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There is so many playstyles then ever before in games now. We have the solo, group, raid, pvp, pve, crafter, explorer, dungeoneer, the list is endless.
After seeing all these different play styles, it makes you wonder, what would each of these people like to see in their houses?
For the solo or explorer player you would see probably books, and other need things in the world that a solo player might have accomplished, like landmark objects found from explortation or other such things.
For group play and dungeon gameplay, you would probably see dungeon boss trophies, or group accomplishment furnishings.
For the PVP'r you would see something like a PVP reward for tearing down the most walls or dumping the most oil on the heads of their enemy.
For crafters you might see their best upgraded gear ever made, or a certificate of mastery. Some statues displaying some fine work of thiers.
For people who don't like housing, you could have a chest with house storage.
So I ask what type of theme/style would you like to see in housing that fits your gameplay style when its put into game?
Comments
when i think about housing in ESO....with the megaserver.....the only thing that comes to mind is....how in the hell are they going to implement meaningful housing in this game?
unless it's instance housing like EQ2, i just don't see it. if it has to be instance housing i guess it's better than nothing but i personally wont bother with it.
Those aren't really different types of housing. It's really ONE type of housing "Housing that displays decorate stuff".
Personally, I'd like to see housing that is somehow useful. Maybe it's attached to land that has exclusive natural resources you can mine or if you don't like to collect gold from your mine or corn from your field, then you can lease it out to someone that can for gold. Or maybe the house can be used to store illegal goods that can't be held in bank,but it needs to be periodically defended from raiders. Or maybe the house is a borderland castle in which you have to help protect the border from NPC intruders.
THOSE are the types of housing i want to see. The housing that is useless except for decorating doesn't really appeal to me. I don't mind having it in game as i know it does appeal to many,but for me that just one type of housing, regardless of whether you decorate it with your crafted weapons or pvp victory certificates.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
that would be cool but we wont see housing like that in this game i don't think.
there isn't a static world to build your house on.
While i fully agree that it's highly unlikely to see any kind of housing other than purely decorative, if we're going to wish, might as well wish for the good stuff.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
right. but even if they wanted to implement your idea, i don't think it's possible.
even if it was purely decorative, they will not be able to implement that either because if two people have a house at the same location and happen to be in the same phase, they will overlap.
it will have to be instanced and to me that is just pointless and lame.
I'm normally not a big fan of housing, but I really liked it in EQ2, for many reasons.
1) Many quests gave unique housing decoration rewards, some of which were living creatures that would roam around your house. Plus weapons and things that hung on the walls, or maybe even the head of an enemy.
2) Players could craft a large variety of housing items and sell them.
3) Guild halls were extremely functional, with full crafting facilities available and teleporters to various locations...including right to your house. There was also a recall to guild hall option that was usable with a 15 minute, or so, cool down.
4) Convenience - You could do access the AH from a board in your house, you could store items there, and you could buy a magic door to teleport you to your guild hall.
I dunno. Just sounds creepy inviting someone over to your house to show them your toy. Unless you got an online GF/BF. But that's a whole other topic.
EQ2 or LOTRO are the only two that would work in ESO, IMO.
You either have apartments in different cities, towns. Or you would have to have an entrance in different areas for an instanced small town of houses for only those few who own there. It wasn't too bad in LOTRO as far as having a guild house and different size homes all in the same instance, but it was a ghost town because no one went there.
I would like to see some kind of functional store front that can be owned. It would have to cost a lot of gold and be connected to Cyrodiil to do it. An expansion of the guild AH if you own a keep or recourse spot. Then you could expand with the right amount of cash to a PvE city to sell.
I guess they could add homes to the keep recourses. But they could be destroyed and wouldn't last long. Or add it to the Imperial city. So those who control all six keeps and have an emperor can own homes in the city. Could be part of the above PvE storefront.
It will be difficult in the long run to get something everyone would want. Not saying it can't or won't be done, but I don't see it anytime in the near future.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
If your mmo can't accomodate open world housing, the next best thing is Instanced neighborhoods. I like what ffxiv is doing. Teleportation, merchants, crafting bonuses, gardening, and soon chocobo breeding and airship building. They are keepeing housing relevant and interesting.
LOL I have no idea what that means. I'm guessing that was a pun based on something i said, but I just don't see it.
I guess what I really didn't say was that if it weren't for the convenience factors:
Housing being in the heart of the city, easy teleport to and from the guild hall, access to the AH, etc...
I probably would not have got into the other aspects. In other games, that had instanced housing areas completely separate from the rest of the game, I never used the housing, at all.
http://wyrdblogging.blogspot.com/
Interesting... I havent thought allot about it though I assume it would have some Housing feature. NeoCron did a GREAT job of making and building Player Homes.
And indeed, you kould kraft or buy home items & build an assortment of Trophies from unique drops/kills. As for the ESO Game Engine... played Beta, I know certain things are limited but I dont know what future method they added for installing better features later on
-V
Games I've Played: SilkRoad, Flyff, NeoCron, PlanetSide, Rapplez, UpshiftRacer, Drift City, TB, Kwonho, ArchLord, AoA, Exteel, WolfTeam, Shaiyan, WoKF, FFXIV, STO, KoTR, ESO, Defiance, Mabinogi
Games I'm Playing: Warframe/STO
Games I'm Pondering: The Secret World
Housing "for the sake of housing" is mostly a waste of development time, it needs to have a purpose.
I'm a huge fan of housing, but the only MMO housing I ever really enjoyed was in pre-NGE SWG. That was the closest implementation of what I would call an ideal housing system.
Crafting - it was the only place where you could deploy personal crafting tables/workstations. That was significant, because those had a built-in crafting bonii that you did not get from "public" workstations.
Trading - You could deploy personal vendors in your own house which allowed other players to buy from you and sell items to you. Many crafters created wonderful "shopfront" displays by combining decor and vendors.
Decorating - there was a large variety of furniture items in the game, which could be positioned anywhere withing the 3-dimensional space inside your house. Every single item in the game had it's own distinctive 3D model (e.g. clothing, armour, weapons, junk loot, epic loot, fish, crafting resources, crafting sub-assemblies, etc.) and everything could be dropped inside your house and positioned anywhere. These models had no collision detection, so you could even move them partially inside each other to create completely new objects. The only limit was your imagination and the total object count limit.
Archeage and Wildstar have taken the housing concept a step further by allowing the player to also place useful objects around the outside of their houses, such as gardens for growing crafting resources.
If they don't do real housing, i.e. free placement of houses in a large changing open world that requires you to maintain, defend, and care for your house, they should just pass on houses.
Houses that allow you to open a shop, run a production facility (crafting items, growing food or raising livestock) as well as form the basis for a player-operated, owned, and defended village is fine and can add to a game. An instanced closed-off version is simply pointless. Give people shiny gear, mounts, animations, companions, titles, and so on instead if it's just for stroking the player's virtual 8====>
I guess you dont understand what the mega server is then. There is no way to have open housing with that.
I completely understand. I can't say i don't like it?
Sorry didnt know you were just saying that you dont like other types of housing. I think there is only one though, UO with that kind of housing that is still running. I am not really sure why no other mmorpg copied UO on their housing, I cannot really say I have found some one who has said to me, I hate UO housing. Maybe its copy righted lol.