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Grind, Treadmill, Downtime and Camping

mxmissilemxmissile Member UncommonPosts: 275
These guys invented it!  They are bringing it back!  Woohoo can't wait.... NOT!
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  • JodokaiJodokai Member Posts: 1,621

    Well I'm happy to say you won't be missed.

     

    And let's not forget: The longest running most successful MMO ever created, these guys invented it! They are bringing it back! Woohoo can't wait.... Oh yeah!

  • kruchevkruchev Member Posts: 1

    Not like it's important but the longest running MMO is ultima online...not everquest.

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by kruchev

    Not like it's important but the longest running MMO is ultima online...not everquest.



    Longest running + most successful. EQ has more subscribers making it more successful.
  • ZippyZippy Member, Newbie CommonPosts: 1,412

    You all are arguing about a very subjective definition.   If you defined success by pure numbers WoW would win as it has generated more money in one year than EQ1 has since release.   If your talking longetivity and keeping ones customer base both EQ1 and UO have done well.

    But back to the subject.   I miss grinding.  So many games are easy and  almost all games are made for the casual gamer.  Its nice to see a game try to bring back the challenge.  For grinding to be fun you need good friends and/or fun gameplay.  If the combat, enviorment and quests are fun the character advancement will be fun.  One thing the devs have repeatedly said is they are trying to make a game that encourages community.  So many new games discourage player inetraction and cooperation.  This makes player reputation somewhat worthless and does not encourage people to treat each other nicely.  Vanguard takes the opposite approach by using game mechanics to encourage interaction between players and makes players dependent on others.   Each new game the community seems to get worse.  I am glad to see someone trying to put community and good play back in a MMORPG.

    Here is Brad's comments about grinding from the silky venom faq.  Keep in mind that Vanguard or any game is not for everyone.  It may not be your type of game but that does not mean its bad but just geared towards a different type of playstle.

     

     



    Originally posted by Aradune Mithara  http://www.silkyvenom.com/pages/faq.php?faqid=4

    First, the grind I think happens in an MMOG where you are progressing but not having fun doing it. All of these games are about character development -- advancing your character in some way, be it experience, skills, items, whatever. If you are doing this while seeing new areas, being challenged in new ways, not having to endure pointless downtime, etc. you should be having fun while you are advancing. Achieving this eliminates the grind, IMHO. Easier said than, done, of course. So far I think we're doing a much better job, but still, yeah, at times you grind. Or even at times you just feel like grinding exp, sitting around in or around one area, chatting and killing stuff. We don't want to eradicate that -- we just don't want that to be what you have to do, or what is more efficient than playing the game. - 27 November 2005



  • angerrangerr Member Posts: 865

    this forum is screwy ::::07::

    image

    read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....

  • angerrangerr Member Posts: 865

    ::::16::::::16::::::16::::::16::

    image

    read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....

  • BahkBahk Member Posts: 259

    I really hope this game brings back challenge to mmorpgs. Im sick of instances, im sick of radar maps, im sick of no penalties im sick of soloing to lvl 50 in 3 days. What i want is no instances, longer grinds but not too long.. for instance not like linage 2 but like the original EQ that would be cool. This is where i find myself.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Grind, I am actually enjoying it and never find it a grind.

     

    Treadmill, I have no idea what this mean despite hearing this term used over and over again.

     

    Downtime = BAD.  Playing is why I pay for, not waiting.  I will quit a game that expect me to wait, without a second though.  My HPS and my Mana should be full after 15 seconds of doing nothing, in combat or as long as I have aggro, sure slow regen, no aggro = intact, we can skip the boring part, it is a pastime.  image  (again some zones or areas may exceptionnally require more than 15 seconds, heavy patrol or something, so it is a rush to actually get that time with no fights or something, but they are...exceptional, not the norm)  This is the MAIN reason why I doesn't bear raiding.  I see it as mindless downtime, pointless waste of time.  I doesn't believe anyone can make raiding FUN and not a waste of time, unless you can change the players who raid...which I doesn't think even Brad will claims he achieve God Status and make them efficient...I find TR and AL to be unefficient...I let you guess just how unefficient I will find others guilds to be.

     

    Camping = Not an issue, I am not the person to camp mucho, but I certainly doesn't mind when others do or when I choose to camp rather than hunt.  Competition over a camp is not acceptable and I expect my game to allow me to avoid any direct competition.  The only competition I bear is cooperative competition, which means that in no way we can hinder each others and actually, I will group and help my main competitor anyway, since it is cooperative competition, yes I will try to beat him, but not at his expense and if he wants to group, all the better, I will have to beat him after this group!  image  A few groupers can't stand this cooperative competitions...and most folks find it carebearish...but I actually enjoy it...harsh and means competition over limited ressources = unacceptable.

    - "If I understand you well, you are telling me until next time. " - Ren

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Zippy


    You all are arguing about a very subjective definition.   If you defined success by pure numbers WoW would win as it has generated more money in one year than EQ1 has since release.   If your talking longetivity and keeping ones customer base both EQ1 and UO have done well.

    Okay, let me try it this way: There are no mmo's that have been out LONGER that have as many players.

  • jmd10222jmd10222 Member Posts: 427



    Originally posted by Jodokai



    Originally posted by kruchev

    Not like it's important but the longest running MMO is ultima online...not everquest.


    Longest running + most successful. EQ has more subscribers making it more successful.



    agree image
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433







    Originally posted by Zippy


    You all are arguing about a very subjective definition.   If you defined success by pure numbers WoW would win as it has generated more money in one year than EQ1 has since release.   If your talking longetivity and keeping ones customer base both EQ1 and UO have done well.

     



    Profits can be argued...since the $ they made in 1999 made interest and profits!  Banks...oh well.

     

    If you would consider the impact they have on the market...WoW is an overgrown EQ tutorial.  image

    - "If I understand you well, you are telling me until next time. " - Ren

  • n2soonersn2sooners Member UncommonPosts: 926

    No Grind
    No Treadmill
    No Downtime
    No Camping

    Sounds like a game minus the game. Like an FPS in God mode where you don't work for anything you just have it handed to you. Like having cheat codes to type in what level you want to be, what equipment you want, and endless health and mana.

    How about they just sell a game with an I Win certificate in the box so you don't even have to bother with all that wasted time installing the game on the computer?

    image image

  • TithrielleTithrielle Member Posts: 547

    I'm looking forward to a good oldschool grind/camp based game... MMOs have become far too easy/simple/hacknslash based

  • MMO_MunkMMO_Munk Member Posts: 299



    Originally posted by Anofalye

    Grind, I am actually enjoying it and never find it a grind.
     
    Treadmill, I have no idea what this mean despite hearing this term used over and over again.
     
    Downtime = BAD.  Playing is why I pay for, not waiting.  I will quit a game that expect me to wait, without a second though.  My HPS and my Mana should be full after 15 seconds of doing nothing, in combat or as long as I have aggro, sure slow regen, no aggro = intact, we can skip the boring part, it is a pastime.  image  (again some zones or areas may exceptionnally require more than 15 seconds, heavy patrol or something, so it is a rush to actually get that time with no fights or something, but they are...exceptional, not the norm)  This is the MAIN reason why I doesn't bear raiding.  I see it as mindless downtime, pointless waste of time.  I doesn't believe anyone can make raiding FUN and not a waste of time, unless you can change the players who raid...which I doesn't think even Brad will claims he achieve God Status and make them efficient...I find TR and AL to be unefficient...I let you guess just how unefficient I will find others guilds to be.
     
    Camping = Not an issue, I am not the person to camp mucho, but I certainly doesn't mind when others do or when I choose to camp rather than hunt.  Competition over a camp is not acceptable and I expect my game to allow me to avoid any direct competition.  The only competition I bear is cooperative competition, which means that in no way we can hinder each others and actually, I will group and help my main competitor anyway, since it is cooperative competition, yes I will try to beat him, but not at his expense and if he wants to group, all the better, I will have to beat him after this group!  image  A few groupers can't stand this cooperative competitions...and most folks find it carebearish...but I actually enjoy it...harsh and means competition over limited ressources = unacceptable.



    Meh man.

    I don't even know what to say, except this isnt World of Borecraft.

    You will NOT have full HP and mana in 15 seconds, whats the challenge in that? Thats completely unrealistic. Your saying ALTHOUGH an arrow has just got your leg, and the enemy has slashed open your arm, making you pretty weak lets say to 15% hp, you expect that sitting on the ground doing nothing for 20 seconds should just heal that right on up? Please. Take this noobness somewhere else man.

    What is this horse crap about no Competition and how the game should make it so you dont have to COMPETE OVER ANYTHING? You cant be serious. Thats what makes a game a game, It makes your gear better than the person next to you, for doing more than he/she did. Maybe this is why your so against raiding. Raiding is fine, its what drives a gameing community to level and explore high end content. Its also what helps form economies. You think the Casual guilds on a server make the economy? WRONGO JOHNNY. Its whatever the RAIDING GUILD says it is.

    Sounds like you should just stick to console games, or WoW. Cause i really think your just going to be dissapointed with Vanguard when you find out it isnt the Carebear Arena, you had been expecting.

    The fact is, sure crafted items may be better, but raided items will be the BEST. And theres no amount of complaining crying, that will change that. A Raid takes mass organization, and ALOT of skill for each olayer to run his character to the maximum. If the raiding is done correctly, and turns out to be a pretty fun time for everyone.So get off your high horse of hating on RAIDERS, and raiding altogether, and just find another game, with no raids no competition, and instant, HP renewal.Go play Zelda bro. this stuff aint for you.

  • angerrangerr Member Posts: 865


    Originally posted by MMO_Munk
    Originally posted by Anofalye
    Grind, I am actually enjoying it and never find it a grind.
     
    Treadmill, I have no idea what this mean despite hearing this term used over and over again.
     
    Downtime = BAD.  Playing is why I pay for, not waiting.  I will quit a game that expect me to wait, without a second though.  My HPS and my Mana should be full after 15 seconds of doing nothing, in combat or as long as I have aggro, sure slow regen, no aggro = intact, we can skip the boring part, it is a pastime.  image  (again some zones or areas may exceptionnally require more than 15 seconds, heavy patrol or something, so it is a rush to actually get that time with no fights or something, but they are...exceptional, not the norm)  This is the MAIN reason why I doesn't bear raiding.  I see it as mindless downtime, pointless waste of time.  I doesn't believe anyone can make raiding FUN and not a waste of time, unless you can change the players who raid...which I doesn't think even Brad will claims he achieve God Status and make them efficient...I find TR and AL to be unefficient...I let you guess just how unefficient I will find others guilds to be.
     
    Camping = Not an issue, I am not the person to camp mucho, but I certainly doesn't mind when others do or when I choose to camp rather than hunt.  Competition over a camp is not acceptable and I expect my game to allow me to avoid any direct competition.  The only competition I bear is cooperative competition, which means that in no way we can hinder each others and actually, I will group and help my main competitor anyway, since it is cooperative competition, yes I will try to beat him, but not at his expense and if he wants to group, all the better, I will have to beat him after this group!  image  A few groupers can't stand this cooperative competitions...and most folks find it carebearish...but I actually enjoy it...harsh and means competition over limited ressources = unacceptable.
    Meh man.
    I don't even know what to say, except this isnt World of Borecraft.
    You will NOT have full HP and mana in 15 seconds, whats the challenge in that? Thats completely unrealistic. Your saying ALTHOUGH an arrow has just got your leg, and the enemy has slashed open your arm, making you pretty weak lets say to 15% hp, you expect that sitting on the ground doing nothing for 20 seconds should just heal that right on up? Please. Take this noobness somewhere else man.
    What is this horse crap about no Competition and how the game should make it so you dont have to COMPETE OVER ANYTHING? You cant be serious. Thats what makes a game a game, It makes your gear better than the person next to you, for doing more than he/she did. Maybe this is why your so against raiding. Raiding is fine, its what drives a gameing community to level and explore high end content. Its also what helps form economies. You think the Casual guilds on a server make the economy? WRONGO JOHNNY. Its whatever the RAIDING GUILD says it is.
    Sounds like you should just stick to console games, or WoW. Cause i really think your just going to be dissapointed with Vanguard when you find out it isnt the Carebear Arena, you had been expecting.
    The fact is, sure crafted items may be better, but raided items will be the BEST. And theres no amount of complaining crying, that will change that. A Raid takes mass organization, and ALOT of skill for each olayer to run his character to the maximum. If the raiding is done correctly, and turns out to be a pretty fun time for everyone.So get off your high horse of hating on RAIDERS, and raiding altogether, and just find another game, with no raids no competition, and instant, HP renewal.Go play Zelda bro. this stuff aint for you.

    LOL...i agree 100%...even though i would have said it a bit nicer. ::::40::

    i think on a pvp server non raiders are screwed, but who says u have to play on a pvp server? other than that i think raider haters are silly. (unless your a chokeland raider hater ::::28::)

    image

    read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....

  • FeldronFeldron Member UncommonPosts: 337

    Well from how they send they are doing bosses it sounds like they fixe camping

     

    they are going to have and advanced encounter system where you have to advance through an area or dungeon to encounter a boss

    no i am not sure if that will remove camping on the higher up stuff or just certain bosses that we dont know

    also they where working on removing a portion of the grind but we will see

  • KilgoreKilgore Member Posts: 7

    I've been reading through the FAQ and there is some really nice ideas in there, the return of downtime, travel being time consuming, group dependence, hardcore raiding, and stiff death penalties (I'm personally hoping for a perma-death option). These are the innovations that are going to make this game stand out. Just wish they would of used the Unreal 3 Engine - then the graphics would really be good.

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Kilgore

    I've been reading through the FAQ and there is some really nice ideas in there, the return of downtime, travel being time consuming, group dependence, hardcore raiding, and stiff death penalties (I'm personally hoping for a perma-death option). These are the innovations that are going to make this game stand out. Just wish they would of used the Unreal 3 Engine - then the graphics would really be good.



    The graphics aren't good, theyre amazing. This shot is my favorite of late:

    image

    image
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    To the yellow giant.

     

    I actually mean OF DOING NOTHING.  Which means, not been in combat.  There is no point to wait 15 minutes when it should be done in 15 seconds.  Maybe you will tell me that you miss the meditating book as well?

     

    Those games are about COOPERATION before competition.  I doesn't mind a nicely done competition, as long as it doesn't mean anything bad for the guy who is slower.  Rushing to a mob is not acceptable in my book.  I want content, not to fight a kid who is going through puberty.  I want the MOB to kick my ass, not to find the mob is dead and won't be up for a LONG time of waiting.

     

    Waiting is artificial and unacceptable, it is not even playing the game.  A game should have everything un-instance with the option to instance everything.  I want to try my luck against the fearsome dragon, I should be able to with no consideration to what other players did.

     

    COOPERATIVE competition is the way.  I want to friendly competition, where if I miss something, I can do it and the only thing that prevent me from succeding is me or my group.  Nothing else, not a raid reason, not a spawn issue.

     

    PvP is a lesser evil to raiding IMO.  And most raiders can't bear PvP.  Yet, for some obscure reasons, they seem to be unable to understand that groupers want to be FREE of any raiding consideration as far as grouping goes.

     

    Now, if you want to have a different mark on loot earns in instance and outside of instances, as long as this mark has no effect in any instance, I doesn't mind if it give a better bonus in the non-instanced world, as long as in an instance, the best tools are earn in the instances.

     

    WoW is another raiding trash, just like all other MMOs.  Best soloer deserve to be a soloer.  Best grouper deserve to be a grouper.  (Best raider deserve to be a raider as well, but as long as he is not raiding, he should have to earn the group and solo stuff if he wants to be good in them).

     

    You can always goes play SoR if you like this hardcore logic, it even pale Sigil...Sigil will never be even half as hardcore as SoR.  Of course, it means you have to bear with PvP...

     

    And since you enjoy talking about raiding guild determining everything...as soon as it is not raid-oriented, they should determine NOTHING!  Economy has nothing to do with raiding.  I remember raiding guild full of hardcores begging me to help them (the Legends server hurt them).  So you can bow back from your nasty attitude.  Economy in a game is not the driving feature of the game, if you think otherwise you are just playing the wrong game.  Folks want a PROGRESSION system, not an economy, otherwise they would play economic games.

     

    LDoN was the best EQ expension, the sells SoE hide would prove you that fact if you check their chart of sells...imagine if they would have launch LDoN with no sissy restriction instead of Kunark?  EQ would still dominate the MMOs if they would have done so.  LDoN devs rock.

    - "If I understand you well, you are telling me until next time. " - Ren

  • BlurrBlurr Member UncommonPosts: 2,155

     

    I'm sorry but I have to agree in part about the waiting time.

    I remember EQ where after a fight you'd sit down and just be sitting for like, 5-10 minutes. You could go get food and come back and still be sitting waiting for your mana to go up. That stuff was no fun at all. I'm not saying you should make people ultimate regen machines or godmode or whatever, but you should be able to go start another fight after you have a minute to regroup yourselves and deal with loot.

    You never have to sit for 5 minutes in an fps waiting for your ammo to reload or your health to recharge.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • Jehryn1982Jehryn1982 Member Posts: 8

    well if you count in all the UO Players on private shards..they got a lot more people then EQ..

  • SofiaSofia Member Posts: 20

    I do think this game will be very good I am looking much forward to it. It is about time all of that instancing crap get left out of a game.

    ever since guild wars seccuss everyone think they will get same by making every game instanced and guild wars was only so big of hit because it is no monthly fees, if it had monthly fees it would not of been so big of hit.

  • angerrangerr Member Posts: 865

    not everyone will like these type of games, if you don't i suggest you move on because no matter how much you complain you will not get your way.

    you say you don't want to wait to med? well in a group you shouldn't need to med much. i for one don't mind meding for a bit in a group, i like chatting in a mmorpg, it is the whole point to a mmorpg, why do you think these games exist in the first place?

    these arnt console single player games, these games are meant for player interaction, people are losing the grasp on what a mmorpg is supposed to be, but i do understand alot of people like to solo sometimes to. (myself included)

    but i never did understand why some people feel every single game should be made the way they like to play, and if it isn't it must suck....::::12::

    but going back to my original point, just don't play this game if you don't like to chat in a group while you med. or god forbid actually roleplay(roleplaying in a mmorpg? what a crazy thought!) or want a game with raiding in it.

    vanguard will be fine for those of us that like this style of game, and there are plenty of us i assure you. ::::40::

    image

    read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....

  • n2soonersn2sooners Member UncommonPosts: 926

    The game is aimed at grouping. If there is no downtime people won't be encouraged to group. One thing about EQ, it had some very long downtimes with soloing or duoing, but with a balanced group, there wasn't usually much downtime at all. After all, if you can mow through the mobs solo with no downtime, why group at all?

    PS, I loved the book in EQ. Gave you a real sense of accomplishment at level 35 when you no longer needed the book open to meditate.

    image image

  • qotsaqotsa Member UncommonPosts: 835


    Originally posted by Anofalye


    Treadmill, I have no idea what this mean despite hearing this term used over and over again.


    I think it's a term people use to bash games they don't like. If you ask me any game were you go from one objective to the next is a treadmill. Which is pretty much any game. They just get called different things by the devs. But in the end it's.... Kill some monsters, get experience, level up, earn money....repeat. The only real differences to me in these games is they each have their own skins.

    I look forward to this game myself. A lot of the things people like to bash about EQ, I liked and thought it made the game special.

    The boats.....Fabulous, waiting 20 minutes for your boat to arrive helps you meet people and forge friendships.

    Corpse runs and death penalties......Great, I get an adrenaline rush running through a dark forest, no weapons or armor. It was a challenge and made the game fun to me. Didn't want to lose exp? Great find a priest for a rez. You may have just made another friend.

    The old meditating screen.....Again, it gave you time to talk to your groupmates and forge friendships.

    Zonelines- Another place for people to get together and socialize.Tunnel in the commons anyone?

    I loved the factions-whatever you did, almost always had an effect on your character. Race, diety, actions all played a part in how dangerous your gaming sessions were.

    Dangerous mobs in noob zones.....Man, the rush I got when a Griffon kicked my first characters ass while medding by an inn. Sand giant to zone!!!!

    I miss the early days in the Oasis. Sitting on the pillar in the water watching Lockjaw beat the snot out of everyone. Or chase them into something even worse like a sand giant or spec.


    Sure some of the things in EQ were tedious. But it also made room for people to socialize and make new friends. No game has really matched this. These days it's all about "How fast can I solo to max level? and how easy will the devs make it for me to get my uber sword of fluff." Sure EQ had the gear for you to get, but when it first came out it was more about meeting people and making friends. Nobody really talks in the games anymore.

    There is no thrill anymore as everything has to be laid out in black and white. No game really has that teamwork thing that EQ did either. It all comes back to How fast can I beat the game in solo mode. Everyone wants to be self sufficient and a jack of all trades. The less contact they have with people the better. In EQ everyone in a group had a role and if you did your job you felt a sense of accomlishment. The biggest rush for me in any game was when I could tie down mobs with my enchanter, while my grop fought. Some of those sticky situations made you feel proud if your team lived.

    For some of us, we liked these things and want them back. I don't care what the skin on the treadmill looks like or what name is attached to it. I want a social game, where my actions had a real effect on my character. I want a game that challenges me, makes me feel scared to do certain things, makes me feel proud to do others. If you don't like things like that nobody will force you to play...I promise.

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