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So.. I think this thread will be helpful to the team.. The title says it's all. What is keeping you from backing the kickstarter?
Id recommend the boogie interview https://www.youtube.com/watch?v=45XrbsBt34c to those who have a personal beef with Brad. He goes into a lot of detail regarding VG.
Support! https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen
Comments
Fair enough. Unfortunately, to get a niche game made it might take a ks to get it noticed. The money just isn't out there the way it used to be. What can you do? $20 cost nothing to me when it involves supporting something I want to see made. The more people who back a project the more it shows the industry what players want.
I'm a backer for a considerable amount of money so I'm certainly not on the fence, but I would assume most people are on the fence for one of more of three reasons:
1. They don't like Kickstarter in general and have a distrust of Kickstarter and/or they typically will only pay for finished products.
Legitimate reason and there probably isn't much that can be done to convince these people to back. Some people just don't like the idea of supporting something that may or may not be completed, even if it has a high chance of being completed. There are plenty of detailed reasons we can go into here.
2. They don't trust Brad Mcquaid (or the team in general) either due to failures with Vanguard/Sigil or from other rumors that have circulated on the internet.
I think people can be convinced otherwise. The Boogie interview was great because I think it really helped Brad increase his public perception, as did him often talking about learning from his mistakes made in the past.
3. They aren't sure about the game itself, this goes especially for those who haven't played EQ/Vanguard and may not understand what is "unique" about Pantheon and how it differs from modern MMOs.
I think these people will be easiest to convince and I'd imagine a lot of people who were on the fence may be backing as more information releases about the game. Definitely can spend a bit of community effort here convincing people who haven't played these type of games or aren't sure about Pantheon why they might want to support it.
On a side note, I'm sure there are lots of people waiting to back on the last couple days. This happens with every single Kickstarter so I see no reason why Pantheon would be different.
I have Played Everquest 1 since day 1 started on my Gnome Female Warrior.. i would have thought Brad Mcquaid would Be crazy on adding Races to his game....Like original EQ 1 did
Without Brad Adding Gnomes to this game I don't think I will be trying it out for Real (just my opinion)
Maybe they will add More races to this game....if they do I will try it out Hopeing Every Race is Unique and Not a cookie cutter of the Other races....Unique Race abilities Ect.....so maybe you need a certain race to do a certain thing
Everything will eventually make it in from the stretch goals. Obviously the more people who back the faster it goes in. Don't let that turn you off.
And I definitely agree with that. But I'm just not a big fan of the kickstarter craze, and I don't believe in spending money for the "idea" of a game. I'm the type of person that will put generous amounts of money into a game, through subs, donations, or even cash shop items if I enjoy the game. But the game has got to be completed first. It doesn't have to be perfected. But there's got to be enough completed to convince me that a game has long term potential before I start unloading my wallet.
They mentioned that every stretch goal will be added to the game eventually just not necessarily at launch. They also plan to extend fund raising past the Kickstarter so it's possible that stretch goals not met during the Kickstarter will be met later. I wouldn't let the lack of Gnomes or Halflings discourage you as they'll be in the game eventually and considering a prolonged fundraising campaign probably at launch as well.
I totally understand. I don't play anything right now so I'm already in to this KS a decent amount and will probably move up again lol. Hopefully, we get this thing funded and guys like you come in at the end and add more revenue for future development.
Btw ...they did a twitch interview today where they worked on a dungeon if you want to check it out.
Yup, and if it looks good and gets made, I'll be there. I'm just not going to be too helpful before it gets made, lol. I'm basically a MMO version of a "bandwagon" fan. Haha.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
I'll answer the question honestly. Then can I ask you a question that I really dont expect an answer too because its mostly going to be rhetorical.
Im along the lines of RebelScum. I wont just throw money at every idea out there. First and foremost if Im going to fund an idea then its going to have to be a damn near perfect match to a game I would make (if I could).
Two, there has to be some proof of concept that shows they know what hell theyre doing.
So far there has only been one that Ive thrown money at, and thats Pathfinder Online. And I understood that when I donated there wasnt (in my mind) a good chance of it being made. But hey what the hell whats $50, not much really.
Now onto my question-
Why are some of these big name past MMO game developers, for example Richard Garriott and Brad McQuaid turning to us the gaming community to fund their games and not big name studios?
Or maybe a better way of asking that question would be-
What reason could big name studios have for not funding/producing another MMO from some of the industries biggest names in MMO's development, for example Richard Garriott and Brad McQuaid?
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Well to answer the question based on the little insider info I have.. The industry has just moved more towards mass appeal projects. Anything else is considered dangerous. It's a copycat industry. Take SoE for instance.. They are throwing everything they have at EQL/EQN. Which is cool but I don't see them budgeting for a bunch of new games. They have one more project in the works.. Which appears to be a Scyfy MMO. The people who enjoy EQ or EQ2 are already playing those games. SoE has no reason to make anything like them until someone comes along and takes that player base. Actually, there were a bunch of EQ Devs at SoE working on a design doc for an old school MMO that they intended to pitch to Smed. Not sure how far they got with it. I saw one post about it and that was that..
Updated that.. I do a lot of posting from mobile devices man. It's just a pain sometimes with this site. Just adding a link messes the post up.
On the fence for two reasons:
1) Time, if a game was coming out with the same ideas as Pantheon sometime this year I would probably be hyped for it, but we're like what, 4-6 years from release if everything goes well? So many things could happen between then an now.
2) The name is terrible and I wonder how much that could hamstring the project.
Since I've been following this I think I can answer both of these.
1- The game is looking to be released in 2017 but they want a long beta so expect that to start late 2015 or early 2016.
2-what part of the name? Just Pantheon or the whole thing, Pantheon Rise of the Fallen? The name doesnt bother me.. I mean think about EverQuest ha.. not really a great name either.. But anyway.. here is some words from Brad on the name and how it fits the lore of the game.
Rise of the Fallen comes right from our lore and world setting. When you start playing Pantheon you'll find that your character was once a powerful hero in centuries past. But you were defeated in a great conflict, along with scores of other heroes of old. You fell. But now you are rising from the ashes and you want to find out what happened. The world is different -- hundreds of years have passed. You're missing all of your gear and you want it back. And as you explore the world you'll find the essences of other defeated heroes. Using those essences you'll be able to learn additional abilities and spells, allowing you to customize your character to some degree. It's still a class based system and we're not talking about multi-classing, but you will be able to customize your abilities and spells to some degree... perhaps you're a cleric but you'd like to dish out some damage as well. Cleric damage spells will not be available at your trainer -- you'll need to travel to distant, exotic lands to find these hero essences.
The name Pantheon comes from the religious situation on the planet Terminus, the game world. Over thousands of years different shards and pieces of other worlds, realities, and dimensions have collided with Terminus (hence it's name), adding to the world new architecture, sentient races, and also the gods from those shards. So instead of one group of deities, you'll find yourself on a world with multiple pantheons. There may be 4 storm gods, or 6 nature goddesses. And they're not happy about no longer being unique. Their power derives from the devotion of their followers, and now that only a portion of their homeworld remains, they're weaker than they were before. In fact, if a god or goddess has lost a certain amount of worship and devotion they cease to be spirit beings and become corporeal. We call them god-kings. And what do these god-kings almost always want? To recover their power and to shed their mortal forms. How they go about bringing to themselves more followers depends on the nature of the deity. Some will choose conquest, taking over foreign lands and forcing their new subjects to worship them. Others will do so peacefully and attempt to earn the respect and worship of mortals by assisting them and protecting them from harm. And a few will simply not care anymore about their devotion... these hermit-like god-kings are typically found far from civilization, often hiding out of sight, or living in massive towers in the frozen north, barricaded against attack and xenophobic to the extreme.
So the name of the game really is something well thought out and it means something in the context of the game's lore. I encourage you to go to our Kickstarter site and read more about the game and the game's setting:
They've got absolutely no product to show and I don't really trust Brad. Hell, I feel regret for contributing to CU but at least the game's beta is slated for this year. I'm not going to commit to simple wordplay by Brad for a game that won't be final for another 3 years.
Not true. They just did a hour video today on Twitch showing a dungeon and messing around with a few other things. The video hasnt been posted by The Rob and Dan show yet, so I cant link it. Here is a link to some screen shots of the dungeon they showed tho.
https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/posts/734262
I have never donated to a kickstarter campaign because I really do believe that we should (the community) only pay for complete product and not ideas or promises (it opens a door to a lot of negative things like scamming in my opinion). However - I am really on the fence about this one just because Vanguard is my all time favorite MMO (the first one i actually bought - before then I was a "F2P freeloader") and I really like what I'm hearing about Pantheon.
My main problem here is how long we are from the actually seeing something - 2017 is 3 years from now and i have yet to see an MMO that actually stands in its own deadlines (so 2018-2019 is even more realistic). Putting money into something so far away (even 2016 is far in my standards) that may or may not happen seems a bit reckless to me (even if its a small amount).
I dont pledge for MMOs on KS and this one is no exception.
It is different. The guy on kickstarter that wanted to make those Dice-Rings (so awesome) for example had a simple product and a prototype to show. The idea was transparent and easy to understand. You knew what you were getting and for what you are pledging. I feel this is different on MMOs in general where you have so many things that needs to work together (crafting, combat, world, lore etc.) which may not end up to be your cup of tea.
So i stand with the crowd saying "I will support it with my wallet when it's released" because that's what i have always done.
Winning a discussion is not what it's about. If you could pass insight to someone or learn something from it in return - noone can really loose, can they?
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
Video of game.. for those saying there is no game..
https://www.youtube.com/watch?v=AGskvgdzybc
My main reason is that the tiers aren't really that compelling.
I feel like if you're going to back a project, there has to be more value given. Early backers should get a better deal because you're throwing your money at something that you're not going to see a return on for a couple years. You're giving them money to make their game.
Sorry, but a digital copy plus game time doesn't really sell me on it. Especially a subscription. I backed Firefall, who gave you cash-shop credits about equal to what you were spending, plus they gave you a permanent XP bonus, plus other stuff if you invested at higher tiers (like a vehicle). Star Citizen gave you a ship, cash-shop credits, alpha access, beta access. This afternoon, I'm probably going to drop $50 into The Repopulation crowdfunding that they're running on their site, and I was NOT a vocal supporter of the game at all in the early stages of development, but they give you cash shop currency, again, plus they give you tokens that will purchase "special in-game" items which is apparently exclusive to the early adopters.
That's what I mean when I say value. I could care less about game time. If it's a boxed game, I'm going to spend $50 and probably get 30 days with it anyway. I just feel like there is no compelling reason for someone to buy into the lower tiers, at all, and that's really where your bread and butter is, you know? I'd love to drop 600 bucks on a kickstarter game I was excited about and get to create an in-game item or something (sold out btw). But when these packages that are 10 or 20 times more expensive than your lower tiers are selling anywhere NEAR what the lower tiers are selling, you're going to be in trouble. For instance, the $600 tier sold out at 25, where the $35 tier has sold 50 total. That's horrible! If you can't pick up on that trend than you're in big trouble. Either that, or why not set the $600 to allow for 5000 purchases. It's obvious that it's selling better than your lower tiers. Maybe the upper tiers can compensate for horrible lower tier values.
Would love to see the game made, but I won't be putting any money into it at this point.
Crazkanuk
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