Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Waiting for the better game - Wildstar

2»

Comments

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Dakeru
    Originally posted by Lorgarn

    Stop during each attack; I don't think you've played the game yet, am I making a correct assumption? 

    No you are completely wrong. Astro's guess was much better.

    I am only interested in mage classes and if I want stop and go motion I will either give Tera another chance or I will grab my car and go for a ride during rush hour.

     

    Honestly this feels like Tera 2.0

    Fans: "Omg the combat is so new and epic"

    Haters: "You know a new style of combat won't keep you playing forever right?"

    Fans: "Omfg this game is so epic it will stay subscription based forever"

     

    I give WildStar no more than 1 year before they go B2P.

     

    PS: I'm pretty sure we are all posting in a baiting thread.

     

    The Esper gets mobile spell choices later on.  They aren't as efficient DPS wise as the stationary ones, but they give you options for PvP and highly mobile fights.

    The mobile builder attack is melee range though, so again it is about weighing up the pros and cons of each skill in your build.

    As for the longevity of my interest in this game, I see it as a game I will come to every now and again for a themepark PvP fix, pretty much what I do with WoW at the moment.  In the long term my money is on EQN or Pathfinder holding my attention, but for now Wildstar is actually fun and has great combat, which is more than I can say for its immediate competition.  

  • Thessik_IrontailThessik_Irontail Member UncommonPosts: 76
    Originally posted by autonomaus
    The only area I've noticed a real difference in Wildstar is with healing, which is a lot more fun than in your typical WoW clone.

    I found healing to be far less fun then WoW to be honest.

  • killion81killion81 Member UncommonPosts: 995
    Originally posted by autonomaus
    Originally posted by Lorgarn

    As for the Twitch-viewership, I wouldnt be that surprised.

    Afterall, GW2 has already been released a long time ago and is available to everyone. The WildStar CBT is still fairly limited, only fraction of the CBT participants does actaully have permission to Stream WildStar. They are also only allowed to Stream content between 1-29, as for GW2 you can do whatever you want.

    Come back +6 months after WildStar's release and we'll do a slightly more "fair" comparison between the two, shall we? :)

    It's true that the content you can stream is very limited. However it's not like monotone content is stopping people from watching the same Diablo 3 streams over and over and over. :p

    At prime time during beta weekends, which is where Wildstar has it's best shot of capturing audience since people like to watch streams of games they're playing it's maxing out at 300-500 viewers. Which is just horrific no matter how you put it, because this early it should be something people are interested in and they're just not.

    ESO on the other hand had 32.000 people watching at it's peak. I know the NDA is gone, but given the short amount of time beta-weekends last it's not like people were streaming content that wasn't level 1-29 there either.

     

    Taking all things into consideration, of course a new Elder Scrolls game is going to draw a large initial following.  There are TONS of people that bought Skyrim and the IP has been developed over many years.  Wildstar is a completely unknown IP and the only people following it at this point are people that actively seek information on new MMORPGs, which is a relatively small portion of the market.  ESO is in full marketing swing, trying to sell as many pre-orders as possible.

     

    What I'm really interested to see is the effect ESO has on the Elder Scrolls IP overall.  If the game is well received both initially and over time, it will strengthen the Elder Scrolls IP.  If people abandon ship after the first 30-90 days, it could have a significant negative impact on the Elder Scrolls IP.  I loved Skyrim and don't want the IP to take a big hit, although maybe it would mean focusing on single/multiplayer Elder Scrolls games rather than an MMO.  I wouldn't mind seeing that.

  • seafirexseafirex Member UncommonPosts: 419

    Both games are very good as i can see. Some say Wildstar have too much telegraph but they did not even look in the game settings, It is possible with 2 clicks to take it out completely but you can also leave it for mobs only like that when you get attacked you can see where the attack comes from or even take it off for them but keep it for you only to allow you to practice your skills and spells.

    For ESO it is true it is rushed and should be kept in beta longer and really work on the bugs they have right now some are very bad. Even the tutorial part is meh just like Wildstar but shows you the same kind of thing ( how the character works ) even if it does not make sense at all how it was put together. Now they decided to let you skip it completely i think because of that just to show you how bad it is.

  • collektcollekt Member UncommonPosts: 328
    Originally posted by seafirex

    Both games are very good as i can see. Some say Wildstar have too much telegraph but they did not even look in the game settings, It is possible with 2 clicks to take it out completely but you can also leave it for mobs only like that when you get attacked you can see where the attack comes from or even take it off for them but keep it for you only to allow you to practice your skills and spells.

    For ESO it is true it is rushed and should be kept in beta longer and really work on the bugs they have right now some are very bad. Even the tutorial part is meh just like Wildstar but shows you the same kind of thing ( how the character works ) even if it does not make sense at all how it was put together. Now they decided to let you skip it completely i think because of that just to show you how bad it is.

    So your solution is for us to disable the mechanic that the entire game is built around, and put ourselves at a huge disadvantage just to make the game playable? It doesn't seem like a good solution to bypass such a large, game defining feature and if I have to do that I'd just assume not play the game at all. The telegraph system is horrid.

  • AnnekynnAnnekynn Member Posts: 1,437


    Originally posted by mcrippins
    Personally did not enjoy this game at all. Tried and tried to like it. I'm even a fan of WoW, but I was literally bored to tears. Hope those who like it end up really enjoying it. Reasons: For starters - the initial quests just didn't make any sense. It was just getting you to do things to do it. I can usually handle things that are very linear, but typically they have a background to them. This was just like - hey go find these camera things. Go get this book! This may sound like a lame reason, but I just could not click with it. I tried a number of classes as well, and just wasn't impressed. Couldn't locked down anything that made me feel like I wanted to play it for more than a few minutes. The closest I came to enjoying a class was the warrior. The melee abilities and attacks at least seemed mildly challenging. Anyway, that's my 2 cents. 


    If your complaints about the game are its tutorial (levels 1 to 7) then you really are offering an opinion thats worth no more than 2 cents. There is one quest to have you find a few books to introduce you to F clicking on world elements, and there is one quest to have you find the cameras (exploration path) to introduce you to exploration. Everything prior to level 7 is tutorial. Say that a few times in your head

  • AnnekynnAnnekynn Member Posts: 1,437


    Originally posted by collekt
    Originally posted by seafirex Both games are very good as i can see. Some say Wildstar have too much telegraph but they did not even look in the game settings, It is possible with 2 clicks to take it out completely but you can also leave it for mobs only like that when you get attacked you can see where the attack comes from or even take it off for them but keep it for you only to allow you to practice your skills and spells. For ESO it is true it is rushed and should be kept in beta longer and really work on the bugs they have right now some are very bad. Even the tutorial part is meh just like Wildstar but shows you the same kind of thing ( how the character works ) even if it does not make sense at all how it was put together. Now they decided to let you skip it completely i think because of that just to show you how bad it is.
    So your solution is for us to disable the mechanic that the entire game is built around, and put ourselves at a huge disadvantage just to make the game playable? It doesn't seem like a good solution to bypass such a large, game defining feature and if I have to do that I'd just assume not play the game at all. The telegraph system is horrid.

    You obviously didnt read what he wrote. Try again. And no its not horrid, its a wonderful system that you simply dont like. At which point I can direct you to a hundred other games that use the brain dead simple tab target + spam attack combat.

  • collektcollekt Member UncommonPosts: 328
    Originally posted by Annekynn

     


    Originally posted by collekt

    Originally posted by seafirex Both games are very good as i can see. Some say Wildstar have too much telegraph but they did not even look in the game settings, It is possible with 2 clicks to take it out completely but you can also leave it for mobs only like that when you get attacked you can see where the attack comes from or even take it off for them but keep it for you only to allow you to practice your skills and spells. For ESO it is true it is rushed and should be kept in beta longer and really work on the bugs they have right now some are very bad. Even the tutorial part is meh just like Wildstar but shows you the same kind of thing ( how the character works ) even if it does not make sense at all how it was put together. Now they decided to let you skip it completely i think because of that just to show you how bad it is.
    So your solution is for us to disable the mechanic that the entire game is built around, and put ourselves at a huge disadvantage just to make the game playable? It doesn't seem like a good solution to bypass such a large, game defining feature and if I have to do that I'd just assume not play the game at all. The telegraph system is horrid.

     

    You obviously didnt read what he wrote. Try again. And no its not horrid, its a wonderful system that you simply dont like. At which point I can direct you to a hundred other games that use the brain dead simple tab target + spam attack combat.

    Actually, I did read what he wrote. I fail to see your point. He states that we can turn it off, and that it can be turned off individually for mobs or for the player's abilities. I don't see how this helps at all. It just means I can customize the game defining feature that I hate, so I can choose to what degree of disadvantage I can play at.

     

    You're right, I don't like it. Whether or not it's horrid is entirely subjective, so we are both stating our own opinions in that regard. I think it's horrid, you think it's wonderful. I could never play a game with the combat system that this one uses.

  • VolgoreVolgore Member EpicPosts: 3,872
    Originally posted by mcrippins

    Personally did not enjoy this game at all. Tried and tried to like it. I'm even a fan of WoW, but I was literally bored to tears. Hope those who like it end up really enjoying it.

     

    Reasons: For starters - the initial quests just didn't make any sense. It was just getting you to do things to do it. I can usually handle things that are very linear, but typically they have a background to them. This was just like - hey go find these camera things. Go get this book! This may sound like a lame reason, but I just could not click with it. I tried a number of classes as well, and just wasn't impressed. Couldn't locked down anything that made me feel like I wanted to play it for more than a few minutes. The closest I came to enjoying a class was the warrior. The melee abilities and attacks at least seemed mildly challenging. Anyway, that's my 2 cents. 

    I often read people complaining about the same-o-same fantasy classes and at times, i tend to agree. But then there is barely any game that gets classes beyond the classic archetypes right. Unfortunately, Wildstar is another of these games.

    The classes are just not fun to me, as their abilities aren't exciting at all. Many streams and videos i watched showed a warrior or engineer playing, so it seems like alot of people cant seem to get immersed with Espers, Spellslingers and the likes.

    I'm usually done with a game when i can't find a class that's fun to me. Too bad, Wildstar looked so promising.

    image
  • AvulAvul Member Posts: 196
    The problem is the fundamental conception of the classes. 6 classes - three of them can heal, three of them can tank (besides the DPS role). At the first glance it seems like a good idea that you don't have to stick to one single healing class when do you not like its animations, weapons or playstyle (i.e. its range). But at the end of the day all classes feel so freaking similiar to each other. You can't build towards a special "niche" which differs completely from the others. 30 abilities per class of which 60% are completely useless or too situational. Everybody got a couple of builders, spenders, stuns, snares etc. Carbine promised a great diversity of the builds. To be honest.. I can't see that. I could accept that to a certain degree if there would be at least some really different animations. But look at the Stalker for example. There are 3-4 Skills which share basically the same animation. And just one of it is a viable choice for your build. That's poor design in my eyes.

    Elite: Dangerous - Space Exploration & Trading.

Sign In or Register to comment.