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Which server will you play?

xpiherxpiher Member UncommonPosts: 3,310
I'm curious how many people viewing these forums are going to be on each server. Please select which server you are primarily interested in. Feel free to discuss the pros and cons on each, but try to keep it civil. I'm also curious, given the recent rule set reveal, how many who play on the normal server are tempted to try the hardcore one so mention that as well.

image
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

«13

Comments

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Hardcore
    "The King and the Pawn return to the same box at the end of the game"

  • RemyVorenderRemyVorender Member RarePosts: 4,006
    Not enough uninterrupted time in my life, so Normal.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by remyburke
    Not enough uninterrupted time in my life, so Normal.

    Care to explain why this would determine server choice given that the hardcore server has an eve like rule set. Don't get me wrong, I understand the base reason, just would like to know a bit more. 

     

    Edit: Hi Sendog

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • deniterdeniter Member RarePosts: 1,438
    Definitely hardcore, if PvP has even the slightest impact on economy like it seems to be the case. I usually don't like full loot games, but if this ruleset prevents mindless zerging and gives you a reason to seek a company of other players, i can live with it.
  • xpiherxpiher Member UncommonPosts: 3,310
    Mindless zerging will be thwarted by player politics and real consequence .  if anything, zergs will be more of an issue on the normal server. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    I believe SWG used the same Normal ruleset back in its day, so that's what I will be playing 1st.
  • KuinnKuinn Member UncommonPosts: 2,072

    Normal first, I have become way too casual and lazy to play in anykind of harcore environment, going afk several times a gaming session and also playing one handed with a beer on the other hand.

     

    Though I love a proper pvp action too so I will have a ganker alt on the hardcore server for the times when I grit my teeth, wipe off all the scheduled afk moments from my calender, and get ready to ruin!

     

    Excellent choise to add pve option into a sandbox game, it will sure at least double the audience for this game.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Kuinn

    Normal first, I have become way too casual and lazy to play in anykind of harcore environment, going afk several times a gaming session and also playing one handed with a beer on the other hand.

     

    Though I love a proper pvp action too so I will have a ganker alt on the hardcore server for the times when I grit my teeth, wipe off all the scheduled afk moments from my calender, and get ready to ruin!

     

    Excellent choise to add pve option into a sandbox game, it will sure at least double the audience for this game.

    Please stop calling the Normal server a "pve option." Most of the normal server is comprised of forced PvP  allow areas to different degrees and the nation build area of the game, the largest area in the game with the best resources and highest concentration of them, is forced FFA PvP. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by xpiher
    Originally posted by Kuinn

    Normal first, I have become way too casual and lazy to play in anykind of harcore environment, going afk several times a gaming session and also playing one handed with a beer on the other hand.

     

    Though I love a proper pvp action too so I will have a ganker alt on the hardcore server for the times when I grit my teeth, wipe off all the scheduled afk moments from my calender, and get ready to ruin!

     

    Excellent choise to add pve option into a sandbox game, it will sure at least double the audience for this game.

    Please stop calling the Normal server a "pve option." Most of the normal server is comprised of forced PvP  allow areas to different degrees and the nation build area of the game, the largest area in the game with the best resources and highest concentration of them, is forced FFA PvP. 

    Then tell the media to stop calling it PvE option, I'm no goddamn shaman with knowledge surpassing gaming sites.

     

    Edit; this is what their own site says:

     

    "Both factions have roughly 64 kilometers of protected territory where they are protected from attack. You reach contested territory when you move outside of the protected regions. You will receive a warning when this occurs, notifying you that can attack or be attacked by any hostile player while in these regions. If players wish to PvP in protected areas they can enable their Active Military flag, which can be later toggled off after a five minute delay period. Both players need to be Active Military and hostile for attacks to be allowed. There is no player looting in this ruleset. PvP is an optional, but encouraged activity. Nations will be able to build cities in contested regions, and to besiege the cities of their enemies. Contested areas include a high percentage of PvP oriented activities such as engagements and missions which pit the factions against one another.

    The standard ruleset should be suitable for most types of players. You have a full compliment of resources and PvE tiers available in protected areas. If you wish to partake in PvP activities you can venture into contested territories. Players can also create Rogue Nations which work as their own faction, allowing them to ally or war with nations from each of the other factions. The nation vs. nation warfare system creates player driven gameplay without harshly punishing players for participating.

    This style of gameplay is a little too softcore though for many players who are coming from some other sandbox titles though. And that’s where the “Hardcore” ruleset comes in."

     

    I stay behind my words.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Kuinn
    Originally posted by xpiher
    Originally posted by Kuinn

    Normal first, I have become way too casual and lazy to play in anykind of harcore environment, going afk several times a gaming session and also playing one handed with a beer on the other hand.

     

    Though I love a proper pvp action too so I will have a ganker alt on the hardcore server for the times when I grit my teeth, wipe off all the scheduled afk moments from my calender, and get ready to ruin!

     

    Excellent choise to add pve option into a sandbox game, it will sure at least double the audience for this game.

    Please stop calling the Normal server a "pve option." Most of the normal server is comprised of forced PvP  allow areas to different degrees and the nation build area of the game, the largest area in the game with the best resources and highest concentration of them, is forced FFA PvP. 

    Then tell the media to stop calling it PvE option, I'm no goddamn shaman with knowledge surpassing gaming sites.

     

    Edit; this is what their own site says:

     

    "Both factions have roughly 64 kilometers of protected territory where they are protected from attack. You reach contested territory when you move outside of the protected regions. You will receive a warning when this occurs, notifying you that can attack or be attacked by any hostile player while in these regions. If players wish to PvP in protected areas they can enable their Active Military flag, which can be later toggled off after a five minute delay period. Both players need to be Active Military and hostile for attacks to be allowed. There is no player looting in this ruleset. PvP is an optional, but encouraged activity. Nations will be able to build cities in contested regions, and to besiege the cities of their enemies. Contested areas include a high percentage of PvP oriented activities such as engagements and missions which pit the factions against one another.

    The standard ruleset should be suitable for most types of players. You have a full compliment of resources and PvE tiers available in protected areas. If you wish to partake in PvP activities you can venture into contested territories. Players can also create Rogue Nations which work as their own faction, allowing them to ally or war with nations from each of the other factions. The nation vs. nation warfare system creates player driven gameplay without harshly punishing players for participating.

    This style of gameplay is a little too softcore though for many players who are coming from some other sandbox titles though. And that’s where the “Hardcore” ruleset comes in."

     

    I stay behind my words.

    I think you are misreading it. The PvP enable flag is only for the protected area of the game, which is the smallest area of the game. In the protected areas of the game, you can be attacked by members of the opposing NPC faction. The contested area of the game is FORCED PvP allow and the only place to build nation cities. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • SawlstoneSawlstone Member Posts: 301
    I will start with a normal server. If I like what I see and how everything flows. I will consider a hardcore server. All depends for me. I really like the way they have set up their Hardcore server, so I can see an eventual move. First its about learning the game.
  • VincerKadenVincerKaden Member UncommonPosts: 457

    Normal server. It's the best of both worlds.

     

    Also, it's not "Forced PvP" if I choose not to go into the contested area. It's "Optional PvP". I don't believe the protected area can be considered "small" at all.

     

    There is an underlying tone of this thread that seems to be trying to dissuade people from playing on the normal server for PvE.

     

    The official site and forums is very clear on what to expect on either server. I urge anyone reading this thread to go and do their own research and not rely on assumptions about a game that's still in alpha.

    image

  • KaylettaJadeKaylettaJade Member UncommonPosts: 144
    Originally posted by Kuinn
    Originally posted by xpiher
    Originally posted by Kuinn

    Normal first, I have become way too casual and lazy to play in anykind of harcore environment, going afk several times a gaming session and also playing one handed with a beer on the other hand.

     

    Though I love a proper pvp action too so I will have a ganker alt on the hardcore server for the times when I grit my teeth, wipe off all the scheduled afk moments from my calender, and get ready to ruin!

     

    Excellent choise to add pve option into a sandbox game, it will sure at least double the audience for this game.

    Please stop calling the Normal server a "pve option." Most of the normal server is comprised of forced PvP  allow areas to different degrees and the nation build area of the game, the largest area in the game with the best resources and highest concentration of them, is forced FFA PvP. 

    Then tell the media to stop calling it PvE option, I'm no goddamn shaman with knowledge surpassing gaming sites.

     

    Edit; this is what their own site says:

     

    "Both factions have roughly 64 kilometers of protected territory where they are protected from attack. You reach contested territory when you move outside of the protected regions. You will receive a warning when this occurs, notifying you that can attack or be attacked by any hostile player while in these regions. If players wish to PvP in protected areas they can enable their Active Military flag, which can be later toggled off after a five minute delay period. Both players need to be Active Military and hostile for attacks to be allowed. There is no player looting in this ruleset. PvP is an optional, but encouraged activity. Nations will be able to build cities in contested regions, and to besiege the cities of their enemies. Contested areas include a high percentage of PvP oriented activities such as engagements and missions which pit the factions against one another.

    The standard ruleset should be suitable for most types of players. You have a full compliment of resources and PvE tiers available in protected areas. If you wish to partake in PvP activities you can venture into contested territories. Players can also create Rogue Nations which work as their own faction, allowing them to ally or war with nations from each of the other factions. The nation vs. nation warfare system creates player driven gameplay without harshly punishing players for participating.

    This style of gameplay is a little too softcore though for many players who are coming from some other sandbox titles though. And that’s where the “Hardcore” ruleset comes in."

     

    I stay behind my words.

    Kuinn, if you like your day to day experience to be pve but have the option to pvp, then the normal server should work for you. You'll have about 1/3rd of the area safe if you're OWON or FPR. The faction areas contain all tiers of content so you aren't penalized for remaining in your faction area. The biggest thing, in my opinion, that you miss by staying in the faction safe area is player cities. They're only available in the Contested Area. When you want to pvp though, the Contested Area is forced flagged for everyone, giving you access to pvp on the same server you'd already be playing on. We don't have separate stats or skill lines for pve and pvp, so utilizing the same character you'd play for PvE would be beneficial since you'll already have a lot of time invested in your skills.

    Unless you're looking for Friendly Fire/FFA full loot. Then you'd definitely have to go hardcore.

    Hope this clarifies things :) If you have any more questions, feel free to ask.

  • eltuttyeltutty Member UncommonPosts: 3
    hardcore hardcore hardcore hardcore hardcore hardcore hardcore hardcore hardcore hardcore hardcore hardcore

    www.furiaguild.com

  • boxfetishboxfetish Member Posts: 76

    Unless I misunderstand the rulesets, neither one caters to what I would prefer.  Which is a normal ruleset with FFA./player looting in the contested areas.  I want player looting/FFA, but I also want small protected areas where PvP is not allowed unless you are flagged.   Disappointed.

    And, as long as I am whining, I really don't like allowing some players to start early by backing/buying the game now and I really don't like F2P for competitive PvP.  In my opinion neither of these has any place in PvP games with territorial control.

    I will be trying it out in spite of my above complaints, though.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by boxfetish

    Unless I misunderstand the rulesets, neither one caters to what I would prefer.  Which is a normal ruleset with FFA./player looting in the contested areas.  I want player looting/FFA, but I also want small protected areas where PvP is not allowed unless you are flagged.   Disappointed.

    And, as long as I am whining, I really don't like allowing some players to start early by backing/buying the game now and I really don't like F2P for competitive PvP.  In my opinion neither of these has any place in PvP games with territorial control.

    I will be trying it out in spite of my above complaints, though.

    The Hardcore server has eradication robots that will make certain areas virtually PK free since they will appear right away. While its still possible for you to get PKed in those areas, it'll be highly unlikely. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • SawlstoneSawlstone Member Posts: 301
    Originally posted by cura
    Originally posted by Sawlstone
    I will start with a normal server. If I like what I see and how everything flows. I will consider a hardcore server. All depends for me. I really like the way they have set up their Hardcore server, so I can see an eventual move. First its about learning the game.

    You should consider starting on hardocre since AFAIR you can transfer to normal but not the other way.

    Oh I was not aware of that. Thank you for telling me that. And most definitely I will be doing that then.

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    I voted "normal"

    I live to fight other factions. Player looting(hardcore).....for me...is intolerable.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Shadanwolf

    I voted "normal"

    I live to fight other factions. Player looting(hardcore).....for me...is intolerable.

    Consider this. When you beat another faction on the normal server,. will they actually be defeated? 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by KaylettaJade
    Originally posted by Kuinn
    Originally posted by xpiher
    Originally posted by Kuinn

    Normal first, I have become way too casual and lazy to play in anykind of harcore environment, going afk several times a gaming session and also playing one handed with a beer on the other hand.

     

    Though I love a proper pvp action too so I will have a ganker alt on the hardcore server for the times when I grit my teeth, wipe off all the scheduled afk moments from my calender, and get ready to ruin!

     

    Excellent choise to add pve option into a sandbox game, it will sure at least double the audience for this game.

    Please stop calling the Normal server a "pve option." Most of the normal server is comprised of forced PvP  allow areas to different degrees and the nation build area of the game, the largest area in the game with the best resources and highest concentration of them, is forced FFA PvP. 

    Then tell the media to stop calling it PvE option, I'm no goddamn shaman with knowledge surpassing gaming sites.

     

    Edit; this is what their own site says:

     

    "Both factions have roughly 64 kilometers of protected territory where they are protected from attack. You reach contested territory when you move outside of the protected regions. You will receive a warning when this occurs, notifying you that can attack or be attacked by any hostile player while in these regions. If players wish to PvP in protected areas they can enable their Active Military flag, which can be later toggled off after a five minute delay period. Both players need to be Active Military and hostile for attacks to be allowed. There is no player looting in this ruleset. PvP is an optional, but encouraged activity. Nations will be able to build cities in contested regions, and to besiege the cities of their enemies. Contested areas include a high percentage of PvP oriented activities such as engagements and missions which pit the factions against one another.

    The standard ruleset should be suitable for most types of players. You have a full compliment of resources and PvE tiers available in protected areas. If you wish to partake in PvP activities you can venture into contested territories. Players can also create Rogue Nations which work as their own faction, allowing them to ally or war with nations from each of the other factions. The nation vs. nation warfare system creates player driven gameplay without harshly punishing players for participating.

    This style of gameplay is a little too softcore though for many players who are coming from some other sandbox titles though. And that’s where the “Hardcore” ruleset comes in."

     

    I stay behind my words.

    Kuinn, if you like your day to day experience to be pve but have the option to pvp, then the normal server should work for you. You'll have about 1/3rd of the area safe if you're OWON or FPR. The faction areas contain all tiers of content so you aren't penalized for remaining in your faction area. The biggest thing, in my opinion, that you miss by staying in the faction safe area is player cities. They're only available in the Contested Area. When you want to pvp though, the Contested Area is forced flagged for everyone, giving you access to pvp on the same server you'd already be playing on. We don't have separate stats or skill lines for pve and pvp, so utilizing the same character you'd play for PvE would be beneficial since you'll already have a lot of time invested in your skills.

    Unless you're looking for Friendly Fire/FFA full loot. Then you'd definitely have to go hardcore.

    Hope this clarifies things :) If you have any more questions, feel free to ask.

     

    I like PvE and PvP both so this seems like my dream option. Back in the day when I played more "standard themeparks" I always wanted to have PvE-PvP hybrid servers where half of the map is PvE and the other half is PvP, so it seems really great.

     

    Also, what I hate in themeparks is they have separate gear/stats/skills for PvE vs. PvP more or less, so this sounds even better now.

     

    Two days ago I wasnt even interested in this game, now I am wondering if my screen is able to absorb money. I just hope the game will have smooth gameplay, it's one of the most important thing in a game for me. I started recently playing Firefall, and even if the game still isnt as great as it's aiming to become, I fell in love with the extremely smooth and responsive gameplay, it's just absolute joy to control your char in Firefall.

  • NagelRitterNagelRitter Member Posts: 607

    Definitely normal.

    I just want to hunt some creatures and build myself a house.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • NaralNaral Member UncommonPosts: 748
    Originally posted by NagelRitter

    Definitely normal.

    I just want to hunt some creatures and build myself a house.

    This. I enjoy pvp as a distraction, not a way of life in a game. I am largely a pve player who likes to get his pvp on when it suits me. 

    What I love most about this game, is that it is an actual world, that I can build and do things in.  That appeals to me way more than having all of my crap taken.

  • ThorkuneThorkune Member UncommonPosts: 1,969

    I was super fired up to play The Repopulation until I found out there is forced PvP in it. When I want to PvP, I choose a PvP server or I queue for PvP content. I really hope they rethink this decision. More choices in an MMO = win/win.

    I can only enjoy 1/3 of the map if I want to play the game?!

    No thanks

  • CthulhuPuffsCthulhuPuffs Member UncommonPosts: 368
    I will have a character on both and then decide which community is the one I like best

    Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

    Games Played: Too Many

  • MeechaMeecha Member Posts: 30
    Normal seems better suited for my usual group I game with, tho I intend to play both. I intend to keep my economic focus more on the Normal servers and to be a mercenary for hire for protection in the hardcore server, possibly setting up a guild simply for that purpose. Siege battle sound great on either version so I am happy with that cause I do like large scale pvp. Also, I heard someone say something about transferring character. I don't believe you can transfer them one way or the other, so please get that information confirmed.
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