It sounds like there will be so many ways to acquire gear, and crafting/pvp/pve drops will all be relatively equal, and almost everything is BoE not BoP.
Might actually work.
Encourage people to play for their gear, not buy it from the AH.
It almost seems to me like they are admitting that MMO economies pretty much suck ass, so they are minimalizing the in-game economy and really promoting the "go out and play to get gear" philosophy.
It sounds like there will be so many ways to acquire gear, and crafting/pvp/pve drops will all be relatively equal, and almost everything is BoE not BoP.
Might actually work.
Encourage people to play for their gear, not buy it from the AH.
It almost seems to me like they are admitting that MMO economies pretty much suck ass, so they are minimalizing the in-game economy and really promoting the "go out and play to get gear" philosophy.
Restricting the range of choice i.r.o. available goods for purchase has several side-effects, of course.
It will most likely slow down progression speed a bit as people spend more time hunting down specific items.
It sounds like there will be so many ways to acquire gear, and crafting/pvp/pve drops will all be relatively equal, and almost everything is BoE not BoP.
Might actually work.
Encourage people to play for their gear, not buy it from the AH.
It almost seems to me like they are admitting that MMO economies pretty much suck ass, so they are minimalizing the in-game economy and really promoting the "go out and play to get gear" philosophy.
Restricting the range of choice i.r.o. available goods for purchase has several side-effects, of course.
It will most likely slow down progression speed a bit as people spend more time hunting down specific items.
My guess is that the public Adventure Areas or whatever it is they are calling them are going to be the PvE equivalent of Cyrodiil. May even have guilds be able to set up vendors after completing a raid boss or something.
A nail in the coffin. Fortunately it takes more than one nail to secure a coffin's lid but...
Gamers expect certain basic functionality. If it isn't there, they follow the path of least resistance to where that option is available. Usually that is the 'unsubscribe' button.
This does not preclude me from buying the game because I'm curious and there has been a drought of triple A mmos. However, its absence sounds as if it will be an inconvenient and irksome feature to overcome, much like their grouping mechanics.
I like the idea of no large global auction. And as long as they have "trade chat" it really isn't "spamming" as that is what is "supposed to be there".
Aye, a Trade Channel might work, but won't it be scrolling faster than you can read ? We're all playing on one megaserver, aren't we ?
And MMO players will do whatever they want to do, so they'll be spamming WTB/WTS in every channel that has traffic, not just the designated Trade channel. We'll be adding thousands to our ignore lists, lol
Trade chat will be like Twitch chat during a LoL LCS game.
It's unique, but there are quite a few positives to come out of it.
You don't have to join five guilds. I expect most people will have a main guild. If your friend is in a different guild, then go ahead and join it too. There will no doubt be some large PvP guilds around, so you can join a few of those. Perhaps there is a crafters guild, who has another guild to protect their keep. You can join that crafters guild, then gain access to their shops. Like that PvE guild? Go ahead and join it. None of that means that you aren't as devoted to your main guild. Think of it more, like the Fighters Guild, Mages Guild, Thieves Guild, etc. You join them, experience their content, and rise up the ranks if possible.
People must let go of the tpyical MMO guild structure. ESO seems to be following a different path.
I'm fine with face to face trades. I think it really helps the immersion factor. As a side note, it will be much harder for gold farmers to peddle their wares, if they have to hold a keep and be active within the game.
The TESO auction system made a lot more sense before the faction locks were removed and guilds were likely to be comprised of members from one faction. This is a PVP oriented game. You simply can not deny that this game is built around AV3 PVP and this was a feature meant to reward the successful guilds with more coin and influence for winning. It also encourages large guilds at the expense of smaller ones by requiring the holding of territory. That's a minus I don't appreciate as I often prefer smaller, closer, guilds. While PVE isn't quite an after thought it is defiantly shoved into its place as a stepping stone for AVA support. As cool as crafting might look at first it's really more about group support through grinding and make work rather than making your own fortune with some nod to self sufficiency.
Is it a good thing? I guess that depends on how you feel about PVP as the focus of play and being shoved toward a larger guild. There will be shenanigans with the cross faction guild memberships (I'm thinking guesting and back room deals between guilds based on shard sharing rules) and all the AH use will be in a PVP zone along with some resource collection that will be much easier to control access to those resources with a cross faction membership. It is what it is.
I really wish they had true regional market houses and player shops in game. I guess I am left to hope for EQN / L to see the light in that regard.
Originally posted by Slampig Did you know, that at one time in history these games didn't have global auction houses?
Did you know that in Ultima Online the players built auction houses? It's true. The auction house you see today in World of Warcraft is just a global, automated system that does what the auction house in UO did.
Auction houses fill a niche within the game world that cannot be easily filled by other means. Unless other game mechanics make auction house like systems irrelevant, players are going to come up with something that does what the auction house does, but slower, and with fewer guarantees.
I can not remember winning or losing a single debate on the internet.
Comments
It sounds like there will be so many ways to acquire gear, and crafting/pvp/pve drops will all be relatively equal, and almost everything is BoE not BoP.
Might actually work.
Encourage people to play for their gear, not buy it from the AH.
It almost seems to me like they are admitting that MMO economies pretty much suck ass, so they are minimalizing the in-game economy and really promoting the "go out and play to get gear" philosophy.
Restricting the range of choice i.r.o. available goods for purchase has several side-effects, of course.
It will most likely slow down progression speed a bit as people spend more time hunting down specific items.
My guess is that the public Adventure Areas or whatever it is they are calling them are going to be the PvE equivalent of Cyrodiil. May even have guilds be able to set up vendors after completing a raid boss or something.
A nail in the coffin. Fortunately it takes more than one nail to secure a coffin's lid but...
Gamers expect certain basic functionality. If it isn't there, they follow the path of least resistance to where that option is available. Usually that is the 'unsubscribe' button.
This does not preclude me from buying the game because I'm curious and there has been a drought of triple A mmos. However, its absence sounds as if it will be an inconvenient and irksome feature to overcome, much like their grouping mechanics.
Trade chat will be like Twitch chat during a LoL LCS game.
It's unique, but there are quite a few positives to come out of it.
You don't have to join five guilds. I expect most people will have a main guild. If your friend is in a different guild, then go ahead and join it too. There will no doubt be some large PvP guilds around, so you can join a few of those. Perhaps there is a crafters guild, who has another guild to protect their keep. You can join that crafters guild, then gain access to their shops. Like that PvE guild? Go ahead and join it. None of that means that you aren't as devoted to your main guild. Think of it more, like the Fighters Guild, Mages Guild, Thieves Guild, etc. You join them, experience their content, and rise up the ranks if possible.
People must let go of the tpyical MMO guild structure. ESO seems to be following a different path.
I'm fine with face to face trades. I think it really helps the immersion factor. As a side note, it will be much harder for gold farmers to peddle their wares, if they have to hold a keep and be active within the game.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
The TESO auction system made a lot more sense before the faction locks were removed and guilds were likely to be comprised of members from one faction. This is a PVP oriented game. You simply can not deny that this game is built around AV3 PVP and this was a feature meant to reward the successful guilds with more coin and influence for winning. It also encourages large guilds at the expense of smaller ones by requiring the holding of territory. That's a minus I don't appreciate as I often prefer smaller, closer, guilds. While PVE isn't quite an after thought it is defiantly shoved into its place as a stepping stone for AVA support. As cool as crafting might look at first it's really more about group support through grinding and make work rather than making your own fortune with some nod to self sufficiency.
Is it a good thing? I guess that depends on how you feel about PVP as the focus of play and being shoved toward a larger guild. There will be shenanigans with the cross faction guild memberships (I'm thinking guesting and back room deals between guilds based on shard sharing rules) and all the AH use will be in a PVP zone along with some resource collection that will be much easier to control access to those resources with a cross faction membership. It is what it is.
I really wish they had true regional market houses and player shops in game. I guess I am left to hope for EQN / L to see the light in that regard.
Did you know that in Ultima Online the players built auction houses? It's true. The auction house you see today in World of Warcraft is just a global, automated system that does what the auction house in UO did.
Auction houses fill a niche within the game world that cannot be easily filled by other means. Unless other game mechanics make auction house like systems irrelevant, players are going to come up with something that does what the auction house does, but slower, and with fewer guarantees.
I can not remember winning or losing a single debate on the internet.