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[Column] Elder Scrolls Online: ESO Hate

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  • DEAD.lineDEAD.line Member Posts: 424
    Originally posted by Aeonblades

    I look forward to games getting  a lot of hate these days. It means the companies are doing something right because people are playing. It's when no one is talking about a game that it's actually a problem and in trouble.

     

    It's the usual chorus of whines, nothing more, nothing less.

    There's actually such a thing as negative marketing you know.

     

    I mean, Metacritic is at 72 official, 62 user. Again, not that i care about other people's reviews to make my own mind, but it clearly shows a great deal of "hate" (in tune with the title) for this game going around.

     

    As for real haters and trolls, just like blind fanboys, they are fun to watch going at each other. Ah, mmorpg launches. You can't help but love it.

     

    @Tbau- i agree 100%. Big IP sells, but they can also lead to huge backlash, which is the case with ESO. 

  • TbauTbau Member, Newbie CommonPosts: 401

    If you don't want the wrath, don't use a beloved IP.

    I said this same thing when Bioware announced a KOTOR MMO, When Funcom announce a Conan MMO and when Turbine announced a Lord of the Rings MMO.

    When you use an IP, you have those fans to deal with AND the gamers, worse yet, you have the fans that are also gamers.

    The gamer is easy to satisfy, make the game. It can have the most effed up design and be bland as possible and it wont matter to them, because its a new game so here take my money.

    The fan is hard to satisfy because you must be true to the IP. You have some leeway with them as their game expectations aren't high (with non game IPs) but you will still get called out for changes made to fit the game.

    The fan gamer is extremely hard to satisfy, not only do they expect you to be true to the IP, you need to be true to it in a way that fits their gaming knowledge of HOW it can be done. And that is all based on the experience of the individual gamer.

    Anyway, sure would love to see an article about the flip side to this, the blind defense of ESO and its issues and the excuses made for them. But I don't think that will happen until the odds of another round of advertising revenue ends.


  • Originally posted by Nanfoodle
    Originally posted by Axxar I'm not saying this is the only flaw of the game, but it's a big one and symptomatic of the big problem with the game's design decisions. Out of all the Elder Scrolls features they chose to place an enourmous amount of work into implementing the one that was the least compatible with an MMO: The single player experience. The PvP zone designers were on to something, though. Debatable if the format is fitting for an Elder Scrolls game, though. It certainly didn't fit the marketing team.  
    For me an MMO should be all about options. If you force someone to craft, solo, raid you have a design flaw. Im glad ESO has some great solo content, its where you are forced to play it alone is my problem. 
    I agree. Most MMOs offer solo content. But they do it in a way so players can easily do that content as a group. Even SWTOR makes it easy to group despite its focus on story.
  • ZenmagiZenmagi Member Posts: 14
    Who makes the grass green?
  • mmorpgcommentsmmorpgcomments Member Posts: 18

    as a gamer I have to rely on three things exclusively: visuals, sound, and content (things to do). When I can't comprehend any of the three because it has already been done I draw my own conclusions. It's like taking a used quote and asking someone to give me credit for it before I knew someone else wrote it.

  • PanzerbasePanzerbase Member Posts: 423
    I don't know where to begin but this article is complete trash. Damage control at the extreme. People have plenty of legitimate concerns and the editors are calling these people "haters". Pure trash, just like the game, now there's some legitimate hate. 
  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by mmorpgcomments

    as a gamer I have to rely on three things exclusively: visuals, sound, and content (things to do). When I can't comprehend any of the three because it has already been done I draw my own conclusions. It's like taking a used quote and asking someone to give me credit for it before I knew someone else wrote it.

     

    Can I quote you? Oops to late =-)

  • BarCrowBarCrow Member UncommonPosts: 2,195

      Not sure why so many think $60 + game is hurting the industry. If i don't have the money then one of 2 things happen. I don't buy the game or I save up and buy the game.  Taking inflation into account..the prices have been about the same for new games over the years. I think I remember most Atari 2600 games costing around $30 new....in 1981 or so. There were some that I believe were around $50 or even $60 dollars then as well. This was a time without Steam sales and "used" game sales (unless you went to a garage sale/flea market or purchased from a friend/relative). What I do hate these days is the selling of pieces of a game. Now that sucks.

       Now I refer to Single player games. The multi-player/MMO is really a different animal imo and I tend to give it a bit more allowances due to its evolving nature , the necessity for a persistent world that has changing aspects and the mercurial tech required to accomplish these things.

     
  • aesperusaesperus Member UncommonPosts: 5,135

    Love it.

    Article talks about how too many people are hating on the game. People respond by hating on the author, all the while claiming 'what haters? who's hating on the game? they just don't like it!'.

    The facepalm is strong in this thread.

  • RemyVorenderRemyVorender Member RarePosts: 4,006
    ESO exceeded every expectation I had going into it. It's all around amazing IMO.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by aesperus

    Love it.

    Article talks about how too many people are hating on the game. People respond by hating on the author, all the while claiming 'what haters? who's hating on the game? they just don't like it!'.

    The facepalm is strong in this thread.

    - Regardless of how you feel about ESO, you should take away one key aspect from the article. If you (actually) want to see better games, then you will need to start supporting new ideas. It's impossible to implement a game with new designs and mechanics without hickups, bugs, and glitches. That is why the most polished games are so similar to games we already have. They don't need to spend money figuring out new things. Most of their budget goes to polishing what we already have, and adding a slightly different spin on it.

     

  • gelraengelraen Member UncommonPosts: 326

    LOL, nothing like an article about haters to bring out the haters.  

    To the author, I'm old enough to remember exactly how it was to play such games then, and you're perfectly right about the reactions now.  

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    I really didn't like this article at all. It's not because I don't like ESO (although I don't like it), it's really because of the arguments presented. They are insulting and underdeveloped. It just reads really dishonest.

     

    We’ve been brainwashed with the concept of simplicity. 

    ESO may be one of the most simple AAA games to have been released yet.

    If you’re unable to do it solo, it’s too hard.

    95% of ESO is soloable.

     If something you enjoyed in a previous game isn’t in the new one, the game sucks.

    For PvE, it is 95% questing. The variety in this game is awful. It doesn't need things from other games, it needs more things to do besides questing/Cyrodil. And better ways to become competitive in Cyrodil.

    We’ve come accustomed to making broad accusations about games before even experiencing everything one has to offer.

    Everyone has experienced what the game has to offer because it offers questing and Cyrodil. It takes 20 hours or less to see all the game has to offer.

     

    I can’t even begin to tell you how many times I see people reviewing an MMO and giving the reader their final thoughts on the game with it only being released two or even four weeks. That is not even close to enough time to gauge if an MMO is worth it.

    What does 2 weeks to a month even matter? If a person has spent over 100 hours playing through a game, that should be plenty to give a review on an MMORPG. And many of the more negative reviews have done just that.

     Yet, when it comes to media outlets, we have to put out reviews in about that time, while the game is still shaping up.

    This is an argument NOT to purchase and pay for ESO. If the game is still shaping up, why would I pay for it now instead of when it's fully "shaped?"

    I don't envy Bill his job on ESO, though I'm glad he's taking about 5 weeks of time to come to a conclusion.

    So one extra week is the difference between an acceptable amount of time and an unacceptable amount of time? Do you even know how many hours he put in? Is it fairly similar to other reviewers?

     

    Of course I’m referring to World of Warcraft. This game is the culprit to how we expect our games to be, and sadly it is for the worse.  WoW has introduced features to the genre that the community has now come to call “modern day features”

    It doesn't need to be like WoW, it just needs to be like SOMETHING. It needs to be far less generic and limited in variety.

    When a game like ESO is released and is lacking these, it is bashed and ridiculed for being a bad game because of it. Does that really make it a bad game or are we just lazy and expect everything to be given to us? 

    Many people are upset that it's TOO MUCH LIKE WOW - not the other way around. The quest grind feels far too much like a typical WoW journey through content. If anything, people's expectations (for better or worse) were for something more like Skyrim - which is not like WoW.

     

    These simple features that WoW has introduced, such as the Minimap for example showing the location of every single thing in the game that is relevant. 

    The compass shows exactly where everything is. Open your map and every single thing is there including dungeons. The only difference is that you have to press "m" instead of glancing to the upper right corner.

    Say for example you wanted to become a Blacksmith, well you could do that and never have to leave the main city. Hit up the AH and grab all the items you want then go to the forge and spam your mouse button. Sounds exciting, right?

    Sounds exciting compared to what? Guild Auctions? You can do the EXACT same thing you are describing with Guild Auctions except you go to a keep that your team owns. 

     

    I could go into the skill system and the LFR system as well and explain how they’ve provided the community with the ability to experience the entire game without ever having to speak to another player or even do any form of real play within the game.

    This is one of the main weaknesses of ESO. You can do almost everything in game solo. You never have to speak to another player in this game and you can finish 100% of the PvE content. And what do you mean by any form of "real play?" That's just nonsense.

     

    This “minimalistic” approach has the community scared, we don’t know how to trade items without an Auction House, we can’t find resource nodes if they aren’t displayed on the minimap. We need addons to tell us to not step out of fire because we can’t visually see what we’re standing in. We’ve become immune to the simplicity of games that we don’t know how to operate without them.

    No Auction House, no mini-map, it actually has massive red shapes that show telegraphs. Those three things you listed are MORE simplified than they used to be if you want to actually make the comparison. And the actual map is one of the most easy mode maps ever created.

     

    Everything in the game is designed to try and have the player engaged and speaking to other members. A key facet that has been lacking in the MMO genre for many years.

    This is another one of it's primary faults in my opinion. ESO is lacking one of the key facets that has been lacking in the MMO genre for years - as you put it. It's actually WORSE than any of the recent releases this way. There is no reason to communicate with other people in this game. 95% of it is soloable - including crafting.

     

    As a community we need to stop providing the negative feedback, and start giving contrasting feedback that isn’t a flat comparison to other MMOs. Remember ESO isn’t like other MMOs, it’s completely different, and let’s keep it that way.  I don't want this game to become anything like WoW, and I'll be happy if it keeps focusing on its niche.

    Contrasting feedback vs negative feedback? You aren't allowed to compare the features to other MMORPGs? You can't make this stuff up. There is nothing inherently wrong with people requesting more variety in a 1 or 2 tone MMORPG. Actually, it's these types of requests that "help build the game." But I do agree that this game will likely be, fairly soon, a pretty niche title.

  • mmorpgcommentsmmorpgcomments Member Posts: 18
    well it's good to know someone had little enjoyment for nothing.
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by beej1986
    I think the major issue is that people have high expectations when a game wants box + subscription. It does not matter that games like wow had problems when they were released, this game is not competing with the vanilla wow that had problems, it's competing with the polished wow of today. When you release a game in 2014 with issues and less features then Other games and want a premium price, we have a problem. If you want premium price for your product, deliever premium service.

    Says it all really, pity the OP didn't think of this before they posted. ESO imo is a lackluster mmo missing some features that other mmo's seem to have no problem releasing with. On top of that the game has serious bug issues(although getting fixed) and botting but the devs are quite happy to take the sub.

    Paying a sub for an alpha is one thing but paying a sub for a released game that is really still in beta is wrong. If ZeniMax really wanted to show they are not on a money grab they would suspend the monthly sub.

    Right OP?




  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    I don't really see the point of this piece to be honest.

    All reasonable people know how silly the "WoW clone" thing has gotten. ESO is definitely not a WoW clone for that matter.

    That said, there is a whole bunch of criticism out there that is worthwhile to be considered. That's not "ESO Hate", they are opinions based around factual experiences inside the game. While scores can be debated, you have to accept that for many people this game has been a less than stellar experience, let alone a bright example of the future of MMO's.

    For you their trade system might be a great attempt at something different. For me it's a bad version of the auction house system that depends on turning guilds into marketplaces (which is one of the things that guild should never turn into imo).

    Similarly, the difficulty of grouping up through the phasing, the inability to progress significantly through PvP, the many bugs that should have been fixed before launch, the pre-order bonuses that are too exclusive, the lack of weight the combat has, the amount of lore versus actual information that the NPC's spew at you, the amount of running around between questgivers,...

    All of those things are reasons why someone might find that this game doesn't suit their tastes. That's not hate, it's just that those elements become dealbreakers.

    I'm not one to visit every single ESO thread and say that I dislike the game, that's pointless. Let people who enjoy it enjoy it. But this kind of column is also fairly silly in my opinion, it's pure flamebait.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • rodingorodingo Member RarePosts: 2,870
    If ESO is a good game then it will weather this storm of critique, not "hate".  It's as simple as that.

    "If I offended you, you needed it" -Corey Taylor

  • TheodwulfTheodwulf Member UncommonPosts: 311

    The shills just won't let up. They  want people talking about their very forgettable game and have run out of methods to keep it up front. Just viral marketing experts plying their trade, nothing to see here.

     The shill narrative is that the game is great and if you only tried it , you would love it , and not regret the $60, BUT no free trial and no refunds. That's all you need to know about the game. 

     

      They really want you to believe that the "hatahs" are so ignorant that they wouldn't want to play the greatest game ever, because they are stupid and evil?!?!

     

    Remember the "haters" are not asking for your hard earned money, the shills are. 

  • hammarushammarus Member UncommonPosts: 196
    I think the term hate has been labeled onto posts that are really frustration and anger posts.  The whole notion of hate has been blown out of proportion.
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Fdzzaigl

    I don't really see the point of this piece to be honest.

    I'm not one to visit every single ESO thread and say that I dislike the game, that's pointless. Let people who enjoy it enjoy it. But this kind of column is also fairly silly in my opinion, it's pure flamebait.

    Mmorpg.com have to try and big up the game.




  • mmorpgcommentsmmorpgcomments Member Posts: 18
    I'm still trying to figure out who owes who what.
  • PanzerbasePanzerbase Member Posts: 423
    Originally posted by BeansnBread

    I really didn't like this article at all. It's not because I don't like ESO (although I don't like it), it's really because of the arguments presented. They are insulting and underdeveloped. It just reads really dishonest.

     

    We’ve been brainwashed with the concept of simplicity. 

    ESO may be one of the most simple AAA games to have been released yet.

    If you’re unable to do it solo, it’s too hard.

    95% of ESO is soloable.

     If something you enjoyed in a previous game isn’t in the new one, the game sucks.

    For PvE, it is 95% questing. The variety in this game is awful. It doesn't need things from other games, it needs more things to do besides questing/Cyrodil. And better ways to become competitive in Cyrodil.

    We’ve come accustomed to making broad accusations about games before even experiencing everything one has to offer.

    Everyone has experienced what the game has to offer because it offers questing and Cyrodil. It takes 20 hours or less to see all the game has to offer.

     

    I can’t even begin to tell you how many times I see people reviewing an MMO and giving the reader their final thoughts on the game with it only being released two or even four weeks. That is not even close to enough time to gauge if an MMO is worth it.

    What does 2 weeks to a month even matter? If a person has spent over 100 hours playing through a game, that should be plenty to give a review on an MMORPG. And many of the more negative reviews have done just that.

     Yet, when it comes to media outlets, we have to put out reviews in about that time, while the game is still shaping up.

    This is an argument NOT to purchase and pay for ESO. If the game is still shaping up, why would I pay for it now instead of when it's fully "shaped?"

    I don't envy Bill his job on ESO, though I'm glad he's taking about 5 weeks of time to come to a conclusion.

    So one extra week is the difference between an acceptable amount of time and an unacceptable amount of time? Do you even know how many hours he put in? Is it fairly similar to other reviewers?

     

    Of course I’m referring to World of Warcraft. This game is the culprit to how we expect our games to be, and sadly it is for the worse.  WoW has introduced features to the genre that the community has now come to call “modern day features”

    It doesn't need to be like WoW, it just needs to be like SOMETHING. It needs to be far less generic and limited in variety.

    When a game like ESO is released and is lacking these, it is bashed and ridiculed for being a bad game because of it. Does that really make it a bad game or are we just lazy and expect everything to be given to us? 

    Many people are upset that it's TOO MUCH LIKE WOW - not the other way around. The quest grind feels far too much like a typical WoW journey through content. If anything, people's expectations (for better or worse) were for something more like Skyrim - which is not like WoW.

     

    These simple features that WoW has introduced, such as the Minimap for example showing the location of every single thing in the game that is relevant. 

    The compass shows exactly where everything is. Open your map and every single thing is there including dungeons. The only difference is that you have to press "m" instead of glancing to the upper right corner.

    Say for example you wanted to become a Blacksmith, well you could do that and never have to leave the main city. Hit up the AH and grab all the items you want then go to the forge and spam your mouse button. Sounds exciting, right?

    Sounds exciting compared to what? Guild Auctions? You can do the EXACT same thing you are describing with Guild Auctions except you go to a keep that your team owns. 

     

    I could go into the skill system and the LFR system as well and explain how they’ve provided the community with the ability to experience the entire game without ever having to speak to another player or even do any form of real play within the game.

    This is one of the main weaknesses of ESO. You can do almost everything in game solo. You never have to speak to another player in this game and you can finish 100% of the PvE content. And what do you mean by any form of "real play?" That's just nonsense.

     

    This “minimalistic” approach has the community scared, we don’t know how to trade items without an Auction House, we can’t find resource nodes if they aren’t displayed on the minimap. We need addons to tell us to not step out of fire because we can’t visually see what we’re standing in. We’ve become immune to the simplicity of games that we don’t know how to operate without them.

    No Auction House, no mini-map, it actually has massive red shapes that show telegraphs. Those three things you listed are MORE simplified than they used to be if you want to actually make the comparison. And the actual map is one of the most easy mode maps ever created.

     

    Everything in the game is designed to try and have the player engaged and speaking to other members. A key facet that has been lacking in the MMO genre for many years.

    This is another one of it's primary faults in my opinion. ESO is lacking one of the key facets that has been lacking in the MMO genre for years - as you put it. It's actually WORSE than any of the recent releases this way. There is no reason to communicate with other people in this game. 95% of it is soloable - including crafting.

     

    As a community we need to stop providing the negative feedback, and start giving contrasting feedback that isn’t a flat comparison to other MMOs. Remember ESO isn’t like other MMOs, it’s completely different, and let’s keep it that way.  I don't want this game to become anything like WoW, and I'll be happy if it keeps focusing on its niche.

    Contrasting feedback vs negative feedback? You aren't allowed to compare the features to other MMORPGs? You can't make this stuff up. There is nothing inherently wrong with people requesting more variety in a 1 or 2 tone MMORPG. Actually, it's these types of requests that "help build the game." But I do agree that this game will likely be, fairly soon, a pretty niche title.

    Excellent +1000

  • hammarushammarus Member UncommonPosts: 196
    ^ agree
  • OmnifishOmnifish Member Posts: 616
    Originally posted by FlyByKnight

    Hate derives from love gone bad. Most people who feel strongly about ESO are experienced in the game.  Those jaded mmorpg veterans or distraught Skyrim fans (who never played an mmorpg before) aren't the large segment of people who feel a way about ESO.

     

    I didn't buy and subscribe to ESO out of hate obviously. I cancelled due to growing "hate" because of things being wrong from beta all the way to the first billable month of launch.

     

    When people feel like sites like mmorpg.com sugar coat real issues then turn around and put out these clearly PR firm pushed articles THAT'S what causes the additional hate. When people feel they don't have a voice they try to yell louder and more frequently.

     

    How about stop trivializing things that are wrong with ESO "oh there are few bugs here and there but overall it's a great experience". No the fuck it's not, it's a great experience that is being ruined by dumb things that shouldn't last that long at an in game level. Server issues? Understandable. Optimization issues, understandable.  Gold selling spam, understandable.  These things take time.  World bosses not spawning correctly for weeks at a time, NOT acceptable.  Broken quests lasting weeks at a time, NOT ACCEPTABLE. Buggy, not working properly Guild AH, NOT ACCEPTABLE.  I'm not even going to get into the falling into the sky bug that was reported day one in BETA.

     

    P.S. The whole "no game is perfect" is a lousy argument.  No one expects games to be "perfect", what they do expect is a level of urgency and professionalism from a company charging premium price for the box AND a subscription.  Is it not 2014? Who cares how buggy any past game was during their launch.  Is the industry not supposed to learn from mistakes or do we repeat them over and over again and refer to the last as a good reason to accept the next?

    Well said. The tone of this article is just incredulous.

    Is the author seriously suggesting that people, who've paid a box and a sub for this bug ridden mess, should just suck it up because back in the day MMOs were all like this and everyone is spoilt now?

    The only other area I can think of that generates such myopic thinking is sports teams amongst it's, 'fanbase'. Companies do not need your undying support, if they screw up this badly don't support them with your wallets. It's the only, 'currency', (pun intended), they care about.

     

    This looks like a job for....The Riviera Kid!

  • majimaji Member UncommonPosts: 2,091
    There is so much dislike because ESO is named after one of the greatest RPG series of all time, while being itself just a mediocre theme park MMORPG that starts with a subscription fee, a cash shop and an initial cost. Of course people are disappointed.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

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