Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

I think that what you want is Permadeath.

13»

Comments

  • DyraeleDyraele Member UncommonPosts: 200
    Originally posted by shantiba

    I think it's possible for permadeath to work, but it certainly requires gameplay caveats. 

    I agree with having things like magic, or other abilities be rare, this provides a way to be unique. Nevertheless, I think that the game needs to have skills as opposed to levels, and a relatively low skill cap. In this sort of situation, it would be fairly easy (wouldn't take too long) to become "capped." You could always design it so that you could drop skills at a later time to pickup new skills (say, for example, you stumble across a magic tome that is difficult to find and obtain, it lets you begin learning a magic skill-line at the expense of another skill). 

    I also think it has to have full loot, without items being very powerful, although again there could be rare exceptions. With this full loot system comes a durability system where items lose a % of their max durability every time they are looted (this also serves to appease the "realism" trolls as it fundamentally makes sense skilling somebody and taking their stuff is going to result in damaged stuff). 

    Finally, I think you need one character per server. Allow for reputations to grow, and allow for friend-lists to persist to the next character. This helps to keep you involved with communities you have formed after dying. There needs to be a bevy of non-combat activities, probably mostly pertaining to crafting and enhancing. Players need an option to be non-combat characters who aren't exposed to unsafe situations. Perhaps if someone does manage to gank a master crafter in a safe-ish area, the time it took to level their skills isn't particularly long, so it doesn't completely discourage them from coming back. 

    I think in this type of game exploration would be way more rewarding than in most games we have currently. The world wouldn't be so mapped out, or you would need to adventure around in large parties to progress through dangerous content. PvP elements are necessary to prevent power creep and keep game areas unique, as are inconsistent spawns of skill tomes, trainers, rare mobs etc. Otherwise you could just have roving zergs that camp mage towers until everyone gets a tome. 

    These are my thoughts on PD. I think it can work but the game really needs to be designed from the ground-up with it in mind. Most people don't want to lose months of work, but if it only takes a week or two of casual play to max out a character, I think that it could possibly work. There could also be extremely rare items that allow characters to resurrect, sans gear obviously. They would only be obtainable in difficult situations. 

    Plenty of people play D3 hardcore mode, and when/if their character dies, they start back up again. This is because the barrier to re-entry is low, and they get more of a thrill of playing on the edge at all times. 

     

    Sounds like you described ToA pretty closely.

    AKA - Bruxail

  • MithrailMithrail Member Posts: 21

    The perfect game with permadeath for me would have these characteristics:

    - horizontal progression - Even if you played 100 hours, if you make a stupid mistake, you die, that's it. Leveling is an illusion of progression, and griefing comes from higher level players who kill newbs. If someone who spent days working on his char tries to kill a new player and instead gets defeated by a group of villagers, that ought to teach them a lesson. Sadly, that can't happen in level-based MMOs.

    - open-world pvp - Quite self-explanatory, although a very careful reputation system should be implemented in order for people to not kill each other all the time. Assassins should be hunted, heroes should be rewarded. Simple as that.

    - sandbox - Self-explanatory as well, give the players the chance to rule the world and make it different.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by shantiba

    I think it's possible for permadeath to work, but it certainly requires gameplay caveats. 

    Oh .. it can work. In fact, it is extremely simple. ... just put it out as an option like D3. Works fine.
  • AdamantineAdamantine Member RarePosts: 5,094

    Its true !

    I definitely want Permadeath.

    Permadeath of all topics about Permadeath !

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Robokapp
    Originally posted by nariusseldon
    Originally posted by shantiba

    I think it's possible for permadeath to work, but it certainly requires gameplay caveats. 

    Oh .. it can work. In fact, it is extremely simple. ... just put it out as an option like D3. Works fine.

    it works well in singleplayer games, but how do we carry it over to MMOs ?

    Running D3 dungeons with a group is no difference than running a dungeon in WoW. Just instanced all the content (which lots of MMOs already have most content instanced), and then add an option like D3.

     

  • gw2foolgw2fool Member UncommonPosts: 164
    So you want a game full of gravestones and not many players, pass.
  • MithrailMithrail Member Posts: 21
    Originally posted by gw2fool
    So you want a game full of gravestones and not many players, pass.

    You'd be surprised at the amount of players in games with permadeath.

  • VelifaxVelifax Member UncommonPosts: 413

    I suspect you are right, in thinking that I want permadeath.

     

    When developing my "ideal MMO" as we all do, it was a central feature. I toned down the effect of it a lot; I'm not an avid PVPer. But it was still there, depriving me of progress and, consequently, making progress more valuable.

     

    I set my "ideal MMO" in the world of Wheel of Time, with a focus on playing though many characters in many areas of the world.

     

    It would be difficult to avoid burnout, though. Almost by definition you need "emergent" gameplay elements; how many times can YOU level to 90?

  • chartinchartin Member UncommonPosts: 16


     Hello,
         In response, to this post on 5/04/14 "I think that what you want is Permadeath". Just reading that makes me extremely seriously agree and feel inspired that developers should wake up, make mmos more along those lines. The story, urges me! Wanting to go to that world and try something like that in which you described. In fact, one of the funnest games I've played Asheron's Call 1 Server-Darktide. The game, was a sand box open world pvp, it was skilled based leveling, Full loot when you die, then when death comes player's lost experience and a percentage of the characters skilled based system loss. Till, you worked your vitae penalty, and gained the skills you have back. The portals is where you entered dungeons in and out, place to place. Lifestones, you could tie and went automatically, back to Lifestone when you died. Your character, could recall to the Portal or a lifestone, where tied to, with just one spell (recall), in fact so quick and ez it was almost cowardly cheesey. Especially when your about to WIN. Realizing who had the most honor in battle. Yeah, you know are :) No ones perfect. Spells had a chance of fizzling based on your skill in item magic, life magic, or war magic. You could, buff yourself, for every type Spell Attack or Melee/Arrow attack in game, based on element(fire ice shock bolt lighting etc)Also, players, needed components, in a line/order that added up making your spells work. This game had so many spells. In fact the warrior was so under skilled to the mage at launch. They had to make mages wear armor and warriors be hybrid spell casters. The warrior still couldn't chase people and attack, till later

         The monster AI, was intelligent and INTENSE(imagine like 25 on 1 battles buffed). Mage or Warriors, could use, bludgeon sword axe and more. Mages and Warriors could use Magic Defense to protect against Magic and Missile defense to protect arrows.I felt, like i was always going places, running town to town or portal hub to portal hub, flying thru portals. Makes me go, wooh I'm flying lol. Buying, selling, muling, as state of fear and excitement doing it, thrilling. The loot was good; because you needed money for components for spells, or magic buffs or weapons or wands. And, always wanted more items!, constantly being taken by other players, or sold, and realize the loot(fun uber loot) had stats, hence being more deadly than opponents. Well, sometimes. But, Life is like  box chocolates you never know what loot.

               Warriors could stick to people when they attacked in pvp, in with what weapon skilled in, with only low medium or high attack zone though. The game originally, didnt have the feature sticking target in running attack, but later was added. Warriors could use shields making it difficult for archers. With item magic, you could buff your clothes, armor, and shield you had on. Again, with item magic, you could also  buff weapons, for speed attack and damage and even defense. Buff ,with item, life, or war magic to use  higher spells out of skill range, that couldn't be reached. Jump was a skill, Run was a skill, you could train in bow or xbow. Mages were unstoppable at first, as just buffing their robes up, later they changed it, as you couldnt damage them very well.There were no hybrid warriors at the time; not able debuff mages magic. Just, a fun game, with in  a sort of permadeath world, I've played, many other games many. Most fun with, Asherons Call, Man.. There have has to be a better way, permadeath might be the way. Interesting? Is to me-, at least something NEW and FRESH damn!

          What, i think will happen is games will become so easy to make; someone will create something more about this. Maybe yeah-, its not everyone's cup of tea to play against other players, but it doesn't seem that exciting PVE wise. Look up the definition of insanity doing the same thing over and over, monster killing after monster killing, boring after boring! I wish they would make more games with pvp permadeath and  definitely sand box, with LESS LAG!, my god! I can feel anger about lag in mmos thinking about it. Yeah, and if you can make a good argument for a pve game. Go for it. Seriously, I doubt it. You know what i am going to go grow a garden and stuff. I'm bored, actually. I rather.


          Yeah, I wish I could of had the chance to play UO beta. All the way till they jacked her up. I didnt have a computer and was probably to young.  Another, fact is Asherons call has had the most updates of any game, that shows how much the devs cared, and the player base cared more, than any game. I've seen, know,though only like 8000 played the game. but people cared, the player base had,anti pk guild, and pk guild, and even neutral, people made guilds by swearing to someone and the person at the top was the name of the guild. There were patrons and vessels, that made up the chain,and in a good way and bad way ,XP went up as you level to, up the chain.

        Yeah, it was fun though, Make, a game again that will bring me so much Fun. Any new ideas. I am open to discussion. I usually just buy games and dont play them. Its kind of a waste of money, but I still try them, for some reason. Hm. Seems, only now ive been disappointed so much, that I am going to stop just buying them. I am going to probably stop playing them, but who knows what the future will hold. Its not hate of video games, its the lack of good video games. You, also have one life thats permadeath so use it. Right? :-)

    looking forward to gw2 actually..

  • TalemireTalemire Member UncommonPosts: 842
    This is pretty much SOE's vision with EQN, but without permadeath. AA may also parallel some of your ideas.
    Love the sinner, hate the sin.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by ReallyNow10
    OP, we don't need permadeath, but just enough harshness for a character dying that it's akin to a rap on the knuckles rather than just a yawn and "I'll try it again until I succeed" sort of blaise feeling.

     

    why? It wastes their time, and lower their farming efficiencies.

  • BoneserinoBoneserino Member UncommonPosts: 1,768

    Go ahead and have your permadeath game.     Personally I could not give a rats ass what you people play.

     

    If you kiddies want to beat on each other and call yourselves tough guys, then be my guest.   Personally I think it makes you look worse than childish, but thats just my opinion.

     

    I can guarantee you that the game will fail though.   

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • seafirexseafirex Member UncommonPosts: 419

    It will never work in a mmorpg with levels!! I think i don't need to explain why, lots of people answered your question already.

    It would be nice but not in a pvp mmorpg.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Boneserino

     

    I can guarantee you that the game will fail though.   

    D3 has a PD option. Last time I heard, it sold 15+M copies, and the expansion sold millions.

    Do i get my money back with your "guarantee of failure"?

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by seafirex

    It will never work in a mmorpg with levels!! I think i don't need to explain why, lots of people answered your question already.

    It would be nice but not in a pvp mmorpg.

    It worked in D3. It may not be a "true" MMO, but it is close enough, and it has levels (in fact, TWO of them .. levels, and paragon levels).

     

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    permadeath has nothing whatsoever to do with a sense of purpose or achievement.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • VarossVaross Moderator UncommonPosts: 11,414

    Thread was over a month old before it was dug up yesterday so I'm locking it.

     

    Please don't necro threads.

    To give feedback on moderation, please contact mikeb@mmorpg.com
This discussion has been closed.