Still, if it is true, it might only be the start. They might be seeing how well it goes in PvE before enabling it for PvP. As I said, it is awful late in the development to be making these changes and I am sure they want to test it completely before release.
I guess we will see!
You really don't want player collision in a game with RvR the scale of ESO. It's one of those things that sounds great on paper and ends up being a miserable experience in reality.
Regardless, the developer had an interview sometime in December that said they didn't like the performance tradeoffs of collision from a RvR perspective., so I don't see it happening in PvP.
Still, if it is true, it might only be the start. They might be seeing how well it goes in PvE before enabling it for PvP. As I said, it is awful late in the development to be making these changes and I am sure they want to test it completely before release.
I guess we will see!
You really don't want player collision in a game with RvR the scale of ESO. It's one of those things that sounds great on paper and ends up being a miserable experience in reality.
Regardless, the developer had an interview sometime in December that said they didn't like the performance tradeoffs of collision from a RvR perspective., so I don't see it happening in PvP.
I believe it is mostly for PVE but hey, it's something. How many devs would go to even that much massive effort? Being in 4 betas so far, I'm actually impressed with there responsiveness.
Still, if it is true, it might only be the start. They might be seeing how well it goes in PvE before enabling it for PvP. As I said, it is awful late in the development to be making these changes and I am sure they want to test it completely before release.
I guess we will see!
You really don't want player collision in a game with RvR the scale of ESO. It's one of those things that sounds great on paper and ends up being a miserable experience in reality.
Regardless, the developer had an interview sometime in December that said they didn't like the performance tradeoffs of collision from a RvR perspective., so I don't see it happening in PvP.
I for one do, it can add a lot to the combat and tactics you can use, especially when it comes to chokepoints and small groups vs larger groups.
As far as the trolling goes, there are many ways around it, have CD only on friendlies, etc.
Still, if it is true, it might only be the start. They might be seeing how well it goes in PvE before enabling it for PvP. As I said, it is awful late in the development to be making these changes and I am sure they want to test it completely before release.
I guess we will see!
You really don't want player collision in a game with RvR the scale of ESO. It's one of those things that sounds great on paper and ends up being a miserable experience in reality.
Regardless, the developer had an interview sometime in December that said they didn't like the performance tradeoffs of collision from a RvR perspective., so I don't see it happening in PvP.
I for one do, it can add a lot to the combat and tactics you can use, especially when it comes to chokepoints and small groups vs larger groups.
As far as the trolling goes, there are many ways around it, have CD only on friendlies, etc.
The game already handles chokepoints and small vs large groups exceptional well with the way Ultimates and Synergies work.
What you end up with in a game with RvR on ESOs scale is an absolutely clusterfuck where it becomes somewhere between irritating and impossible to move around as you get pushed, jostled, and stuck. It just doesn't work well, especially since the castles in RvR do heavily utilize chokepoints.
Don't get me wrong. I understand why it sounds fantastic, but it doesn't play well at all.
Still, if it is true, it might only be the start. They might be seeing how well it goes in PvE before enabling it for PvP. As I said, it is awful late in the development to be making these changes and I am sure they want to test it completely before release.
I guess we will see!
You really don't want player collision in a game with RvR the scale of ESO. It's one of those things that sounds great on paper and ends up being a miserable experience in reality.
Regardless, the developer had an interview sometime in December that said they didn't like the performance tradeoffs of collision from a RvR perspective., so I don't see it happening in PvP.
I believe it is mostly for PVE but hey, it's something. How many devs would go to even that much massive effort? Being in 4 betas so far, I'm actually impressed with there responsiveness.
Yeah, I'm super happy with it on the PvE side. I'm just saying it's not something your going to want in large scale PvP.
It adds great immersion factor for PVE, it ruins large scale PVP, specially so if you consider keep fights. In PVP it would just encourage people to use derp-tactics (let's meatwall and LOS this bottleneck and spam heals etc.) just because "it's there".
I hope ZO has half a brain and keeps it only as player to NPC collision and leave the PVP unaffected.
It adds great immersion factor for PVE, it ruins large scale PVP, specially so if you consider keep fights. In PVP it would just encourage people to use derp-tactics (let's meatwall and LOS this bottleneck and spam heals etc.) just because "it's there".
I hope ZO has half a brain and keeps it only as player to NPC collision and leave the PVP unaffected.
How on earth is it "derp" tactics to use chokepoints and have tanks actually be able to physically block people from getting tot he squishies?
One might think it's "derp" tactics to just have the dps walk through the tanks and take out the healers while the tanks have their one taunt on cooldown.
"Collision is currently only for enemy NPCs, however they are discussing moving forward with it for enemies only in pvp too (no friendly collision). The implementation works flawlessly so far and performs perfectly. It feels like it always belonged and is very performant. Also they have revamped the starting experience and made some very good additions. The physics is Havok, for anyone wondering. There are some issues with the patch completely unrelated to collision but overall another good step forward. I'm looking forward to seeing how you guys feel about it in the upcoming weekend beta. They've tweaked animations and momentum while moving and it feels better to me too."
So, it sounds like they are looking at adding it in for PvP and have tweaked quite a few things from the builds we have played. Very nice news. I am liking Zenimax at the moment!
Worried about the hit to Server response and frame rate issues. AFAIK the current version allows massive players to duke it out but turning on Collision Detection takes a fair bit of resources to pull off. Suppose we'll see soon enough.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
It adds great immersion factor for PVE, it ruins large scale PVP, specially so if you consider keep fights. In PVP it would just encourage people to use derp-tactics (let's meatwall and LOS this bottleneck and spam heals etc.) just because "it's there".
I hope ZO has half a brain and keeps it only as player to NPC collision and leave the PVP unaffected.
It won't ruin PvP, it will just make it different. You may not be a fan of the new tactics required, but that doesn't make it "ruined".
I welcome the change. It gives tanks more viability which is sorely lacking in your typical MMO PvP. Why do you think the vast majority of players pick ranged dps? The more the devs can do to increase the viability of Tanks, the better. It's a boring game indeed when all you do is spend hours exchanging ranged volleys. That's what they did in WWI with the trench warfare. It takes the tanks charging in to make something happen.
For PvE it's a no-brainer. Great addition. I tend to think the same for PvP except for the fact that the most numerous class skills in the game are CC-flavored. Consider that the skills were balanced around a game with no CD, then just plop CD on top of that. I am a fan of collision detection, ESPECIALLY for PvP, but you cannot just add it when the fundamental mechanics were built around its absence.
This is dumb, the amount of trolling ingame will be unbearable.
Trolling? How so?
Warhammer Online had collision detection and there was none of that. Its pretty easy to prevent by simply turning on detection with enemies but turning it off for friendlies.
Originally posted by Drakynn If they do this for players it'll be huge for melee and tank specced characters in RvR.Suddenly tanks become vital at chokepoints.
The problem with that is that non-tank melee DPS will be awful, and to be honest, they aren't really that good in RvR in the first place.
It adds great immersion factor for PVE, it ruins large scale PVP, specially so if you consider keep fights. In PVP it would just encourage people to use derp-tactics (let's meatwall and LOS this bottleneck and spam heals etc.) just because "it's there".
I hope ZO has half a brain and keeps it only as player to NPC collision and leave the PVP unaffected.
I have to agree with this, and others. For the obvious reasons.
Acolytes Gaming (forums.acolytesgaming.com)
Sheep or Shepard- Make up your own damn mind.
It is true, the older you get, the less patience you have for those who watch a Youtube video and from that believe they know it all.
Originally posted by azzamasin Worried about the hit to Server response and frame rate issues. AFAIK the current version allows massive players to duke it out but turning on Collision Detection takes a fair bit of resources to pull off. Suppose we'll see soon enough.
I would imagine it would be client side, so mostly a nonissue. Granted that would make it exploitable, but I don't think a handful of people exploiting collision is likely to be such a terrible thing that it would stop them from implementing it.
Originally posted by azzamasin Worried about the hit to Server response and frame rate issues. AFAIK the current version allows massive players to duke it out but turning on Collision Detection takes a fair bit of resources to pull off. Suppose we'll see soon enough.
Since server collection will be server side, it should have no impact on frame rates, but only on serverside lag..
Originally posted by Brannagar
Originally posted by Ineveraskforthis
This is dumb, the amount of trolling ingame will be unbearable.
Trolling? How so?
Warhammer Online had collision detection and there was none of that. Its pretty easy to prevent by simply turning on detection with enemies but turning it off for friendlies.
Enemy in your way? Kill him.
Friendly in your way? Walk through him.
Pretty simple.
Precisely, no trolling
Originally posted by mistmaker aoc made it right. there is collision detection but you can sneak through people. in both games everybody can sneak so eso should go same way.
This system was so CPU intensive (server side) that it killed mass PvP in AoC
Originally posted by Draemos
Originally posted by azzamasin Worried about the hit to Server response and frame rate issues. AFAIK the current version allows massive players to duke it out but turning on Collision Detection takes a fair bit of resources to pull off. Suppose we'll see soon enough.
I would imagine it would be client side, so mostly a nonissue. Granted that would make it exploitable, but I don't think a handful of people exploiting collision is likely to be such a terrible thing that it would stop them from implementing it.
You cant do this client side... it can and will be abused by cheeters..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I just hope they can also addapt the annimations to this, or it might just feel very cluncky and unnatural..
I also hope it does not turn PvP intoo a laggy mess..
WAR had collision detection in PvP and there was never really an issue with lag. At least for those who had a decent rig. And WAR was all about the massive pvp battles. Also, griefing was never an issue with WAR either since it was turned off for friendlies but on for enemies.
Comments
You really don't want player collision in a game with RvR the scale of ESO. It's one of those things that sounds great on paper and ends up being a miserable experience in reality.
Regardless, the developer had an interview sometime in December that said they didn't like the performance tradeoffs of collision from a RvR perspective., so I don't see it happening in PvP.
I believe it is mostly for PVE but hey, it's something. How many devs would go to even that much massive effort? Being in 4 betas so far, I'm actually impressed with there responsiveness.
I for one do, it can add a lot to the combat and tactics you can use, especially when it comes to chokepoints and small groups vs larger groups.
As far as the trolling goes, there are many ways around it, have CD only on friendlies, etc.
*Joins in on the late, awkward clap*
The game already handles chokepoints and small vs large groups exceptional well with the way Ultimates and Synergies work.
What you end up with in a game with RvR on ESOs scale is an absolutely clusterfuck where it becomes somewhere between irritating and impossible to move around as you get pushed, jostled, and stuck. It just doesn't work well, especially since the castles in RvR do heavily utilize chokepoints.
Don't get me wrong. I understand why it sounds fantastic, but it doesn't play well at all.
Yeah, I'm super happy with it on the PvE side. I'm just saying it's not something your going to want in large scale PvP.
It adds great immersion factor for PVE, it ruins large scale PVP, specially so if you consider keep fights. In PVP it would just encourage people to use derp-tactics (let's meatwall and LOS this bottleneck and spam heals etc.) just because "it's there".
I hope ZO has half a brain and keeps it only as player to NPC collision and leave the PVP unaffected.
How on earth is it "derp" tactics to use chokepoints and have tanks actually be able to physically block people from getting tot he squishies?
One might think it's "derp" tactics to just have the dps walk through the tanks and take out the healers while the tanks have their one taunt on cooldown.
A quote from Golden Tiger on the Hard Forum:
"Collision is currently only for enemy NPCs, however they are discussing moving forward with it for enemies only in pvp too (no friendly collision). The implementation works flawlessly so far and performs perfectly. It feels like it always belonged and is very performant. Also they have revamped the starting experience and made some very good additions. The physics is Havok, for anyone wondering. There are some issues with the patch completely unrelated to collision but overall another good step forward. I'm looking forward to seeing how you guys feel about it in the upcoming weekend beta. They've tweaked animations and momentum while moving and it feels better to me too."
You can find the quote here.
So, it sounds like they are looking at adding it in for PvP and have tweaked quite a few things from the builds we have played. Very nice news. I am liking Zenimax at the moment!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
It won't ruin PvP, it will just make it different. You may not be a fan of the new tactics required, but that doesn't make it "ruined".
I welcome the change. It gives tanks more viability which is sorely lacking in your typical MMO PvP. Why do you think the vast majority of players pick ranged dps? The more the devs can do to increase the viability of Tanks, the better. It's a boring game indeed when all you do is spend hours exchanging ranged volleys. That's what they did in WWI with the trench warfare. It takes the tanks charging in to make something happen.
This is dumb, the amount of trolling ingame will be unbearable.
http://www.mmorpg.com/blogs/PerfArt
Trolling? How so?
Warhammer Online had collision detection and there was none of that. Its pretty easy to prevent by simply turning on detection with enemies but turning it off for friendlies.
Enemy in your way? Kill him.
Friendly in your way? Walk through him.
Pretty simple.
How do you troll with only enemies having it?
The problem with that is that non-tank melee DPS will be awful, and to be honest, they aren't really that good in RvR in the first place.
I have to agree with this, and others. For the obvious reasons.
Acolytes Gaming (forums.acolytesgaming.com)
Sheep or Shepard- Make up your own damn mind.
It is true, the older you get, the less patience you have for those who watch a Youtube video and from that believe they know it all.
I would imagine it would be client side, so mostly a nonissue. Granted that would make it exploitable, but I don't think a handful of people exploiting collision is likely to be such a terrible thing that it would stop them from implementing it.
I just hope they can also addapt the annimations to this, or it might just feel very cluncky and unnatural..
I also hope it does not turn PvP intoo a laggy mess..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
That is what I am most afraid of. And exploits.
Acolytes Gaming (forums.acolytesgaming.com)
Sheep or Shepard- Make up your own damn mind.
It is true, the older you get, the less patience you have for those who watch a Youtube video and from that believe they know it all.
Since server collection will be server side, it should have no impact on frame rates, but only on serverside lag..
You cant do this client side... it can and will be abused by cheeters..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
WAR had collision detection in PvP and there was never really an issue with lag. At least for those who had a decent rig. And WAR was all about the massive pvp battles. Also, griefing was never an issue with WAR either since it was turned off for friendlies but on for enemies.