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[Column] EverQuest Next: A Community Building Everything

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  • tom_goretom_gore Member UncommonPosts: 2,001
    The ones who love building stuff are still building stuff (and amazing stuff at that, btw.). Those who don't like building are probably "done" with the game after getting all the tools and top tier crafting stations. They're playing the wrong game, though.
  • GregorMcgregorGregorMcgregor Member UncommonPosts: 263

    They didn't once say about the punch line of "Making a awesome, large player city!" which most likely is... "For only the low price of $30 per special/secret mats needed!", and before you cry "They won't!" just watch them!

    They need to make cash on this "free" (lol) game, so what's it to be? Buy mats? Golden pickaxes? Can only build so much then pay a fortune to proceed? They are being VERY secretive about how they will make (stand and deliver!) cash!

    They also need to add some character look options; and really work on "rounding" things, sure it's great smashing the world up and putting it all back together, but not when it looks like Looney Tunes meets Crapcraft's square Hell pixels.

    I still don't trust them; way to many lies in the past! They're F2P "whale" hunting and the trap is being baited. :(

    No trials. No tricks. No traps. No EU-RP server. NO THANKS!

    image

    ...10% Benevolence, 90% Arrogance in my case!
  • giga1000giga1000 Member Posts: 98
    Originally posted by GregorMcgregor

    They didn't once say about the punch line of "Making a awesome, large player city!" which most likely is... "For only the low price of $30 per special/secret mats needed!", and before you cry "They won't!" just watch them!

    They need to make cash on this "free" (lol) game, so what's it to be? Buy mats? Golden pickaxes? Can only build so much then pay a fortune to proceed? They are being VERY secretive about how they will make (stand and deliver!) cash!

    They also need to add some character look options; and really work on "rounding" things, sure it's great smashing the world up and putting it all back together, but not when it looks like Looney Tunes meets Crapcraft's square Hell pixels.

    I still don't trust them; way to many lies in the past! They're F2P "whale" hunting and the trap is being baited. :(

    Actually they have stated how they plan on making money. As stated when you first load up landmark and watch Georgesons video from SOE and their plans. As stated they are being the good guys on this one and will make their money from Station access subs+ everything on the market place will be obtainable in game, on top of that most of their money comes from players buying and selling their builds/claims etc on Player Studio. The are putting all their focus on the players making real money from other players from their hard work on creative building/sculpting etc. 

    This doesn't end at claim building either. This extends to dungeon making quests etc the list goes on and on because as SOE has said Landmark is a Build Your Own MMO. That means close to everything. 

    Here is EQNLandmarks roadmap withing the next 2 months and beyond.

    1. ">

      And of course, everything you’re reading here is “time approximate”. We’re aiming at the timelines, but software development is…fraught with peril. It may take longer to get things done.

      But as far as big stuff, here’s the list.

      What is Phase One? 

      Phase One is what we’re working to accomplish in the following four weeks or so.

      What’s the purpose of Phase One? It’s designed to do the following:
      • Let all you folks talk to each other easily. To form friends, groups, and above all to benefit from having other players around you.
      • To allow and support cooperative building.
      • To make building a better experience.
      • To make the world bigger.
      That’s it. Doesn’t sound that ambitious does it? But it is a LOT of stuff coming your way in the next few weeks. Stuff that you may not even realize you’re missing until you see this list.

      Phase One includes:
      Better Communication
      • Claim Ratings : Bragging is fun. Getting comments and ratings from people that stop by your claim can also be fun. Having ratings lets us also add leaderboards and let the best of the creators in our community begin to surface. They’re also critical for our Player Studio presentation later on.
      • Chat: We’ll be improving chat with better channels, customized tabs, and more. Why? Because if you can’t communicate easily, you might as well be playing a single-player game.
      • ----We’re also adding the ability to add links in chat so that you can designate a waypoint on the map and have it show up in chat for other people to click and see.
      • Key configs: Yes, you need to be able to customize your key mappings. Duh, right? It’s coming.
      • Voice over Internet : Yes, many folks use Teamspeak servers (or whatever is the flavor of the month). But not everyone has a server to join, and we’ve found that forcing people to use external voice servers often fragments the community severely. So that’s getting added also.
      Socialization
      • Groups & Group Harvesting Bonus: Right now, when you harvest, it’s a race for those resources against other people. It’s almost a PvP-ish kind of feeling. We don’t want that. So the systems are changing so that it’s advantageous to group together when harvesting.
      • We’re also allowing groups so it’s easy to have a private chat channel and see each other on the map.
      • -----Friends: Self-explanatory, but you need a way to see who is online from the folks you know, as well as to be able to find their claims and see them on the map.
      • Twitch/Facebook/Twitter: Some of you will want to brag. Some of you want to stream. And to be honest, the more you folks do that, the bigger the game can become. So we’re trying to make it easy for you.
      Moving around the world

      In general, the dev team does not want to turn the game into “instant travel”. However, a large part of the game is oriented around being able to drop by and see someone’s claim and buildout. So we’re carefully adding some quick-travel options to make quick visits less onerous, but at the same time still encouraging exploration through the world so you get accidental discoveries as you go.

      Plus, keep in mind that you’ll be digging deep now. Walking all the way back uphill to return to your claim may not be the joyous experience you think it might be. ;)" />#1

       

       

       

      DexellaCommunity Manager

      image

      Phase One Continued...

      Better Building

      • Unified Tools : We have way too many different ways to rotate, translate, and scale things. There should be a single system across all tools so that you can manipulate them all in the same ways, and those ways should be intuitive and easy to use.
      • New Smoothing Tool : The current smoothing tool is very powerful. It’s also persnickety and it requires non-intuitive things like “air buffers” around a column to smooth it properly. We can make it better, so we’re doing that.
      • Claim Permissions: Building by yourself is fun. Building something grandiose with other players is even more so. Permissions allow you to cooperate together on your claims.
      More Space
      • Caves : The surface world is cool, but it’s only the top layer of what we promised. So caves are coming. Lots of spaces to mine through and explore. Why add them now? Because the resource tiers are *supposed* to be spread down through the crust of the world, not segregated on separate islands and spawning on the surface. You’re not playing the intended game yet, and we need to move the game closer to the real end-goal now.
      • Attached Claims: You’ll first be able to add a new claim onto any existing one (whether to the side, above, or below). This will be the first time we let you have more space to build.
      • Additional Claims : After Attached Claims are working well, and we have more server hardware in place, we’ll also be letting you establish more claims in different locations. It’s coming!
      • Claim Upkeep : Empty and abandoned claims are not cool. So we’re introducing Upkeep which is basically a small amount of in-game coin you have to spend to keep your claim from being repossessed into the world and made available to other players. (NOTE: If you don’t pay your upkeep all you lose is your spot in the world. All your resources, props, crafted items, etc., are saved in your inventory and your buildout is templatized and saved for you.)
      Phase Two

      Phase Two is scheduled to be done the in the four weeks AFTER Phase One is complete. And it includes some really big systems that will have huge impact on the game.

      NOTE: These systems are being developed during Phase One. You just won’t *see* them until Phase Two because they’re too big to finish and test before March.

      Socialization
      • Guilds: Bigger than a friends list, but essentially fulfilling the same role on a bigger scale. But now with a cool title and a few other perks.
      • SOEMote: You knew it was coming! We’re adding this in now because Landmark is a beautiful stage for the folks that like to roleplay or machinma. SOEmote will be hugely useful for them. (And don’t forget the voice shifting tech so you don’t have to sound like you on VoiP!)
      • New Naming mechanism with account handle: Now you can be any name you want. No longer do we require unique names for your character. (No name reservations!)
      • Player Studio: You can finally submit your templates to the Player Studio (part of the overall Marketplace). This means that your creativity and work on your claims can be turned into real cash…if other players will buy your creations. This system is extremely interesting and will merit its own document soon because it’s heavy on socialization elements. It’s going to be fun.
      Ley Lines & Movement
      • Think of these as mini-hubs on the Islands. They let you micro-jump between ley line positions, and then explore the area from that hub. (You still have to go to the main hub to transfer between islands and worlds.) There are several advantages to this, not all related to ease of travel. (For example: Real estate around these micro-hubs is more desirable, adding yet another type of claim to seek out.)
      • -----Ley Line use will require in-game coin or resources.
      • New movement methods: Methods of gliding, flying, etc. will be added to the game via items that you can craft and find.
      Risk & Danger
      • Health: Yup…you can die now. But you can actually increase your health by finding increase items while adventuring through the world.
      • Death Penalty: Yes, death will have teeth. Try not to die.
      • Revive: Standing up after you fall down is always useful.
      • Graveyards: When you die, you’ll need a place to respawn unless you Revive.
      • BASIC combat: This is the first of many steps that will lead us to the eventual combat style we want. This first step is extremely basic as we prototype systems. But things will try to kill you.
      • Buffs: If you can die, there need to be ways to avoid that damage and death. You’ll be able to craft (or find) various mechanisms to make yourself tougher.
      NOTE: For both combat and buffs, your combat abilities and defenses will all be tied to items and potions, so there will be much item and crafting progression involved in getting ready for those things. Future rollouts beyond this initial offering will make the whole system more robust and do so pretty rapidly.

      New things to do
      • Plant harvesting: Expect great things. ‘Nuff said for now.
      • Tree harvesting revamp: Again…great…things. More details as we get closer.
      • Water: The likely progression of water coming into the game will be:
      • -----Oceans: These are static bodies of water surrounding the islands. When oceans show up, we can start doing interesting things with our coastlines and real estate choices will be a lot more interesting.
      • -----Lakes: Lakes are different than oceans because they can appear at many altitudes. They are still static bodies of water, but again, they add more desirable real estate choices for claims.
      • -----Running (dynamic) water: This is the piece that will come in last. This is the rivers and waterfalls that everyone wants. It adds more real estate choices, but it also creates a lot of gameplay as you folks can start diverting water to do all kinds of interesting things on your claims.
      • -----NOTE: The dynamic nature of water is a big system that still has a lot of R&D to overcome before we can be absolutely certain of when it will arrive. We’ll keep you informed as we progress.
      • Journal: There’s a lot to keep track of in this game. All the crafting choices, your resources, and we’re going to be adding a lot more achievements (see below). When we do that, you need a mechanism to keep it all straight and to help you organize what *you* want to do. The Journal is a cool interface designed to let you do just that.
      • Achievements: Achievements are the “quest-like” equivalent within Landmark. There’s a ton of things to collect and do in the world, and the achievements system allows you to be recognized for that effort, as well as hinting at what you can do to become more powerful or capable.
      • Salvage: Remember all those picks you discarded on your way to Rubicite and beyond? Well…you can reclaim part of those resources now. You can also “remake” a crafting result so that you don’t have to be quite as disappointed that your brand new axe you finally got to make is “Inferior”.
      • Treasure Chests: This is a generic term to represent loot and surprises that you can find as you explore through the caves system below ground.
      • Unlocking recipes: Right now, all recipes are available at crafting tables as soon as you make them. When this system goes into the game, you’ll need to find those recipes before you can make them at the crafting tables.
      • Claim Chests: More storage! Your vault is stuffed to the gills and you’re carrying as much as you can on your back. Time to make chests! You’ll be able to craft chests and store them on various claims as supplemental storage.

       

       

      Dexella, Feb 13, 2014

       

      CuraSaDeEvelGlorlok and 78 others like this.

       

    2. <blockquote ugc="" basehtml"="">Phase Three – Everything after Phase Two

      There are a LOT more systems to come after March. All the huge stuff like PvP, advanced combat, better AI, interesting physics features, plus a whole host of “possibles” and “must haves” that we’ll narrow in on as we get more of Phase 1 & 2 complete.

      However, we’ll update the roadmap as we finish each of the Phases we list above, so you’ll always know what’s coming and when.

      In Summary

      Hopefully, this TL; DR roadmap has helped set your expectations as to what you can expect to see in the game soon, as well as giving you an overview of what the game will become so that your suggestions can be more in tune with what we’re planning already.

      Once again, THANK YOU for participating in Alpha, and thank you for your opinions. This process has been amazing to us (the dev team) already and we think it’s going to grow into something even better as time goes on! Please let us know what you think on the forums!

      ~Dave Georgeson, Director of Development

       

       

       

     
  • kingsatanaskingsatanas Member Posts: 31

    @ dexella managment   what about the gameplay like fight skill talent tree class race cause most of the people doesnt care of minecraft version eqN  we want to see gameplay and stuff all yu show us is something people doesnt bother more then 2day after get bored of the gamei personnaly i love house building but not going to make it my full gameplay time im a casual player  SHOW US SOMETHING interesant like RAID, INSTANCE PREVIEW, QST PREVIEW,  cause for now i gave yu 0/10 in term of mmo game a mmo is not a building block game 

  • buckeyebuckeye Member UncommonPosts: 70


    They've bastardized the EQ brand and turned it into an enhanced form of Minecraft. Have fun playing with the kiddies. ESO is going to be the next king for real gamers. 

  • EpiconEpicon Member Posts: 121
    Only real question is, who is the first one to get banned for, building a kingdom of dicks.
    I see this as, Minecraft, with much more multiplayer trolling options. Yep that's what I want to do, play a game genre with arguably with worst communities in gaming.
     
    Then give them all the tools, to troll much better than they already do in other games. Then slap a free to play tag on it. Nope I'll leave others to the dick buildings MMO.
     
    It's a great idea on paper to offer players this much freedom. You know what paper is used for right?
     

    "What tastes like purple?"

  • MightykingMightyking Member UncommonPosts: 235
    Originally posted by flizzer
    Not a builder either but Im intrigued.  Amazing seeing the talent of some people.  Would it be possible to build in a tree. I have this idea of using a large tree as the basis for a huge treehouse.  The trunk would be the basement and stairs would be inside the tree.  The branches would lead to bedroom. Is something like that even possible? I remember seeing something like this in EQ 2 in Fayder years ago and always thought it would be cool to build something like this. 

    Not at this moment. Chopping a tree doesn't make holes in a tree right now, the tree just dies after you chopped it for 30 seconds or so.

    But they are going to rework how tree gathering works in the next weeks (it's on the roadmap) and it is somewhat expected that voxels will break off the trees as you cut them. If that's the case you will be able to make houses inside trees. But right now it's assumptions, and no official confirmation what the tree system will look like.

  • JimcavJimcav Member Posts: 1

    Originally posted by Fendel84M
    "Honestly dude we haven't seen any of this in landmark yet so chill out. The only argument you people ever have against free building is "giant penises". Playing both Landmark and Trove I haven't seen any of this. I think you guys are the ones obsessed with the idea of penises everywhere."

     

    Actually, I did see a large granite phallus on Oasis island, Liberation server about a week ago.  Not sure if it's still there but it did not take long for someone to build one.

     
     
  • TOPProtoTOPProto Member Posts: 7
    i think the reason we haven't seen phallic buildings is because those kinds of people have limited creativity to create such things (believe me i tried...)
  • TOPProtoTOPProto Member Posts: 7

    holy ... Jim i built one on that server, was it the vent shard? lmao.

     

    it was so bad that in the end i built a pacman ghost instead cause that was easier to make (and more interesting and fun)

  • XthosXthos Member UncommonPosts: 2,740
    Originally posted by Jimcav

    Originally posted by Fendel84M
    "Honestly dude we haven't seen any of this in landmark yet so chill out. The only argument you people ever have against free building is "giant penises". Playing both Landmark and Trove I haven't seen any of this. I think you guys are the ones obsessed with the idea of penises everywhere."

     

    Actually, I did see a large granite phallus on Oasis island, Liberation server about a week ago.  Not sure if it's still there but it did not take long for someone to build one.

     
     

     Did it scar you for life?  This argument is ridiculous.   Guess what, I saw two "giant penises" spray painted on something in a nice neighborhood just at the end of last week...  Stuff happens, I doubt those parents all decided they needed to move, and I saw one or heard of someone seeing one is not, "they will be everywhere" that people are arguing.  To shield yourself or others from this type of thing, you about have to live in a bubble, in a room with no windows/access.

    In the end, it can't be any worse than general/global chat in a mmo.

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