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For many players in Guild Wars 2, it all started with what seemed like random acts of chaos. It wasn’t long before we were given a face to associate these acts with, yet would still be a wait before we saw any hint of a motive. We sought after the truth, but ended up with one we didn't want to accept. We, the heroes of Tyria, couldn't understand Scarlet Briar, and killed her. But did we kill her because it was the right thing to do, or was it because of fear - fear of what we don't understand?
Read more of David North's Guild Wars 2: Scarlet's Dead, But Are We Safe?
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I stopped playing because of the living story and will not return unless they focus more on open world content and traditional expansions and content up dates, rather than the poor story telling of living story...
Had a great time with the living world. This is about as MMO as I"ve felt an MMO get. I hope there are long standing ramificatoins and that this was only the "New HOpe" of the living story line.
Those who didn't see it all the way through really missed out on a prtetty epic last couple of months of it. I think it started off rocky, it was new, but at least they had the guts to do it. I hear people crying about (make it more like "traditional" mmos). Frankly, I don't want a traditional MMO. I didnt' even want MMO to be traditional. I thought that each game would add "this" kinda innovation.
I still think there's more to Scarlet's plan. I think we'll see some form of her again.
Now that they have their foot wet, i hope that living stories begin introducing one permament change to each zone, creating a slow "flip" of the environment.
All doubt about Scarlet's motives were gone when she taunted the player with "Tyria will bow before a new master". To me that's pretty obvious sign that she was the dragon's puppet, nothing more.
Maybe she did in her mind think that she was doing something good, but it was all a delusion and she was working towards waking up Mordremoth all along.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
The 1st 2 weeks of LA being under attack were OK. It got old fairly quickly, but I farmed it and played a lot in there. Along with a lot of people from the server. It was busy.
The 2nd part....not so much. That was mirrored by the server as well. Killing the Assault knights were no where near as populated as the rescue missions. I got my 15 achievements and got out.
Also, @ Anet.....the chest rewards this time around........Sucked!
In the past, I'd gotten something to show in the chests. This time I got some bags. Not even as many as what I was able to farm in an hour. One guy in our guild got the Ascended back to drop in his 1st session in the rescue mission. Do you think over eight thousand blade shards is enough to have expected something similar? I do. I think I should have something mroe to show for it than a back piece I had to spend gold on for the rest of the mats beyond the massive amount of bank space I've used in this event. The least you could have done was make that thing entirely farmable within the event so I could have built it with drops in the event.
This living story is about the story not the loot or farming. I"m glad Anet figured out midway through how to at least quell farmers.
If you think the story is enough to be it's own reward......2 week intervals will never be enough. I enjoyed the story the 1st time and had little reason to go back in there. Farming is one of the things we do. It's part of the game. Not sure what you think people will do in the game, if they have nothing to farm. As time wore on, LA and the event become increasingly less populated. And the Knight fights began to fail more and more as fewer and fewer were doing them.
I wish I could play this game the way the devs are playing it. They get a sandbox while we get another guided tour.
Not living, not story. Please create content for those of us who are over the age of 12. Sorry to all you fans, just did not care for how this was rolled out!
GW1 to GW2 is like the first vs second Star Wars trilogy.
but that is a living world!
if you only want instanced content & a static world then play another mmo ^^
MMORPG needs to write an article about the particle effects and the fact that normal human eyes can't see anything going on during Living Story "zergs".
Maybe direct hard questions to the developers about why they won't fix it or why they can't (even though people have been complaining about it since beta). Why can't players turn off particle effects off other players?
¯\_(ツ)_/¯
serious? you really think a normal expac could give more content? witha new expac we would be done the most in a month if not less, with livingworld we have a whole year of new things and reasons to log in, not just for the dailys.
also saying you can't keep the living story going because maybe some people did not play the last one, I think that is the reason for it, the story will not wait for you, or you join or not. you guys complain devs do nothing new, hey at least they are doing several things diferently enough, not everyone will like that? of course not, but hence why you can go and play another game who is more to your taste
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This is where I'm still a bit worried. The Living Story came together with this amazing ending, but I'm still not convinced this is a replacement for expansions.
Enlighten me: what exactly do you think amazing? The ending has been totally surprising, well... wait, no it wasn't! It was exactly what most of the community expected. It was not backed up by something fresh and new and most definitly not worht all those big words from Anet all the months before - again.
It would be amazing if a new elder dragon meant a whole new campaign.
So for you, it will be amazing, if they offer exactly what everyone was expecting from the very first day? This Scarlet has been a complete waste of time and workforce on our and Anets part, the dragons are all the story of Guild Wars 2 is about and you think it is amazing, if they finally add a second one?
In the course of over a year, we have no new permanent dungeons, and only one small new playable zone. The story did offer some temporary great temporary content, but the amount of content is still not even close to what an expansion could pull off.
Agreed. When I roll an new char today, he will have exactly the same content to play as my very first char some 19 months ago. For a MMO this is not enough. The LS has been done for some Anet managers to prove a point and for the shop to generate cash. But it has not been made for customers and this might come down on them now, when new big titles are about to be released. But I think it is even to late for an expansion now. Perhaps they will learn a trick or two for GW 3.
I quite enjoyed the ending to the whole saga, even though I missed a great number of the living story episodes due to primarily focussing on WvW. It would be great if they would marry the living story with more permanent changes to the open world from here on out, though.
One of the things that ANet punted during the development process was that there would be consequences for players' actions (or lack thereof). They touted the idea of centaurs raiding camps, killing all of the NPC's and cutting off services to players. It's a great idea, but the issue is that players simply don't care because they spend so little time in an area. Heart quests take 5 to 10 minutes to complete, after which you never have to return to the area again if you don't want to. Not having access to services isn't a big deal in the slightest, because you can just port to another waypoint and access everything you need there.
Personally, I would be happy if the entire waypoint network were to "collapse" in a future living story update. If they make distance important to players, players will appreciate their surroundings that much more. Perhaps then they'll feel the need to reclaim lost camps from centaurs in order to access services.
None of this is game-breaking...I have fun either way. But there's a lot of potential to take things to an even higher level.
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Well - define "free". When I was believing that Anet can pull off LS, I was buying gems to support them... like well... all people in my guild? There was a time that I had tons of unspend gems, because there was nothing worthy in gemstore. And then I lost faith = stopped investing in Anet. And later I stopped playing at all, because you know - "gustibus non est disputandum", but LS is waaaaay below my acceptable level. Don't get me wrong - I still care for Guild Wars, but I really want some heads to roll. Writers and PR would be enough for me .
The fact You didn't pay for something, doesn't make it free. Others payed, I payed. And I didn't get what I payed for, so I'm not paying and I'm not playing anymore ;P. Nothing is free in this world.
You pose the question "Are we safe?".
I counter that question with, "Name one aspect about this game or it's storyline that is remotely treacherous."
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan