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Should an "After the War" PVE Cyrodiil be added in the future? (Poll)

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  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by HabitualFrogStomp
    How I see this thread.

    As a non crafter I feel it isnt fair that people that are crafters can make stuff that I cant and have access to content that is denied of me. It's simply not fair that I have to do something I dont want to do to be rewarded in a game. I refuse to craft but I still want to be able to get access to the best items.

    "But why not just try crafting instead of trivializing and cheapening the crafting game?"

    Because crafting isnt my playstyle, access to content should not be gated by making me do something I dont want to do.

    "Then you you may have to make friends who can make the items you want."

    I do not make friends, I am a solo player, and solo playstyle must be supported, at all costs.

    "Well you can buy the needed item from a crafter."

    Too hard, theres no AH and I shouldnt have to spend money on something other players can make for free, not fair.

    "Okay so we made crafting redundant like every other game, because it was all too hard."

    Cool thnx got my gear. Gonna go play Wildstar.

     

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  • CyborWolfTKCyborWolfTK Member Posts: 77

    "Give me one good reason why not let pve'ers go to an area just for them while pvp'ers get to concentrate on the warfare."

     

     

    The missed opportunity to kill a carebear who decided to risk it and PVE in a PVP zone.

    That alone would be worth the price of admission.

  • PalaziousPalazious Member Posts: 162

    Yes!

     

    (as long as we get PvP versions of the PvE zones)

    Palazious <The Vindicators> Darkfall
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  • Man_of_LeisureMan_of_Leisure Member Posts: 37

    No.

    If there is anything of value in cyrodil that can be acquired through pve, it would be very silly to  create a pve zone where it can be acquired with no risk.  The carrot is there to get you into the pvp zone in the first place, there is no other reason.

    Bring friends if you don't want to fight. That would actually create lots of interesting niche roles and business relationships. The combination of pvpers and pvers in a guild would strengthen the community. 

     

    Realm pride yo.

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by Cougan

    You could hire yourself a player to guard you while you PVE in Cyrodill. Might be interesting :p

     

    Theres plenty of PVE in there already though, maybe group up with other PVE players to scare off solo enemy players.

    Could you imagine this, an entire guild full of PVE'rs running around as a pack doing PVE, then out of no where the wolfs come and slay all the sheep....   not funny, and not a good idea.  However you look at it, I still haven't seen how a PVE Cyrodill that's an afterwar storyline could affect any form of pvp in any way what so ever.

     

    Whats the difference between me spending all my end game in Adventure Zones and me spending my end game in a PVE Cyrodill with lots of after war era quests and a modernized and built zone like it was just after the war? 

     

    Just because theres more PVE content doesn't mean you'll lose your PVP in any way, shape, or form.

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by CyborWolfTK

    "Give me one good reason why not let pve'ers go to an area just for them while pvp'ers get to concentrate on the warfare."

     

     

    The missed opportunity to kill a carebear who decided to risk it and PVE in a PVP zone.

    That alone would be worth the price of admission.

    I've looked for a good reason in this entire thread, still haven't found one that gives a reason why a PVE content filled Cyrodiil separate from a  PVP Cyrodiil zone would affect PVP in any way yet.

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by Knotwood

    I think Zenimax should also add an after-war PVE Cyrodil to ESO in the future.   Its only fair that since PVP'rs get the center of the world, that there should be a center of the world for an after-war part of the storyine  PVE Cyrodil also.    Every Elder Scrolls games before it had a Full and complete PVE world,  somehow this time it feels imcomplete without a PVE Cyrodiil.

     

    Paul Sage hinted at them adding something like this if enough ESO fans wanted it during the last reddit.   The question is, do you guys want it? 

     

    Please post all your reasons why you want it added if you do and/or your reasons you do not want it added.   

    I don't see a reason it should be set after the war.  I just think there should be a PvE area that takes advantage of siege mechanics.   I think sieges would make for some amazing raid content. 

     

    No reason to set it after the war... after all, the alliances are at war, that includes NPCs of those alliances.  A bunch of Ebonheart raiders taking a (PvE) fortress from some (npc) Covenant owners makes perfect sense within the world.    The fact that there are already like a hundred different campaigns going on in Cyrodil wouldn't make it so outlandish that some of those campaigns are PvE.  

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • ZalmonZalmon Member Posts: 319

    Even before i clicked on topic i knew majority will say no. But what i find funny is that even those people are saying no who have mentioned several times in past how they don't care for PVP.

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  • MaelwyddMaelwydd Member Posts: 1,123
    Originally posted by Palazious

    Yes!

     

    (as long as we get PvP versions of the PvE zones)

    Ha! That wouldn't work.

    As soon as you say the whole world is PvP but people can choose not to play on it they get all butthurt because they then realise they have to PvP others who want to PvP and can't pick on those tat don't want it.

    From all my years of MMO's it boils down to...

    PvE'er

    Why not have a server for PvE'ers and another for PvP'ers that way both types of people are happy?

    PvP'er

    No, no, no, no, no. It is either PvP everywhere or I an quitting the game, how dare you give people that don't like PvP the option not to be forced into it.

     

    One group wants everyone to have a choice.

    The other group wants there to be NO choice...as long the only choice  is with the PvP'ers.

     

    Funny thread.

    And still to hear a good reason why (for the sake of argument as I don't see it happening and I don't actually see the point other then not preventing people seeing a huge chunk of the world) putting in a PvE version of Cyrodil besides the existing version would have any affect.

    As others have mentioned, the only reason I can see is the 'wolves' throwing a tantrum because the 'sheep' can't be arsed dealing with them.

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by Maelwydd

    And still to hear a good reason why putting in a PvE version of Cyrodil besides the existing version would have any affect.

    As a PvE player, I think that "because sieges are fun" is a good reason to put in a PvE Cyrodil.  

     

    Just as i would assume that a PvP player would probably find it fun to have a PvP-enabled Adventure Zone or dungeon.  

     

     

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • kiernkiern Member UncommonPosts: 428

    I guess i might have missed something, but what do you mean "after the war"?  i kind of expected the war to be going on until they shutdown the servers.

     

    Every TES game had a PvE Cyrodill? Yes, because those games had no PvP.  There is already PvE stuff to do in Cyrodill...you just might get ganked doing it though.  :)

  • atziluthatziluth Member UncommonPosts: 1,190

    No.... It does not even make sense. Every ES games has been about conflict and strife between the races... PvE or PvP that conflict should not be restricted. There is no "after" the war... It is ever evolving with emperors rising and falling as each alliance pushes for control. 

    There is plenty of PvE content even in Cyrodiil. I loved leveling in the borderlands of DAoC... Sure sometimes you got rolled, but the risk and sudden small skirmishes got your blood flowing. I have not had that feeling since this game.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • KnotwoodKnotwood Member CommonPosts: 1,103

     


    Originally posted by kiern I guess i might have missed something, but what do you mean "after the war"?  i kind of expected the war to be going on until they shutdown the servers.   Every TES game had a PvE Cyrodill? Yes, because those games had no PvP.  There is already PvE stuff to do in Cyrodill...you just might get ganked doing it though.  :)
    I don't want to spoil it for most people so don't read this if you don't want spoiled endings....  

    http://www.uesp.net/wiki/Lore:Wars

    ~2E 570

    After Emperor Leovic of the Longhouse Emperors legalized Daedra worship throughout the Empire of Cyrodiil, Varen Aquilarios of Chorrol marshaled the military forces of the Colovian Estates to depose Leovic.[21] Varen based his rebellion out of Bruma, from where he coordinated his troops as they liberated Cyrodiil's other cities to further weaken Leovic's control.[22] The rebellion claimed victory when Varen's forces stormed the Imperial City, and Varen personally dispatched Leovic at the foot of the Ruby Throne before proclaiming himself emperor.[23][24]

     http://www.elderscrollsonline.com/en/game-guide/story

    Four years ago, in 2E 578, an arcane explosion of energy in the Imperial City set off mystical aftershocks that swept across Nirn. Mages died or went mad. Supernatural abominations from the plane of Oblivion, the Daedra, appeared in greater numbers than ever before. The constellation of the Serpent grew so large that it dominated the night sky.

    The Alliance War

    2E 582[23] or 2E 583 -

    In the years leading up to the Alliance War, also called the Three Banners War,[29] a divided Tamriel had witnessed a series of conflicts and crises that had inspired the different nations of the land to band together into three distinct alliances: the greater Daggerfall Covenant in 2E 566,[30] the Ebonheart Pact in 2E 572,[25] and the first Aldmeri Dominion in 2E 580.[31][32] The competing ideologies of these alliances set them on a course for war; tensions between them were further exacerbated by the Soulburst and subsequent military aggression of the Empire of Cyrodiil under Empress Regent Clivia Tharn. Each alliance saw the opportunity to overthrow the corrupt Imperial regime and install their own emperor on the Ruby Throne, but also had to deal with the other two alliances. As the armies of the Covenant, Pact, and Dominion invaded Cyrodiil with the goal of capturing the Imperial City, they additionally launched attacks each other. The Alliance War's outcome is unknown, but the three alliances as well as the Empire of Cyrodiil had all ceased to exist by the Ninth Century of the Second Era.

    THIS!  SO MUCH THIS! (See Below)

    2E 896 — The transformation of Cyrodiil.After the fall of Alinor, Tiber Septim changes Cyrodiil's tropical climate into a temperate one

    3E 0 — Beginning of Third EraThe Third Era is proclaimed by Tiber Septim at the end of 2E 896, after the unification of all provinces in Tamriel.[1]
     

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Palazious

    Yes!

     

    (as long as we get PvP versions of the PvE zones)

    where do I sign, how much will it cost?

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