am a full time PVPer I know I will never attain it, because I have a life. Still, it will be a HUGE bragging right that might motivate guilds and individuals to really get out there and kick some hind quarter. For me, this is the only game that looks primed and ready to scratch that itch that has been bugging me since I ran out of things to do on DAoC after about five years.
I am trying to keep my hopes realistic, but the DAoC formula is what I have been missing.
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So, pretty much only boters will be able to achieve this?
Yet another reason to dump this game right now.
I hope the reign of Emperor Ipwnzn00bz the LXVII will be short.
The idea that a player can be the "Emperor" is kinda silly. I could see being able to make your factions leader the Emperor and players being their Imperial guard or something to that effect. If anything this will create a larger power gap (over just gear) between older players and new players that will turn off new players. Sounds like a bad mechanic that will hurt the title in the long run..we'll see what happens.
Smile
As others have said, this is an achievement for people who don't shower, have no job, and live in their mom's basement.
I don't see it being relevant for the average player.
The devs can spend a little time on this feature, but if they spend too much, it only shows how out of touch they are.
So how do they plan on preventing people from exploiting and point farming their way to emperor?
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Try a MUD today at http://www.mudconnect.com/The Ruby Throne/Emperor is nothing more than a Golden Carrot.
A cheap one that will probably turn your skin green
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No SET factions with multiple warzones would have been more in tone with Elder scrolls. Sort of like the faction system from UO with a WAR style rvr system.
Civilized men are more discourteous than savages because they know they can
be impolite without having their skulls split, as a general thing.
-Robert E. Howard
This is exactly what will happen. I'm willing to put money on that fact.
All hail Emperor Yolo Swaggins. Raise your ceremonial PBR and remove your fedoras for the proceedings.
I think its good that only really small portion of players can attain it, for a while there has been this odd trend in mmo's that everyone is equal, and is entitled for everything without too much effort, which results in watered down game filled with "special" people.
If someone actually playes 24/7 to compete with someone else who plays 24/7 to become the emperor, isnt it a good thing for the game?
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Whether or not this will be good for the game, it really is nothing more than what WoW has done with their PvP titles and the ability to get Epic Loot. Several years ago (for those of you old enough to remember) Grand Marshall, and High Warlord meant something, typically9as it happened in WoW, and as Seldin already said, this will be unattainable except for those die hard players who play 24/7 and eventually as in WoW it will be rigged and those with the most time to play will pass it on to one another.
Frankly this is the type of nonsense that may keep me from playing the game.
I think that being Emperor would be more significant if there were similar rewards for "officers" in the Emperor's Army. That way, more than one player would gain significant rewards. For example, maybe give a exp boost, outfits, etc for certain officers as well.
Unless you are Kim Jong-un and have a devoted populace at your feet, then it is very hard to get 100s of people to fight for you just so that you can get rewards. Eventually, people will just not really care anymore about it. It will be exciting at first, but it will burn out. I compare it to the Cloud City Fort in Jade Dynasty. While everyone went after it at first, it eventually became a fight between 2-3 alliances and majority of the populace didn't really care.