I wonder if there is a limit on guild size? Being that you can be a member of more than one guild could we have a faction trade skill guild where everyone who wants to buy and sell belongs to?
Current guild size is 500 players (it's account bound) and in one of the beta weekend I did some players did make a Action House Guild.
I'm in 2 minds about this.
Personally, I think it opens up a wealth of opportunities for RP and meta-gaming (like the AH Guild in the above quote). You could even play as a Merchant/Broker and just belong to 5 different AH Guilds, moving goods between the different guilds.
However, I doubt that the average player is going to like this setup very much. I've been active in many MMO's as a crafter, and I know how much players bitch about "inconvenience", "wasted time" and "lack of choice/supply" when it comes to buying and selling stuff.
Originally posted by miagisan I actually like it. I always hated universal AHs. I like the idea of player/guild shops, makes for a more regional economy.
Player/guild owned shops are fine but this system is a bit too introvert, basically if you're not a member of a guild the only way to use an auction house (which IMO is the safest way of trading in MMO's) is to go into a WvW area. If you're not into PvP then this is basically forcing you to step into PvP.
Secondly with only a few hundred players per guild you're not going to see much competition or a good variety of items being sold at once. It will also lead to a lot of guild hopping as people hunt down the best deals on specific items.
Originally posted by miagisan I actually like it. I always hated universal AHs. I like the idea of player/guild shops, makes for a more regional economy.
Player/guild owned shops are fine but this system is a bit too introvert, basically if you're not a member of a guild the only way to use an auction house (which IMO is the safest way of trading in MMO's) is to go into a WvW area. If you're not into PvP then this is basically forcing you to step into PvP.
Secondly with only a few hundred players per guild you're not going to see much competition or a good variety of items being sold at once. It will also lead to a lot of guild hopping as people hunt down the best deals on specific items.
Regional economies aren't bad but I have to agree this is a bid ore tighter on controls. I suppose it does what it sets out to do in keeping big guilds active (or making it an incentive to join big guilds) but at the same time it has to be refined at so many levels; chaos isn't bad but a sporadic economy isn't anything much better.
Great Idea and a throw back to old school MMO's. Players who cut there teeth with WoW will have to adjust and learn to communicate with others on a global level. In SWG after a run on the harder planets players would sell their goods in the star ports on return. Crafters became will known and I had about 6 shops marked on my map whom I would visit for my gear.
In GW a designated spot in one of the cities (can't remember the name) became the location for all crafters and traders to sell and buy goods. After questing I'd stop by this location and see what people are selling. We will probably see something similar in ESO. Designated locations in each alliance will turn into the market and that is where players will go to buy and sell along with the Guilds selling their wares in Cyrodill. I don't expect global chat to be spammed once these spots establish.
MMOs today everybody just dumps their stuff into global AH based on the price the person who dumped their items before them. No thinking, no interaction, just dump and run.
Originally posted by miagisan I actually like it. I always hated universal AHs. I like the idea of player/guild shops, makes for a more regional economy.
Player/guild owned shops are fine but this system is a bit too introvert, basically if you're not a member of a guild the only way to use an auction house (which IMO is the safest way of trading in MMO's) is to go into a WvW area. If you're not into PvP then this is basically forcing you to step into PvP.
Secondly with only a few hundred players per guild you're not going to see much competition or a good variety of items being sold at once. It will also lead to a lot of guild hopping as people hunt down the best deals on specific items.
gotta love it how people flame when
a) you DO have a global AH
b) you do NOT have a global AH
lesson: people always flame. don't mind em.
"I'll never grow up, never grow up, never grow up! Not me!"
Originally posted by miagisan I actually like it. I always hated universal AHs. I like the idea of player/guild shops, makes for a more regional economy.
Player/guild owned shops are fine but this system is a bit too introvert, basically if you're not a member of a guild the only way to use an auction house (which IMO is the safest way of trading in MMO's) is to go into a WvW area. If you're not into PvP then this is basically forcing you to step into PvP.
Secondly with only a few hundred players per guild you're not going to see much competition or a good variety of items being sold at once. It will also lead to a lot of guild hopping as people hunt down the best deals on specific items.
Well, you can belong to 5 different guilds at the same time, so "guild hopping" may not be that neccessary.
I have no idea how you can belong to 5 diff. guilds simultaneously and contribute to all of them, though. Weird concept
Its a bit restrictive, perhaps the emphasis of the game is not really about crafting, beyond a few items within a guild. Dedicated crafters are probably not going to be encouraged/supported in this game, if you can only trade with maybe 299 people then requirements are going to be very low anyway, given that the PVP part of the game is where things are really focused, this is probably not a bad thing, they probably want people focused on that rather than busy farming/crafting.
Originally posted by miagisan I actually like it. I always hated universal AHs. I like the idea of player/guild shops, makes for a more regional economy.
Player/guild owned shops are fine but this system is a bit too introvert, basically if you're not a member of a guild the only way to use an auction house (which IMO is the safest way of trading in MMO's) is to go into a WvW area. If you're not into PvP then this is basically forcing you to step into PvP.
Secondly with only a few hundred players per guild you're not going to see much competition or a good variety of items being sold at once. It will also lead to a lot of guild hopping as people hunt down the best deals on specific items.
gotta love it how people flame when
a) you DO have a global AH
b) you do NOT have a global AH
lesson: people always flame. don't mind em.
So true, even when they agree they disagree, just for the sake of disagreeing. Kinda the opposite of the type of community most expect in this genre as people are supposed to work together. Hope companies get better at listening and using statistics cause listening to players doesn't work "well maybe a very small %".
Originally posted by Gorgothax Selling everything at Torch 1
This will fly over many folks heads who've never experienced EC auction channel.
SOE eventually fixed this lack by introducing trade bags, where people could leave their toons at the bazaar with things in the trade bags for sale, bit of a while ago now, but seem to remember your toon stayed there selling when you logged out, you essentially turned into an npc vendor.
Originally posted by miagisan I actually like it. I always hated universal AHs. I like the idea of player/guild shops, makes for a more regional economy.
Player/guild owned shops are fine but this system is a bit too introvert, basically if you're not a member of a guild the only way to use an auction house (which IMO is the safest way of trading in MMO's) is to go into a WvW area. If you're not into PvP then this is basically forcing you to step into PvP.
Secondly with only a few hundred players per guild you're not going to see much competition or a good variety of items being sold at once. It will also lead to a lot of guild hopping as people hunt down the best deals on specific items.
Well, you can belong to 5 different guilds at the same time, so "guild hopping" may not be that neccessary.
I have no idea how you can belong to 5 diff. guilds simultaneously and contribute to all of them, though. Weird concept
So on a megaserver with potentially hundreds of thousands of players, do you really think most players are going to stay in the same 5 guilds and trust they are getting a fair deal? To me having the economy split like this just gives someone another reason to leave a guild, especially smaller guilds.
I actually like the AH system because it has an opportunity keeping economy more alive which has been a problem in most MMOs. But I completely hate the idea of belonging to multiple guilds. The latter one was obviously copied from GW2 which is in my opinion the game that sets example how not to do things.
I believe this could have lots of potential.I believe the majority of the population will simply spam trade chat with their goods but I think this will also improve the community, it will provide more interaction between players, I believe it might help build relations and bonds with players. I think this could very well improve a sense of community. Or it might be a total disaster. Only time till tell but i'm totally for giving this a chance!
I love how people talk about "systems" and "mechanics" and "structures" and "builds" and "models" as if we were discussing some sort of business instead of a game. Where are all the gamers at...
Originally posted by DaveyCole I love how people talk about "systems" and "mechanics" and "structures" and "builds" and "models" as if we were discussing some sort of business instead of a game. Where are all the gamers at...
The set "gamers" has a significant intersection with the set "computer nerds", and both of these sets have a low-order intersection with the set "programmers"...
Great idea global AH spoil communities . What would be great if you can do a search for a certain crafter and if you need something making then you just ask players if they will make them and for how much. As for selling looted items I am sure players will either spam trade chat or there will be a place that the players decide to sell stuff and they will be able to deal with real players not some automated AH. It worked great in EQ and in SWG so why would it not work great in TESO.
Originally posted by keenber Great idea global AH spoil communities . What would be great if you can do a search for a certain crafter and if you need something making then you just ask players if they will make them and for how much. As for selling looted items I am sure players will either spam trade chat or there will be a place that the players decide to sell stuff and they will be able to deal with real players not some automated AH. It worked great in EQ and in SWG so why would it not work great in TESO.
It worked great in EQ? EQ introduced the bazaar back in 2001 with the release of Luclin. So, no EQ even realized the limitations very early on.
And SWG... lol... despite the rose-tinted glasses around here SWG was a dead game almost straight out of the gate, and got worse as it got more "enhancements". Not sure, anything ever worked great for that game.
Love you guys that either didn't play EQ or you played for one month in 1999 and make silly comments. EQ essentially had an auction house 2 years after release and 3 years before WoW popped onto the scene.
At first I thought this was one of those issues that just comes down to taste, but on reflection I realized that players who don't want to mess around with an auction house don't have to. Having one can be very convenient to spot in that one little crafting reagent you might be missing, and perhaps I'm in the minority but I really enjoyed mastering the auction house in WoW. Statistics-gathering addons, taking advantage of peak traffic times, and watching that gold value go up--it was one of the most rewarding aspects of that game for me personally.
Originally posted by keenber Great idea global AH spoil communities . What would be great if you can do a search for a certain crafter and if you need something making then you just ask players if they will make them and for how much. As for selling looted items I am sure players will either spam trade chat or there will be a place that the players decide to sell stuff and they will be able to deal with real players not some automated AH. It worked great in EQ and in SWG so why would it not work great in TESO.
SWG had automated bot macro's at every starport (especially corellia) exit spamming you with shit when you came out (they also had a AH that barely worked, lol!) and npc vendor's where peeps could put their stuff in and EQ had a AH, what are you talking about?
Comments
I'm in 2 minds about this.
Personally, I think it opens up a wealth of opportunities for RP and meta-gaming (like the AH Guild in the above quote). You could even play as a Merchant/Broker and just belong to 5 different AH Guilds, moving goods between the different guilds.
However, I doubt that the average player is going to like this setup very much. I've been active in many MMO's as a crafter, and I know how much players bitch about "inconvenience", "wasted time" and "lack of choice/supply" when it comes to buying and selling stuff.
*edit* I'm editing this because I think I'm confusing this with another beta.
Potentially, yes.
Your guild is free to restrict it's membership though.
Just make sure you keep 50 members, otherwise your guild bank goes away
Player/guild owned shops are fine but this system is a bit too introvert, basically if you're not a member of a guild the only way to use an auction house (which IMO is the safest way of trading in MMO's) is to go into a WvW area. If you're not into PvP then this is basically forcing you to step into PvP.
Secondly with only a few hundred players per guild you're not going to see much competition or a good variety of items being sold at once. It will also lead to a lot of guild hopping as people hunt down the best deals on specific items.
Regional economies aren't bad but I have to agree this is a bid ore tighter on controls. I suppose it does what it sets out to do in keeping big guilds active (or making it an incentive to join big guilds) but at the same time it has to be refined at so many levels; chaos isn't bad but a sporadic economy isn't anything much better.
Great Idea and a throw back to old school MMO's. Players who cut there teeth with WoW will have to adjust and learn to communicate with others on a global level. In SWG after a run on the harder planets players would sell their goods in the star ports on return. Crafters became will known and I had about 6 shops marked on my map whom I would visit for my gear.
In GW a designated spot in one of the cities (can't remember the name) became the location for all crafters and traders to sell and buy goods. After questing I'd stop by this location and see what people are selling. We will probably see something similar in ESO. Designated locations in each alliance will turn into the market and that is where players will go to buy and sell along with the Guilds selling their wares in Cyrodill. I don't expect global chat to be spammed once these spots establish.
MMOs today everybody just dumps their stuff into global AH based on the price the person who dumped their items before them. No thinking, no interaction, just dump and run.
gotta love it how people flame when
a) you DO have a global AH
b) you do NOT have a global AH
lesson: people always flame. don't mind em.
"I'll never grow up, never grow up, never grow up! Not me!"
Well, you can belong to 5 different guilds at the same time, so "guild hopping" may not be that neccessary.
I have no idea how you can belong to 5 diff. guilds simultaneously and contribute to all of them, though. Weird concept
So true, even when they agree they disagree, just for the sake of disagreeing. Kinda the opposite of the type of community most expect in this genre as people are supposed to work together. Hope companies get better at listening and using statistics cause listening to players doesn't work "well maybe a very small %".
I'm sure Goonswarm already have their plans in order in that regard...
SOE eventually fixed this lack by introducing trade bags, where people could leave their toons at the bazaar with things in the trade bags for sale, bit of a while ago now, but seem to remember your toon stayed there selling when you logged out, you essentially turned into an npc vendor.
So on a megaserver with potentially hundreds of thousands of players, do you really think most players are going to stay in the same 5 guilds and trust they are getting a fair deal? To me having the economy split like this just gives someone another reason to leave a guild, especially smaller guilds.
The set "gamers" has a significant intersection with the set "computer nerds", and both of these sets have a low-order intersection with the set "programmers"...
This is exactly what will happen and 99% of players won't be in those guilds. wtf...
It worked great in EQ? EQ introduced the bazaar back in 2001 with the release of Luclin. So, no EQ even realized the limitations very early on.
And SWG... lol... despite the rose-tinted glasses around here SWG was a dead game almost straight out of the gate, and got worse as it got more "enhancements". Not sure, anything ever worked great for that game.
Love you guys that either didn't play EQ or you played for one month in 1999 and make silly comments. EQ essentially had an auction house 2 years after release and 3 years before WoW popped onto the scene.
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SWG had automated bot macro's at every starport (especially corellia) exit spamming you with shit when you came out (they also had a AH that barely worked, lol!) and npc vendor's where peeps could put their stuff in and EQ had a AH, what are you talking about?