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Can we stop claiming 12 million WoW subs can't be wrong?

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  • DibdabsDibdabs Member RarePosts: 3,239

    Oh god, not this topic again...  It just keeps on coming, year after year, nothing new to say, no consensus ever reached.  Eventually it dies and, sadly but inevitably, someone else flogs the dead equine as if they've had some stunning epiphany they just have to share.

    Go on!!  Flog that dead equine - give it some real stick!!

  • deniterdeniter Member RarePosts: 1,438
    Originally posted by Erinak1
    Fine, 8 million wow subs can't be wrong. It's still many times more then any other western mmo. 

    It has also localized in:

    English (USA)

    Português (Brazilian)

    Español (Mexican Spanish)

    English (Oceanic)

    English (EU)

    Français (French)

    Deutsch (German)

    Italiano (Italian)

    Português (Portuguese)

    Español (Spanish)

    ??????? (Russian)

    Simplified Chinese (Mainland China)

    Korean

    Traditional Chinese (Taiwan)

    -----------------------------------------------------

    So no wonder it has more players than any other AAA MMO.

  • GravargGravarg Member UncommonPosts: 3,424

    Right and wrong are subjective opinions and not facts.

     

    At the time 12 million players thought it was right.  People's views and opinions have changed, that's why there's only 8 million or whatever it may be now.  People seem to get facts and opinions mixed up all the time.

  • Ender4Ender4 Member UncommonPosts: 2,247

    I believe the 8 million number but WoW gets too much credit for expanding the market as well. WoW came out during a huge boom in the gaming market, if it had never come out the other MMORPG out there would have seen massive growth as well. It is also the first MMORPG to be released in multiple regions. Before than a game like say EQ had 'unofficial' national servers which were just servers that one nationality had picked to be their home. There were no localized versions of the game etc. Finally the typical technology level has increased. A game like EQ or UO was played by most on a 56k modem with all the problems that go along with poor bandwidth. Most people just didn't have machines/connections capable of adequately running these games.

    WoW was hitting a market that is probably 1000 times the size of the original MMORPG games. They made it a huge success by making it more casual friendly and making a smooth game (something games like WAR, RIFT, FFXIV, Wildstar, SWTOR STILL can't get right).

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by ozmono
    Originally posted by lizardbones
    Originally posted by ozmono
    Originally posted by Aroukos
    So whats this about?

    I was just reading the forums and I ran into someone saying it. I wouldn't bother writing this if it wasn't said frequently.

     

    Are you sure about that?

     

    Something wrong with my browser so I cannot link the thread where I read it last. However the thread at the time of writing this is still on the first page. It's called "Insofar as MMOs are themeparks WoW is the best" Only have to go to the second post to see someone claim it. I've heard it several times though. Not that I'm going to dig up all the post, the most recent one is all I can be bothered doing. And no I wouldn't bother writing this if it was the only time I've read the sentiment.

     

    Selection bias. 

     

    I can not remember winning or losing a single debate on the internet.

  • VoiidiinVoiidiin Member Posts: 817
    Originally posted by ozmono
    Originally posted by OhhPaigey
    Who cares lol. If you like it play it if you don't then don't play it.

    I wish I could report such post. No one is forcing you to read this if you don't care. If you don't care than don't post. I care about the quality of conversation and so I post. I'm not trying to persuade anyone that WoW is a bad game.

    I care enough about not caring that i took the time to post here saying how much i do not care about this. 

    I do not care about this, or WoW.

    Lolipops !

  • DamonVileDamonVile Member UncommonPosts: 4,818

    People try and argue that large populations don't make a game a success far more often than it makes them the best. Trying to use facts to dispute what the best games is just as silly as trying to prove them wrong. 

    The OPs post is as bad or worse than the people he's complain about. At least they have numbers on their side of the opinion.

  • NudalusNudalus Member UncommonPosts: 24

    Lots of people smoke they can't be wrong!

    Same idea.

  • SonofSethSonofSeth Member UncommonPosts: 1,884

    It's an expression on par with the McDonalds analogy, lazy, fast and without any merit. The only way to combat it is like with any troll post, just ignore it. I just feel sorry for you OP that you can't see through the bullshit, you let yourself be annoyed by it.

     

     

    image

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Nudalus

    Lots of people smoke they can't be wrong!

    Same idea.

    Yes because smoking is just the same as playing a MMO.

    *claps*

  • Moar61Moar61 Member UncommonPosts: 260
    7.8 million is still incredibly impressive
  • ArthasmArthasm Member UncommonPosts: 785
    Wrong or not,  Wow is still fking king of MMORPGs after 10 years of it's existence. 
  • CazNeergCazNeerg Member Posts: 2,198
    There is also the fact that WoW never, at any point in time, had 12 million subs.  If you are paying by the hour, that's not a "subscription," even if Blizzard tries to call it one, so the Asian players don't count as subs and we actually don't have accurate numbers of just the western players.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • VoiidiinVoiidiin Member Posts: 817
    Originally posted by CazNeerg
    There is also the fact that WoW never, at any point in time, had 12 million subs.  If you are paying by the hour, that's not a "subscription," even if Blizzard tries to call it one, so the Asian players don't count as subs and we actually don't have accurate numbers of just the western players.

    http://wow.joystiq.com/2011/05/09/world-of-warcraft-dips-to-a-mere-11-4-million-subscribers/#continued

    Second paragraph :

    During the call, CEO of Blizzard Entertainment Mike Morhaime pointed out that World of Warcraft had fallen again to pre-Cataclysm subscriber levels -- 11.4 million subscribers at the end of March, down from its peak of 12 million. Subscriber levels do not decline linearly, he pointed out, stating that they fluctuate based on how quickly players consume and complete content. Players are consuming Cataclysm's content faster than any expansion before it, so subscriber levels started to drop off more quickly than they have previously.

    While you might not include Asian players as players, i consider them people just like i think of you as one, so i am pretty sure they are paying customers like the rest of us, regardless of the payment model.

    I still don't care about WoW.

    Lolipops !

  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by free2play

    Games are media and media success is decided by viewers or in the case of games, the amount of people who play them.

     

    So to answer your request?

    no.

    Except "success" isn't the only thing you can discuss.

  • ArndushArndush Member Posts: 303
    Originally posted by ozmono

    Can we please stop claiming their are 12 million WoW subs that cannot be wrong? We all know they haven't had 12 million subs for quite sometime. They've been on a downward trend for awhile with the occasional spike that doesn't seem to last long. In the last four years they've lost over four million subs. That's just concurrent sub numbers. That doesn't include all the people who have abandoned the game for greener pastures. That's just what their concurrent peak sub numbers have dropped by.

     

    If 7.8 million people cannot be wrong just because of their sheer quantity than how can you explain the total numbers of players who have ever played WoW that have moved on being wrong? afterall there would be more of them than what is left of WoWs concurrent sub number and probably even a lot more than their peak.

     

    I won't even go into how WoW triumphs up it's sub numbers in Asia as I don't think I need to. All that should need to be said, is it's not 12 million anymore and even if it was, even more people would have tried the game at some point and left. So please lets stop claiming this nonsense.

    What's right and what's wrong in an MMO is a very personal thing. So, for those 7.8 million people still enjoying WoW, it can't be wrong. For the rest of us that gave up on WoW a long time ago, or never really cared for it in the first place, it's very wrong. But, in the end, does it really matter?

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by ozmono
    Originally posted by Aroukos
    So whats this about?

    I was just reading the forums and I ran into someone saying it. I wouldn't bother writing this if it wasn't said frequently.

    I rarely if ever see anyone say this seriously.

    If we're going to have this thread, can we include in it no more saying WoW sucks merely because it's popular?

    I'm tired of people hating on popular things just because they are popular, I wrote an essay on this when I was 15, and now I'm nearly 30.  When I wrote it they didn't have a word for it.  We do now.

    Hipsters    /sigh.

  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by Voiidiin
    Originally posted by CazNeerg
    There is also the fact that WoW never, at any point in time, had 12 million subs.  If you are paying by the hour, that's not a "subscription," even if Blizzard tries to call it one, so the Asian players don't count as subs and we actually don't have accurate numbers of just the western players.

    http://wow.joystiq.com/2011/05/09/world-of-warcraft-dips-to-a-mere-11-4-million-subscribers/#continued

    Second paragraph :

    During the call, CEO of Blizzard Entertainment Mike Morhaime pointed out that World of Warcraft had fallen again to pre-Cataclysm subscriber levels -- 11.4 million subscribers at the end of March, down from its peak of 12 million. Subscriber levels do not decline linearly, he pointed out, stating that they fluctuate based on how quickly players consume and complete content. Players are consuming Cataclysm's content faster than any expansion before it, so subscriber levels started to drop off more quickly than they have previously.

    While you might not include Asian players as players, i consider them people just like i think of you as one, so i am pretty sure they are paying customers like the rest of us, regardless of the payment model.

    I still don't care about WoW.

    Lol.  Dramatic much?  Didn't say they aren't players, or people, or customers.  Just that they aren't subscribers, a word with specific connotations which they don't meet.  Paying 13-15 dollars for unlimited access over the course of a month is a subscription.  Paying 4 cents per hour is not a subscription.  (And no, it's not the specific amounts that are relevant, it's the unlimited hours over a defined period vs. paying per hour.)

    WoW has never had 12 million subscribers.  There has probably never been a point in time when the entire MMO market had 12 million simultaneous subscriptions.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by CazNeerg

    Lol.  Dramatic much?  Didn't say they aren't players, or people, or customers.  Just that they aren't subscribers, a word with specific connotations which they don't meet.  Paying 13-15 dollars for unlimited access over the course of a month is a subscription.  Paying 4 cents per hour is not a subscription.  (And no, it's not the specific amounts that are relevant, it's the unlimited hours over a defined period vs. paying per hour.)

    WoW has never had 12 million subscribers.  There has probably never been a point in time when the entire MMO market had 12 million simultaneous subscriptions.

    I think you are being a bit cynical.

    12 Million in the entire MMO market?  MUCH MUCH More than that.

    http://www.alistdaily.com/news/exclusive-newzoo-on-the-state-of-mmos  Hey look, information sourced.

     

    Guess what?

    12 cents an hour IS by definition a 'subscription'. 

    Subscription :  "the action of making or agreeing to make an advance payment in order to receive or participate in something."

    You gotta pay those 12 cents before you play right? 

    Yep.

  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by Arndush
    Originally posted by ozmono

    Can we please stop claiming their are 12 million WoW subs that cannot be wrong? We all know they haven't had 12 million subs for quite sometime. They've been on a downward trend for awhile with the occasional spike that doesn't seem to last long. In the last four years they've lost over four million subs. That's just concurrent sub numbers. That doesn't include all the people who have abandoned the game for greener pastures. That's just what their concurrent peak sub numbers have dropped by.

     

    If 7.8 million people cannot be wrong just because of their sheer quantity than how can you explain the total numbers of players who have ever played WoW that have moved on being wrong? afterall there would be more of them than what is left of WoWs concurrent sub number and probably even a lot more than their peak.

     

    I won't even go into how WoW triumphs up it's sub numbers in Asia as I don't think I need to. All that should need to be said, is it's not 12 million anymore and even if it was, even more people would have tried the game at some point and left. So please lets stop claiming this nonsense.

    What's right and what's wrong in an MMO is a very personal thing. So, for those 7.8 million people still enjoying WoW, it can't be wrong. For the rest of us that gave up on WoW a long time ago, or never really cared for it in the first place, it's very wrong. But, in the end, does it really matter?

    The point of the post was to discredit the idea that WoW must be a good game because so many people play it. So what those 12 million players would be "wrong" about is whether or not WoW is a good game, not whether or not they personally enjoy the game.

     

    Not only that, those people can absolutely be wrong in the sense that they can be misinformed. There very well may be other games that they would enjoy more, they just don't know it.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by CazNeerg
    Originally posted by Voiidiin
    Originally posted by CazNeerg
    There is also the fact that WoW never, at any point in time, had 12 million subs.  If you are paying by the hour, that's not a "subscription," even if Blizzard tries to call it one, so the Asian players don't count as subs and we actually don't have accurate numbers of just the western players.

    http://wow.joystiq.com/2011/05/09/world-of-warcraft-dips-to-a-mere-11-4-million-subscribers/#continued

    Second paragraph :

    During the call, CEO of Blizzard Entertainment Mike Morhaime pointed out that World of Warcraft had fallen again to pre-Cataclysm subscriber levels -- 11.4 million subscribers at the end of March, down from its peak of 12 million. Subscriber levels do not decline linearly, he pointed out, stating that they fluctuate based on how quickly players consume and complete content. Players are consuming Cataclysm's content faster than any expansion before it, so subscriber levels started to drop off more quickly than they have previously.

    While you might not include Asian players as players, i consider them people just like i think of you as one, so i am pretty sure they are paying customers like the rest of us, regardless of the payment model.

    I still don't care about WoW.

    Lol.  Dramatic much?  Didn't say they aren't players, or people, or customers.  Just that they aren't subscribers, a word with specific connotations which they don't meet.  Paying 13-15 dollars for unlimited access over the course of a month is a subscription.  Paying 4 cents per hour is not a subscription.  (And no, it's not the specific amounts that are relevant, it's the unlimited hours over a defined period vs. paying per hour.)

    WoW has never had 12 million subscribers.  There has probably never been a point in time when the entire MMO market had 12 million simultaneous subscriptions.

     

    WoW had over twelve million people playing in 2010.  Every one of those people was paying per some amount of time that they were playing and they had to have a registered account to do so.  The people playing WoW in Asia are subscribers, just as much as people playing in the West.  Since WoW was not the only MMORPG running in 2010, it seems likely that there were more than twelve million MMORPG players in existence at that time.

     

    **

     

    If you can believe all the people willing to jump in and make estimates of what Chinese players pay, they aren't paying very much compared to Western players.

     

    I can not remember winning or losing a single debate on the internet.

  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by Laughing-man

    I think you are being a bit cynical.

    12 Million in the entire MMO market?  MUCH MUCH More than that.

    http://www.alistdaily.com/news/exclusive-newzoo-on-the-state-of-mmos  Hey look, information sourced.

    Again, I didn't say players, I didn't say payers.  I said subscribers.  As in people paying (depending on the game) somewhere between 10-15 dollars a month to play for as many hours as they want.  The traditional, dare I say "real" subscription model.  It's not a huge market, which is why P2P as a category of games is on the decline, there just aren't a lot of customers there to compete for.

    The point being that WoW's released numbers are both deceptive and useless for the purpose of comparing it to other games.  Is it still the most successful MMO ever released, by far?  Of course.  Which makes it all that much stranger that they feel the need to pretend they have more success than they do.  (Because anybody who is being honest will admit that someone paying a traditional western sub is *not* the same thing as someone paying cents by the hour, and counting them as equivalent is ridiculous.)

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    There is no such thing as "right" or "wrong" in gaming preferences.

    Any such claim is meaningless, anyway.

     

  • OziiusOziius Member UncommonPosts: 1,406
    The bigger question is... Why do you care? Why does it bother you so badly that you came here to post about it? If someone told me I should eat a McDonald's hamburger because they have sold over a billion or whatever, and they can't be wrong... I would simply say, "no thanks... They're just not for me" ... and move on with my life. I mean we all get that a bunch of people liking something doesn't make it right for you. I think that goes without saying... Or does it? I guess not.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Paying pretty hour is still a subscription. It's just a subscription for an hour.
    Just because you don't like it doesn't mean it is bad.
This discussion has been closed.