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Pantheon: Rise of the Fallen: Crowd Funding Moves to Official Site

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Crowd funding for Pantheon: Rise of the Fallen has moved from KickStarter, where the initiative fell short by a significant amount, to the official site. In addition to this news, the Pantheon team is pleased to announce that it has moved into "development mode" and that it is hard at work on the game.

"We won't be able to secure studio space just yet, but that will be coming soon after we finalize a few things with some angel investors. In the interim we can get started in acquiring more technology and much-needed assets to go into full development mode." (Brad McQuaid)

Check out the new Pantheon: Rise of the Fallen site for more information.

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¯\_(ツ)_/¯ 


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Comments

  • MalviousMalvious Member UncommonPosts: 218
    FLAME ON!

    Fine, we'll compromise. I'll get my way & you'll find a way to be okay with that.

  • MarknMarkn Member UncommonPosts: 308
    Yes plz i want to pay $15 a month for forum access.
  • unclemounclemo Member UncommonPosts: 462
    Pantheon is a prime example of how not to do a Kickstarter campaign. I am a Kickstarter junkie and I decided to pass on this on. Brad McQueen brings nothing new or innovative to the genre and his game vision of group-focused gameplay is available right now with dozens of titles.

    Nothing to see here. Move along.
  • kevjardskevjards Member UncommonPosts: 1,452

    I find it funny that people will never forgive mquaid for Vanguard.Its really sad.Yet the same people who wont forgive him keep buying games from companies that rip customers off right left and center.I,e EA.Sony,well the list is fuckin endless isn't it.

    Personally I would like to see him prove everyone wrong just to shut these moaners up.If you have no intention of backing the game why are you even commenting here.

  • RazeeksterRazeekster Member UncommonPosts: 2,591
    Originally posted by kevjards

    I find it funny that people will never forgive mquaid for Vanguard.Its really sad.Yet the same people who wont forgive him keep buying games from companies that rip customers off right left and center.I,e EA.Sony,well the list is fuckin endless isn't it.

    Personally I would like to see him prove everyone wrong just to shut these moaners up.If you have no intention of backing the game why are you even commenting here.

    Because this is the comment section to express your opinions.

     

    I for one thought the Kickstarter was run pretty poorly too. And the details of the game were too few and far between for me to even want to risk spending any money on it. I think that was a problem for a lot of people who were considering backing this Kickstarter.

     

    Plus, I am not going to back a Kickstarter that's sole purpose is to give Brad and the other devs offices to work in... Like what the hell does that give me? Certainly not a game any time soon...

    Smile

  • MarknMarkn Member UncommonPosts: 308
    I think it failed because they started it 6 months too early.   Come back with an actual game and ideas and a real plan and people will invest.
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    They just didn't promote it well. SOTA was all over interacting with sites and the community. Plus I think people are kinda burnt out on supporting Kickstarters and waiting to see all the current ones launch. I know I am. It's nothing personal.

    image
  • kevjardskevjards Member UncommonPosts: 1,452
    Originally posted by Razeekster
    Originally posted by kevjards

    I find it funny that people will never forgive mquaid for Vanguard.Its really sad.Yet the same people who wont forgive him keep buying games from companies that rip customers off right left and center.I,e EA.Sony,well the list is fuckin endless isn't it.

    Personally I would like to see him prove everyone wrong just to shut these moaners up.If you have no intention of backing the game why are you even commenting here.

    Because this is the comment section to express your opinions.

     

    I for one thought the Kickstarter was run pretty poorly too. And the details of the game were too few and far between for me to even want to risk spending any money on it. I think that was a problem for a lot of people who were considering backing this Kickstarter.

     

    Plus, I am not going to back a Kickstarter that's sole purpose is to give Brad and the other devs offices to work in... Like what the hell does that give me? Certainly not a game any time soon...

    well has for the kickstarter being ran poorly I will agree.but my point is if you have no interest in funding the game why would you want to comment on a game you have no interest in?

  • kilunkilun Member UncommonPosts: 829

    Why not?  It just shows the lack of interest in the person Brad McQuaid.  He came to kickstarter with nothing, and knowing what we do of Vanguard, why would I invest with nothing already on the table.

    I spent $500.00 on HEX(MMOTCG) with a bat of the eye for the most part, and missed out on a few I would of like to get in on, but most the common looking MMOs I will personally pass on unless it has something so unique I can not imagine not playing it.

    Then again, if the name Raph Koster was attached to it...

  • itchmonitchmon Member RarePosts: 1,999
    They should have taken a page from the mega successful ks campaigns such as hex. The more tangible evidence your cash is going to something that already at least kinda is in the process of being made, the more likely wallets will open.

    Mine opened for hex and sota, and heck I've already played alphas of both.

    This ks was kind of like aradune saying, hey its me, give me your moniez

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • HrimnirHrimnir Member RarePosts: 2,415
    Notice how not one person has mentioned the kickstarter without also making some kind of offhand comment about mcquaid?. The real issue was never the kickstarter and was always mcquaid. Yes, The kickstarter could have been run better but it wasn't nearly as dismal or lacking in information than others. In particular I point to Camelot unchained. He had far far far far less info, zero screenshots etc. Literally he had a few foundational principles and a couple pieces of concept art. Yet that still pulled 2.1 mil. Why. Because it wasn't brad mcquaid.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • RoinRoin Member RarePosts: 3,444
    Originally posted by Hrimnir
    Notice how not one person has mentioned the kickstarter without also making some kind of offhand comment about mcquaid?. The real issue was never the kickstarter and was always mcquaid. Yes, The kickstarter could have been run better but it wasn't nearly as dismal or lacking in information than others. In particular I point to Camelot unchained. He had far far far far less info, zero screenshots etc. Literally he had a few foundational principles and a couple pieces of concept art. Yet that still pulled 2.1 mil. Why. Because it wasn't brad mcquaid.

    Didn't Unchained also have a small scale playable version up before the KS was over?

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • TigsKCTigsKC Member UncommonPosts: 187
    Originally posted by Hrimnir
    Notice how not one person has mentioned the kickstarter without also making some kind of offhand comment about mcquaid?. The real issue was never the kickstarter and was always mcquaid. Yes, The kickstarter could have been run better but it wasn't nearly as dismal or lacking in information than others. In particular I point to Camelot unchained. He had far far far far less info, zero screenshots etc. Literally he had a few foundational principles and a couple pieces of concept art. Yet that still pulled 2.1 mil. Why. Because it wasn't brad mcquaid.

     

    Camelot Unchained was so successful almost entirely due to the honesty, integrity and high frequency of communication with its Backer Community during the Kickstarter.  Mark, Andrew and the rest of the CSE studio worked their asses off despite having far less to show than others.  Pantheon failed because its efforts were meager and inadequate in comparison.

     

  • ace80kace80k Member UncommonPosts: 151
    You have a choice: you can either continue bashing Mr. Mcquaid, continue playing WoW, or continue to enjoy the endless, mundane stream of WoW clones thrown in our faces on the regular. EQ Next could be different, but who knows...too early to tell. The choices are pretty simple. No need to write a long drawn out post. I choose to support passionate seasoned innovators, what's your choice? 
  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by kevjards
    Originally posted by Razeekster
    Originally posted by kevjards

    I find it funny that people will never forgive mquaid for Vanguard.Its really sad.Yet the same people who wont forgive him keep buying games from companies that rip customers off right left and center.I,e EA.Sony,well the list is fuckin endless isn't it.

    Personally I would like to see him prove everyone wrong just to shut these moaners up.If you have no intention of backing the game why are you even commenting here.

    Because this is the comment section to express your opinions.

     

    I for one thought the Kickstarter was run pretty poorly too. And the details of the game were too few and far between for me to even want to risk spending any money on it. I think that was a problem for a lot of people who were considering backing this Kickstarter.

     

    Plus, I am not going to back a Kickstarter that's sole purpose is to give Brad and the other devs offices to work in... Like what the hell does that give me? Certainly not a game any time soon...

    well has for the kickstarter being ran poorly I will agree.but my point is if you have no interest in funding the game why would you want to comment on a game you have no interest in?

    You don't seem to get it, this is a forum to express your opinion whether it be positive or negative.   The kickstarter campaign was probably one of the worst run I have ever seen.  Brad came through as expected.  If you want people to invest, have something to show them.  Posting a bunch of ideas just does not get it.

    If you think something will come of this game, you can support them at their website now.   Personally this is just another themepark, not sure why so many think it is different because it isn't.

  • HrimnirHrimnir Member RarePosts: 2,415
    Originally posted by TigsKC
    Originally posted by Hrimnir
    Notice how not one person has mentioned the kickstarter without also making some kind of offhand comment about mcquaid?. The real issue was never the kickstarter and was always mcquaid. Yes, The kickstarter could have been run better but it wasn't nearly as dismal or lacking in information than others. In particular I point to Camelot unchained. He had far far far far less info, zero screenshots etc. Literally he had a few foundational principles and a couple pieces of concept art. Yet that still pulled 2.1 mil. Why. Because it wasn't brad mcquaid.

     

    Camelot Unchained was so successful almost entirely due to the honesty, integrity and high frequency of communication with its Backer Community during the Kickstarter.  Mark, Andrew and the rest of the CSE studio worked their asses off despite having far less to show than others.  Pantheon failed because its efforts were meager and inadequate in comparison.

     

    Pantheon averaged almost an update a day, most of which included video interviews, live feeds of one of the designers making a dungeon, a dragon, etc.  Concept art, etc.

    Pantheon failed because it was Brad McQuaid and the internet is full of people who like to jump on hater bandwagons.  That is the SOLE reason.

    Mark Jacobs committed just as big a blunder with Warhammer Online as Brad ever did with Vanguard.  But because people have an irrational hatred of Brad, and not Mark, this kickstarter failed.

    And just FYI i am a backer of Camelot Unchained, so you can get off your pedastel of defending CU, your preaching to the choir.  The difference is i am capable of being relatively unbiased and i can look at both of them in a realistic light, instead of the light of a fanboy.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • NirrtixNirrtix Member Posts: 173
    NAysayers like to diss the post KS, but in a few days it is up to $112,000

    Nirrtix
    ALPHAs:
    -Pantheon
    -Shroud of the Avatar
    -Camelot Unchained
    BETAs:
    -World of Warcraft
    -City of Heroes
    -Star Wars Galaxies
    -Saga of Ryzom
    -Homeworld
    -Starcraft II
    -Warcraft III
    -Hearthstone
    -Star Wars The Old Republic
    -Vanguard Saga of Heroes

  • NirrtixNirrtix Member Posts: 173
    @Ozmodan have you read anything about PAntheon it is a sandbox not a themepark... sheesh...

    Nirrtix
    ALPHAs:
    -Pantheon
    -Shroud of the Avatar
    -Camelot Unchained
    BETAs:
    -World of Warcraft
    -City of Heroes
    -Star Wars Galaxies
    -Saga of Ryzom
    -Homeworld
    -Starcraft II
    -Warcraft III
    -Hearthstone
    -Star Wars The Old Republic
    -Vanguard Saga of Heroes

  • HrimnirHrimnir Member RarePosts: 2,415
    Originally posted by Roin
    Originally posted by Hrimnir
    Notice how not one person has mentioned the kickstarter without also making some kind of offhand comment about mcquaid?. The real issue was never the kickstarter and was always mcquaid. Yes, The kickstarter could have been run better but it wasn't nearly as dismal or lacking in information than others. In particular I point to Camelot unchained. He had far far far far less info, zero screenshots etc. Literally he had a few foundational principles and a couple pieces of concept art. Yet that still pulled 2.1 mil. Why. Because it wasn't brad mcquaid.

    Didn't Unchained also have a small scale playable version up before the KS was over?

    No, they did not, as a matter of fact, i'll have to look it up, but it wasnt but a few months ago that they showed any video of any kind of in game anything at all.  The first video they showed at all of any kind of animations (and this was just in the modeling software) was on may 30th, almost a month after the kickstarter completed.  Up to that point all they had was concept art, lore story updates, and video interviews.

    Now, again, im not arguing that they didnt have a better run kickstarter, thats pretty obvious.  But people are trying to suggest that the kickstarter for pantheon was the basic equivalent of giving a crayon to a 1 year old and asking him to draw a picture of the statue of liberty. 

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by unclemo
     his game vision of group-focused gameplay is available right now with dozens of titles.
     
     
    Care to mention a single one? Cause I'd love to play them.

     

  • GinazGinaz Member RarePosts: 2,572
    Originally posted by Nirrtix
    NAysayers like to diss the post KS, but in a few days it is up to $112,000

    If they're still looking for an "angel investor", its going to be number of supporters, not inflated dollar figures, that will be most important.  As it stands now, there's only around 1000 people donating on McQuaid's  private website.  1000 people is NOTHING.  There simply isn't enough people that a) are willing to give McQuaid their money and b) want to play an EQ like MMO that harkens back to a time where people were willing let the game punch them in the nuts because it was the only way they knew how MMO's worked.  With EQ, it wasn't the game people have found memories of, it was the community.  I have the same feelings toward my favourite MMO, pre-cu swg.  The "game" itself was pretty bad but the community was outstanding.  Modern MMO's are, as a whole, much better "games" than EQ or swg ever were but they sorely lack the community of those older games.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • KreetureKreeture Member UncommonPosts: 59
    Originally posted by Razeekster
    Originally posted by kevjards

    I find it funny that people will never forgive mquaid for Vanguard.Its really sad.Yet the same people who wont forgive him keep buying games from companies that rip customers off right left and center.I,e EA.Sony,well the list is fuckin endless isn't it.

    Personally I would like to see him prove everyone wrong just to shut these moaners up.If you have no intention of backing the game why are you even commenting here.

    Because this is the comment section to express your opinions.

     

    I for one thought the Kickstarter was run pretty poorly too. And the details of the game were too few and far between for me to even want to risk spending any money on it. I think that was a problem for a lot of people who were considering backing this Kickstarter.

     

    Plus, I am not going to back a Kickstarter that's sole purpose is to give Brad and the other devs offices to work in... Like what the hell does that give me? Certainly not a game any time soon...

    too few like 52 newsletters in 40 days???

     
  • itchmonitchmon Member RarePosts: 1,999
    Originally posted by ace80k
    You have a choice: you can either continue bashing Mr. Mcquaid, continue playing WoW, or continue to enjoy the endless, mundane stream of WoW clones thrown in our faces on the regular. EQ Next could be different, but who knows...too early to tell. The choices are pretty simple. No need to write a long drawn out post. I choose to support passionate seasoned innovators, what's your choice? 

    there are literally a dozen upcoming games, both from kickstarted and from regular funding methods, that have very very little in common with WoW.

     

    Repop, SOTA, Camelot, Star Citizen, EQNL, EQN, ArcheAge, etc etc.

     

    and although i agree with a LOT of Aradune's vision, i dunno if "innovative" is the word to describe a game that is basically trying to position itself to be the next EQ1.  or should i say, the next next next eq1.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • RaagnarzRaagnarz Member RarePosts: 647
    Originally posted by Hrimnir
    Originally posted by Roin
    Originally posted by Hrimnir
    Notice how not one person has mentioned the kickstarter without also making some kind of offhand comment about mcquaid?. The real issue was never the kickstarter and was always mcquaid. Yes, The kickstarter could have been run better but it wasn't nearly as dismal or lacking in information than others. In particular I point to Camelot unchained. He had far far far far less info, zero screenshots etc. Literally he had a few foundational principles and a couple pieces of concept art. Yet that still pulled 2.1 mil. Why. Because it wasn't brad mcquaid.

    Didn't Unchained also have a small scale playable version up before the KS was over?

    No, they did not, as a matter of fact, i'll have to look it up, but it wasnt but a few months ago that they showed any video of any kind of in game anything at all.  The first video they showed at all of any kind of animations (and this was just in the modeling software) was on may 30th, almost a month after the kickstarter completed.  Up to that point all they had was concept art, lore story updates, and video interviews.

    Now, again, im not arguing that they didnt have a better run kickstarter, thats pretty obvious.  But people are trying to suggest that the kickstarter for pantheon was the basic equivalent of giving a crayon to a 1 year old and asking him to draw a picture of the statue of liberty. 

    You're 100% wrong there. They did in fact have something playable PRIOR to their kickstarter ending.  During the kickstarter they were designing race models. By the end of kickstarter they released a bare bones "arena" we'll call it to test some of their net code. But it did in fact use the character models they were designing. Mark Jacobs even popped into kickstarter and posted, "I need a few hundred people to help us test some logins and net code. Come kill me!" or something close to that. He grabbed people who posted replies and sent them messages with login info. Now sure it was ugly, unfished, and entirely unimpressive in what we saw or did. However with 2-3 weeks of dev they had a few races, animating (poorly admittedly), and the ability to login and play. This was the week before their kickstarter ended.

     

    The kickstarter for Pantheon was honestly not much worse than most amateur kickstarters. But that was the problem, Brad and none of his crew, are amateurs. He should have been better, more prepared, and more organized. It was bad enough that it seemed like, even if it wasn't the case, that he expected his name alone to bring in the funds. But one of the knocks on him is he isn't organized enough to run a business, despite being a great idea guy. This kickstarter did nothing to belay those concerns, especially when comparing it to Mark Jabob's Camelot Unchained one.

  • itchmonitchmon Member RarePosts: 1,999
    Originally posted by Tibernicuspa
    Originally posted by unclemo
     his game vision of group-focused gameplay is available right now with dozens of titles.
     
     
    Care to mention a single one? Cause I'd love to play them.

     

    final fantasy 11 and (my personal fav) eve spring to mind.  Yes you can ply eve solo but it's not how it's meant to play.  you coujld technically play the almighty eq1 solo too (ask your friendly neighborhood quadkiter) but it's not how its meant to be played.

     

    ff11 is still essentially group forced, unless things have drastically changed since i last played.

     

    also, if you dont mind pvp, and a very wonky development team, the ever-a-lightning rod Darkfall

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

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