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[Column] Guild Wars 2: Once You Go Charr, You'll Never Stray Far

2

Comments

  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by samooryesord
    the bank system GW2 has completely obliterates all other games. Playing ESO now and it's SOOOOO hard not to complain and whine about the lack of bank space =(

    From what I've seen and heard(admission: I haven't played the game), ESO adopted alot of old school functionality that was abandoned for VERY GOOD REASONS.

    The game is a victim of its own ideology.

  • AnirethAnireth Member UncommonPosts: 940

    Dynamic events are nice, as are shared nodes. But while they did away with the trinity, they failed to make all classes equal when it comes to dungeons. Some class mechanics simply don't work there. And while i do not like having to use 5 hotbars for all the different stuff i might use once a year, i do not really like GW2s skill system.

    Especially with some stupid things like elementalist not having a second weapon slot. I understand that they don't want hot-swapping because of the elemental attunements, that would be way too much versaility compared to the other classes. But just disabling it during combat would solve exactly that, and still allow elementalist to switch weapons without having to open the inventory, look for the weapon, drag it into the slot etc.

    I also dislike that you wear basically the same armor all the way to max level - and beyond, until you can actually afford one of the cool ones. They have like 50 armors for each race and class, but they couldn't afford *some* diversity during levelling?

    Even Nevewinter features more distinctive armor during that phase.

    The jumping puzzles are weird, too. Some are easier to get than some of the vistas, some are not only incredible hard to do but most people already give up when trying to find it.

    The zerging is bad, too. I understand that people go for the big bosses like the Shatterer or Tequatl, but every damn champion including those in the starter zones? Besides, having them sinply standing there isn't exactly good boss design, either. And simply adding more AoE circles doesn't fix that, either.

    They also got lazy with their updates. Yes, they had a big one just recently. But they still didn't rename the portals to Lion's Arch and similar to "Gendarran Fields", because thats where they take you now. Similar, they failed to point out ingame that your equipment gets automatically adjusted now in sPVP. I spent quite some time wondering how you do sPVP with a low-level character now that you do not have seperate equipment. 

    That whole thing is pointless anyways. Before it was nice and clear. In PVP, you did wear your PVP equipment. You didn't even see the other when you open your character screen. Now, all you see is your regular gear. But as it gets adjusted, you basically never see what exactly you will get.

    The new wardrobe is stupid, too. You can not view armor not suitable for your class there, you have to go the bank.

    And that even stuff like dowels clog up your inventory make crafting unnecessary painful. There is no reason to not have a speciic bank tab for the intermediate crafting items.

    They also took out the Mesmer, the most unique thing from GW.  You could punish enemies for activating a skill, for recieving healing and for walking. So they do not dare to use a skill, or they get interrupted and take damage. They don't want to get healed, because both the monk and the target will take damage. And they can't run away, because they will take damage with every step. So they decide to simply wait out. And still they take damage, because you could punish enemies for not doing anything as a mesmer. Now the mesmer is just another caster, mostly important for porting people through jumpign puzzles..

    Overall it's a nice game. It has no subscription, so you can just drop in and out, and  as you can buy Gems with gold you can also get more bag slots etc. withotu spending any real money. But there are quite a lot of things wrong with it, too, so it's far from redefining the way MMOs are supposed to be.

    Actually, i think Vindictus is more important here, or any other game that really does something different. Some games make you stand during casting, others allow you to move. But thats miniscule compared to the fluid movement and combat in Vindictus. Vindictus also does the "skills tied to weeapon" thing right if you want to go that route. The weapons really define how play,, they redefine your character, you may even need different equipment. It's not just switching "does 100 damage per second over 10 seconds" with "does 200 damage per second every two seconds over 10 seconds".  The best comparision would be switching between greatsword and staff on a guardian, but even that falls short.

    There are other games that really did one thing right and totally different from the rest, but they go unnoticed aswell, because they aren't "AAA" and do not recieve as much hype or attention.

    I'll wait to the day's end when the moon is high
    And then I'll rise with the tide with a lust for life, I'll
    Amass an army, and we'll harness a horde
    And then we'll limp across the land until we stand at the shore

  • leoo88556leoo88556 Member Posts: 135

    No matter what people think or say, GW2 is a great game. You see all those people complaining about how TESO is a tad too "old school"? That's because it feels like WoW and if GW2 doesn't exist then people wouldn't have been saying that as much. GW2 has its problems like balancing and story quality, but the fact is the game has changed how people think of a MMORPG, and that's a good thing.

    Not every game need to have quest hubs, trinity, raids and gear treadmill. It's been over a year now... Some of you guys just need to accept that there will always be games that you don't like and stop acting like a resistant, angry ex.

  • bleedeaglebleedeagle Member UncommonPosts: 17
    Honestly when i first bought the game and made my first character i was so pumped. Up until lvl 40 everything felt so new and dynamic but something was lacking for me.In a way i am a skill fanatic , if i don't see any skills getting upgraded in a cool way i don't like it. Take D3 for instance - 1 Spell but has 6 different runes that alter the way spell works.Gw2 only has the base skills for ur class weapons and then traits. Traits are only passives to me , they are usless and boring .Few give off a meaningfull spell and most give buffs after you use that certain spell. I have now left GW2 and i have no idea when i would like to go back and check it again , but honestly the combat just feels repetitive even tough the events and story is different all the time. I may be the only one who thinks that way but i still hope GW2 brings something really innovate to the table that appeal to an audience type like me.
     
  • MazingerZMazingerZ Member UncommonPosts: 52
    Second Life with magic spells.

    Not much of a game.
  • PemminPemmin Member UncommonPosts: 623

    gw2 is really a mixed bag

    it did some good things and it did some bad things.....it also toted some bad things as good things

    i think the biggest turn off to the game for me was anet's attitude of superiority like they were gods gift to gaming.

    -------------------------------------------------------------------------------------------------------------------------------------------

    Also why is someone writing a column that is essentially a review about a game that has been released for over a year and half. is anet shelling out money for random articles in an attempt to keep their game relevant? this column would have made sense before or shortly after release, but not now as it doesn't present anything that isn't already widely known nor does it present any new information.

  • goemoegoemoe Member UncommonPosts: 290

    I once thought, GW2 will change the way MMOs are build and I was wrong. After all it is just another game which lacked in a vital aspect of all MMOs, development. Dynamic event are quite cool, but they don't tell much of a story. GW2 feels like an arcade type of game. After you heard Trahearnes story once, you never went back to play it again. GW2 lacks quests and stories like a desert lacks rain. After you have played the nice release version, it will become boring soon.

    After GW2 I played some other games (again) and this showed me crystalclear: GW2 changed nothing and never will. Sadly. They have had potential, like so many games.

  • zenomexzenomex Member UncommonPosts: 242
    Once you go Shugo, you never go back! Nyerk!
  • afterchamyafterchamy Member Posts: 13

    Well overall the GW2 combat experience is great that's for sure. Yet I'd have liked to see a CC counter more like DCUO or Wildstar (although it is slightly bad as of right now in Wildstar IMO). Because once again there are builds that rely on incredible CC and just knock you out of the park! So okay, you do have Stun breaker skills, but sometimes these do not fit in your build because there are too few skill slots and that the mix of the 2 utility skills you took are not so good if you take one away because they are different skill types thus not relying on the same traits for cooldown in which you might have invested. Or in the case of a trap ranger you'll have to leave aside one trap thus havingto make a choice between 2 of them which you'd have gladly taken both because they are as usefull one an other. 

     

    I remember playing DK on WoW under WOTLK, and believe me all those skill slots were very useful. I didn't bind anything non-necessary for pvp, and in one BG there wasn't one of my 28 skills that I didn't use. So maybe that amount of skills isn't necessary in GW2, maybe the extra skills' functions have been replaced by traits or compacted into one skill, I still hate it when there's one skill that I didn't have enough space to take and that would've saved my life, or when there's a bad skill on your weapon for your build and a more optimised one on an other weapon that you don't have access too because the rest of it's skills aren't that good. 

     

    Also I think they could've added the option to chose between melee and ranged for the ranger's axe in main hand, because it looks epic to have this norn girl with a barbaric leather armor and 2 epic axes, but when she never gets in close combat with them it is quite disappointing. Now People will tell me: go play warrior if you wanna play melee 2 axes! I'll answer: Okay! but then where's my beloved pet? Where's my epic leather armor? After all you can play sword melee! But it just doesn't feel the same :/ Maybe call in something similar to the FFXIV ARR class system where you can learn skills from other classes and mix 'em up with yours! I honestly thing that was the best reroll response ever made although I do not know which game had it first.

     
  • MaquiameMaquiame Member UncommonPosts: 1,073

    I love the combat system and that's it. Having a sword swing that hits everything in its arc is what most mmos should be doing, it makes tab targeting feel less, well tab targeting and makes more sense in real fights. Your weapons should not glaze past someone you aren't targeting if they are within its strike arc.

    Otherwise, nothing else. If I could get the story and setting as well as lore of GW1 mixed with the larger world and combat system of GW2 I'd be a happy man.

    Its like they put all their resources into fighting and making the world pretty and chatty and decided to fire the writing guys and lore guys. I will forever hate the changes they made to the lore (whitening up Kryta/changing up Kryta's origin story, Arabizing/Whitening up the Elonians you see in the game and making the old Krytans thieves, whores and pirates) and this is why they no longer get my money. The dragging their feet on an official expansion also does not help my feelings.

    Anet I really really wanted to love your game, but you told us lore loving GW1 fans where we can go, and sorry but that was not cool in the least. 

    And what you did to the Krytans and Elonians was even less cool than that. I will never buy a game from you guys again. You willingly threw away the uniqueness of your world to follow the staus quo.

     

    But yet GW1 as a series made a hell of alot more money and sold a ton more copies overall with the story that you had.

     

    Such is the price when you sell out, perhaps one day when you guys pull your egos out of your rear you will have learned your lesson, and hire the old writing and lore team back and fire those Saturday morning cartoon writers you have immediately.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • fhnw1988fhnw1988 Member Posts: 64

    GW2 is like a pretty picture book. But, if you look something with depth you will be dissapointed in all ways it shows.

    The game is so meaningless than you start to ask yourself: why im even playing this?

  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by fhnw1988

    GW2 is like a pretty picture book. But, if you look something with depth you will be dissapointed in all ways it shows.

    The game is so meaningless than you start to ask yourself: why im even playing this?

    Because games ARE meaningless and they're supposed to be fun?...

  • GardavsshadeGardavsshade Member UncommonPosts: 907
    Originally posted by Maquiame

    I love the combat system and that's it. Having a sword swing that hits everything in its arc is what most mmos should be doing, it makes tab targeting feel less, well tab targeting and makes more sense in real fights. Your weapons should not glaze past someone you aren't targeting if they are within its strike arc.

    Otherwise, nothing else. If I could get the story and setting as well as lore of GW1 mixed with the larger world and combat system of GW2 I'd be a happy man.

    Its like they put all their resources into fighting and making the world pretty and chatty and decided to fire the writing guys and lore guys. I will forever hate the changes they made to the lore (whitening up Kryta/changing up Kryta's origin story, Arabizing/Whitening up the Elonians you see in the game and making the old Krytans thieves, whores and pirates) and this is why they no longer get my money. The dragging their feet on an official expansion also does not help my feelings.

    Anet I really really wanted to love your game, but you told us lore loving GW1 fans where we can go, and sorry but that was not cool in the least. 

    And what you did to the Krytans and Elonians was even less cool than that. I will never buy a game from you guys again. You willingly threw away the uniqueness of your world to follow the staus quo.

     

    But yet GW1 as a series made a hell of alot more money and sold a ton more copies overall with the story that you had.

     

    Such is the price when you sell out, perhaps one day when you guys pull your egos out of your rear you will have learned your lesson, and hire the old writing and lore team back and fire those Saturday morning cartoon writers you have immediately.

    Won't happen, even if they tried.

    The generation that spawned the old MMOs like EQ, SWG, and UO and games like GW1 are now either mostly out of the Industry or going into retirement. Their contributions to the Industry, and their influence, is waning.

    Every generation of humans creates a unique mix of talents, skills, and most importantly... attitudes and thought.

    The new generation of Devs and artists are talented yes, but they will NEVER have the vision that the older generation had, just like a future generation will NEVER what the current generation has. It's not that the current generation don't care, it's life, the world, current events like the Cold War, Pepsi vs. Coke wars, Big hair, etc. Each generation sees the world a new way and does not understand the old. The "Vision" of each generation is formed by the challenges, conflicts, and day to day life of that generation, and as such each generation will always do the same things differently as compared to previous generations.... and from what we all have seen.... especially online games like MMOs.

    New generation, new view, new games. I liked my generation and it's why I hate growing older.

    I will always seek MMOs made like the old ones, and I know my search may end up empty... but I keep trying.

  • scrittyscritty Member Posts: 89

    I don't hate GW2 at all. It's a great game in many way.But active combat is not for me.

    At almost 50 years old, I simply can't compete with reaction based combat. Love the open world events, like the graphics as well. Control (when not in combat) is good, uptime and updates are great.

    Not too keen on the limited combat options that most classes have, but that's a moot point as I no longer have the co-ordination I had 25 years ago to use what's available anyway.

    WoW, EvE, SWtOR and LotRo do me just fine. I've played them for years and still enjoy them (and Hearthstone - my new fave)

    If I was younger and had better twitch/reaction based combat skills I'd play GW2 - but I'm not - so I don't   :)

  • ScalplessScalpless Member UncommonPosts: 1,426
    GW2 really did change the way I think about MMOs. Now I look at ESO and its non-shared loot, instanced quests and clunky movement and don't feel any need to play it. Too bad the game hasn't developed much after its release. Dynamic event chains especially seem to have been nearly forgotten in favor of short boss battles and dungeons, which is a shame.
  • xeraxxerax Member UncommonPosts: 74

    "And really, do you need that many? A typical combat rotation only uses around five skills, with maybe a few more for special situations and one or two “Oh #&@%!” buttons. Anything else is likely to be extremely specialized and can probably be rolled into an existing ability or a passive skill."

    This is rubbish, a poor excuse that some developers being peddled for a while now.

    The truth to me seems be it suits developers to reduce buttons either to make balance easier or to where a game can be multi platform playing on console and PC with a single development budget.

    If they really believed we only needed 8 or 5 slots then why not give us 20 and see if we only fill 5 or 8. If their design is really so bad ass that there are enough useful abilties we only need to use 8 then the other 12 slots will remain empty (that never happens).

    I find it deeply patronising and offensive when developers make a decisions for their benefit and then make some week arguement to try to convince me thats all I need. But I find it deeply sad when a journalist starts repeating the same drivel. Think for yourself man!

  • Isthedevil_MonsantoIsthedevil_Monsanto Member Posts: 11
    Originally posted by EndoRoboto
    GW2: the biggest hype-train letdown ever courtesy of Anet.

    In streamlining the game for easygoing casual players, they basically stripped out any skill required to succeed. Minus those ridiculous jumping puzzles. GW2 - zergfest extreme. A game *anyone* can play but very few actually want to.

    The way I see it, ANET delivered what they said they were going to deliver. I may be a casual player by the standards of some, but I still play on a daily basis and always seem to find a new carrot on a stick to chase. They could use more challenging content. The jumping puzzles are a bonus. SWTOR was more of an over-hyped let down for me.

  • kb4blukb4blu Member UncommonPosts: 717
    Originally posted by scritty

    I don't hate GW2 at all. It's a great game in many way.But active combat is not for me.

    At almost 50 years old, I simply can't compete with reaction based combat. Love the open world events, like the graphics as well. Control (when not in combat) is good, uptime and updates are great.

    Not too keen on the limited combat options that most classes have, but that's a moot point as I no longer have the co-ordination I had 25 years ago to use what's available anyway.

    WoW, EvE, SWtOR and LotRo do me just fine. I've played them for years and still enjoy them (and Hearthstone - my new fave)

    If I was younger and had better twitch/reaction based combat skills I'd play GW2 - but I'm not - so I don't   :)

    I recently bought GW2 and was really looking forward to it.  However it is a younger person's game.  Being 68 I also have problems dodging and I die so often that it is really frustrating.   I think it is a great game but I just simply cannot play it well enough.

     

  • scrittyscritty Member Posts: 89

    @kb4blu - Glad it's not just me then.

    Also - as I get older I like reaction based games a little less than I did when I was younger. That may be because my skill in them has declined? That's at least part the reason, but not all of it I'm sure. Back 30 odd years ago I played "Jetpack" and "Manic Miner" and could clock Namvo's excellent "Commando" in the arcade, levelling round basically until I got bored of the game. Great value for 10p back in the day.

    Now I can barely get up the first screen. These days I love Dwarf Fortress, Aurora, Hearthstone, Gnomoria and other games of that ilk.

  • flizzerflizzer Member RarePosts: 2,455
    Originally posted by kb4blu
    Originally posted by scritty

    I don't hate GW2 at all. It's a great game in many way.But active combat is not for me.

    At almost 50 years old, I simply can't compete with reaction based combat. Love the open world events, like the graphics as well. Control (when not in combat) is good, uptime and updates are great.

    Not too keen on the limited combat options that most classes have, but that's a moot point as I no longer have the co-ordination I had 25 years ago to use what's available anyway.

    WoW, EvE, SWtOR and LotRo do me just fine. I've played them for years and still enjoy them (and Hearthstone - my new fave)

    If I was younger and had better twitch/reaction based combat skills I'd play GW2 - but I'm not - so I don't   :)

    I recently bought GW2 and was really looking forward to it.  However it is a younger person's game.  Being 68 I also have problems dodging and I die so often that it is really frustrating.   I think it is a great game but I just simply cannot play it well enough.

     

    I'm 45, birthday a few days ago, and I have started feeling the same way.  I play often in WvW and I have yet to win a single one on one fight. My reaction time is painfully slow compared to these younger kids. Guess what?  I dont really let that bother me. Sure, in every one on one fight I will most likely get annihilated but I still am having a blast.  WvW is not about one on one anyway.  I am in here almost every day and manage to make it a team effort. I suppose I have learned to work around my aging gamer body.  

  • loulakiloulaki Member UncommonPosts: 944

    well dynamic events are the only reason i can visit again its PvE part ! its like being in a movie and i love it, everything runs so naturally. I recommend whoever have the game just log in and follow a dynamic event chain and be there listening the dialogs the NPCs have and follow them to their adventures !!

    the whole world has awesome aesthetics but i cant forgive them for their heavy loading screens and the fact that the maps are like cages, there is zero immersion : (

    Characters, the professions and the races have everything i love, great diversity and pretty balanced. Of course there are some minor issues with visuals (f.e. with the backpacks on Charr who i love as a race) or prof. balances (f.e. in WvW you cant move without guardian in your party.. ). Also i love how they removed the holy trinity, you can see it in the tactics in the WvW (which trust me its not zerg festival)..! The combat although is still tab target doesnt demands you to stop moving in order to cast a skill and it depends heavily on AoE and positioning on the terrain which makes it pretty active even for older people (i am 31 but in WvW i realised i am from the youngest! even younger than me are into sPvP)

    When i try to got into other MMOs i feel really strange without being able to dodge or without listening the NPCs talking and having their own adventures or without Charrs, who killed their Gods, how awesome is that !?!?! 

     

    image

  • Originally posted by eyelolled
    Originally posted by Jeger_Wulf

    As a a healer you might have one heal in an eight button menu, but on a 30 button one, you can have a slow casting huge heal, a fast casting little heal, a HoT, a long-cool down emergency full heal, and a damage shield that draws you no aggro.

    Knowing what they all are and using them all at an appropriate time, was the difference between a good healer and a great healer. If implemented correctly, I liked games like that.

     
     

    so you need 30 buttons to give you 6 skills?  It seems kinda redundant to me.

    I would rather see the efforts put to making the timing of using skills more relevant than the specific skill itself.

     

    "Need" is the wrong word, but I think the short answer to your question is: "yes."

     
  • stayBlindstayBlind Member UncommonPosts: 512
    The money spent on the game was worth it for a one time play through, but I still miss many GW1 systems that were dropped in GW2 for more 'generic' MMO systems. e.g. the trait system is boring to me; the stats predefined on armor etc.

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by orbitxo

    GW2 brought -

    -Dynamic events seamlessly.

    - Shared nodes for everyone!

    - doge /roll back-space bar!

    -real looking human  characters graphics!

    -exeptional pvp maps! amazing wvwvw..

    - a great  pr campaign by Kekai Kotaki!

    unfortunately their too 'short personal story' or lack there of.. will never be forgiven.

     

     

    "Dynamic events seemlessly":  I thought city of heroes Rikti invasion were seemless unless you are going to be creative over the definition of seemlessly.

    Shared nodes: is a negative.

    Dodge:  DDO

    Real Looking Human Characters graphics:   O_o

    WvWvW:  I was horrible IMO

    PR campaign:  Agreed.  At least one person drank the coolaid.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • pdq2004pdq2004 Member UncommonPosts: 37

    I have a 3 letter word to describe GW2:   FUN!. You haters can say what you want but I have had nothing but fun playing this mmo. And let me tell you, I have MMO'd BEFORE Wow! Haha. And please, do NOT think Wow invented the genre. For those of you who do, you are showing your young age. WoW was NOT the first for a lot of the mmo concepts we enjoy now. Ready for this? WoW copied MMO concepts from other MMOs;  EQ1, etc.!!! Yes, they improved on a lot, but they were NOT the first. Haha. So I get so tired of the RL noobs who compare everything to Wow. GW2 has gone so far beyond Wow in so many areas that it is amazing. Just one for instance is the underwater fighting. I LOVE and really enjoy the underwater fighting, missions, etc. in GW2. This is the best, IMHO, to any other MMOs attempt. Remember, this game was developed by gamers for gamers.  So please RL noobs,  knock off the Wow comparisons. You truly don't know what you are talking about.

     

     

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