It looks like you're new here. If you want to get involved, click one of these buttons!
Is that enough? What are you guys opinion about this?
Compare it to ESO 38 dungeons (16 (maybe more not sure at all) public /16 instanced/ 6 Veteran) the 12 dungeon design seems pretty small.
Edit : Its actually 6 veteran dungeons and not 4.
Edit 2: Wildstar will not have Veteran version of Adventures ("Veteran difficulty on Adventures has been unconfirmed" from there reddit faq).
Comments
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
ESO had Public Dungeons, Solo Dungeons, 16 Instanced Dungeons and 6 Veteran Dungeons.
Yeah your're right, guess I'll go check some Wildstar Adventure gameplay video and check out ESO Dungeons
While ES has more, WildStar seems like it will be more dungeon-oriented.
That said, unless they can keep updating the game at an insane pace, it WON'T be enough. Why? Look at FFXIV (or literally every other gear-grind themepark MMO in the passed 5-7 years). People like the content, but they consume it at stupidly accelerated rates.
Just like w/ FFXIV, people enjoyed those dungeons a ton at first, now a lot of people have left the game because it's become boring.
ES has dungeons as well, but it has other focuses to hold interest instead.
So adding a harder version is new content for you? Because from what I've heard Dungeons in ESO at level 50 will have different difficulty layers (if you take that in accont like you did for WS then ESo as around 100+ dungeons?)
And If you stayed on topic instead of saying "Wildstar as other PVE content, we don't need dungeons for Pve"
Edit: Wildstar will not have Veteran Adventure ("Veteran difficulty on Adventures has been unconfirmed" from there reddit faq)
+ YOu are not alone.
Personally I love their art style, and unlike ESO which like any "realistic" looking game will look dated increasingly fast. For example: EQII vs WoW. WoW has stood against time artstyle wise way better than EQII. The UI is going to get better with a future patch(before release).
Read more here: http://www.wildstar-online.com/en/news/wildstar_ui_20_preview_less_is_more.php/
Boring telegraph system? First of all that just shows the area the enemy, or damage will affect. The combat system as a whole is unique and much better than the clunky ESO one which you just click, click, and click. ESO has one of the worst UIs I have ever seen as well. It feels too much like a console game.
I don't know where you even think touch controls would work with this game(iPad). This game is made for mouse and keyboard and it shows. All I hear is you complaining about not liking the art style, or the UI(which is being worked on for release), and you not wanting to adapt to a superior and more innovatively fun combat system. Is there any real reason to not like the game?
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
Superior to what? Elder Scroll Online? (They also have a Dodge, even Blocking!)
And innovative? I mean I can't see any "innovative features" in the combat mechanics. Sure its Fun and Flashy but it is in no way the "superior" combat system.
Edit: Go to the wildstar official website : they described they combat as "1) Aim manually, 2) Enemies will do the same. 3) Then you dodge or die.
Less than 2 weeks and we're back on this old topic again....
http://www.mmorpg.com/gamelist.cfm/game/632/view/forums/thread/407233/How-is-4-instance-dungeons-acceptable-in-a-MMORPG-in-2014.html
Edit - also not sure why you are saying veteran adventures are unconfirmed, I'm fairly positive I have seen level 50 players "LFM" for the veteran adventures in-game. I can double check on that.
Superior in you don't stand there auto facing your enemy clicking away hoping to do damage like in ESO. ESO combat is clunky and awkward and does not suit an MMO. Name any other MMO that has a combat system like WildStar, go on, I'll wait. There, I knew you couldn't name one because there is none. They tried several types of combat systems and mashed together their own, on the surface it seems easy and "boring" but if you actually know what you can do with it or get deeper into it you will see how great it is. What I find funny is you complain about the combat then you say it's "fun". Fun is what WildStar is about, and fun is what WildStar will be.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
So having a different and unique combat mechanics is the reason its "superior" and "innovative". I mean seriously?
In GW2, you don't "don't stand there auto facing your enemy clicking away hoping to do damage "
And what the fuck are you talking about me complaining about Wildstar combat? Are you just another red-eyed WS fanboy?
I don't see any of my post complaining about WS combat.
No I'm not, actually I did not like it the first time I tried it but I'm back again and have now Pre-ordered. I got you confused with someone else about the combat, my apologies. Even though you didn't speak on combat I would still note that the combat is some of the best in an MMO(personally I loved TERA for theirs!), but WildStars combat is good.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
It's on the low end of content for launch but not the worst by any means. LOTRO launched with like 3 or 4 dungeons and zero raids. The Secret World 5 dungeons at launch zero raids. The fact that it is in direct competition with ESO doesn't help though because ESO is definitely launching with a ton more dungeon content.
And personally I don't find the argument that "well Wildstar dungeons are HUGE!" as a positive either. I would rather 3 or 4 smaller dungeons than 1 huge dungeon or raid. Huge dungeons are more of a hassle than anything getting a group for, people leaving halfway through, etc etc.
Quality of quantity. Less is more. You fluff your game too much at launch you cannot focus on the rest of the game, they are also promising monthly content updates. Let's hope they can keep that pace.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
4 Dungeons are way too low imo.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
4 Dungeons does seem awfully low. Are you sure that number is correct? If so, then yikes. I wouldn't be surprised if they are higher quality than ESOs, but still. But then again if you count the 6 adventures, that as far as I can tell will require a party of players of mixed paths to go through completely , then that is not to bad if the level cap is around 50 or 60. That's basically 10 leveling group dungeons/instances. I'm a PVPer, not a raider, so the 2 raids at launch wouldn't affect me in the slightest.
"If I offended you, you needed it" -Corey Taylor
Are you saying that having 50 dungeons is "a lot of repetition" or are you talking about the fact that the Wildstar endgame pve is a lot of repetition?
Talking about hugeness: Wildstar 40 man raid is...a 6 hour raid? With a 1 week lockout timer? Can anyone confirm this?
And from the source, WS dungeons takes around 40min to complete (60 for veteran). That is more than ESO ~20min dungeons (normal not vet)
Source : http://massively.joystiq.com/2014/03/12/exploring-wildstars-endgame-raids-and-dungeons/