Originally posted by EndoRoboto Seems like any reason we can praise ESO before release is being utilized to the fullest here.
Well duh they're going to change whatever they can based on feedback. They want as much cash as possible near launch meaning they need to be catering to as many different people as possible. They also know a great amount of people will not continue a subscription but the real money is in the box sales. The sub is just icing on the cake for them.
Almost no MMO has ever changed anything this close to launch. Typically, what you see in beta is EXACTLY what you get when the game goes live, so what the hell are you talking about?
Gw2 did. Many others before it as well. I'm sorry you've never been invited to such beta.
Please consider allowing players with higher ping to have more time for lockpicking.
A minor thing - but would make us Aussies happier
Looking forward to this weekend and launch day.
Playing: Darkfall New Dawn (and planning to play Fallout 76) Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
Originally posted by Nithir Perfect example to the "its still beta" response alot of people give when "haters" starts bashing the game for no valid reason.
In the age of F2P games, some people aren't capable of grasping the difference between a beta and a F2P game. They don't understand that the entire point of a beta is to make changes to the game based on what occurs as players are given limited exposure to the game. So, those people start whining when sweeping changes occur after each beta event, and they whine about the game's performance during a stress test weekend.
Originally posted by Uthuk
Originally posted by timidobserver I guess I am the only one that likes having the environment update as a go. If I burn a town it needs to stay burned. Too bad typical WoW MMOers want to drag ESO into a static unchanging environment.
it's not typical WOW, it might be typical MMO players.
However, you are a pretty good example of a person coming from a single player game point of view.
Noone (or at least the vast majority) want the changed environment to change. What we want is to play as a group (and then we can choose whose reality we should experience) and not be forced to play as a single player game (or coordinate every single quest response) just to be able to carry on as a group.
Many MMO players likes to group and alot of them play with a certain number of friends. The current ESO build punish people for playing together for longer than a single quest, not because of tougher quest or other gameplay issues but purely because the logistics to stay together becomes a nightmare.
Edit: fixed WQW to WOW
I was referring to the people that want phasing to go away entirely and for the game to play like some static environment F2P Chinese F2P Cash Shop game. They should definitely work on phasing because it is buggy. As you said, people should be able to group with people with relative ease regardless of phase. What I am saying is that I like the general concept of allowing the world environment to actually progress with you.
For me it is odd seeing them praised for being responsive when they have pretty much ignored the big things that I have seen people ask for. The only item in that list above that anyone I know has even been concerned with is phasing affecting groups and I am glad it is being addressed. Other than that I haven't seen a single item in that so called responsive list even asked for.
The big items I have seen everyone I know complain about and ask for changes to is the interface and it continues to not be addressed. Fix it for PCs and give us a standard MMO UI with multiple hotbars and a free mouse cursor. It has been dumbed down for Xbox/PS4 players to a single 5-6 item hotbar and the mouse locked to combat unless you open a window. PC players should not be hindered by console gamers. Fix the quest log so we can track more than one quest at a time...that one is a huge pain as well. Bag space in banks and on character is a more minor complaint but could use a look. A worldwide auction system instead of guild only is a concern because what the result will be is that due to the lack of it there is going to be one world auction guild that everyone is going to join just to make this ourselves if there isn't a guild limit size(not sure if there is).
Don't get me wrong. I like the game. Thrilled about seeing DAoC style RvR back and I hope to see it succeed. Just can't believe they are being praised as responsive when they have fixed nothing I have seen people ask for that matters except phasing and are adding stuff I have seen noone ask for.
None of that stuff in the article is important, where is the word on the player marketplace? How do you launch an MMO without some sort of auction house?
Originally posted by Ohoni None of that stuff in the article is important, where is the word on the player marketplace? How do you launch an MMO without some sort of auction house?
See your question proves the point I was making above.
Originally posted by timidobserver I guess I am the only one that likes having the environment update as a go. If I burn a town it needs to stay burned. Too bad typical WoW MMOers want to drag ESO into a static unchanging environment.
I agree with you on this one. It should be an Elder Scrolls game first and a MMO second.
Any word on if they are looking to adjust the 3rd person camera so that it is more centered on your character? It kind of bugs me that combat animations, movement, and targeting don't line up very well.
Originally posted by EndoRoboto This should at least do better than FF14 but i think the player retention for this will drop hugely in the first 3 months.
This is typical of every game that releases. The difference being in that of all the recently released and upcoming releases, I believe ESO will hold the most players due to it's huge fan base, coupled with the lore and backstory it entails. Also, as this article points out, the developers are listening to the players and that can make a huge difference in a newly released title.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
For me it is odd seeing them praised for being responsive when they have pretty much ignored the big things that I have seen people ask for. The only item in that list above that anyone I know has even been concerned with is phasing affecting groups and I am glad it is being addressed. Other than that I haven't seen a single item in that so called responsive list even asked for.
The big items I have seen everyone I know complain about and ask for changes to is the interface and it continues to not be addressed. Fix it for PCs and give us a standard MMO UI with multiple hotbars and a free mouse cursor. It has been dumbed down for Xbox/PS4 players to a single 5-6 item hotbar and the mouse locked to combat unless you open a window. PC players should not be hindered by console gamers. Fix the quest log so we can track more than one quest at a time...that one is a huge pain as well. Bag space in banks and on character is a more minor complaint but could use a look. A worldwide auction system instead of guild only is a concern because what the result will be is that due to the lack of it there is going to be one world auction guild that everyone is going to join just to make this ourselves if there isn't a guild limit size(not sure if there is).
Don't get me wrong. I like the game. Thrilled about seeing DAoC style RvR back and I hope to see it succeed. Just can't believe they are being praised as responsive when they have fixed nothing I have seen people ask for that matters except phasing and are adding stuff I have seen noone ask for.
Responsive means that they are responding to issues quickly not instantly fixing 100% of the issues with the game inside of two weeks.
There is absolutely no point in them expending resources on the UI at this point. The UI is designed to be addressed by the community. Their time is better spent fixing other stuff that is a bit more gamebreaking than an imperfect interface. After a little while after launch, they should then start to address UI issues that haven't been able to be resolved with addons.
Also, they didn't leave out the AH on mistake and it isn't bugged. It was left out on purpose in favor of trying something different. So, it isn't a matter of responsiveness. One world auction guild isn't a concern given that guilds are capped at either 300 or 500 members(forget which.)
Really, the only legitimate complaint you have is the QuickBar thing. It is utterly useless for PC gamers atm. Addressing that before launch could be useful, but I don't really consider it a priority. It would be really nice if they scrapped it entirely though.
Originally posted by timidobserver I guess I am the only one that likes having the environment update as a go. If I burn a town it needs to stay burned. Too bad typical WoW MMOers want to drag ESO into a static unchanging environment.
I agree with you on this one. It should be an Elder Scrolls game first and a MMO second.
You're both wrong. This is Elder Scrolls Online the MMORG not Elder Scrolls single player for your xbox. If you want a single player game go play one but this isn't it. It is a mmorg first and elder scrolls flavor second as a backdrop. The selling point is not only the Elder Scrolls name but the three faction RvR and massive amounts of people. What you guys suggest doesn't even make sense and isn't workable on any level. You're going to leave all the castles destroyed and never repaired because you destroyed them? In your burned town that you did during the quest , how is the next guy on the quest supposed to burn it? That is why they have phasing....you see it burned for you, he sees it intact so he can burn it. The environment does change for you. I don't even see where you guys get off claiming it is static. I don't think you are thinking this the whole way through.
Originally posted by timidobserver I guess I am the only one that likes having the environment update as a go. If I burn a town it needs to stay burned. Too bad typical WoW MMOers want to drag ESO into a static unchanging environment.
I agree with you on this one. It should be an Elder Scrolls game first and a MMO second.
You're both wrong. This is Elder Scrolls Online the MMORG not Elder Scrolls single player for your xbox. If you want a single player game go play one but this isn't it. It is a mmorg first and elder scrolls flavor second as a backdrop. The selling point is not only the Elder Scrolls name but the three faction RvR and massive amounts of people. What you guys suggest doesn't even make sense and isn't workable on any level. You're going to leave all the castles destroyed and never repaired because you destroyed them? In your burned town that you did during the quest , how is the next guy on the quest supposed to burn it? That is why they have phasing....you see it burned for you, he sees it intact so he can burn it. The environment does change for you. I don't even see where you guys get off claiming it is static. I don't think you are thinking this the whole way through.
You said both wrong, so I am assuming that this is directed at me as well? Well, I did think it through, but seems that you are having some reading comprehension issues. I didn't say that the game is static. I said that it shouldn't be made that way due to the complaints over phasing. I didn't say that the next guy with the quest shouldn't be able to burn it. I did say that phasing allows us both to be able to burn it and should continue to do so. I also never said anything about console vs MMO at all. That is all the person that responded to me. I am for a balanced approach rather than preferring one over the other.
Originally posted by EndoRoboto This should at least do better than FF14 but i think the player retention for this will drop hugely in the first 3 months.
The retention should do a bit better. The WoW expansion is now slated for Dec, so people should be playing ESO a bit longer.
For me it is odd seeing them praised for being responsive when they have pretty much ignored the big things that I have seen people ask for. The only item in that list above that anyone I know has even been concerned with is phasing affecting groups and I am glad it is being addressed. Other than that I haven't seen a single item in that so called responsive list even asked for.
The big items I have seen everyone I know complain about and ask for changes to is the interface and it continues to not be addressed. Fix it for PCs and give us a standard MMO UI with multiple hotbars and a free mouse cursor. It has been dumbed down for Xbox/PS4 players to a single 5-6 item hotbar and the mouse locked to combat unless you open a window. PC players should not be hindered by console gamers. Fix the quest log so we can track more than one quest at a time...that one is a huge pain as well. Bag space in banks and on character is a more minor complaint but could use a look. A worldwide auction system instead of guild only is a concern because what the result will be is that due to the lack of it there is going to be one world auction guild that everyone is going to join just to make this ourselves if there isn't a guild limit size(not sure if there is).
Don't get me wrong. I like the game. Thrilled about seeing DAoC style RvR back and I hope to see it succeed. Just can't believe they are being praised as responsive when they have fixed nothing I have seen people ask for that matters except phasing and are adding stuff I have seen noone ask for.
Responsive means that they are responding to issues quickly not instantly fixing 100% of the issues with the game inside of two weeks.
There is absolutely no point in them expending resources on the UI at this point. The UI is designed to be addressed by the community. Their time is better spent fixing other stuff that is a bit more gamebreaking than an imperfect interface. After a little while after launch, they should then start to address UI issues that haven't been able to be resolved with addons.
Also, they didn't leave out the AH on mistake and it isn't bugged. It was left out on purpose in favor of trying something different. So, it isn't a matter of responsiveness. One world auction guild isn't a concern given that guilds are capped at either 300 or 500 members(forget which.)
Really, the only legitimate complaint you have is the QuickBar thing. It is utterly useless for PC gamers atm. Addressing that before launch could be useful, but I don't really consider it a priority. It would be really nice if they scrapped it entirely though.
You don't get it they aren't responding quickly. The complaints I listed have been there for every beta not just the last 2 and they have fixed no issues of consequence with the exception of phasing which remains to be seen what they are doing and if it works. Fixing one actually wanted item is not quick response over all of the betas.
The fact that you think the UI and AH are inconsequential is rather amusing and flabbergasting because those two items can make or break any game and they have in the past. You can have the best game in the world but have a crap interface and you are done for. It is one of the most important elements in a game needing to be well polished and at least have standard modern day features. If the guilds are capped as you say then the AH is an even bigger issue because people will be screaming for it at launch. I wasn't mentioning the one world guild as a problem but as a consequence of the lack of the facility but if they can't even solve it that way then it will become a bigger issue.
1. Lack of collision detection was a glaring issue. Most MMO's do not have CD. It is nice, but certainly not an issue.
2. You say FoV slider isn't needed. Tell that to my head and stomach after an hour of playing. That is much more needed than CD. The current FoV makes the game unplayable for long sessions for me and I imagine others. I can play the game w/o CD, I can't play if I'm vomiting (I could but it would get messy).
Other than that, it is nice to see devs actually listening to feedback.
Originally posted by timidobserver I guess I am the only one that likes having the environment update as a go. If I burn a town it needs to stay burned. Too bad typical WoW MMOers want to drag ESO into a static unchanging environment.
I agree with you on this one. It should be an Elder Scrolls game first and a MMO second.
You're both wrong. This is Elder Scrolls Online the MMORG not Elder Scrolls single player for your xbox. If you want a single player game go play one but this isn't it. It is a mmorg first and elder scrolls flavor second as a backdrop. The selling point is not only the Elder Scrolls name but the three faction RvR and massive amounts of people. What you guys suggest doesn't even make sense and isn't workable on any level. You're going to leave all the castles destroyed and never repaired because you destroyed them? In your burned town that you did during the quest , how is the next guy on the quest supposed to burn it? That is why they have phasing....you see it burned for you, he sees it intact so he can burn it. The environment does change for you. I don't even see where you guys get off claiming it is static. I don't think you are thinking this the whole way through.
You said both wrong, so I am assuming that this is directed at me as well? Well, I did think it through, but seems that you are having some reading comprehension issues. I didn't say that the game is static. I said that it shouldn't be made that way due to the complaints over phasing. I didn't say that the next guy with the quest shouldn't be able to burn it. I did say that phasing allows us both to be able to burn it and should continue to do so. I also never said anything about console vs MMO at all. That is all the person that responded to me. I am for a balanced approach rather than preferring one over the other.
Blame your own reading comprehension , look back up at what you quoted. What you are saying there is different than what was said before. Maybe you were replying to an earlier post that didn't quote in that statement there? But it isn't in that. And yeah the console vs PC/ESO vs MMO was all the second guy based on the Elder Scrolls first line which was a single player game.
another blatantly misleading article. Op takes 3 examples.. 2 of which havent been added yet and simply makes a blanket statement about something in an attempt to make ZOS look good. I dont know why you do this. You are doing NO ONE a service. The game is good, but stop sugar-coating everything. There are PLENTY OF PROBLEMS with ZOS and the way they are handling the game. In fact, one aquianted with ALL THE FACTS would write that they are contradicting their own game focus and turning their backs on the beta feedback by narrowing the game down to a railed quest grinder, by taking out meaningful crafting, and by pandering to loudmouths by reducing API availability. Please, someone with some CLUE of the situation on ground, PLEASE, start editing these "columns".
This is one reason I'm excited for this game. Zenimax actually seems to listen to the players. Most of beta, they've been adding and taking out things that the majority of players wanted or didn't like. This is a good sign for the future of the game.
Originally posted by kabitoshin Patiently waiting to see how this game turns out I hope that exploration / dungeon delving is a stongpoint and doesn't have to be done with 25 people.
The dungeons have been very fun. I have only seen 4 of the 4 man group ones and the open world dungeons which are more like small little run through quest instances but open. So far though I'd say it's been a strong point and entertaining with some interesting mob abilities.
Perhaps they should delay the game if they're gonna rework things. Releasing it with the changes not fully completed is never a good thing...
I'm still not sure if I should give this game a try. While being an ES fan, I'm skeptical cause I've heard quite a few bad things and not enough good to pre order at least the standard game.
Comments
Gw2 did. Many others before it as well. I'm sorry you've never been invited to such beta.
Please consider allowing players with higher ping to have more time for lockpicking.
A minor thing - but would make us Aussies happier
Looking forward to this weekend and launch day.
Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
In the age of F2P games, some people aren't capable of grasping the difference between a beta and a F2P game. They don't understand that the entire point of a beta is to make changes to the game based on what occurs as players are given limited exposure to the game. So, those people start whining when sweeping changes occur after each beta event, and they whine about the game's performance during a stress test weekend.
I was referring to the people that want phasing to go away entirely and for the game to play like some static environment F2P Chinese F2P Cash Shop game. They should definitely work on phasing because it is buggy. As you said, people should be able to group with people with relative ease regardless of phase. What I am saying is that I like the general concept of allowing the world environment to actually progress with you.
For me it is odd seeing them praised for being responsive when they have pretty much ignored the big things that I have seen people ask for. The only item in that list above that anyone I know has even been concerned with is phasing affecting groups and I am glad it is being addressed. Other than that I haven't seen a single item in that so called responsive list even asked for.
The big items I have seen everyone I know complain about and ask for changes to is the interface and it continues to not be addressed. Fix it for PCs and give us a standard MMO UI with multiple hotbars and a free mouse cursor. It has been dumbed down for Xbox/PS4 players to a single 5-6 item hotbar and the mouse locked to combat unless you open a window. PC players should not be hindered by console gamers. Fix the quest log so we can track more than one quest at a time...that one is a huge pain as well. Bag space in banks and on character is a more minor complaint but could use a look. A worldwide auction system instead of guild only is a concern because what the result will be is that due to the lack of it there is going to be one world auction guild that everyone is going to join just to make this ourselves if there isn't a guild limit size(not sure if there is).
Don't get me wrong. I like the game. Thrilled about seeing DAoC style RvR back and I hope to see it succeed. Just can't believe they are being praised as responsive when they have fixed nothing I have seen people ask for that matters except phasing and are adding stuff I have seen noone ask for.
See your question proves the point I was making above.
I hope phasing is kept for solo play as I like the feeling of progressing and making a difference to the world.
Be nice if they changed the chairs so you could sit on them!
I agree with you on this one. It should be an Elder Scrolls game first and a MMO second.
You make me like charity
This is typical of every game that releases. The difference being in that of all the recently released and upcoming releases, I believe ESO will hold the most players due to it's huge fan base, coupled with the lore and backstory it entails. Also, as this article points out, the developers are listening to the players and that can make a huge difference in a newly released title.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Responsive means that they are responding to issues quickly not instantly fixing 100% of the issues with the game inside of two weeks.
There is absolutely no point in them expending resources on the UI at this point. The UI is designed to be addressed by the community. Their time is better spent fixing other stuff that is a bit more gamebreaking than an imperfect interface. After a little while after launch, they should then start to address UI issues that haven't been able to be resolved with addons.
Also, they didn't leave out the AH on mistake and it isn't bugged. It was left out on purpose in favor of trying something different. So, it isn't a matter of responsiveness. One world auction guild isn't a concern given that guilds are capped at either 300 or 500 members(forget which.)
Really, the only legitimate complaint you have is the QuickBar thing. It is utterly useless for PC gamers atm. Addressing that before launch could be useful, but I don't really consider it a priority. It would be really nice if they scrapped it entirely though.
You're both wrong. This is Elder Scrolls Online the MMORG not Elder Scrolls single player for your xbox. If you want a single player game go play one but this isn't it. It is a mmorg first and elder scrolls flavor second as a backdrop. The selling point is not only the Elder Scrolls name but the three faction RvR and massive amounts of people. What you guys suggest doesn't even make sense and isn't workable on any level. You're going to leave all the castles destroyed and never repaired because you destroyed them? In your burned town that you did during the quest , how is the next guy on the quest supposed to burn it? That is why they have phasing....you see it burned for you, he sees it intact so he can burn it. The environment does change for you. I don't even see where you guys get off claiming it is static. I don't think you are thinking this the whole way through.
You said both wrong, so I am assuming that this is directed at me as well? Well, I did think it through, but seems that you are having some reading comprehension issues. I didn't say that the game is static. I said that it shouldn't be made that way due to the complaints over phasing. I didn't say that the next guy with the quest shouldn't be able to burn it. I did say that phasing allows us both to be able to burn it and should continue to do so. I also never said anything about console vs MMO at all. That is all the person that responded to me. I am for a balanced approach rather than preferring one over the other.
The retention should do a bit better. The WoW expansion is now slated for Dec, so people should be playing ESO a bit longer.
You don't get it they aren't responding quickly. The complaints I listed have been there for every beta not just the last 2 and they have fixed no issues of consequence with the exception of phasing which remains to be seen what they are doing and if it works. Fixing one actually wanted item is not quick response over all of the betas.
The fact that you think the UI and AH are inconsequential is rather amusing and flabbergasting because those two items can make or break any game and they have in the past. You can have the best game in the world but have a crap interface and you are done for. It is one of the most important elements in a game needing to be well polished and at least have standard modern day features. If the guilds are capped as you say then the AH is an even bigger issue because people will be screaming for it at launch. I wasn't mentioning the one world guild as a problem but as a consequence of the lack of the facility but if they can't even solve it that way then it will become a bigger issue.
I disagree with 2 opinions in this article.
1. Lack of collision detection was a glaring issue. Most MMO's do not have CD. It is nice, but certainly not an issue.
2. You say FoV slider isn't needed. Tell that to my head and stomach after an hour of playing. That is much more needed than CD. The current FoV makes the game unplayable for long sessions for me and I imagine others. I can play the game w/o CD, I can't play if I'm vomiting (I could but it would get messy).
Other than that, it is nice to see devs actually listening to feedback.
Blame your own reading comprehension , look back up at what you quoted. What you are saying there is different than what was said before. Maybe you were replying to an earlier post that didn't quote in that statement there? But it isn't in that. And yeah the console vs PC/ESO vs MMO was all the second guy based on the Elder Scrolls first line which was a single player game.
The dungeons have been very fun. I have only seen 4 of the 4 man group ones and the open world dungeons which are more like small little run through quest instances but open. So far though I'd say it's been a strong point and entertaining with some interesting mob abilities.
Perhaps they should delay the game if they're gonna rework things. Releasing it with the changes not fully completed is never a good thing...
I'm still not sure if I should give this game a try. While being an ES fan, I'm skeptical cause I've heard quite a few bad things and not enough good to pre order at least the standard game.