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Most quests just kill the game for me... Especially when the questing is mandatory (as is the case with ESO). Like I'm too stupid to realize that the 4 guys standing next to me talking to the same NPC are doing the exact same quest that is my "destiny?"
Just give me tools and get out of my way, I'll make my own quests. Asheron's Call was fantastic in the early days.. There weren't "quests" but we fuckin quested, man.
If there wasn't a mandatory linear story arc questline, I would be thrilled about this game.. I just can't force myself to spend hours and hours doing a questgrind.. I could, however, spend that time grinding mobs, gathering, crafting, exploring, getting into open-world PvP, getting lost, figuring things out... I've had quite enough "go there and do this then run all the way back to me and left-click 42 times" to last me a lifetime.
Addendum: too many games, these days, put the story focus on the world... So you're playing a part in a play.. I wish we had a current-generation game that just allowed players to carve out their own destinies.. Asheron's Call had the best storyline ever: you've been sucked into this crazy and dangerous world. That's it. Now go figure it out. When did that formula expire?
Comments
The game is what it is. It is a quest driven themepark on rails, nothing more.
If it isn't what you want then nothing is forcing you to play, or forcing you to comment.
Pointless thread!
Personal opinion..
quests are what immerses me intoo the stories, lore and world of an MMO...
So what you make look like a statement, is nothing but a personal opinion
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
This is your personal opinion because how people get immerse in a game varies greatly and have a infinite number of variables. So I see no point in this thread.
Also, go find a sandbox like Archeage, you have to accept ESO for what it is.
It's a shame that all of these games with such strong focus on their story force role-players to play their game basically as if their character is a delusional scitzophrenic..
Coming "Soon"
Repopulation
Black Desert
ArcheAge
Gloria Victus
Life is Feudal
Just to name a few. But like others have said, ESO is definitely not your game.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Quests are the very foundation of PVE and RPG's its the very storyline of a game..
The RPG in an MMORPG is there because their is a role playing story to be learned or to be a part of in the game. Without Quests we would find ourselfs in a sandbox, where the RPG would be from players only...
Maybe what you want is a Sandbox MMORPG?
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What a weird thing to write. Just because you are a developer and a theorist doesn't make your opinion any more valuable then any of ours. Anyway not sure why you aren't posting this in the General section of the site since it pretty much applies to most MMOs in the last decade or more. It's obvious this game isn't for you unless you want to purely PVP, which is an option by the way. The last thing I want to do is Grind by simply killing. How boring.
There Is Always Hope!
If by immersion you mean the literal definition, being the ability to believe it is a real experience you would have irl, then i would say you being some piece of meat sitting in front of a screen playing with moving pixels is the definition of not immersive.
People seem to expect every single game to scan their minds for their needs and wants and just magically manifest them into a game made entirely for them. Thats just ignorant, its not your game, its not your world its not your opinion on what immersion is.
If you want the manifestation of your idea of immersion for a game I suggest you make a game for yourself. Paying for a game gives you only one right, the right to experience another persons ideas, it does not give you the right to manipulate that persons ideas until they conform to your own.
Prime example of why devs should not listen to users to make their games.
Most old school games did not do a good job inviting new players. I started with Ultima Online, and though I loved that game, I'm still able to recognize it's failures. This is why story and questing are a major part of today's MMO. Most people, in general, get bored too easily. So, this is what developers have come up with. You don't have to do the quests if you don't want to. You can grind mobs, go to dungeons, do PvP at your own whim. The game, for the most part, is not forcing you to do quests. Your progression may take far longer, but it's still an option for you.
I think it's too simplistic to say that it's the quests that ruin immersion. I would say that immersion is impossible in a themepark MMO since there is nothing to make either the world seem alive or your character to be part of that world. Nothing you do have any impact nor does anything ever change in the world. Quests are merely a symptom of this lazy game design model but I think it is unfair to say that it's the precise element that destroys immersion.
Not much value really if you haven't actually made a game that you crave or had anyone else take your theory and develop it into a game. But that is just my opinion.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
Not really true, the phasing means your 'limited' choices do have an effect on the world but only your character can see them (and people who made the same choice as you). Save the harbour or the town... the other gets destroyed. Think that was one of the Ebonhart options at the beginning.
I think you could still "spend that time grinding mobs, gathering, crafting, exploring, getting into open-world PvP, getting lost, figuring things out" though the leveling is going to be at a glacial pace compared to PvE questing.
Sounds a bit like you'd might find more enjoyment in single player RPGs, when you complain about the other "4 guys".
A long-time game developer and theorist who isn't aware that the variable breaking points of immersion are entirely subjective as one facet of 8 identifiable slider-like scales?
Call me skeptical.
You do realize these games are loosely based off of table top pen and paper games. They have one game master that controls the players along a line of quests. The world is full of these people in every country playing, and all they need is a couple dice and an imagination. Stop and think what we are all given the chance to do with our computers and a few dollars. Start playing the game with your brain and don't expect the game to do all the work.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.