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Collision Detection Turned on in Closed Beta?

24

Comments

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Brannagar
    Originally posted by Arataki
    Enemy NPCs only.

    Still, if it is true, it might only be the start.  They might be seeing how well it goes in PvE before enabling it for PvP.  As I said, it is awful late in the development to be making these changes and I am sure they want to test it completely before release.

     

    I guess we will see!

    You really don't want player collision in a game with RvR the scale of ESO.  It's one of those things that sounds great on paper and ends up being a miserable experience in reality.

    Regardless, the developer had an interview sometime in December that said they didn't like the performance tradeoffs of collision from a RvR perspective., so I don't see it happening in PvP.

  • PyatraPyatra Member Posts: 644
    Originally posted by Draemos
    Originally posted by Brannagar
    Originally posted by Arataki
    Enemy NPCs only.

    Still, if it is true, it might only be the start.  They might be seeing how well it goes in PvE before enabling it for PvP.  As I said, it is awful late in the development to be making these changes and I am sure they want to test it completely before release.

     

    I guess we will see!

    You really don't want player collision in a game with RvR the scale of ESO.  It's one of those things that sounds great on paper and ends up being a miserable experience in reality.

    Regardless, the developer had an interview sometime in December that said they didn't like the performance tradeoffs of collision from a RvR perspective., so I don't see it happening in PvP.

    I believe it is mostly for PVE but hey, it's something.  How many devs would go to even that much massive effort?  Being in 4 betas so far, I'm actually impressed with there responsiveness.

  • StilerStiler Member Posts: 599
    Originally posted by Draemos
    Originally posted by Brannagar
    Originally posted by Arataki
    Enemy NPCs only.

    Still, if it is true, it might only be the start.  They might be seeing how well it goes in PvE before enabling it for PvP.  As I said, it is awful late in the development to be making these changes and I am sure they want to test it completely before release.

     

    I guess we will see!

    You really don't want player collision in a game with RvR the scale of ESO.  It's one of those things that sounds great on paper and ends up being a miserable experience in reality.

    Regardless, the developer had an interview sometime in December that said they didn't like the performance tradeoffs of collision from a RvR perspective., so I don't see it happening in PvP.

     

    I for one do, it can add a lot to the combat and tactics you can use, especially when it comes to chokepoints and small groups vs larger groups.

     

    As far as the trolling goes, there are many ways around it, have CD only on friendlies, etc.

  • Big-CronkBig-Cronk Member Posts: 61
    ^Awkwardly claps after everybody is done*

    image
  • Originally posted by Big-Cronk
    ^Awkwardly claps after everybody is done*

    *Joins in on the late, awkward clap*

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Stiler
    Originally posted by Draemos
    Originally posted by Brannagar
    Originally posted by Arataki
    Enemy NPCs only.

    Still, if it is true, it might only be the start.  They might be seeing how well it goes in PvE before enabling it for PvP.  As I said, it is awful late in the development to be making these changes and I am sure they want to test it completely before release.

     

    I guess we will see!

    You really don't want player collision in a game with RvR the scale of ESO.  It's one of those things that sounds great on paper and ends up being a miserable experience in reality.

    Regardless, the developer had an interview sometime in December that said they didn't like the performance tradeoffs of collision from a RvR perspective., so I don't see it happening in PvP.

     

    I for one do, it can add a lot to the combat and tactics you can use, especially when it comes to chokepoints and small groups vs larger groups.

     

    As far as the trolling goes, there are many ways around it, have CD only on friendlies, etc.

    The game already handles chokepoints and small vs large groups exceptional well with the way Ultimates and Synergies work. 

    What you end up with in a game with RvR on ESOs scale is an absolutely clusterfuck where it becomes somewhere between irritating and impossible to move around as you get pushed, jostled, and stuck.  It just doesn't work well, especially since the castles in RvR do heavily utilize chokepoints.

    Don't get me wrong.  I understand why it sounds fantastic, but it doesn't play well at all.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Pyatra
    Originally posted by Draemos
    Originally posted by Brannagar
    Originally posted by Arataki
    Enemy NPCs only.

    Still, if it is true, it might only be the start.  They might be seeing how well it goes in PvE before enabling it for PvP.  As I said, it is awful late in the development to be making these changes and I am sure they want to test it completely before release.

     

    I guess we will see!

    You really don't want player collision in a game with RvR the scale of ESO.  It's one of those things that sounds great on paper and ends up being a miserable experience in reality.

    Regardless, the developer had an interview sometime in December that said they didn't like the performance tradeoffs of collision from a RvR perspective., so I don't see it happening in PvP.

    I believe it is mostly for PVE but hey, it's something.  How many devs would go to even that much massive effort?  Being in 4 betas so far, I'm actually impressed with there responsiveness.

    Yeah, I'm super happy with it on the PvE side.  I'm just saying it's not something your going to want in large scale PvP.

  • TalemireTalemire Member UncommonPosts: 843
    If this is true, then... wait for it... WOOT!!! SWEEEEET!!!
    Love the sinner, hate the sin.
  • FusionFusion Member UncommonPosts: 1,398

    It adds great immersion factor for PVE, it ruins large scale PVP, specially so if you consider keep fights. In PVP it would just encourage people to use derp-tactics (let's meatwall and LOS this bottleneck and spam heals etc.)  just because "it's there".

    I hope ZO has half a brain and keeps it only as player to NPC collision and leave the PVP unaffected.

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  • StilerStiler Member Posts: 599
    Originally posted by Fusion

    It adds great immersion factor for PVE, it ruins large scale PVP, specially so if you consider keep fights. In PVP it would just encourage people to use derp-tactics (let's meatwall and LOS this bottleneck and spam heals etc.)  just because "it's there".

    I hope ZO has half a brain and keeps it only as player to NPC collision and leave the PVP unaffected.

    How on earth is it "derp" tactics to use chokepoints and have tanks actually be able to physically block people from getting tot he squishies?

     

    One might think it's "derp" tactics to just have the dps walk through the tanks and take out the healers while the tanks have their one taunt on cooldown.

  • BrannagarBrannagar Member CommonPosts: 72

    A quote from Golden Tiger on the Hard Forum:

     

    "Collision is currently only for enemy NPCs, however they are discussing moving forward with it for enemies only in pvp too (no friendly collision). The implementation works flawlessly so far and performs perfectly. It feels like it always belonged and is very performant. Also they have revamped the starting experience and made some very good additions. The physics is Havok, for anyone wondering. There are some issues with the patch completely unrelated to collision but overall another good step forward. I'm looking forward to seeing how you guys feel about it in the upcoming weekend beta. They've tweaked animations and momentum while moving and it feels better to me too."

    You can find the quote here.

     

    So, it sounds like they are looking at adding it in for PvP and have tweaked quite a few things from the builds we have played.  Very nice news.  I am liking Zenimax at the moment!

    image

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Worried about the hit to Server response and frame rate issues.  AFAIK the current version allows massive players to duke it out but turning on Collision Detection takes a fair bit of resources to pull off.  Suppose we'll see soon enough.

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  • SatariousSatarious Member UncommonPosts: 1,073
    Originally posted by Fusion

    It adds great immersion factor for PVE, it ruins large scale PVP, specially so if you consider keep fights. In PVP it would just encourage people to use derp-tactics (let's meatwall and LOS this bottleneck and spam heals etc.)  just because "it's there".

    I hope ZO has half a brain and keeps it only as player to NPC collision and leave the PVP unaffected.

    It won't ruin PvP, it will just make it different.  You may not be a fan of the new tactics required, but that doesn't make it "ruined".

    I welcome the change.  It gives tanks more viability which is sorely lacking in your typical MMO PvP.  Why do you think the vast majority of players pick ranged dps?  The more the devs can do to increase the viability of Tanks, the better.  It's a boring game indeed when all you do is spend hours exchanging ranged volleys.  That's what they did in WWI with the trench warfare.  It takes the tanks charging in to make something happen.

  • IneveraskforthisIneveraskforthis Member Posts: 374

    This is dumb, the amount of trolling ingame will be unbearable.

     

  • SpeelySpeely Member CommonPosts: 861
    For PvE it's a no-brainer. Great addition. I tend to think the same for PvP except for the fact that the most numerous class skills in the game are CC-flavored. Consider that the skills were balanced around a game with no CD, then just plop CD on top of that. I am a fan of collision detection, ESPECIALLY for PvP, but you cannot just add it when the fundamental mechanics were built around its absence.
  • BrannagarBrannagar Member CommonPosts: 72
    Originally posted by Ineveraskforthis

    This is dumb, the amount of trolling ingame will be unbearable.

     

     

    Trolling?  How so?

     

    Warhammer Online had collision detection and there was none of that.  Its pretty easy to prevent by simply turning on detection with enemies but turning it off for friendlies.

     

    Enemy in your way?  Kill him.

     

    Friendly in your way?  Walk through him.

     

    Pretty simple.

    image

  • mistmakermistmaker Member UncommonPosts: 321
    aoc made it right. there is collision detection but you can sneak through people. in both games everybody can sneak so eso should go same way.
  • StilerStiler Member Posts: 599
    Originally posted by Ineveraskforthis

    This is dumb, the amount of trolling ingame will be unbearable.

     

    How do you troll with only enemies having it?

     

     

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Drakynn
    If they do this for players it'll be huge for melee and tank specced characters in RvR.Suddenly  tanks become vital at chokepoints.

    The problem with that is that non-tank melee DPS will be awful, and to be honest, they aren't really that good in RvR in the first place.

  • MMO-RelicMMO-Relic Member UncommonPosts: 81
    Originally posted by Fusion

    It adds great immersion factor for PVE, it ruins large scale PVP, specially so if you consider keep fights. In PVP it would just encourage people to use derp-tactics (let's meatwall and LOS this bottleneck and spam heals etc.)  just because "it's there".

    I hope ZO has half a brain and keeps it only as player to NPC collision and leave the PVP unaffected.

    I have to agree with this, and others. For the obvious reasons.

    Acolytes Gaming (forums.acolytesgaming.com)


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  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by azzamasin
    Worried about the hit to Server response and frame rate issues.  AFAIK the current version allows massive players to duke it out but turning on Collision Detection takes a fair bit of resources to pull off.  Suppose we'll see soon enough.

    I would imagine it would be client side, so mostly a nonissue.  Granted that would make it exploitable, but I don't think a handful of people exploiting collision is likely to be such a terrible thing that it would stop them from implementing it.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    I just hope they can also addapt the annimations to this, or it might just feel very cluncky and unnatural..

     

    I also hope it does not turn PvP intoo a laggy mess..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • MMO-RelicMMO-Relic Member UncommonPosts: 81
    Originally posted by Lord.Bachus

    I just hope they can also addapt the annimations to this, or it might just feel very cluncky and unnatural..

     

    I also hope it does not turn PvP intoo a laggy mess..

    That is what I am most afraid of. And exploits. 

    Acolytes Gaming (forums.acolytesgaming.com)


    Sheep or Shepard- Make up your own damn mind.


    It is true, the older you get, the less patience you have for those who watch a Youtube video and from that believe they know it all.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by azzamasin
    Worried about the hit to Server response and frame rate issues.  AFAIK the current version allows massive players to duke it out but turning on Collision Detection takes a fair bit of resources to pull off.  Suppose we'll see soon enough.

    Since server collection will be server side, it should have no impact on frame rates, but only on serverside lag..

     

     

    Originally posted by Brannagar

    Originally posted by Ineveraskforthis

    This is dumb, the amount of trolling ingame will be unbearable.

     

     

    Trolling?  How so?

     

    Warhammer Online had collision detection and there was none of that.  Its pretty easy to prevent by simply turning on detection with enemies but turning it off for friendlies.

     

    Enemy in your way?  Kill him.

     

    Friendly in your way?  Walk through him.

     

    Pretty simple.

    Precisely, no trolling 

    Originally posted by mistmaker
    aoc made it right. there is collision detection but you can sneak through people. in both games everybody can sneak so eso should go same way.

    This system was so CPU intensive (server side) that it killed mass PvP in AoC

    Originally posted by Draemos

    Originally posted by azzamasin
    Worried about the hit to Server response and frame rate issues.  AFAIK the current version allows massive players to duke it out but turning on Collision Detection takes a fair bit of resources to pull off.  Suppose we'll see soon enough.

    I would imagine it would be client side, so mostly a nonissue.  Granted that would make it exploitable, but I don't think a handful of people exploiting collision is likely to be such a terrible thing that it would stop them from implementing it.

    You cant do this client side...   it can and will be abused by cheeters..

     

     

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • SatariousSatarious Member UncommonPosts: 1,073
    Originally posted by Lord.Bachus

    I just hope they can also addapt the annimations to this, or it might just feel very cluncky and unnatural..

     

    I also hope it does not turn PvP intoo a laggy mess..

    WAR had collision detection in PvP and there was never really an issue with lag.  At least for those who had a decent rig.  And WAR was all about the massive pvp battles.  Also, griefing was never an issue with WAR either since it was turned off for friendlies but on for enemies.

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