I think the difference would be your forced to do certain zones up to max lvl and only have a few zones left at max lvl to do stuff which boxes you in with most MMO's. In ESO 4/5 of the world will be played at max lvl 50, so you really get the Majority of the Enire game world as a sandbox unlike most MMOs.
4/5 of the game with no character progression? That sounds really boring.
You only gain about 30% or so of your skills by level cap. So you need to continue to play to gain more skill points. You have to continue to progress your Veteran points for end game gear by playing any of the end game content. That is PvP, Master dungeons, the solo/duo 50+/50++ content, adventure zones and crafting.
There will be a lot of progression after level 50. New guilds and skill line will open up with updates, so you will continue to adjust/change your build and play style with one character.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
That's RIGHT!!! MAIN STORYLINE ONLY 5-6 HOURS LONG>>>> Meaning, you can FREE ROAM PLAY and EXPLORE ALL YOU WANT, WHERE YOU WANT and WHEN YOU WANT, FREE to do the SIDE QUEST CHAINS in ANY ORDER just like SKYRIM had.
I'm curious on how long does it take to reach level cap ? days? weeks ?
the Maria developer said playing through one faction and reaching lvl cap takes about 150 hours and than you can move to pvp, do the 50+ and 50++ stuff or play through the other 2 factions questlines with each also about 150 hours...i heard lvling was slower than in the "usual" mmo
I'm a fan of the game like the OP, but this thread is never going to go anywhere because everyone is going to have a different definition of what linear means and what open world means. I think it's fair to say that if you can get by the disappointment to some that from 1-50 you are forced into 3 factioned areas, that the game for those areas feels more open than many competing themeparks because of the lack of quest hubs and the ability to actually explore. Some may still feel even within those faction areas that you are still trapped by the leveled mobs. I for one am glad its not like Oblivion where the mobs level with you. I hated that and had to mod the game to fix it.
The game is definitely more focused than most themeparks on exploration. These are all good things. However there will always be a sub group of folks that do not want factioned areas, leveled areas, and can run anywhere and do all quests in any order and those folks will not be appeased. Yes at 50+ and 50++ it feels even more open, but it still not the same as what certain folks are referring to when comparing to the single player games. That just can't happen.
I still don't see any 'sandbox' features so I'm not sure what the OP is referring to, but I think if he altered his wording away from linear to 'much more open compared to competing themeparks', maybe it would make more sense to some.
So regardless of what race I pick I can go to any area of the world to explore and find quests to do? Nope.
Let's compare something.
I pick a nord in ESO, I quest and explore in the skyrim areas and can't go to any of the other faction areas.
I pick an undead in WoW, I can go to any zone in the game I want.
Tell us again how ESO is a sandbox.
I think your still thinking in terms of lower levels, what you don't realize is that most of the game your going to play will be 50+ for over 4/5 of the game world. Think of it this way, Cyrodiil has been said by Nick the dev as being the entire size of Oblivion game world, which is massive to me. then take that and put that as your 1-50 leveling area, I would say its ok.
Now if you want you could literally level from 1-50 as fast as possible then 4/5 of the world would be fully explorable the way you describe the way you want it to be, and they even talk about people who will do this and that they will never run out of content which means you got to think MAX level when you think of sandbox. not 1-50.
I suggest take your time smell the roses till 50 and then when the 4/5 of the world opens up to you fully, you'll be in Heaven.
You missed my point.
It's not a sandbox when you're restricted to a given area until you hit a level cap; which then allows you to enter other zones.
Nor is that anything like skyrim, or any other ES game.
Neither did skyrim limit my race selection to only 3, or prevent me from choosing what faction I joined.
It also did not require me to select what class I wanted to play when making my character, and then limit my skills an abilities to that class.
I'm a fan of the game like the OP, but this thread is never going to go anywhere because everyone is going to have a different definition of what linear means and what open world means. I think it's fair to say that if you can get by the disappointment to some that from 1-50 you are forced into 3 factioned areas, that the game for those areas feels more open than many competing themeparks because of the lack of quest hubs and the ability to actually explore. Some may still feel even within those faction areas that you are still trapped by the leveled mobs. I for one am glad its not like Oblivion where the mobs level with you. I hated that and had to mod the game to fix it.
The game is definitely more focused than most themeparks on exploration. These are all good things. However there will always be a sub group of folks that do not want factioned areas, leveled areas, and can run anywhere and do all quests in any order and those folks will not be appeased. Yes at 50+ and 50++ it feels even more open, but it still not the same as what certain folks are referring to when comparing to the single player games. That just can't happen.
I still don't see any 'sandbox' features so I'm not sure what the OP is referring to, but I think if he altered his wording away from linear to 'much more open compared to competing themeparks', maybe it would make more sense to some.
What this guy says.
I won't be buying the game for exactly the reasons he points out. If it was an original IP I would be interested, but the fact that it has the Elder Scrolls name attached to it, I lose interest.
Because my expectations of an Elder Scrolls MMO would have been Mortal Online with a AAA budget, which is EXACTLY what anyone that ever played an Elder Scrolls game expected the very day they announced ESO. (Minus the locked 1st person view)
Proof is supplied in science by experimental results confirming a theory. Your theory has no experimental proof merely more theory attempting to pretend it is proof. Until actual proof is attained (first hand experience or unedited footage of 1-50 progression from a credible source) please refrain from inserting opinion into objective areas.
Proof are a very strong word to use unless you have played the game from lvl1-50 and experenced everything ESO has to offer which I doubt but anyway.......meh.
So regardless of what race I pick I can go to any area of the world to explore and find quests to do? Nope.
Let's compare something.
I pick a nord in ESO, I quest and explore in the skyrim areas and can't go to any of the other faction areas.
I pick an undead in WoW, I can go to any zone in the game I want.
Tell us again how ESO is a sandbox.
by that logic WoW would be a sandbox.
ESO is more open world than most mmo's to release in the last 6 years or so. but open world does not mean sandbox.
Not really sure I'd call it more open than most MMO's released in the last 6 years.
Doesn't sound any more open than any of the other themeparks that have released, and less than some.
More open than Rift? Not really. DCUO, not really. Vanguard, Mortal Online, Darkfall. I don't really think it's more open than GW2.
But than, as an Elder Scrolls game, I'm not really interested in how it compares to other MMO's but to previous Elder Scrolls games. Is it as open and sandbox as Skyrim, Oblivion, or Morrowind, definitely not.
More open because you can use any weapon? Every video I've seen shows wizards holding staves, another character shooting a bow, and melee guys using a variety of one handed weapons with a shield.
More open because there are no "quest hubs". Not really. They were clear that there are no places you go to too fill your quest log with a dozen quests, but you'll have to a POI to get a quest; which is really just changing 12 quest givers who give you a quest each to one quest giver who gives you a quest. Or as the Firor pointed out a quest giver that will send you to another area to do a quest, which will more than likely have another quest to pick up in that area, and then when you complete it you'll likely have another quest to do to progess that quest line. So instead of 12 quest givers giving one quest each it'll be more like one quest giver resulting in 12 quests.
Or is that supposed to be any different then trion changing Rift from a quest giver having go out to kill 12 boar to killing a boar and getting a quest to kill 12 more?
Or Anet changing having to click the NPC to get a quest to kill 12 boar to getting a quest to kill 12 boar when you get near the NPC.
In the end it's not really any different than any other quest grinder that has me doing quest after quest to earn XP to get from level one to cap.
It sure isn't like Skyrim where I spent most of my time engaging in conversations with NPC's to see if they had anything I could do, or having an NPC approach me with a quest, or not doing any quests at all to level.
If it is true that the game opens up at high level, then that is great.
However my experience was completely offputting, as I wasnt able to explore let alone leave the first and second zones unless I completed quests in order to do so.
I was also unable to enter dungeons without having the apropriate quest in some cases. It did not feel like exploration was rewarded in that sense, so I grew tired of the constricted and gated content and quit playing. It baffles me why they made the first levels like that if the game at large is the opposite, and I have a hard time believing that the game changes to drastically.
In any case, I found the game extremely linear, gated and restrictive. If it changes at high level that is great, but they surely lose players along the way by the baffling construction of the game mechanics at lower levels. I mean, why design the gated system if that isnt how you want your game to be playing afterall.
I think many years ago look back to EQOA, games that were huge massive game worlds, and how that was a sandbox to me. I'm seeing people now whos fantasy for sandbox has gone so far beyond even what I thought of a sandbox when I was a younger gamer, to now mean, not even have any leveling system at all in it.
I don't think that ESO would be for these people whos definition is so far sandbox that no modern game will ever be able to live up to probably have to wait atleast another 20 years for the sandbox talking about. Maybe Rust or Dayz is something your looking for, something that has Zero Quests in it.
I personally think thousands of quests would be nice. the choice to do thousands of quests, when ever you want how ever you want, is considered a sandbox to me....
I played WoW long time ago and it would never have came close to EQOA as a sandbox. As far as saying points of instrest are quest hubs while exploring is like saying there should be NO QUESTS. I don't understand how people go so far into their fantasy of a sandbox that when a game is 500% more sandbox then any modern MMO that it can NOT be called a sandbox in their eyes.
Originally posted by colddog04 You thought EQ1 was a sandbox? Jesus man.
EQOA, was probably x100 times of a larger gameworld, where it would take you atleast a 10 min run in one direction to get out of the 1-10 zone areas. Where it would take a good hour to run across the map.
Originally posted by colddog04 You thought EQ1 was a sandbox? Jesus man.
EQOA, was probably x100 times of a larger gameworld, where it would take you atleast a 10 min run in one direction to get out of the 1-10 zone areas. Where it would take a good hour to run across the map.
Originally posted by colddog04 You thought EQ1 was a sandbox? Jesus man.
EQOA, was probably x100 times of a larger gameworld, where it would take you atleast a 10 min run in one direction to get out of the 1-10 zone areas. Where it would take a good hour to run across the map.
That's called a large world.
yes it was a large world, just like ESO Is a Large world. when 4/5 of the game is at 50, why should 1-50 really matter so much to a person that they take that small amount of the game which is actually quite huge and think of it as a small box or something? I guess that's the way I look at it.
I think many years ago look back to EQOA, games that were huge massive game worlds, and how that was a sandbox to me. I'm seeing people now whos fantasy for sandbox has gone so far beyond even what I thought of a sandbox when I was a younger gamer, to now mean, not even have any leveling system at all in it.
I don't think that ESO would be for these people whos definition is so far sandbox that no modern game will ever be able to live up to probably have to wait atleast another 20 years for the sandbox talking about. Maybe Rust or Dayz is something your looking for, something that has Zero Quests in it.
I personally think thousands of quests would be nice. the choice to do thousands of quests, when ever you want how ever you want, is considered a sandbox to me....
I played WoW long time ago and it would never have came close to EQOA as a sandbox. As far as saying points of instrest are quest hubs while exploring is like saying there should be NO QUESTS. I don't understand how people go so far into their fantasy of a sandbox that when a game is 500% more sandbox then any modern MMO that it can NOT be called a sandbox in their eyes.
Just my thoughts.
Just like I point out, what some of you saying are RUST and DAYZ are MMORPG sandboxs. Where is the RPG if there is Zero Quests in a game? Its not even realistic what you are trying to say a sandbox is considered.
Originally posted by colddog04 You thought EQ1 was a sandbox? Jesus man.
EQOA, was probably x100 times of a larger gameworld, where it would take you atleast a 10 min run in one direction to get out of the 1-10 zone areas. Where it would take a good hour to run across the map.
That's called a large world.
yes it was a large world, just like ESO Is a Large world. when 4/5 of the game is at 50, why should 1-50 really matter so much to a person that they take that small amount of the game which is actually quite huge and think of it as a small box or something? I guess that's the way I look at it.
What he's saying is having a large world does not make a game sandbox,it doesn't even really make it open world if most of that large world is gated away behind requirements to unlock.
Originally posted by colddog04 You thought EQ1 was a sandbox? Jesus man.
EQOA, was probably x100 times of a larger gameworld, where it would take you atleast a 10 min run in one direction to get out of the 1-10 zone areas. Where it would take a good hour to run across the map.
That's called a large world.
yes it was a large world, just like ESO Is a Large world. when 4/5 of the game is at 50, why should 1-50 really matter so much to a person that they take that small amount of the game which is actually quite huge and think of it as a small box or something? I guess that's the way I look at it.
What he's saying is having a large world does not make a game sandbox,it doesn't even really make it open world if most of that large world is gated away behind requirements to unlock.
Idk, would you consider EQ next a sandbox? Because even by that defininition you cant even consider EQ Next a sandbox. There has to be some sort of leveling system... Where are you going to do it in your sandbox?
So regardless of what race I pick I can go to any area of the world to explore and find quests to do? Nope.
Actually you can ^
Let's compare something.
I pick a nord in ESO, I quest and explore in the skyrim areas and can't go to any of the other faction areas.
I pick an undead in WoW, I can go to any zone in the game I want.
Tell us again how ESO is a sandbox.
You're mistaken sir.
Any faction can travel to areas of the other 2 factions. You can explore, go to most of the same areas (not sure about towns), and quest.
I can't go into anymore specifics because of the NDA, unfortunately. But the above has already been stated by the devs.
The last thing I saw stated by the devs was that it was set up the same as DAoC. Each faction was segregated by their respective zones, and that the only shared zone would cyrodil.
Care to provide a link to where they state otherwise?
That's mostly right.
Once you reach level 50 you can pick one of the other factions and "quest" there but you will only run into members of your own faction. After you get to 50+ there you can then go to the remaining faction area with the same deal.
Each faction area you go to will be a bit harder.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Probably been mentioned but I didn't skim the entire 5 pages of the thread but yeah, ESO is nowhere near nonlinear free roam exploration like SKyrim or ANY ES game at all. Theres a traditional leveling system meaning if you wander anywhere to far without leveling first your going to encounter higher level mobs that will melt your face before you even see em coming, they don't scale like in real ES games, that alone will greatly limit your explorability. Add to that the fact you cant enter the 2/3 of the world controlled by the other 2 factions and yeah... free roam exploration what?? You'll find quests by exploring sure but you won't be able to explore higher areas until you lvl up first thus requiring you to progress through each level of area in the typical linear fashion.
Originally posted by colddog04 You thought EQ1 was a sandbox? Jesus man.
EQOA, was probably x100 times of a larger gameworld, where it would take you atleast a 10 min run in one direction to get out of the 1-10 zone areas. Where it would take a good hour to run across the map.
That's called a large world.
yes it was a large world, just like ESO Is a Large world. when 4/5 of the game is at 50, why should 1-50 really matter so much to a person that they take that small amount of the game which is actually quite huge and think of it as a small box or something? I guess that's the way I look at it.
What he's saying is having a large world does not make a game sandbox,it doesn't even really make it open world if most of that large world is gated away behind requirements to unlock.
Idk, would you consider EQ next a sandbox? Because even by that defininition you cant even consider EQ Next a sandbox. There has to be some sort of leveling system... Where are you going to do it in your sandbox?
A pure sandbox let's you go anwhere and do what you want building your own world and stroy as you go.A sandbox game by being a game does impose rulesets onto the sandbox but still allows you a lot of freedom and gives you tools to alter the world by building or destroying and shaping your own story.A sandbox MMORPG is a game where the population of the world shape it by their actions and what they build and destroy and help shape the narrative of the world they share.
EQ and ESO do not fill these criteria so they are not sandboxes.ESO may be an open world game but it's not a sandbox as far as I can tell.Sandbox and Open World are often confused by the industry's "journalists" but they are not the same thing.
Originally posted by colddog04 You thought EQ1 was a sandbox? Jesus man.
EQOA, was probably x100 times of a larger gameworld, where it would take you atleast a 10 min run in one direction to get out of the 1-10 zone areas. Where it would take a good hour to run across the map.
That's called a large world.
yes it was a large world, just like ESO Is a Large world. when 4/5 of the game is at 50, why should 1-50 really matter so much to a person that they take that small amount of the game which is actually quite huge and think of it as a small box or something? I guess that's the way I look at it.
What he's saying is having a large world does not make a game sandbox,it doesn't even really make it open world if most of that large world is gated away behind requirements to unlock.
Idk, would you consider EQ next a sandbox? Because even by that defininition you cant even consider EQ Next a sandbox. There has to be some sort of leveling system... Where are you going to do it in your sandbox?
My God man. What definition are you even talking about? Are you trying to say that if a game has a large world it is a sandbox? If so, then WoW is one of the biggest sandboxes of all time.
So regardless of what race I pick I can go to any area of the world to explore and find quests to do? Nope.
Actually you can ^
Let's compare something.
I pick a nord in ESO, I quest and explore in the skyrim areas and can't go to any of the other faction areas.
I pick an undead in WoW, I can go to any zone in the game I want.
Tell us again how ESO is a sandbox.
You're mistaken sir.
Any faction can travel to areas of the other 2 factions. You can explore, go to most of the same areas (not sure about towns), and quest.
I can't go into anymore specifics because of the NDA, unfortunately. But the above has already been stated by the devs.
The last thing I saw stated by the devs was that it was set up the same as DAoC. Each faction was segregated by their respective zones, and that the only shared zone would cyrodil.
Care to provide a link to where they state otherwise?
That's mostly right.
Once you reach level 50 you can pick one of the other factions and "quest" there but you will only run into members of your own faction. After you get to 50+ there you can then go to the remaining faction area with the same deal.
Each faction area you go to will be a bit harder.
Heres how it works this is how the Creative Director told it.
In this game is it like all MMO’s were certain areas have certain enemy’s that will overpower you if your not the right level
or is it more like skyrim were a mudcrab is just a mudcrab and a wolf is just a wolf.
For example:
Say your in a level, 20 spot exploring when you run into a mudcrab. But your only level 10. Will the mudcrab still be an easy kill or will it be able to kill you since its in a level 20 area?
Answer:
ESO is more like Morrowind in its leveling with regards to monsters. Monsters and players have definite levels. ESO also has zones which are tuned to certain levels. These zones allow you to meet people around your level range and adventure together or just let you know what you are getting into. Once you hit 50 and venture into the other Alliances, level doesn’t mean as much and you will be able to go from place to place without worry of being overpowered so much.
Comments
You only gain about 30% or so of your skills by level cap. So you need to continue to play to gain more skill points. You have to continue to progress your Veteran points for end game gear by playing any of the end game content. That is PvP, Master dungeons, the solo/duo 50+/50++ content, adventure zones and crafting.
There will be a lot of progression after level 50. New guilds and skill line will open up with updates, so you will continue to adjust/change your build and play style with one character.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
the Maria developer said playing through one faction and reaching lvl cap takes about 150 hours and than you can move to pvp, do the 50+ and 50++ stuff or play through the other 2 factions questlines with each also about 150 hours...i heard lvling was slower than in the "usual" mmo
I'm a fan of the game like the OP, but this thread is never going to go anywhere because everyone is going to have a different definition of what linear means and what open world means. I think it's fair to say that if you can get by the disappointment to some that from 1-50 you are forced into 3 factioned areas, that the game for those areas feels more open than many competing themeparks because of the lack of quest hubs and the ability to actually explore. Some may still feel even within those faction areas that you are still trapped by the leveled mobs. I for one am glad its not like Oblivion where the mobs level with you. I hated that and had to mod the game to fix it.
The game is definitely more focused than most themeparks on exploration. These are all good things. However there will always be a sub group of folks that do not want factioned areas, leveled areas, and can run anywhere and do all quests in any order and those folks will not be appeased. Yes at 50+ and 50++ it feels even more open, but it still not the same as what certain folks are referring to when comparing to the single player games. That just can't happen.
I still don't see any 'sandbox' features so I'm not sure what the OP is referring to, but I think if he altered his wording away from linear to 'much more open compared to competing themeparks', maybe it would make more sense to some.
There Is Always Hope!
You missed my point.
It's not a sandbox when you're restricted to a given area until you hit a level cap; which then allows you to enter other zones.
Nor is that anything like skyrim, or any other ES game.
Neither did skyrim limit my race selection to only 3, or prevent me from choosing what faction I joined.
It also did not require me to select what class I wanted to play when making my character, and then limit my skills an abilities to that class.
What this guy says.
I won't be buying the game for exactly the reasons he points out. If it was an original IP I would be interested, but the fact that it has the Elder Scrolls name attached to it, I lose interest.
Because my expectations of an Elder Scrolls MMO would have been Mortal Online with a AAA budget, which is EXACTLY what anyone that ever played an Elder Scrolls game expected the very day they announced ESO. (Minus the locked 1st person view)
Also,
A POI that offers a quest is no different then a quest hub.
by that logic WoW would be a sandbox.
ESO is more open world than most mmo's to release in the last 6 years or so. but open world does not mean sandbox.
If it's not broken, you are not innovating.
Not really sure I'd call it more open than most MMO's released in the last 6 years.
Doesn't sound any more open than any of the other themeparks that have released, and less than some.
More open than Rift? Not really. DCUO, not really. Vanguard, Mortal Online, Darkfall. I don't really think it's more open than GW2.
But than, as an Elder Scrolls game, I'm not really interested in how it compares to other MMO's but to previous Elder Scrolls games. Is it as open and sandbox as Skyrim, Oblivion, or Morrowind, definitely not.
More open because you can use any weapon? Every video I've seen shows wizards holding staves, another character shooting a bow, and melee guys using a variety of one handed weapons with a shield.
More open because there are no "quest hubs". Not really. They were clear that there are no places you go to too fill your quest log with a dozen quests, but you'll have to a POI to get a quest; which is really just changing 12 quest givers who give you a quest each to one quest giver who gives you a quest. Or as the Firor pointed out a quest giver that will send you to another area to do a quest, which will more than likely have another quest to pick up in that area, and then when you complete it you'll likely have another quest to do to progess that quest line. So instead of 12 quest givers giving one quest each it'll be more like one quest giver resulting in 12 quests.
Or is that supposed to be any different then trion changing Rift from a quest giver having go out to kill 12 boar to killing a boar and getting a quest to kill 12 more?
Or Anet changing having to click the NPC to get a quest to kill 12 boar to getting a quest to kill 12 boar when you get near the NPC.
In the end it's not really any different than any other quest grinder that has me doing quest after quest to earn XP to get from level one to cap.
It sure isn't like Skyrim where I spent most of my time engaging in conversations with NPC's to see if they had anything I could do, or having an NPC approach me with a quest, or not doing any quests at all to level.
If it is true that the game opens up at high level, then that is great.
However my experience was completely offputting, as I wasnt able to explore let alone leave the first and second zones unless I completed quests in order to do so.
I was also unable to enter dungeons without having the apropriate quest in some cases. It did not feel like exploration was rewarded in that sense, so I grew tired of the constricted and gated content and quit playing. It baffles me why they made the first levels like that if the game at large is the opposite, and I have a hard time believing that the game changes to drastically.
In any case, I found the game extremely linear, gated and restrictive. If it changes at high level that is great, but they surely lose players along the way by the baffling construction of the game mechanics at lower levels. I mean, why design the gated system if that isnt how you want your game to be playing afterall.
I think many years ago look back to EQOA, games that were huge massive game worlds, and how that was a sandbox to me. I'm seeing people now whos fantasy for sandbox has gone so far beyond even what I thought of a sandbox when I was a younger gamer, to now mean, not even have any leveling system at all in it.
I don't think that ESO would be for these people whos definition is so far sandbox that no modern game will ever be able to live up to probably have to wait atleast another 20 years for the sandbox talking about. Maybe Rust or Dayz is something your looking for, something that has Zero Quests in it.
I personally think thousands of quests would be nice. the choice to do thousands of quests, when ever you want how ever you want, is considered a sandbox to me....
I played WoW long time ago and it would never have came close to EQOA as a sandbox. As far as saying points of instrest are quest hubs while exploring is like saying there should be NO QUESTS. I don't understand how people go so far into their fantasy of a sandbox that when a game is 500% more sandbox then any modern MMO that it can NOT be called a sandbox in their eyes.
Just my thoughts.
EQOA, was probably x100 times of a larger gameworld, where it would take you atleast a 10 min run in one direction to get out of the 1-10 zone areas. Where it would take a good hour to run across the map.
That's called a large world.
yes it was a large world, just like ESO Is a Large world. when 4/5 of the game is at 50, why should 1-50 really matter so much to a person that they take that small amount of the game which is actually quite huge and think of it as a small box or something? I guess that's the way I look at it.
Just like I point out, what some of you saying are RUST and DAYZ are MMORPG sandboxs. Where is the RPG if there is Zero Quests in a game? Its not even realistic what you are trying to say a sandbox is considered.
What he's saying is having a large world does not make a game sandbox,it doesn't even really make it open world if most of that large world is gated away behind requirements to unlock.
Idk, would you consider EQ next a sandbox? Because even by that defininition you cant even consider EQ Next a sandbox. There has to be some sort of leveling system... Where are you going to do it in your sandbox?
That's mostly right.
Once you reach level 50 you can pick one of the other factions and "quest" there but you will only run into members of your own faction. After you get to 50+ there you can then go to the remaining faction area with the same deal.
Each faction area you go to will be a bit harder.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
A pure sandbox let's you go anwhere and do what you want building your own world and stroy as you go.A sandbox game by being a game does impose rulesets onto the sandbox but still allows you a lot of freedom and gives you tools to alter the world by building or destroying and shaping your own story.A sandbox MMORPG is a game where the population of the world shape it by their actions and what they build and destroy and help shape the narrative of the world they share.
EQ and ESO do not fill these criteria so they are not sandboxes.ESO may be an open world game but it's not a sandbox as far as I can tell.Sandbox and Open World are often confused by the industry's "journalists" but they are not the same thing.
My God man. What definition are you even talking about? Are you trying to say that if a game has a large world it is a sandbox? If so, then WoW is one of the biggest sandboxes of all time.
Heres how it works this is how the Creative Director told it.
http://tamrielfoundry.com/2014/01/qa-with-paul-sage/
Post #131
Question:
In this game is it like all MMO’s were certain areas have certain enemy’s that will overpower you if your not the right level
or is it more like skyrim were a mudcrab is just a mudcrab and a wolf is just a wolf.
For example:
Say your in a level, 20 spot exploring when you run into a mudcrab. But your only level 10. Will the mudcrab still be an easy kill or will it be able to kill you since its in a level 20 area?
Answer:
ESO is more like Morrowind in its leveling with regards to monsters. Monsters and players have definite levels. ESO also has zones which are tuned to certain levels. These zones allow you to meet people around your level range and adventure together or just let you know what you are getting into. Once you hit 50 and venture into the other Alliances, level doesn’t mean as much and you will be able to go from place to place without worry of being overpowered so much.