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Quests ruin the immersion of an MMORPG

prowessprowess Member UncommonPosts: 169

Most quests just kill the game for me...  Especially when the questing is mandatory (as is the case with ESO).  Like I'm too stupid to realize that the 4 guys standing next to me talking to the same NPC are doing the exact same quest that is my "destiny?"

 

Just give me tools and get out of my way, I'll make my own quests.  Asheron's Call was fantastic in the early days..  There weren't "quests" but we fuckin quested, man.

 

If there wasn't a mandatory linear story arc questline, I would be thrilled about this game..  I just can't force myself to spend hours and hours doing a questgrind..  I could, however, spend that time grinding mobs, gathering, crafting, exploring, getting into open-world PvP, getting lost, figuring things out...  I've had quite enough "go there and do this then run all the way back to me and left-click 42 times" to last me a lifetime.

 

 

Addendum: too many games, these days, put the story focus on the world...  So you're playing a part in a play..  I wish we had a current-generation game that just allowed players to carve out their own destinies..  Asheron's Call had the best storyline ever: you've been sucked into this crazy and dangerous world.  That's it.  Now go figure it out.  When did that formula expire?

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Comments

  • MaelwyddMaelwydd Member Posts: 1,123

    The game is what it is. It is a quest driven themepark on rails, nothing more.

     

    If it isn't what you want then nothing is forcing you to play, or forcing you to comment.

     

    Pointless thread!

     

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    I agree, but I've learned to accept it and even enjoy it. As a role player I just kind of separate the quests and enjoy them as a story being told that isn't part of my actual character's.

    image
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Side note, you should look into more Asian MMOs they tend to not even have quests anymore and let you just grind away killing mobs like the old days.

    image
  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Personal opinion..

     

    quests are what immerses me intoo the stories, lore and world of an MMO...    

    So what you make look like a statement, is nothing but a personal opinion

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • NatjurNatjur Member UncommonPosts: 125
    I recommend you pick another game, this one is not for you.
  • JemAs666JemAs666 Member UncommonPosts: 252
    Humans ruin games, not quests.
  • prowessprowess Member UncommonPosts: 169
    Any statement made by a person is an opinion...  I happen to be a long-time game-theorist and developer, so I think my opinion has a lot of value..  But you never have to qualify your statements as your opinions because that's a given.
  • ManasongManasong Member Posts: 208

    This is your personal opinion because how people get immerse in a game varies greatly and have a infinite number of variables. So I see no point in this thread.

    Also, go find a sandbox like Archeage, you have to accept ESO for what it is.

  • prowessprowess Member UncommonPosts: 169
    Originally posted by Fendel84M
    I agree, but I've learned to accept it and even enjoy it. As a role player I just kind of separate the quests and enjoy them as a story being told that isn't part of my actual character's.

     

    It's a shame that all of these games with such strong focus on their story force role-players to play their game basically as if their character is a delusional scitzophrenic.. 

  • KyleranKyleran Member LegendaryPosts: 44,070

    Coming "Soon"

    Repopulation

    Black Desert

    ArcheAge

    Gloria Victus

    Life is Feudal

    Just to name a few.  But like others have said, ESO is definitely not your game.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KnotwoodKnotwood Member CommonPosts: 1,103

    Quests are the very foundation of PVE and RPG's its the very storyline of a game..

     

    The RPG in an MMORPG is there because their is a role playing story to be learned or to be a part of in the game.   Without Quests we would find ourselfs in a sandbox, where the RPG would be from players only...

     

    Maybe what you want is a Sandbox MMORPG?

  • jesteralwaysjesteralways Member RarePosts: 2,560
    For 12 years i have been playing rpg, when i have to read that quests break the immersion of a rpg; i just think which era i am living in; whether we are going backward or forward. whether it is mmo or not, story is a big part of rpg and without story i DO NOT find the world connecting to me and quests are the best way to tell an epic story. as someone suggested , go play korean/chinese grinding games where you have to mindlessly kill pigs for weeks to level up. 

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by prowess
    Any statement made by a person is an opinion...  I happen to be a long-time game-theorist and developer, so I think my opinion has a lot of value..  But you never have to qualify your statements as your opinions because that's a given.

    What a weird thing to write. Just because you are a developer and a theorist doesn't make your opinion any more valuable then any of ours. Anyway not sure why you aren't posting this in the General section of the site since it pretty much applies to most MMOs in the last decade or more.  It's obvious this game isn't for you unless you want to purely PVP, which is an option by the way. The last thing I want to do is Grind by simply killing. How boring. 

    There Is Always Hope!

  • Geebus80Geebus80 Member Posts: 92

    If by immersion you mean the literal definition, being the ability to believe it is a real experience you would have irl, then i would say you being some piece of meat sitting in front of a screen playing with moving pixels is the definition of not immersive.

     

    People seem to expect every single game to scan their minds for their needs and wants and just magically manifest them into a game made entirely for them. Thats just ignorant, its not your game, its not your world its not your opinion on what immersion is.

     

    If you want the manifestation of your idea of immersion for a game I suggest you make a game for yourself. Paying for a game gives you only one right, the right to experience another persons ideas, it does not give you the right to manipulate that persons ideas until they conform to your own.

     

    Prime example of why devs should not listen to users to make their games.

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by prowess

    Most quests just kill the game for me...  Especially when the questing is mandatory (as is the case with ESO).  Like I'm too stupid to realize that the 4 guys standing next to me talking to the same NPC are doing the exact same quest that is my "destiny?"

     

    Just give me tools and get out of my way, I'll make my own quests.  Asheron's Call was fantastic in the early days..  There weren't "quests" but we fuckin quested, man.

     

    If there wasn't a mandatory linear story arc questline, I would be thrilled about this game..  I just can't force myself to spend hours and hours doing a questgrind..  I could, however, spend that time grinding mobs, gathering, crafting, exploring, getting into open-world PvP, getting lost, figuring things out...  I've had quite enough "go there and do this then run all the way back to me and left-click 42 times" to last me a lifetime.

     

     

    Addendum: too many games, these days, put the story focus on the world...  So you're playing a part in a play..  I wish we had a current-generation game that just allowed players to carve out their own destinies..  Asheron's Call had the best storyline ever: you've been sucked into this crazy and dangerous world.  That's it.  Now go figure it out.  When did that formula expire?

    Most old school games did not do a good job inviting new players.  I started with Ultima Online, and though I loved that game, I'm still able to recognize it's failures.  This is why story and questing are a major part of today's MMO.  Most people, in general, get bored too easily.  So, this is what developers have come up with.  You don't have to do the quests if you don't want to.  You can grind mobs, go to dungeons, do PvP at your own whim.  The game, for the most part, is not forcing you to do quests.  Your progression may take far longer, but it's still an option for you.

  • reeereeereeereee Member UncommonPosts: 1,636
    I was under the impression that it was the success of the Final Fantasy series that pushed "RPGs" to be more about story telling and less about role playing.
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    I never found quests to be a problem. Questgivers are the problem. I can handle people in the inn talking about a necromancer taking over a crypt nearby or running into a camp of people captured by bandits, sure. But 'always' having someone pointing directly to every event is immersion breaking. Game becomes a check list. Plus, zero randomization is an issue. Dark anchors are at static location points.. Rift, with it's large amount of spawn points and invasions, is way more advanced in this regard.
    I don't suffer from insanity, I enjoy every minute of it.
  • Mayor_HaggarMayor_Haggar Member Posts: 12
    I've accepted that this is Skyrim with friends even though the phasing is still horrible. Zenimax really split down the middle of what this game was really going to be. Nevertheless, I enjoy it and want the ESO community to last. 
  • niteflynitefly Member Posts: 340

    I think it's too simplistic to say that it's the quests that ruin immersion. I would say that immersion is impossible in a themepark MMO since there is nothing to make either the world seem alive or your character to be part of that world. Nothing you do have any impact nor does anything ever change in the world. Quests are merely a symptom of this lazy game design model but I think it is unfair to say that it's the precise element that destroys immersion.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by prowess
    Any statement made by a person is an opinion...  I happen to be a long-time game-theorist and developer, so I think my opinion has a lot of value..  But you never have to qualify your statements as your opinions because that's a given.

    Not much value really if you haven't actually made a game that you crave or had anyone else take your theory and develop it into a game. But that is just my opinion.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Originally posted by nitefly

     there is nothing to make either the world seem alive or your character to be part of that world. Nothing you do have any impact nor does anything ever change in the world.

    Not really true, the phasing means your 'limited' choices do have an effect on the world but only your character can see them (and people who made the same choice as you). Save the harbour or the town... the other gets destroyed. Think that was one of the Ebonhart options at the beginning.

    I don't suffer from insanity, I enjoy every minute of it.
  • ButeoRegalisButeoRegalis Member UncommonPosts: 594
    Originally posted by prowess

    Most quests just kill the game for me...  Especially when the questing is mandatory (as is the case with ESO).  Like I'm too stupid to realize that the 4 guys standing next to me talking to the same NPC are doing the exact same quest that is my "destiny?"

     

    Just give me tools and get out of my way, I'll make my own quests.  Asheron's Call was fantastic in the early days..  There weren't "quests" but we fuckin quested, man.

     

    If there wasn't a mandatory linear story arc questline, I would be thrilled about this game..  I just can't force myself to spend hours and hours doing a questgrind..  I could, however, spend that time grinding mobs, gathering, crafting, exploring, getting into open-world PvP, getting lost, figuring things out...  I've had quite enough "go there and do this then run all the way back to me and left-click 42 times" to last me a lifetime.

    I think you could still "spend that time grinding mobs, gathering, crafting, exploring, getting into open-world PvP, getting lost, figuring things out" though the leveling is going to be at a glacial pace compared to PvE questing.

    Sounds a bit like you'd might find more enjoyment in single player RPGs, when you complain about the other "4 guys".

    image

  • LissylLissyl Member UncommonPosts: 271

    A long-time game developer and theorist who isn't aware that the variable breaking points of immersion are entirely subjective as one facet of 8 identifiable slider-like scales?

     

    Call me skeptical.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by nitefly

    I think it's too simplistic to say that it's the quests that ruin immersion. I would say that immersion is impossible in a themepark MMO since there is nothing to make either the world seem alive or your character to be part of that world. Nothing you do have any impact nor does anything ever change in the world. Quests are merely a symptom of this lazy game design model but I think it is unfair to say that it's the precise element that destroys immersion.

    You do realize these games are loosely based off of table top pen and paper games. They have one game master that controls the players along a line of quests. The world is full of these people in every country playing, and all they need is a couple dice and an imagination. Stop and think what we are all given the chance to do with our computers and a few dollars. Start playing the game with your brain and don't expect the game to do all the work.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • kabitoshinkabitoshin Member UncommonPosts: 854
    Don't worry about those four other guys, pretend that they are all there for different reasons. image
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