Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Wildstar : Only 4 dungeons, 2 raids and 6 adventure.

Fenrisl1234Fenrisl1234 Member Posts: 39

Is that enough? What are you guys opinion about this?

Compare it to ESO 38 dungeons (16 (maybe more not sure at all) public /16 instanced/ 6 Veteran) the 12 dungeon design seems pretty small.

 

Edit : Its actually 6 veteran dungeons and not 4. 

Edit 2:  Wildstar will not have Veteran version of Adventures ("Veteran difficulty on Adventures has been unconfirmed" from there reddit faq).

«1

Comments

  • DistopiaDistopia Member EpicPosts: 21,183
    My opinion is that numbers can be deceiving; what sounds like a lot more content, might not exactly be as well designed, might not take as much time, might be supplemented by other things in the lesser sounding option. It really doesn't mean a whole lot without seeing a real comparison of that content, which I haven't.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • FionnFionn Member Posts: 68
    I'm having a hard time getting into this game.  The hyper cartoony graphics, crappy ui, and boring telegraph system is making this a big contender for.. "I'm glad a played beta, I wont be purchasing this game. "  I feel like this game was made to be played on an iPad.      
  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    Originally posted by Fenrisl1234

    Is that enough? What are you guys opinion about this?

    Compare it to ESO 36 dungeons (16 public /16 instanced/ 4 Veteran) the 12 dungeon design seems pretty small.

     

    ESO had Public Dungeons, Solo Dungeons, 16 Instanced Dungeons and 6 Veteran Dungeons.

  • Fenrisl1234Fenrisl1234 Member Posts: 39
    Originally posted by Distopia
    My opinion is that numbers can be deceiving; what sounds like a lot more content, might not exactly be as well designed, might not take as much time, might be supplemented by other things in the lesser sounding option. It really doesn't mean a whole lot without seeing a real comparison of that content, which I haven't.

     

    Yeah your're right, guess I'll go check some Wildstar Adventure gameplay video and check out ESO Dungeons

  • Mange1Mange1 Member UncommonPosts: 266
    Considering what you are referring to as a "dungeon" in Elder Scrolls is nothing compared to Wildstar dungeons, save for Spindleclutch early on, I would say don't even bother.  WS has plenty of PVE content and you forgot to mention the fact that ESO has no raids vs Wildstars 20 and 40 man raids.  Also each dungeon in WS has a veteran mode as well that ramps difficulty up considerably, same goes for the adventures.  
  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Fenrisl1234

    Is that enough? What are you guys opinion about this?

    Compare it to ESO 38 dungeons (16 (maybe more not sure at all) public /16 instanced/ 6 Veteran) the 12 dungeon design seems pretty small.

     

    Edit : Its actually 6 veteran dungeons and not 4. 

    While ES has more, WildStar seems like it will be more dungeon-oriented.

    That said, unless they can keep updating the game at an insane pace, it WON'T be enough. Why? Look at FFXIV (or literally every other gear-grind themepark MMO in the passed 5-7 years). People like the content, but they consume it at stupidly accelerated rates.

    Just like w/ FFXIV, people enjoyed those dungeons a ton at first, now a lot of people have left the game because it's become boring.

    ES has dungeons as well, but it has other focuses to hold interest instead.

  • Fenrisl1234Fenrisl1234 Member Posts: 39
    Originally posted by Mange1
    Considering what you are referring to as a "dungeon" in Elder Scrolls is nothing compared to Wildstar dungeons, save for Spindleclutch early on, I would say don't even bother.  WS has plenty of PVE content and you forgot to mention the fact that ESO has no raids vs Wildstars 20 and 40 man raids.  Also each dungeon in WS has a veteran mode as well that ramps difficulty up considerably, same goes for the adventures.  

    So adding a harder version is new content for you? Because from what I've heard Dungeons in ESO at level 50 will have different difficulty layers (if you take that in accont like you did for WS then ESo as around 100+ dungeons?)

    And If you stayed on topic instead of saying "Wildstar as other PVE content, we don't need dungeons for Pve"

     

    Edit: Wildstar will not have Veteran Adventure ("Veteran difficulty on Adventures has been unconfirmed" from there reddit faq)

  • ZzadZzad Member UncommonPosts: 1,401
    Originally posted by Fionn
    I'm having a hard time getting into this game.  The hyper cartoony graphics, crappy ui, and boring telegraph system is making this a big contender for.. "I'm glad a played beta, I wont be purchasing this game. "  I feel like this game was made to be played on an iPad.      

    + YOu are not alone.

  • evilastroevilastro Member Posts: 4,270
    WS definitely has more attention to detail and challenge in their dungeons / adventures. Havent tried raiding so can't comment on that. They will need to launch more within a few months of launch, but I think its enough for launch.
  • MorningStarGGMorningStarGG Member UncommonPosts: 394
    Originally posted by Fionn
    I'm having a hard time getting into this game.  The hyper cartoony graphics, crappy ui, and boring telegraph system is making this a big contender for.. "I'm glad a played beta, I wont be purchasing this game. "  I feel like this game was made to be played on an iPad.      

    Personally I love their art style, and unlike ESO which like any "realistic" looking game will look dated increasingly fast. For example: EQII vs WoW. WoW has stood against time artstyle wise way better than EQII. The UI is going to get better with a future patch(before release).

    Read more here: http://www.wildstar-online.com/en/news/wildstar_ui_20_preview_less_is_more.php/

    Boring telegraph system? First of all that just shows the area the enemy, or damage will affect. The combat system as a whole is unique and much better than the clunky ESO one which you just click, click, and click. ESO has one of the worst UIs I have ever seen as well. It feels too much like a console game.

    I don't know where you even think touch controls would work with this game(iPad). This game is made for mouse and keyboard and it shows. All I hear is you complaining about not liking the art style, or the UI(which is being worked on for release), and you not wanting to adapt to a superior and more innovatively fun combat system. Is there any real reason to not like the game?

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • Fenrisl1234Fenrisl1234 Member Posts: 39
    Originally posted by MorningStarGG
    Originally posted by Fionn
    I'm having a hard time getting into this game.  The hyper cartoony graphics, crappy ui, and boring telegraph system is making this a big contender for.. "I'm glad a played beta, I wont be purchasing this game. "  I feel like this game was made to be played on an iPad.      

    Personally I love their art style, and unlike ESO which like any "realistic" looking game will look dated increasingly fast. For example: EQII vs WoW. WoW has stood against time artstyle wise way better than EQII. The UI is going to get better with a future patch(before release).

    Read more here: http://www.wildstar-online.com/en/news/wildstar_ui_20_preview_less_is_more.php/

    Boring telegraph system? First of all that just shows the area the enemy, or damage will affect. The combat system as a whole is unique and much better than the clunky ESO one which you just click, click, and click. ESO has one of the worst UIs I have ever seen as well. It feels too much like a console game.

    I don't know where you even think touch controls would work with this game(iPad). This game is made for mouse and keyboard and it shows. All I hear is you complaining about not liking the art style, or the UI(which is being worked on for release), and you not wanting to adapt to a superior and more innovatively fun combat system. Is there any real reason to not like the game?

     

    Superior to what? Elder Scroll Online? (They also have a Dodge, even Blocking!)

    And innovative? I mean I can't see any "innovative features" in the combat mechanics. Sure its Fun and Flashy but it is in no way the "superior" combat system.

    Edit: Go to the wildstar official website : they described they combat as "1) Aim manually, 2) Enemies will do the same. 3) Then you dodge or die.

  • DaessarDaessar Member Posts: 204

    Less than 2 weeks and we're back on this old topic again....

    http://www.mmorpg.com/gamelist.cfm/game/632/view/forums/thread/407233/How-is-4-instance-dungeons-acceptable-in-a-MMORPG-in-2014.html

     

    Edit - also not sure why you are saying veteran adventures are unconfirmed, I'm fairly positive I have seen level 50 players "LFM" for the veteran adventures in-game. I can double check on that.

  • MorningStarGGMorningStarGG Member UncommonPosts: 394
    Originally posted by Fenrisl1234
    Originally posted by MorningStarGG
    Originally posted by Fionn
    I'm having a hard time getting into this game.  The hyper cartoony graphics, crappy ui, and boring telegraph system is making this a big contender for.. "I'm glad a played beta, I wont be purchasing this game. "  I feel like this game was made to be played on an iPad.      

    Personally I love their art style, and unlike ESO which like any "realistic" looking game will look dated increasingly fast. For example: EQII vs WoW. WoW has stood against time artstyle wise way better than EQII. The UI is going to get better with a future patch(before release).

    Read more here: http://www.wildstar-online.com/en/news/wildstar_ui_20_preview_less_is_more.php/

    Boring telegraph system? First of all that just shows the area the enemy, or damage will affect. The combat system as a whole is unique and much better than the clunky ESO one which you just click, click, and click. ESO has one of the worst UIs I have ever seen as well. It feels too much like a console game.

    I don't know where you even think touch controls would work with this game(iPad). This game is made for mouse and keyboard and it shows. All I hear is you complaining about not liking the art style, or the UI(which is being worked on for release), and you not wanting to adapt to a superior and more innovatively fun combat system. Is there any real reason to not like the game?

     

    Superior to what? Elder Scroll Online? (They also have a Dodge, even Blocking!)

    And innovative? I mean I can't see any "innovative features" in the combat mechanics. Sure its Fun and Flashy but it is in no way the "superior" combat system.

    Superior in you don't stand there auto facing your enemy clicking away hoping to do damage like in ESO. ESO combat is clunky and awkward and does not suit an MMO. Name any other MMO that has a combat system like WildStar, go on, I'll wait. There, I knew you couldn't name one because there is none. They tried several types of combat systems and mashed together their own, on the surface it seems easy and "boring" but if you actually know what you can do with it or get deeper into it you will see how great it is. What I find funny is you complain about the combat then you say it's "fun". Fun is what WildStar is about, and fun is what WildStar will be.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • Fenrisl1234Fenrisl1234 Member Posts: 39
    Originally posted by MorningStarGG
    Originally posted by Fenrisl1234
    Originally posted by MorningStarGG
    Originally posted by Fionn
    I'm having a hard time getting into this game.  The hyper cartoony graphics, crappy ui, and boring telegraph system is making this a big contender for.. "I'm glad a played beta, I wont be purchasing this game. "  I feel like this game was made to be played on an iPad.      

    Personally I love their art style, and unlike ESO which like any "realistic" looking game will look dated increasingly fast. For example: EQII vs WoW. WoW has stood against time artstyle wise way better than EQII. The UI is going to get better with a future patch(before release).

    Read more here: http://www.wildstar-online.com/en/news/wildstar_ui_20_preview_less_is_more.php/

    Boring telegraph system? First of all that just shows the area the enemy, or damage will affect. The combat system as a whole is unique and much better than the clunky ESO one which you just click, click, and click. ESO has one of the worst UIs I have ever seen as well. It feels too much like a console game.

    I don't know where you even think touch controls would work with this game(iPad). This game is made for mouse and keyboard and it shows. All I hear is you complaining about not liking the art style, or the UI(which is being worked on for release), and you not wanting to adapt to a superior and more innovatively fun combat system. Is there any real reason to not like the game?

     

    Superior to what? Elder Scroll Online? (They also have a Dodge, even Blocking!)

    And innovative? I mean I can't see any "innovative features" in the combat mechanics. Sure its Fun and Flashy but it is in no way the "superior" combat system.

    Superior in you don't stand there auto facing your enemy clicking away hoping to do damage like in ESO. ESO combat is clunky and awkward and does not suit an MMO. Name any other MMO that has a combat system like WildStar, go on, I'll wait. There, I knew you couldn't name one because there is none. They tried several types of combat systems and mashed together their own, on the surface it seems easy and "boring" but if you actually know what you can do with it or get deeper into it you will see how great it is. What I find funny is you complain about the combat then you say it's "fun". Fun is what WildStar is about, and fun is what WildStar will be.

    So having a different and unique combat mechanics is the reason its "superior" and "innovative". I mean seriously?

    In GW2, you don't "don't stand there auto facing your enemy clicking away hoping to do damage "

    And what the fuck are you talking about me complaining about Wildstar combat? Are you just another red-eyed WS fanboy?

    I don't see any of my post complaining about WS combat.

  • MorningStarGGMorningStarGG Member UncommonPosts: 394
    Originally posted by Fenrisl1234
    Originally posted by MorningStarGG
    Originally posted by Fenrisl1234
    Originally posted by MorningStarGG
    Originally posted by Fionn
    I'm having a hard time getting into this game.  The hyper cartoony graphics, crappy ui, and boring telegraph system is making this a big contender for.. "I'm glad a played beta, I wont be purchasing this game. "  I feel like this game was made to be played on an iPad.      

    Personally I love their art style, and unlike ESO which like any "realistic" looking game will look dated increasingly fast. For example: EQII vs WoW. WoW has stood against time artstyle wise way better than EQII. The UI is going to get better with a future patch(before release).

    Read more here: http://www.wildstar-online.com/en/news/wildstar_ui_20_preview_less_is_more.php/

    Boring telegraph system? First of all that just shows the area the enemy, or damage will affect. The combat system as a whole is unique and much better than the clunky ESO one which you just click, click, and click. ESO has one of the worst UIs I have ever seen as well. It feels too much like a console game.

    I don't know where you even think touch controls would work with this game(iPad). This game is made for mouse and keyboard and it shows. All I hear is you complaining about not liking the art style, or the UI(which is being worked on for release), and you not wanting to adapt to a superior and more innovatively fun combat system. Is there any real reason to not like the game?

     

    Superior to what? Elder Scroll Online? (They also have a Dodge, even Blocking!)

    And innovative? I mean I can't see any "innovative features" in the combat mechanics. Sure its Fun and Flashy but it is in no way the "superior" combat system.

    Superior in you don't stand there auto facing your enemy clicking away hoping to do damage like in ESO. ESO combat is clunky and awkward and does not suit an MMO. Name any other MMO that has a combat system like WildStar, go on, I'll wait. There, I knew you couldn't name one because there is none. They tried several types of combat systems and mashed together their own, on the surface it seems easy and "boring" but if you actually know what you can do with it or get deeper into it you will see how great it is. What I find funny is you complain about the combat then you say it's "fun". Fun is what WildStar is about, and fun is what WildStar will be.

    So having a different and unique combat mechanics is the reason its "superior" and "innovative". I mean seriously?

    In GW2, you don't "don't stand there auto facing your enemy clicking away hoping to do damage "

    And what the fuck are you talking about me complaining about Wildstar combat? Are you just another red-eyed WS fanboy?

    I don't see any of my post complaining about WS combat.

    No I'm not, actually I did not like it the first time I tried it but I'm back again and have now Pre-ordered. I got you confused with someone else about the combat, my apologies. Even though you didn't speak on combat I would still note that the combat is some of the best in an MMO(personally I loved TERA for theirs!), but WildStars combat is good.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • LisaFlexy22LisaFlexy22 Member UncommonPosts: 450

    It's on the low end of content for launch but not the worst by any means.  LOTRO launched with like 3 or 4 dungeons and zero raids.  The Secret World 5 dungeons at launch zero raids.  The fact that it is in direct competition with ESO doesn't help though because ESO is definitely launching with a ton more dungeon content.

     

    And personally I don't find the argument that "well Wildstar dungeons are HUGE!" as a positive either.  I would rather 3 or 4 smaller dungeons than 1 huge dungeon or raid.  Huge dungeons are more of a hassle than anything getting a group for, people leaving halfway through, etc etc.  

  • KwanseiKwansei Member UncommonPosts: 334
    And a Chua in a pear tree~
  • MorningStarGGMorningStarGG Member UncommonPosts: 394
    Originally posted by LisaFlexy22

    It's on the low end of content for launch but not the worst by any means.  LOTRO launched with like 3 or 4 dungeons and zero raids.  The Secret World 5 dungeons at launch zero raids.  The fact that it is in direct competition with ESO doesn't help though because ESO is definitely launching with a ton more dungeon content.

     

    And personally I don't find the argument that "well Wildstar dungeons are HUGE!" as a positive either.  I would rather 3 or 4 smaller dungeons than 1 huge dungeon or raid.  Huge dungeons are more of a hassle than anything getting a group for, people leaving halfway through, etc etc.  

    Quality of quantity. Less is more. You fluff your game too much at launch you cannot focus on the rest of the game, they are also promising monthly content updates. Let's hope they can keep that pace.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Fenrisl1234
    Is that enough? What are you guys opinion about this?Compare it to ESO 38 dungeons (16 (maybe more not sure at all) public /16 instanced/ 6 Veteran) the 12 dungeon design seems pretty small. Edit : Its actually 6 veteran dungeons and not 4. Edit 2:  Wildstar will not have Veteran version of Adventures ("Veteran difficulty on Adventures has been unconfirmed" from there reddit faq).

    4 Dungeons are way too low imo.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • mbrodiembrodie Member RarePosts: 1,504
    so 100% more end game PvE content than ESO at launch?
  • maybebakedmaybebaked Member UncommonPosts: 305
    I'd much rather have a few dungeons and raids at the beginning, with more being added at regular intervals, than however many ESO has.  Who the hell wants to play 50 different dungeons? Whatever they are, i'm guessing there will be a lot of repetition in content.
  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Nitth

     


    Originally posted by Fenrisl1234
    Is that enough? What are you guys opinion about this?

     

    Compare it to ESO 38 dungeons (16 (maybe more not sure at all) public /16 instanced/ 6 Veteran) the 12 dungeon design seems pretty small.

     

    Edit : Its actually 6 veteran dungeons and not 4. 

    Edit 2:  Wildstar will not have Veteran version of Adventures ("Veteran difficulty on Adventures has been unconfirmed" from there reddit faq).


     

    4 Dungeons are way too low imo.

    4 Dungeons does seem awfully low.  Are you sure that number is correct?  If so, then yikes.  I wouldn't be surprised if they are higher quality than ESOs, but still.  But then again if you count the 6 adventures, that as far as I can tell will require a party of players of mixed paths to go through completely , then that is not to bad if the level cap is around 50 or 60.  That's basically 10 leveling group dungeons/instances.  I'm a PVPer, not a raider, so the 2 raids at launch wouldn't affect me in the slightest.

    "If I offended you, you needed it" -Corey Taylor

  • Fenrisl1234Fenrisl1234 Member Posts: 39
    Originally posted by maybebaked
    I'd much rather have a few dungeons and raids at the beginning, with more being added at regular intervals, than however many ESO has.  Who the hell wants to play 50 different dungeons? Whatever they are, i'm guessing there will be a lot of repetition in content.

     

    Are you saying that having 50 dungeons is "a lot of repetition" or are you talking about the fact that the Wildstar endgame pve is a lot of repetition?

  • Fenrisl1234Fenrisl1234 Member Posts: 39
    Originally posted by LisaFlexy22

    It's on the low end of content for launch but not the worst by any means.  LOTRO launched with like 3 or 4 dungeons and zero raids.  The Secret World 5 dungeons at launch zero raids.  The fact that it is in direct competition with ESO doesn't help though because ESO is definitely launching with a ton more dungeon content.

     

    And personally I don't find the argument that "well Wildstar dungeons are HUGE!" as a positive either.  I would rather 3 or 4 smaller dungeons than 1 huge dungeon or raid.  Huge dungeons are more of a hassle than anything getting a group for, people leaving halfway through, etc etc.  

     

    Talking about hugeness: Wildstar 40 man raid is...a 6 hour raid? With a 1 week lockout timer? Can anyone confirm this?

    And from the source, WS dungeons takes around 40min to complete (60 for veteran). That is more than ESO ~20min dungeons (normal not vet)

    Source : http://massively.joystiq.com/2014/03/12/exploring-wildstars-endgame-raids-and-dungeons/

  • mbg1411mbg1411 Member UncommonPosts: 109
    It doesn't really bother me (ws low dungeon count). ESO is going to be like all the other mmos out there in regards to feeling like a single player mmo. I dont give a shit how many dungeons there are. WS seems like in the long run is going to be a "fuller", more legit mmo, with tons of content. Launch, 4 dungeons? boohoo. It wont be like that for ever. Thats just my opinion.
Sign In or Register to comment.