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I'm not going to talk about the details of my beta experience since it's under NDA. All I'll say is that unlike countless other MMOs, they seem to have gotten right what counts the most: GAMEPLAY. It annoys me to no end how most MMO companies out there focus on the eye candy and not enough on the gameplay. They pander to that crowd who constantly cries out for the sugar high of beautiful graphics, only to fail miserably after a month or so since beautiful graphics get old without good gameplay.
For those who give this game a chance and don't have this nasty habit of judging a book by its cover, they will appreciate the depth of this game.
Comments
Graphics look fine to me. It seems to be the gameplay, general design and particularly the combat, that the previewers dislike.
The combat is definitely unique. I think people are just too used to WoW's approach to combat. You get used to it.
There's three types of previews and players out there right now:
combat is fine, no spam-1-button, no emo cartoons; it's about time
Not all who wander are lost...
When it comes to MMOs, the word "generic" to me essentially describes a WoW clone. ESO is no WoW clone. Especially considering the fact that it's going to be the only mmo game out there for awhile that has a true RvR system. Any MMO that gets RvR right has the best and most fulfilling endgame, as far as I'm concerned. And 99% of the MMO games out there either don't even bother with it or get it wrong.
This, 100%.
It builds momentum the more time you spend in the game.
¯\_(ツ)_/¯
RvR reminds me a lot of GW2 but well, alright, I wouldn't describe GW2 as generic either.
The first few lvls your like wtf??? Then around lvl 8 your like wow this game is amazing....I started off with a bow and med armor....now im duel wielding daggers with heavy armor and some magica spells....You wont like it until that point when you find the weapon and play style you love, but when you do you realize how great the game is.
Normaly I like a game the first few lvls and then I get bored....weird with this game its the exact opposite..
Sorry. But where the hell did you get the idea that all the player who dislike the game just play WoW? I play a ton of games. Board games, card games, puzzle games, FPS, RTS, TBS, platformers and RPGS. I Played single player multi-player and MMO. There are MMOs with Tanks, Planes, cars and spaceships... it's people like you who bring up WoW into the conversation and I think you need to get over your hatred and obsession of that game. Just let it go and embrace WoW.
Seriously, I never even made the comparison between ESO and WoW when I played it. But ESO combat is floaty and pretty underwhelming. NPC dont even dodge, there is no collision detection and you dont even have to aim your spells... thats no good...
It's pretty obvious. You should ignore every review.
99% of the beta players barely played the game. The rest 1% are employed by TESO to write good review for them.
Are the game still going to be fun after 100 hours? That's what decide if people stay in the game after a few month.
That's why it's called BETA, my friend. You have to expect a couple of glitches when the thing is in beta. I'm not going to go into details of my experience with it because of NDA. I will say, however, judging from my prior experiences with big AAA games in beta, it's not bad.
As for your WoW fanboyish rants, I have no hatred for WoW. I was merely pointing out that there have been far too many MMO games in the past decade essentially xeroxing the WoW gameplay to try and duplicate their market success. WoW is still the king of the hill of that type of gameplay and it makes no sense to me to try and copy it since people will always prefer "the real deal" when it comes to WoW style. And while I'm pretty burnt out on the WoW style, I harbor them no ill will.
Next stop MMORPG.com, otherwise known as ESO shill-ville!
I am looking forward to when you all start accusing naysayers of being Agents of Blizzard.
5+ hours of beta gameplay ,nothing has grown on me, feeling like that time would have been better spent playing SWGEMU, except that Now I Know what is coming in April.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
The combat has been floaty since November beta.
Do you expect that it will magically be changed/fixed at launch?
The auto target system is also won't be changed. It's the core combat system that they've implemented for release.
No, it doesn't lack content, the first three areas are just nothing more than a tutorial. It's not until you enter the main map that the game opens up. But it is just bread and butter stuff. Quests, main quest crafting and scripted events, and dungeons and so on... There is a lot of stuff there. Just nothing that stands out or does better than other games. I have yet to try the PvP but I'll try it tonight.
I agree with OP. Kinda have to forget what I know about Elder Scrolls series, and what I expected from most modern treadmill MMO to actually get that "oh wow" moment. It has potential, and can be so much more if the future update is heading toward the right direction that can separate itself out from the crowd.
I think Elder Scrolls IP that attached to it is the downfall, because people will expected Elder Scrolls that they know and love.
I think you didn't understand what i was saying. I am talking about variety. You can fill up the map with 1000 quests it is still one type of thing you do. When i say lack of content i mean various things to do that gives you a break and avoids the boredom from setting in because you have been doing just same stuff over and over again.
As far as tutorial goes it is very weak and does a poor job of pulling players in the game world.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
I have never been a big fan of WoW. I come from the school of EVE and everquest and tabletop games. I like my pvp and my PVE to be co-operative which is why I still kinda hold out hope for the AvA side of this game.
The game won't change much from beta, having tried GW2, FFIV and a few other Beta, I am pretty convinced this is pretty much the way it going out bar a few tweaks and fixes. This is why I would argue that my concerns about the game and of the previewers are legitimate and are not simply down to wanting to play moar wow.
What tutorial zone really does though? Don't think I've ever played an MMO where I thought much of the first 2 hours of the game. It's the nature of them. They're simple, basic and they're designed to introduce you to the game. It's a progression system and one that is needed for them, given the nature of trying to appeal to console gamers. (A lot of first time MMO players potentially).
I agree with most of that, especially the tutorial areas. If people just played for 4 hours and never set foot outside the islands, it's understandable why they would have a bad impression of the game.