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ESO is the kind of game that grows on ya

SatariousSatarious Member UncommonPosts: 1,073

I'm not going to talk about the details of my beta experience since it's under NDA.  All I'll say is that unlike countless other MMOs, they seem to have gotten right what counts the most:  GAMEPLAY.  It annoys me to no end how most MMO companies out there focus on the eye candy and not enough on the gameplay.  They pander to that crowd who constantly cries out for the sugar high of beautiful graphics, only to fail miserably after a month or so since beautiful graphics get old without good gameplay.

For those who give this game a chance and don't have this nasty habit of judging a book by its cover, they will appreciate the depth of this game.

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Comments

  • Graphics look fine to me. It seems to be the gameplay, general design and particularly the combat, that the previewers dislike.

  • SatariousSatarious Member UncommonPosts: 1,073
    Originally posted by Axxar

    Graphics look fine to me. It seems to be the gameplay, general design and particularly the combat, that the previewers dislike.

    The combat is definitely unique.  I think people are just too used to WoW's approach to combat.  You get used to it.

  • SuperNickSuperNick Member UncommonPosts: 460

    There's three types of previews and players out there right now:

    1. Those who played the game for at least 10-15 hours and have great things to say.
    2. Those who played the game for at least 10-15 hours and have great things to say, along with the not so good things which need improving.
    3. Those who played the game for 30 minutes ~ 2 hours and hate the game.
    It's pretty obvious which number of preview/person you should ignore.
     
    There will always be your players that are continuously looking for that mythical fill-all-their-needs MMO though. Once they try a game they will invent reasons why it's bad, spread their naysaying around the internet and cite polls of 30 people as the gospel on how millions of people feel to justify their views. Then it's onto the next MMO where they repeat the above steps.
     
    I believe the term is "burnout".
     
    On a more personal opinion, I think the game is awesome. Sure, it has some bugs and things which can definitely be improved but it has a very solid starting point come April.

  • Originally posted by Satarious

    Originally posted by Axxar Graphics look fine to me. It seems to be the gameplay, general design and particularly the combat, that the previewers dislike.
    The combat is definitely unique.  I think people are just too used to WoW's approach to combat.  You get used to it.
    I think people are used to this type of combat from previous Elder Scrolls games. Particularly Oblivion and Skyrim. Only they feel it was done better in those games.
  • AbrrahamAbrraham Member Posts: 149
    Yes, the combat is unique - an action based combat without a collision detection and you don't need even to aim properly! Sorry, after having played Tera, TESO needs a lot tweaking in combat and they should consider to add a collision detection.
  • Cures80Cures80 Member UncommonPosts: 29
    absolutely OP. i was very sceptical after my first betaweekend - when i had not much time to Play. now with every hour it grows on me. AvA is ridiculous fun. This game will be the new Benchmark for open pvp AND roaming. it will be my new game 2014 (next to gw2, as you have to play that).
  • SoulTrapOnSelfSoulTrapOnSelf Member Posts: 190

    combat is fine, no spam-1-button, no emo cartoons; it's about time

  • DalanonDalanon Member UncommonPosts: 126
    From what I've been reading, it does seem like the game is pretty generic the first few levels, and then it opens up a lot after that.  Which would make it like 90% of other mmo's out there.  I'd say if anything the big problem right now is the NDA because people keep hinting how great the game gets later on, but they are not allowed to talk about that yet.

    Not all who wander are lost...

  • AbrrahamAbrraham Member Posts: 149
    It stays generic, even with 15, but it's more fun (except for combat). 
  • SatariousSatarious Member UncommonPosts: 1,073
    Originally posted by Abrraham
    It stays generic, even with 15, but it's more fun (except for combat). 

    When it comes to MMOs, the word "generic" to me essentially describes a WoW clone.  ESO is no WoW clone.  Especially considering the fact that it's going to be the only mmo game out there for awhile that has a true RvR system.  Any MMO that gets RvR right has the best and most fulfilling endgame, as far as I'm concerned.  And 99% of the MMO games out there either don't even bother with it or get it wrong.

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Originally posted by Satarious

    I'm not going to talk about the details of my beta experience since it's under NDA.  All I'll say is that unlike countless other MMOs, they seem to have gotten right what counts the most:  GAMEPLAY.  It annoys me to no end how most MMO companies out there focus on the eye candy and not enough on the gameplay.  They pander to that crowd who constantly cries out for the sugar high of beautiful graphics, only to fail miserably after a month or so since beautiful graphics get old without good gameplay.

    For those who give this game a chance and don't have this nasty habit of judging a book by its cover, they will appreciate the depth of this game.

    This, 100%.

    It builds momentum the more time you spend in the game. 


    ¯\_(ツ)_/¯ 


  • AbrrahamAbrraham Member Posts: 149
    Originally posted by Satarious
    Originally posted by Abrraham
    It stays generic, even with 15, but it's more fun (except for combat). 

    When it comes to MMOs, the word "generic" to me essentially describes a WoW clone.  ESO is no WoW clone.  Especially considering the fact that it's going to be the only mmo game out there for awhile that has a true RvR system.  Any MMO that gets RvR right has the best and most fulfilling endgame, as far as I'm concerned.  And 99% of the MMO games out there either don't even bother with it or get it wrong.

    RvR reminds me a lot of GW2 but well, alright, I wouldn't describe GW2 as generic either. 

  • TalketzantoTalketzanto Member UncommonPosts: 205

    The first few lvls your like wtf??? Then around lvl 8 your like wow this game is amazing....I started off with a bow and med armor....now im duel wielding daggers with heavy armor and some magica spells....You wont like it until that point when you find the weapon and play style you love, but when you do you realize how great the game is.

     

    Normaly I like a game the first few lvls and then I get bored....weird with this game its the exact opposite..

  • ArakaziArakazi Member UncommonPosts: 911
    Originally posted by Satarious
    Originally posted by Axxar

    Graphics look fine to me. It seems to be the gameplay, general design and particularly the combat, that the previewers dislike.

    The combat is definitely unique.  I think people are just too used to WoW's approach to combat.  You get used to it.

    Sorry. But where the hell did you get the idea that all the player who dislike the game just play WoW? I play a ton of games. Board games, card games, puzzle games, FPS, RTS, TBS, platformers and RPGS. I Played single player multi-player and MMO. There are MMOs with Tanks, Planes, cars and spaceships... it's people like you who bring up WoW into the conversation and I think you need to get over your hatred and obsession of that game. Just let it go and embrace WoW.


    Seriously, I never even made the comparison between ESO and WoW when I played it. But ESO combat is floaty and pretty underwhelming. NPC dont even dodge, there is no collision detection and you dont even have to aim your spells... thats no good...

  • laokokolaokoko Member UncommonPosts: 2,004
    Originally posted by SuperNick

    There's three types of previews and players out there right now:

    1. Those who played the game for at least 10-15 hours and have great things to say.
    2. Those who played the game for at least 10-15 hours and have great things to say, along with the not so good things which need improving.
    3. Those who played the game for 30 minutes ~ 2 hours and hate the game.
    It's pretty obvious which number of preview/person you should ignore.
     
     

    It's pretty obvious.  You should ignore every review.

    99% of the beta players barely played the game.  The rest 1% are employed by TESO to write good review for them.

    Are the game still going to be fun after 100 hours?  That's what decide if people stay in the game after a few month.

     

     

  • SatariousSatarious Member UncommonPosts: 1,073
    Originally posted by Arakazi
     

    Seriously, I never even made the comparison between ESO and WoW when I played it. But ESO combat is floaty and pretty underwhelming. NPC dont even dodge, there is no collision detection and you dont even have to aim your spells... thats no good...

    That's why it's called BETA, my friend.  You have to expect a couple of glitches when the thing is in beta.  I'm not going to go into details of my experience with it because of NDA.  I will say, however, judging from my prior experiences with big AAA games in beta, it's not bad.

    As for your WoW fanboyish rants, I have no hatred for WoW.  I was merely pointing out that there have been far too many MMO games in the past decade essentially xeroxing the WoW gameplay to try and duplicate their market success.  WoW is still the king of the hill of that type of gameplay and it makes no sense to me to try and copy it since people will always prefer "the real deal" when it comes to WoW style.  And while I'm pretty burnt out on the WoW style, I harbor them no ill will.

  • TheodwulfTheodwulf Member UncommonPosts: 311

    Next stop MMORPG.com, otherwise known as ESO shill-ville!

     

    I am looking forward to when you all start accusing naysayers of being Agents of Blizzard. 

     

    5+ hours of beta gameplay ,nothing has grown on me, feeling like that time would have been better spent playing SWGEMU, except that  Now I Know what is coming in April.

  • DoogiehowserDoogiehowser Member Posts: 1,873
    I had 50/50 experince with the game. the biggest problem is whole lot of nothingness in the game. It feels empty and dead and doesn' t even feel like that a war is going on in the world. All these things can be improved and i can assure you that once game is released... lack of content is going to be the biggest complaint.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • lunatiquezlunatiquez Member UncommonPosts: 381
    Originally posted by Satarious
    Originally posted by Arakazi
     

    Seriously, I never even made the comparison between ESO and WoW when I played it. But ESO combat is floaty and pretty underwhelming. NPC dont even dodge, there is no collision detection and you dont even have to aim your spells... thats no good...

    That's why it's called BETA, my friend.  You have to expect a couple of glitches when the thing is in beta.  I'm not going to go into details of my experience with it because of NDA.  I will say, however, judging from my prior experiences with big AAA games in beta, it's not bad.

    The combat has been floaty since November beta. 

    Do you expect that it will magically be changed/fixed at launch?

    The auto target system is also won't be changed. It's the core combat system that they've implemented for release.

  • ArakaziArakazi Member UncommonPosts: 911
    Originally posted by Doogiehowser
    I had 50/50 experince with the game. the biggest problem is whole lot of nothingness in the game. It feels empty and dead and doesn' t even feel like that a war is going on in the world. All these things can be improved and i can assure you that once game is released... lack of content is going to be the biggest complaint.

    No, it doesn't lack content, the first three areas are just nothing more than a tutorial. It's not until you enter the main map that the game opens up. But it is just bread and butter stuff. Quests, main quest crafting and scripted events, and dungeons and so on... There is a lot of stuff there. Just nothing that stands out or does better than other games. I have yet to try the PvP but I'll try it tonight.

  • DivonaDivona Member UncommonPosts: 189

    I agree with OP. Kinda have to forget what I know about Elder Scrolls series, and what I expected from most modern treadmill MMO to actually get that "oh wow" moment. It has potential, and can be so much more if the future update is heading toward the right direction that can separate itself out from the crowd.

    I think Elder Scrolls IP that attached to it is the downfall, because people will expected Elder Scrolls that they know and love.

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Arakazi
    Originally posted by Doogiehowser
    I had 50/50 experince with the game. the biggest problem is whole lot of nothingness in the game. It feels empty and dead and doesn' t even feel like that a war is going on in the world. All these things can be improved and i can assure you that once game is released... lack of content is going to be the biggest complaint.

    No, it doesn't lack content, the first three areas are just nothing more than a tutorial. It's not until you enter the main map that the game opens up. But it is just bread and butter stuff. Quests, main quest crafting and scripted events, and dungeons and so on... There is a lot of stuff there. Just nothing that stands out or does better than other games. I have yet to try the PvP but I'll try it tonight.

    I think you didn't understand what i was saying. I am talking about variety. You can fill up the map with 1000 quests it is still one type of thing you do. When i say lack of content i mean various things to do that gives you a break and avoids the boredom from setting in because you have been doing just same stuff over and over again.

    As far as tutorial goes it is very weak and does a poor job of pulling players in the game world.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • ArakaziArakazi Member UncommonPosts: 911
    Originally posted by Satarious
    Originally posted by Arakazi
     

    Seriously, I never even made the comparison between ESO and WoW when I played it. But ESO combat is floaty and pretty underwhelming. NPC dont even dodge, there is no collision detection and you dont even have to aim your spells... thats no good...

    That's why it's called BETA, my friend.  You have to expect a couple of glitches when the thing is in beta.  I'm not going to go into details of my experience with it because of NDA.  I will say, however, judging from my prior experiences with big AAA games in beta, it's not bad.

    As for your WoW fanboyish rants, I have no hatred for WoW.  I was merely pointing out that there have been far too many MMO games in the past decade essentially xeroxing the WoW gameplay to try and duplicate their market success.  WoW is still the king of the hill of that type of gameplay and it makes no sense to me to try and copy it since people will always prefer "the real deal" when it comes to WoW style.  And while I'm pretty burnt out on the WoW style, I harbor them no ill will.

    I have never been a big fan of WoW. I come from the school of EVE and everquest and tabletop games. I like my pvp and my PVE to be co-operative which is why I still kinda hold out hope for the AvA side of this game.

    The game won't change much from beta, having tried GW2, FFIV and a few other Beta, I am pretty convinced this is pretty much the way it going out bar a few tweaks and fixes. This is why I would argue that my concerns about the game and of the previewers are legitimate and are not simply down to wanting to play moar wow.

  • SuperNickSuperNick Member UncommonPosts: 460
    Originally posted by Doogiehowser

    As far as tutorial goes it is very weak and does a poor job of pulling players in the game world.

    What tutorial zone really does though? Don't think I've ever played an MMO where I thought much of the first 2 hours of the game. It's the nature of them. They're simple, basic and they're designed to introduce you to the game. It's a progression system and one that is needed for them, given the nature of trying to appeal to console gamers. (A lot of first time MMO players potentially).

  • ArakaziArakazi Member UncommonPosts: 911
    Originally posted by Doogiehowser
    Originally posted by Arakazi
    Originally posted by Doogiehowser
    I had 50/50 experince with the game. the biggest problem is whole lot of nothingness in the game. It feels empty and dead and doesn' t even feel like that a war is going on in the world. All these things can be improved and i can assure you that once game is released... lack of content is going to be the biggest complaint.

    No, it doesn't lack content, the first three areas are just nothing more than a tutorial. It's not until you enter the main map that the game opens up. But it is just bread and butter stuff. Quests, main quest crafting and scripted events, and dungeons and so on... There is a lot of stuff there. Just nothing that stands out or does better than other games. I have yet to try the PvP but I'll try it tonight.

    I think you didn't understand what i was saying. I am talking about variety. You can fill up the map with 1000 quests it is still one type of thing you do. When i say lack of content i mean various things to do that gives you a break and avoids the boredom from setting in because you have been doing just same stuff over and over again.

    As far as tutorial goes it is very weak and does a poor job of pulling players in the game world.

    I agree with most of that, especially the tutorial areas. If people just played for 4 hours and never set foot outside the islands, it's understandable why they would have a bad impression of the game.

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