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ESO Review by Tom's Hardware

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Comments

  • xxtriadxxxxtriadxx Member UncommonPosts: 155
    Pretty accurate review.
  • PanzerbasePanzerbase Member Posts: 423
    Originally posted by kinart

    Great... some site that specializes in hardware, run the game's map files through some "find map similarities" kind of stress test and wrapped the results into a review...

    So what's next, MMORPG.COM doing CPUs, Mobo and GPUs reviews?

    They've been reviewing software for quite a long time now, but that has nothing to do with an articles worth now does it? And besides, supposed dedicated game sites are notorious for inflating the scores of games, especially AAA titles, so an "outside" opinion if you will serves to offer a neutral opinion.

  • ArakaziArakazi Member UncommonPosts: 911
    Originally posted by kinart

    Great... some site that specializes in hardware, run the game's map files through some "find map similarities" kind of stress test and wrapped the results into a review...

    So what's next, MMORPG.COM doing CPUs, Mobo and GPUs reviews?

    They did a better written, more frank and honest review than this site did.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by Arakazi
    Originally posted by lizardbones
    Originally posted by FlawSGI
    Originally posted by lizardbones
    Originally posted by trancefate
    Originally posted by bcbully

    People complaining about a game launching with 30 unique dungeons and 100 variations... 

     

     

    That is being MORE than generous. In actuality there is 1 dungeon with very minor variations. They pretty much all end up being a big LOOP with no mazey "dungeoness" to them.

     

    You know, that is a decent throw back to good Elder Scrolls design.  The dungeons have always been copy/paste affairs with little or no creativity.

     

     True, but the old throwbacks weren't charging a you a sub for the sake of content. If you want to charge for it, you have to consider that some consumers will not think this is acceptable. While some may defend this BS by calling it a "delve", the fans clearly felt ok with calling these dungeons for the sake of fluffing the content sales pitch so I see nothing wrong with calling them out on it. 

     

    Someone who plays or cares about the game would have to answer this, but if I remember correctly, the dungeons were copy/pasted in place because they weren't the point of the game.  The existed, you could certainly run through them, but the point of the game was something else entirely.  I don't recall anyone ever saying they completed twenty dungeons or whatever and being excited about it.

     

    There's no disputing that the dungeons are all kind of "same-y" looking and feeling.  They are.  There's no reason to deny it.  But how important is this?  How much content is wrapped up in the dungeons?  Is this a complaint about Elder Scrolls in general since this is something that comes up with all the Elder Scrolls games, or is this a complaint about the dungeons not living up to the expectations of MMORPG players?

     

    I think dungeons are pretty important in an Elder scrolls game. It's also pretty important in mmos. They are the go to place for group PVE content. They could either be a 24 man raid or a 4 man group, it doesn't really matter if it's just an instance or an open world dungeon, so long if there is a place for you to chill out and do something with other people. It's kinda the point of MMOs

     

    Does this have to be in those dungeons though?  Why not the "Adventure Zones" or whatever those things are?

     

    I can not remember winning or losing a single debate on the internet.

  • PanzerbasePanzerbase Member Posts: 423
    Originally posted by FlyByKnight

    I wish to work on the dungeon design staff for ESO.  Here is my portfolio:

     

    b

    Excellent! +1000

  • hammarushammarus Member UncommonPosts: 196
    Originally posted by FlyByKnight

    I wish to work on the dungeon design staff for ESO.  Here is my portfolio:

     

    b

    Got to LOL at that. 

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by lizardbones

    Does this have to be in those dungeons though?  Why not the "Adventure Zones" or whatever those things are?

    They aren't in game yet. No one really knows how good they'll be. 

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by Panzerbase

    Someone who plays or cares about the game would have to answer this, but if I remember correctly, the dungeons were copy/pasted in place because they weren't the point of the game.  The existed, you could certainly run through them, but the point of the game was something else entirely.  I don't recall anyone ever saying they completed twenty dungeons or whatever and being excited about it.

     

    There's no disputing that the dungeons are all kind of "same-y" looking and feeling.  They are.  There's no reason to deny it.  But how important is this?  How much content is wrapped up in the dungeons?  Is this a complaint about Elder Scrolls in general since this is something that comes up with all the Elder Scrolls games, or is this a complaint about the dungeons not living up to the expectations of MMORPG players?

     

    So exactly what is the point of the game? I'd like to think it's whatever makes for a fun gaming experience for each individual player in the game. You simply can't claim some mysterious point to the game (which you have yet to divulge) but claim that it's certainly not dungeons. Are you trying to say dungeons aren't important to ESO? That doesn't make any sense.

    You ask how important it is? Well the multiple posts on this thread and the numerous other threads and posts on this site alone say it's VERY important. The dungeons are bland and boring, and that's a function of the decisions ESO developers made. So yes of course it's about ESO! I think the last question is easily answered by a quick review of the posts on this topic. 

    In short ESO made some serious missteps and the gamers are not fooled. Can they recover? Unlikely, the game is fundamentally flawed and I don't see them starting from scratch. it will become the fantasy version of SWOTR, satisfying the truly devote.

     

    The complaints on this website are absolutely not indicative of anything other than people who will find a point, any point they can and hammer away at it until they feel like they've proven that the game they don't like sucks.  It's the same thing with every other stupid argument that can be had on these forums.  People pick the one point they can find, and then act as if that one point is the only thing the game has to offer.  So no, dungeons don't have to be the point of ESO.  They don't have to be that important at all.  If they comprise about 5% of a player's overall game time, or if they are optional for players, then they aren't that important and they aren't the point of the game.

     

    For instance, are dungeons the point of Darkfall?  No, they are not.  What about A Tale in the Desert?  Nope.  They are very important for WoW, certainly, but not nearly as important for Rift.  Do they even exist in Eve?  It just depends on the game.

     

    So first, we must know how important dungeons are to ESO, because they weren't that important to the Elder Scrolls in general.  Not important enough to spend time making decent dungeons anyway.  There are many other things players could be doing in the game that are not these lame dungeons.

     

    I can not remember winning or losing a single debate on the internet.

  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by lizardbones
    Originally posted by Arakazi
    Originally posted by lizardbones
    Originally posted by FlawSGI
    Originally posted by lizardbones
    Originally posted by trancefate
    Originally posted by bcbully

    People complaining about a game launching with 30 unique dungeons and 100 variations... 

     

     

    That is being MORE than generous. In actuality there is 1 dungeon with very minor variations. They pretty much all end up being a big LOOP with no mazey "dungeoness" to them.

     

    You know, that is a decent throw back to good Elder Scrolls design.  The dungeons have always been copy/paste affairs with little or no creativity.

     

     True, but the old throwbacks weren't charging a you a sub for the sake of content. If you want to charge for it, you have to consider that some consumers will not think this is acceptable. While some may defend this BS by calling it a "delve", the fans clearly felt ok with calling these dungeons for the sake of fluffing the content sales pitch so I see nothing wrong with calling them out on it. 

     

    Someone who plays or cares about the game would have to answer this, but if I remember correctly, the dungeons were copy/pasted in place because they weren't the point of the game.  The existed, you could certainly run through them, but the point of the game was something else entirely.  I don't recall anyone ever saying they completed twenty dungeons or whatever and being excited about it.

     

    There's no disputing that the dungeons are all kind of "same-y" looking and feeling.  They are.  There's no reason to deny it.  But how important is this?  How much content is wrapped up in the dungeons?  Is this a complaint about Elder Scrolls in general since this is something that comes up with all the Elder Scrolls games, or is this a complaint about the dungeons not living up to the expectations of MMORPG players?

     

    I think dungeons are pretty important in an Elder scrolls game. It's also pretty important in mmos. They are the go to place for group PVE content. They could either be a 24 man raid or a 4 man group, it doesn't really matter if it's just an instance or an open world dungeon, so long if there is a place for you to chill out and do something with other people. It's kinda the point of MMOs

     

    Does this have to be in those dungeons though?  Why not the "Adventure Zones" or whatever those things are?

     

    Before WoW, any area (indoor, outdoor, open field, etc) was the "go to place for group PVE content".

    Sadly after WoW people think group content is pretty much dungeon exclusive. It's sad really. In EQ some of the best group moments happened outside dungeons. Same for AO. Blizzard turned the simple dungeon crawl into mini raid events and the rest is history. Now people think dungeons = 'The Point' of an MMO... 

    The point to an Elder Scrolls game was Story (your own story that you created as well as the overall world story) and progression. Looking at ESO, those are 2 things they tried to focus on as well as making the game 'MMO-y' by adding in some group dungeon content at the higher end. Dungeons in between are just mainly meant for a quick run through and possible mission tie-ins. They were not meant to be raid/mini raid dungeons as people here tend to claim them to be.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by BeansnBread
    Originally posted by lizardbones

    Does this have to be in those dungeons though?  Why not the "Adventure Zones" or whatever those things are?

    They aren't in game yet. No one really knows how good they'll be. 

     

    This is true.  But that doesn't mean the dungeons were supposed to be anything other than what they are.  A minimal time sink.

     

    I can not remember winning or losing a single debate on the internet.

  • dreamscaperdreamscaper Member UncommonPosts: 1,592


    Originally posted by Tom's Hardware

    Shallow, generic, bland, meh, flavorless, vapid, uninspiring, monotonous, ho hum, pedestrian, plodding, mundane, trite, empty, devoid. I’m terribly reminded of the seminal 80s flick “The Neverending Story”, where hero Bastian fights to save Fantasia from “The Nothing”, an elemental force of the absence of content that ate through pages of interesting story and engaging plot. The Elder Scrolls Online is the game you’d get if The Nothing had won and decided to release an MMO based on a best-selling gaming franchise.


     

    Le ouch.

    <3

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by lizardbones
    Originally posted by BeansnBread
    Originally posted by lizardbones

    Does this have to be in those dungeons though?  Why not the "Adventure Zones" or whatever those things are?

    They aren't in game yet. No one really knows how good they'll be. 

    This is true.  But that doesn't mean the dungeons were supposed to be anything other than what they are.  A minimal time sink.

    Which, if true, is something that people can legitimately criticize. If ESOs dungeons suck and a person likes dungeons, they will obviously feel unhappy about the state of the game.

  • ArakaziArakazi Member UncommonPosts: 911
    Originally posted by fyerwall
    Originally posted by lizardbones
    Originally posted by Arakazi
    Originally posted by lizardbones
    Originally posted by FlawSGI
    Originally posted by lizardbones
    Originally posted by trancefate
    Originally posted by bcbully

    People complaining about a game launching with 30 unique dungeons and 100 variations... 

     

     

    That is being MORE than generous. In actuality there is 1 dungeon with very minor variations. They pretty much all end up being a big LOOP with no mazey "dungeoness" to them.

     

    You know, that is a decent throw back to good Elder Scrolls design.  The dungeons have always been copy/paste affairs with little or no creativity.

     

     True, but the old throwbacks weren't charging a you a sub for the sake of content. If you want to charge for it, you have to consider that some consumers will not think this is acceptable. While some may defend this BS by calling it a "delve", the fans clearly felt ok with calling these dungeons for the sake of fluffing the content sales pitch so I see nothing wrong with calling them out on it. 

     

    Someone who plays or cares about the game would have to answer this, but if I remember correctly, the dungeons were copy/pasted in place because they weren't the point of the game.  The existed, you could certainly run through them, but the point of the game was something else entirely.  I don't recall anyone ever saying they completed twenty dungeons or whatever and being excited about it.

     

    There's no disputing that the dungeons are all kind of "same-y" looking and feeling.  They are.  There's no reason to deny it.  But how important is this?  How much content is wrapped up in the dungeons?  Is this a complaint about Elder Scrolls in general since this is something that comes up with all the Elder Scrolls games, or is this a complaint about the dungeons not living up to the expectations of MMORPG players?

     

    I think dungeons are pretty important in an Elder scrolls game. It's also pretty important in mmos. They are the go to place for group PVE content. They could either be a 24 man raid or a 4 man group, it doesn't really matter if it's just an instance or an open world dungeon, so long if there is a place for you to chill out and do something with other people. It's kinda the point of MMOs

     

    Does this have to be in those dungeons though?  Why not the "Adventure Zones" or whatever those things are?

     

    Before WoW, any area (indoor, outdoor, open field, etc) was the "go to place for group PVE content".

    Sadly after WoW people think group content is pretty much dungeon exclusive. It's sad really. In EQ some of the best group moments happened outside dungeons. Same for AO. Blizzard turned the simple dungeon crawl into mini raid events and the rest is history. Now people think dungeons = 'The Point' of an MMO... 

    The point to an Elder Scrolls game was Story (your own story that you created as well as the overall world story) and progression. Looking at ESO, those are 2 things they tried to focus on as well as making the game 'MMO-y' by adding in some group dungeon content.

    This actually isn't true at all. In EQ the best drops and content were in the dungeons, even back then it was the ambition of the biggest guilds to do the endgame raids and dungeon. The open world tended to be the place I went when we couldn't find a full group so there were three or 4 of us camping some giants, drakes or even a mini boss.

  • GaladournGaladourn Member RarePosts: 1,813

    pity to see such potential wasted. Oh well, I still remember the original playerbase outcry when ZOS revealed ESO.... never recovered from that state it seems.

     

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by FlyByKnight

    I wish to work on the dungeon design staff for ESO.  Here is my portfolio:

     

    b

    Haha!

    "If I offended you, you needed it" -Corey Taylor

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    The dungeon design analysis fascinated me.

    That is all I have to say.

  • hammarushammarus Member UncommonPosts: 196
    Originally posted by lizardbones
    Originally posted by Panzerbase

    Someone who plays or cares about the game would have to answer this, but if I remember correctly, the dungeons were copy/pasted in place because they weren't the point of the game.  The existed, you could certainly run through them, but the point of the game was something else entirely.  I don't recall anyone ever saying they completed twenty dungeons or whatever and being excited about it.

     

    There's no disputing that the dungeons are all kind of "same-y" looking and feeling.  They are.  There's no reason to deny it.  But how important is this?  How much content is wrapped up in the dungeons?  Is this a complaint about Elder Scrolls in general since this is something that comes up with all the Elder Scrolls games, or is this a complaint about the dungeons not living up to the expectations of MMORPG players?

     

    So exactly what is the point of the game? I'd like to think it's whatever makes for a fun gaming experience for each individual player in the game. You simply can't claim some mysterious point to the game (which you have yet to divulge) but claim that it's certainly not dungeons. Are you trying to say dungeons aren't important to ESO? That doesn't make any sense.

    You ask how important it is? Well the multiple posts on this thread and the numerous other threads and posts on this site alone say it's VERY important. The dungeons are bland and boring, and that's a function of the decisions ESO developers made. So yes of course it's about ESO! I think the last question is easily answered by a quick review of the posts on this topic. 

    In short ESO made some serious missteps and the gamers are not fooled. Can they recover? Unlikely, the game is fundamentally flawed and I don't see them starting from scratch. it will become the fantasy version of SWOTR, satisfying the truly devote.

     

    The complaints on this website are absolutely not indicative of anything other than people who will find a point, any point they can and hammer away at it until they feel like they've proven that the game they don't like sucks.  It's the same thing with every other stupid argument that can be had on these forums.  People pick the one point they can find, and then act as if that one point is the only thing the game has to offer.  So no, dungeons don't have to be the point of ESO.  They don't have to be that important at all.  If they comprise about 5% of a player's overall game time, or if they are optional for players, then they aren't that important and they aren't the point of the game.

     

    For instance, are dungeons the point of Darkfall?  No, they are not.  What about A Tale in the Desert?  Nope.  They are very important for WoW, certainly, but not nearly as important for Rift.  Do they even exist in Eve?  It just depends on the game.

     

    So first, we must know how important dungeons are to ESO, because they weren't that important to the Elder Scrolls in general.  Not important enough to spend time making decent dungeons anyway.  There are many other things players could be doing in the game that are not these lame dungeons.

     

    I disagree with you on this point.  The dungeons are an important factor in any game as they provide a sense of the "unexplored danger".  Take away that sense and substitute in  deja vu and you have removed one of the keystones of game play.

    And with the last installment of ES, Skyrim.  One of the most notable companion npc comments was ..."Oh look a cave!  I wonder what is in there."  To claim they have not played an important role, and most especially in an ES title is just plain wrong.  A good bulk of any ES title story line will have you traversing and exploring caves, caverns, dungeons and tunnels.

  • NildenNilden Member EpicPosts: 3,916
    Originally posted by FlyByKnight

    I wish to work on the dungeon design staff for ESO.  Here is my portfolio:

     

    b

    Overqualified.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • AnaxaAnaxa Member UncommonPosts: 2

    I'm currently playing ESO, love the game, can't say enough good things about it, my reason for posting is this,  I almost feel as if someone is paying people to write up bad reviews about TESO,  or the net trolls are waiting with their torches and pitchforks to roast the next MMO asap! 

    But let me point a few things out that I've seen massive complaints about and share my thoughts.

     

    "the dungeons are quick and in a big circle"  -While leveling up I do not care to spend a long time in a dungeon or getting lost in a dungeon (wailing caverns) that I will only return to when leveling a new char. I do hope they focus on the end game more than the 1-10, 11-20, 21-30... dungeons that are only taking 5 minutes to complete!

     

    "the voice acting is monotonous" -I think it's rather good acting, some are even excellent!  Be happy games are evolving with all the current bashing that goes on, I'm almost certain Blizzard is paying people to write up negativity about EVERY.SINGLE.GAME that opposes it.

     

    "gold farmers/bots" -Ask the MMO population nicely to stop buying gold from farmers and we might be rid of them!! It's absolutely impossible to find and ban every single gold seller 24/7.

     

    "zerging in pvp" -For those who are unfortunate to not know how to work some pvp magic on a map such as Cyrodill, I'm truly sorry.  Thank God someone has heard the prayers and captured the tears of DAoC gamers everywhere!! Thank you ZOS! Gank group here I come!

     

    "combat/quests" -Fighting feels like the norm to me.. quests, same old same old in every mmo as of yet, except this one has voice acting all the way through!!

     

    "artwork/scenery" -If this game looks crappy to you, maybe you need to update your monitor, gfx card or get some glasses, it's beautiful and non cartoony. For once an mmo for adults??!

     

    "dark anchor is easy and pointless" -I think these are well done and thought out, later on after the masses have leveled their chars and someone new comes along to play, they reach these anchors they will still be able to complete it, after all, we won't be chilling in the lowbie zones forever.

     

    This message was brought to you by someone who wasn't paid to post positive/negative things about any game!

     

    /Gameon

  • tharkthark Member UncommonPosts: 1,188

    This whole Review is ...basically a very well written lie, or very Close to it..

    Everything that he feels is rather bad in ESO is discussed in super great detail.

    As an example.

     The Reviewer is trying to get us to Believe that every dungeon in ESO is copy pasted for example, and he is doing this by excluding so much information or lack there of .

     Sure, he only played to level 20, that would mean he got trough the FIRST real adventure zone from hes chosen Alliance not counting the 2 first newbie adventure Islands and the escape from Coldharbour . This is ONLY the beginning of what ESO has to offer. just a fraction of it,

     

    Here is what  ESO really has to offer in regards to dungeons.

     

    1.  One Group dungeons per zone/tier you currently level in, these  ALL have a unique look and are bigger better and a real joy to play. You can add 2 more per zone as you can play the groupdungeons from all 3 Alliances . Did he play these 3 dungeons from hes lvl 20 zone ? Doubtful !! Spiderclutch, Wayrest Sewers, etc etc

    2. 1 tougher type of public dungeon that atleast require you to be grouped with someone., Bad Mans Hollow and Obsidian Scar are 2 such dungeons. also a uniqe look and a multipart quest inside these.

    3 The many places and dungeons your main quest takes you to. also uniqe and very immersive . These are hard since you are alone in them. But hard is GOOD.

    4. The small explore dungeons(market with a torch on the map)These are the ones that are bad , and honestly Zenimax would do a great deed if they redesign these, because yes they are basically a copy/paste job.

    Unfortunatly, these are the dungeons that almost averyone talks about in regards to ESO, they were also the ones that was plagued by botters and campers, and Zenimax would have been in a better light if they simply had left these out of the game.

     

    The quests are not even Close to as bad as he describes them.

    ESO most certainly has value for you 60 dollars and then some, the game is absolutly crawling with players and NOT ONCE have i seen anyone complain as much as he did. Sure everyone was pissed off at all the goldspammers and botters etc, but this issue plagues every MMO aspecially newly released ones. Now the botters are more/less gone and the spamm is almost gone aswell.

     

     

     

     

  • RemyVorenderRemyVorender Member RarePosts: 4,006
    Originally posted by Soki123
    Well, can t argue here. Worst MMO (if you want to call it that) in years. It feels so amateur, I can t really call it anything other then that.

    Must be why it's my favorite MMO in years.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • stayBlindstayBlind Member UncommonPosts: 512
    I am so tired of spending my hard-earned money on bad products. Why do companies keep releasing bad products?

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by remyburke
    Originally posted by Soki123
    Well, can t argue here. Worst MMO (if you want to call it that) in years. It feels so amateur, I can t really call it anything other then that.

    Must be why it's my favorite MMO in years.

    Cool

  • Entropy14Entropy14 Member UncommonPosts: 675
    My favorite review so far, maybe in some cases he is being a little extra harsh , but if what he says about the looting system and a few other things about this game is true, im glad I stayed away.
  • AzzkickaAzzkicka Member Posts: 157

    This is about the most biased review i have ever read.

    From the very first line you can tell the entire review is basically written by a whiney little bitch who wants his $59 back.

    Is the game perfect? no far from it.  But if you are going to write reviews about it at least be non biased.

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