I played AoC fron launch until Craig morrison came along and fucked up the game. From then on I played sporadically. AOC was the most fun and engaging pvp experience in a MMO that ive ever had. There truly was a skill gap that was evident in the really good pvpers that no amount of gear could ever overcome and that is how pvp should be done.
I remember getting in huge pvp battles in the beginner zones back when it launched and causing huge shit storms from people getting pissed and bringing in friends for back up and maxed out toons, totally unscripted and massively fun! Then of course the crybabies cried over dying in a game that marketed itself as a "brutal" world even though there was little to no consequnces for dying. SO in came nearly invincible guards and BOOM open world pvp dead. It only got worse and worse from there if you were a pvp fan. Such is the fate of the mmo i think.
ESO combat while having some nice looking effects, does not feel anything like AoC ESPECIALLY the melee combat which is where aoc really shined. It is so godamn frustrating to run up to a character and swing your sword only to have them run right through you and there is zero connection with your hit. Also on my assassin abilities I apparently have an invisible knife that I can materialize whenever I want to use certain skills. Really reminds me of neverwinter combat which wasnt horrible but it IS a f2p game. The only possible saving grace I can see for ESO retaining any form of player skill in pvp is the blocking and interupt abilities and I havent played enough to really see if they make much of a difference.
Since Ive tasted a solid pvp system with collision detection (in AOC) it is extremely hard to suspend disbelief when you can run right though your opponents as if you were lacking any form of matter. I still think ESO could be fun but I havent experienced enough of all the combat and pvp to really gauge because it is such a huge downer for me when the melee combat just blows. I'm afraid also that melee combat is always going to feel this way in ESO because they arent going to implement collision detection for pvp. So unless they make some big changes on the impact of your blows or something...I might not even purchase this game and believe me I REALLY REALLY want this game to be aoc 2.0.
Are there killmoves in ESO? I remember hearing somewhere that maybe they were but not entirely sure. Another thing AOC had that I'd never seen before in a mmo.
In a good way. Totally. This is like Age of Conan with TES lore and polished feel.
The moment I logged into beta and character creation I saw similarities, from models to customization its exactly like AoC. Moving in-game, same thing with tutorial area and tons of instances. Also character animations and combat moves/spells are similar to some of classes in AoC. Pretty much PVP oriented with sieges and stuff like AoC. It was like total flashback.
I haven't seen anyone notice this or mention so I wonder and ask people that played AoC at least for some time do they feel the same? Will they move to TESO?
For me, this is how AoC should have been, I love TESO so far, its different then your standard WoW clones and most of the MMOs that came out last few years. Takes some time to get used to controls and movement (just overall feel and UI), and after finishing tutorial part, its beautiful world filled with lore and alot of options (depth of this game is insane). Also LOVING the PVP atm.
This game definitely got future and after seeing all the post launch stuff they plan to implement (Werewolfs and Vampires (might be ready at launch), some kind of Arena system, convicts and bounties system(?)...), its just so much stuff and options for people that love PVP!
Cheers.
Lol I said this at one point during my beta experience
In a good way. Totally. This is like Age of Conan with TES lore and polished feel.
That is such BS.
TESO is nothing like AoC. AoC had the single best combat animation in MMO history, TESO ranks near the bottom near TSW.
AoC had the single best starting area in MMO history. TESOs is generic with a horrible storyline and generic quests.
AoC had smooth combat with impact and depth. TESOs combat is clunky, no impact and is pretending to be action combat with its limiations, only its without the action.
AoC went downhill the second you stepped outside the starting zone. TESO opens up outside its starting zone, but still keeps the crap story and bad combat.
AoC had large scale siege PvP, with great combat. TESO is going to have large scale siege PvP with bad combat.
But they may share one thing in common in a year. They will both be F2P after a mass exodus of players due to its bland gameplay and not living up to its potential due to the game designs.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Originally posted by Elikal No actually it's Vanguard 2.0, and it may fail just as hard. >.< Unless ZOS *really* works hard, real quick!
I loved Vanguard, but that's beside the point.
People tend to exaggarate Vanguard's failure so badly lately. Vanguard sold 120.000 boxes, with 30 mil budget, right? ESO has probably 10 times bigger budget and might sell anywhere up to 2-3 million. Comparing these two does not make much sense. The extent is uncomparable. ESO will be much closer to the failure of SWTOR or WAR, but a failure nonetheless.
In a good way. Totally. This is like Age of Conan with TES lore and polished feel.
That is such BS.
TESO is nothing like AoC. AoC had the single best combat animation in MMO history, TESO ranks near the bottom near TSW.
AoC had the single best starting area in MMO history. TESOs is generic with a horrible storyline and generic quests.
AoC had smooth combat with impact and depth. TESOs combat is clunky, no impact and is pretending to be action combat with its limiations, only its without the action.
AoC went downhill the second you stepped outside the starting zone. TESO opens up outside its starting zone, but still keeps the crap story and bad combat.
AoC had large scale siege PvP, with great combat. TESO is going to have large scale siege PvP with bad combat.
But they may share one thing in common in a year. They will both be F2P after a mass exodus of players due to its bland gameplay and not living up to its potential due to the game designs.
Every single point is your bias hate filled opinion what's the point of spamming every single eso post with the same garbage? Great you don't like it good for you. You have expressed your bias uninformed opinions why not focus on something you enjoy? The haters has left bashing eso in a mass exodus just leaving us with the extremely desperate ones.
The fact that there is obsessive hatred in every post isn't what's weird to me (though I do think its a waste of time). Whats weird to me is that most of the folks will end up playing anyway and won't admit it lol.
Funcom is clueless when it comes to Faction vs faction warfare. CLUELESS.
ESO AvA is DAOC 2.
Heck...AOC is 3 1/2 years working on a crafting re-design that is still not done.
ESO AvA is not DAoC2. The fact that there is no collision detection in PvP is hilarious. Just another indication the guys making ESO don't have a clue and it's safe to assume the game will follow the same path as SWTOR and GW2.
If people could just get over their launch prejudices and give it another try, then they'd see that it's easily one of the top five best MMO's in the market right now.
TESO is a weak shadow of the TES series and a good example of why some single player games don't need to become MMO's. The draw of the TES series for me, at least for a large part, is the modding community and the amazing, awesome stuff that they come up with to expand the experience of the game. The version of Skyrim that I play, for instance, is miles above the base game and couldn't possibly hope to ever compete with TESO in any way, shape or form.
AoC still has the absolute best combat system ever imagined for an MMO and some of the most challenging and rewarding raid content I've ever encountered.
TESO is nothing like AoC. AoC had the single best combat animation in MMO history, TESO ranks near the bottom near TSW.
AoC had the single best starting area in MMO history. TESOs is generic with a horrible storyline and generic quests.
AoC had smooth combat with impact and depth. TESOs combat is clunky, no impact and is pretending to be action combat with its limiations, only its without the action.
AoC went downhill the second you stepped outside the starting zone. TESO opens up outside its starting zone, but still keeps the crap story and bad combat.
AoC had large scale siege PvP, with great combat. TESO is going to have large scale siege PvP with bad combat.
But they may share one thing in common in a year. They will both be F2P after a mass exodus of players due to its bland gameplay and not living up to its potential due to the game designs.
Every single point is your bias hate filled opinion what's the point of spamming every single eso post with the same garbage? Great you don't like it good for you. You have expressed your bias uninformed opinions why not focus on something you enjoy? The haters has left bashing eso in a mass exodus just leaving us with the extremely desperate ones.
Great refute lacking in personal attacks, you sure showed me like the non-biased fanboy you are. Nothing like seeing a post by someone seeing clearly enough to be able to actually refute the points being made and showing everyone how great the game is!
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
In a good way. Totally. This is like Age of Conan with TES lore and polished feel.
The moment I logged into beta and character creation I saw similarities, from models to customization its exactly like AoC. Moving in-game, same thing with tutorial area and tons of instances. Also character animations and combat moves/spells are similar to some of classes in AoC. Pretty much PVP oriented with sieges and stuff like AoC. It was like total flashback.
Cheers.
Lol, the animation in ESO are some of the worst animation i've seen in any game let alone a mmo. AOC animation trump ESO all day long it's not funny.
In AOC you feel like you really are whacking that mob round the head not so in ESO.
I believe there are several similarities to Age of Conan. I played AoC for 3 years and missed it when I left. ESO is a game I can feel right at home in.
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
In a good way. Totally. This is like Age of Conan with TES lore and polished feel.
The moment I logged into beta and character creation I saw similarities, from models to customization its exactly like AoC. Moving in-game, same thing with tutorial area and tons of instances. Also character animations and combat moves/spells are similar to some of classes in AoC. Pretty much PVP oriented with sieges and stuff like AoC. It was like total flashback.
Cheers.
Lol, the animation in ESO are some of the worst animation i've seen in any game let alone a mmo. AOC animation trump ESO all day long it's not funny.
In AOC you feel like you really are whacking that mob round the head not so in ESO.
I feel the complete opposite. I think even in the last stress test they look just fine. Nobody I was playing with even brought them up. To each his own. The only thing I don't like is the feel of the bow which I'm hoping feels better by launch.
Wow, I really hope you're not talking about Age of Conan.
Because Age of Conan has a soul. TESO is, apart from TERA, the most soulless, cynical and plastic MMO I've ever played.
Age of Conan has actual group content too.
AoC has a soul? Was this before or after they gimped the combat and made it a WoW clone with tiny invisible wall filled zones that only allow 30 people to enter? Was this before or after they made the main way to level up grinding mindless quests that sparkle and blink and tell you where to go?
I played AoC for ~2,5 years - TESO is nowhere near it.
Ok, both be Imperfect...but in their very own way.
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
Wow, I really hope you're not talking about Age of Conan.
Because Age of Conan has a soul. TESO is, apart from TERA, the most soulless, cynical and plastic MMO I've ever played.
Age of Conan has actual group content too.
AoC has a soul? Was this before or after they gimped the combat and made it a WoW clone with tiny invisible wall filled zones that only allow 30 people to enter? Was this before or after they made the main way to level up grinding mindless quests that sparkle and blink and tell you where to go?
I actually left AOC for just that reason..No soul after leaving Tortage. I got to around level 40 and just felt like it didn't have that special something I felt before.
There is absolutely no comparison whatsoever. TESO has some of the clunkiest, horrible animations and combat I've ever seen in a game. They are straight up canned animations that probably came with the 3D modeling/animation engine they're leasing.
AoC, on the other hand, has some of the best motion captured animations I've ever seen in a game.
Everything from Horse and Rider motion capture animations as seen here:
All of them done in-house and created specifically for each class and each special attack.
Combat is a good 95% of what you're doing in every MMO you play. Moving from fight to fight and actually participating in fights needs to be one of the absolute highest priorities in the game second only to client stability. Game breaking crashes and client lag need to be the highest priority but after that, the character animations and combat had better be amazing and not canned.
I'm not seeing any game breaking bugs or client stability issues like AoC had at launch, but I am seeing an incredibly yawn worthy leveling experience with ho-hum combat and tab targeting that was played up as "not tab targeting". If I'm swinging my polearm in AoC, then it hits everything within reach of the polearm that's in it's front arc. TESO is merely tab targeting without having to actually push the tab key.
AoC has far better combat and animations than this game imo.
Heck there isn't even collision detection. I'm really surprised that they take this out of a game that is supposed to focus on PvP.
Don't say idiotic things on a public forum. It's already been widely discussed that collision detection in there, it's just not there THIS weekend.
There's collision detection in pvp? Because they specifically said in the patch notes that collision was only implemented for NPCs. They specifically said they're not implementing collision for pvp for performance reasons.
Not that I agree with Ikeda's wording, but to be fair the guy didn't specifically say he was talking about CD in PVP, he just mentioned that the game had a PVP focus.
CD is in the .18 patch which was not in this weeks beta. This week we were using .17x (forgot if x was 1 or 2). .18 is being tested on the perma test server.
CD will occur in PvE but not PvP due to the very high overhead associated with CD. In a 200x200 battle (or any large number) it would strain the system.
Comments
I played AoC fron launch until Craig morrison came along and fucked up the game. From then on I played sporadically. AOC was the most fun and engaging pvp experience in a MMO that ive ever had. There truly was a skill gap that was evident in the really good pvpers that no amount of gear could ever overcome and that is how pvp should be done.
I remember getting in huge pvp battles in the beginner zones back when it launched and causing huge shit storms from people getting pissed and bringing in friends for back up and maxed out toons, totally unscripted and massively fun! Then of course the crybabies cried over dying in a game that marketed itself as a "brutal" world even though there was little to no consequnces for dying. SO in came nearly invincible guards and BOOM open world pvp dead. It only got worse and worse from there if you were a pvp fan. Such is the fate of the mmo i think.
ESO combat while having some nice looking effects, does not feel anything like AoC ESPECIALLY the melee combat which is where aoc really shined. It is so godamn frustrating to run up to a character and swing your sword only to have them run right through you and there is zero connection with your hit. Also on my assassin abilities I apparently have an invisible knife that I can materialize whenever I want to use certain skills. Really reminds me of neverwinter combat which wasnt horrible but it IS a f2p game. The only possible saving grace I can see for ESO retaining any form of player skill in pvp is the blocking and interupt abilities and I havent played enough to really see if they make much of a difference.
Since Ive tasted a solid pvp system with collision detection (in AOC) it is extremely hard to suspend disbelief when you can run right though your opponents as if you were lacking any form of matter. I still think ESO could be fun but I havent experienced enough of all the combat and pvp to really gauge because it is such a huge downer for me when the melee combat just blows. I'm afraid also that melee combat is always going to feel this way in ESO because they arent going to implement collision detection for pvp. So unless they make some big changes on the impact of your blows or something...I might not even purchase this game and believe me I REALLY REALLY want this game to be aoc 2.0.
Are there killmoves in ESO? I remember hearing somewhere that maybe they were but not entirely sure. Another thing AOC had that I'd never seen before in a mmo.
Age Of Conan was one of the worst mmos I have ever played. Elder Scrolls Online does everything better then Age Of Conan.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Lol I said this at one point during my beta experience
well my 2 cents worth i have ten megabit intrenet and its not going anywhere near my speed to get this....bad sign its at from 300-400kilobytes/sec
at that rate ill have aobut 3 hrs to try the beta....
NOT IMPRESSED
-----
and it was doing that for a hour i post here and POOF 900k/sec .....makes one wonder what munchkin is doing things at my isp
That is such BS.
TESO is nothing like AoC. AoC had the single best combat animation in MMO history, TESO ranks near the bottom near TSW.
AoC had the single best starting area in MMO history. TESOs is generic with a horrible storyline and generic quests.
AoC had smooth combat with impact and depth. TESOs combat is clunky, no impact and is pretending to be action combat with its limiations, only its without the action.
AoC went downhill the second you stepped outside the starting zone. TESO opens up outside its starting zone, but still keeps the crap story and bad combat.
AoC had large scale siege PvP, with great combat. TESO is going to have large scale siege PvP with bad combat.
But they may share one thing in common in a year. They will both be F2P after a mass exodus of players due to its bland gameplay and not living up to its potential due to the game designs.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I loved Vanguard, but that's beside the point.
People tend to exaggarate Vanguard's failure so badly lately. Vanguard sold 120.000 boxes, with 30 mil budget, right? ESO has probably 10 times bigger budget and might sell anywhere up to 2-3 million. Comparing these two does not make much sense. The extent is uncomparable. ESO will be much closer to the failure of SWTOR or WAR, but a failure nonetheless.
REALITY CHECK
The fact that there is obsessive hatred in every post isn't what's weird to me (though I do think its a waste of time). Whats weird to me is that most of the folks will end up playing anyway and won't admit it lol.
There Is Always Hope!
Funcom is clueless when it comes to Faction vs faction warfare. CLUELESS.
ESO AvA is DAOC 2.
Heck...AOC is 3 1/2 years working on a crafting re-design that is still not done.
ESO AvA is not DAoC2. The fact that there is no collision detection in PvP is hilarious. Just another indication the guys making ESO don't have a clue and it's safe to assume the game will follow the same path as SWTOR and GW2.
Wow, I really hope you're not talking about Age of Conan.
Because Age of Conan has a soul. TESO is, apart from TERA, the most soulless, cynical and plastic MMO I've ever played.
Age of Conan has actual group content too.
I still play AoC to this day.
If people could just get over their launch prejudices and give it another try, then they'd see that it's easily one of the top five best MMO's in the market right now.
TESO is a weak shadow of the TES series and a good example of why some single player games don't need to become MMO's. The draw of the TES series for me, at least for a large part, is the modding community and the amazing, awesome stuff that they come up with to expand the experience of the game. The version of Skyrim that I play, for instance, is miles above the base game and couldn't possibly hope to ever compete with TESO in any way, shape or form.
AoC still has the absolute best combat system ever imagined for an MMO and some of the most challenging and rewarding raid content I've ever encountered.
I only played AoC for a few months when it launched, but I remember the combat being the only thing that kept me playing for as long as I did.
I have to disagree with the OP here and say ESO doesn't hold a candle to it.
O_o o_O
Great refute lacking in personal attacks, you sure showed me like the non-biased fanboy you are. Nothing like seeing a post by someone seeing clearly enough to be able to actually refute the points being made and showing everyone how great the game is!
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Lol, the animation in ESO are some of the worst animation i've seen in any game let alone a mmo. AOC animation trump ESO all day long it's not funny.
In AOC you feel like you really are whacking that mob round the head not so in ESO.
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
I feel the complete opposite. I think even in the last stress test they look just fine. Nobody I was playing with even brought them up. To each his own. The only thing I don't like is the feel of the bow which I'm hoping feels better by launch.
There Is Always Hope!
AoC has a soul? Was this before or after they gimped the combat and made it a WoW clone with tiny invisible wall filled zones that only allow 30 people to enter? Was this before or after they made the main way to level up grinding mindless quests that sparkle and blink and tell you where to go?
I played AoC for ~2,5 years - TESO is nowhere near it.
Ok, both be Imperfect...but in their very own way.
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
I actually left AOC for just that reason..No soul after leaving Tortage. I got to around level 40 and just felt like it didn't have that special something I felt before.
There Is Always Hope!
There is absolutely no comparison whatsoever. TESO has some of the clunkiest, horrible animations and combat I've ever seen in a game. They are straight up canned animations that probably came with the 3D modeling/animation engine they're leasing.
AoC, on the other hand, has some of the best motion captured animations I've ever seen in a game.
Everything from Horse and Rider motion capture animations as seen here:
http://multiplayerblog.mtv.com/2008/04/29/a-horse-covered-in-ping-pong-balls-the-age-of-conan-mo-cap-shoot/
To basic combat animations shown here at the beginning of this video:
http://www.tentonhammer.com/node/21236
All of them done in-house and created specifically for each class and each special attack.
Combat is a good 95% of what you're doing in every MMO you play. Moving from fight to fight and actually participating in fights needs to be one of the absolute highest priorities in the game second only to client stability. Game breaking crashes and client lag need to be the highest priority but after that, the character animations and combat had better be amazing and not canned.
I'm not seeing any game breaking bugs or client stability issues like AoC had at launch, but I am seeing an incredibly yawn worthy leveling experience with ho-hum combat and tab targeting that was played up as "not tab targeting". If I'm swinging my polearm in AoC, then it hits everything within reach of the polearm that's in it's front arc. TESO is merely tab targeting without having to actually push the tab key.
CD is in the .18 patch which was not in this weeks beta. This week we were using .17x (forgot if x was 1 or 2). .18 is being tested on the perma test server.
CD will occur in PvE but not PvP due to the very high overhead associated with CD. In a 200x200 battle (or any large number) it would strain the system.
ESO is really nothing like AoC at all.
No open world PvP
No guild objectives and sieging is GW2 eg zergs, in AoC you had 2xraid ( 48 players ) limit per side.
No mini games
I really dont see any feature that could be compared with AoC ?
Futilez[Do You Have What It Takes ?]