No I don't see the problem with his post, I see you doing exactly what I said you were. Taking his opinion and putting your own flavor to what he said so you have something to nitpick like a child /shrug. Fanboys are the worst thing for this industry, why? Because it never pushes developers to expand past their current limitations because of all the fairy dust love waving around in the air and attacks on anyone who thinks there is room for improvement.
Instead of babbling about generalities and calling people children and fanbois, why don't you just state specifically where I am wrong?
Here is a hint. Him not liking the game and posting a review won't stop people from playing at launch since its f2p unless you want to farm or build housing. What it does do is give those who are on the fence a post to look at and decide for themselves if they want to spend 150 dollars on alpha. If you feel his review is so wrong, post the "right" opinion up for all to clamor over big guy.
But I never said his review was "wrong", I just pointed out that it sounds like there is no game he could like at this point. If that is in fact the case, then "those who are on the fence" should consider that.
I already did. You ignored that post and basically just said "I'm right" using more words then you had to. I said no and gave further reasoning why. We can agree to disagree at this point. You are not interested in hearing anything but positives about the game, and because someone posted something you didn't agree with you nitpicked and misrepresented his post to try and discredit his opinion.
like I said, childish and fanboyish /shrug. If you are going to be that way at least own up to it.
The people that are trying to make the world worse never take a day off , why should I. Light up the darkness Bob Marley
Thanks to the OP for an honest post. I'm sure some others will share your view.
This is a game people will have to try for themselves. I rolled the dice with my $150 and scored. I'm loving the game so far, and have already played it more than I have been able to stomach any other mmorpg game for the past *several* years. I'm not a theme park lover though, and I find the questing to be a means to an end in this game in the form of early game cash and easy xp. What I'd rather be doing is enjoying the creation of my little slice of the world, my guild, the community and PvP.
The game is not perfect, and I'm still waiting to see what the Repopulation and others bring to the table, but as for comparing this to any currently known pure themepark games...I'll take AA over all of them, hands down.
BTW.. I know you guys discount posts from new accounts on this site. I've been a user here since 2006. This is a new account for an old member
Then there's the engine itself, which while clearly capable - is just not working for me when it comes to player created content. Due to the unpredictable nature of player content - the engine has to load it moments before you're upon it, which creates massive pop-ups all over the place. This is jarring and not at all immersive. One advantage of Ultima Online was the tilebased 2D image approach, which meant everything was in memory and rarely "popped up" as such.
UO DID Have loading on objects and buildings, you could easily run fast enough to outpace the loading and watch as things popped up...
Did you forget?
We were on 56k modems, if we were lucky, the internet ran slower all around, yes UO had loading on objects, dear god it did.
This really invalidates your statements to me, just how wholly inaccurate this paragraph is.
I played UO with a 28.8k connection and I do not remember anything of the sort.
I agree with most if not all the things the OP posted. Good underlying systems but the whole just isnt very good. I continue to play to get deeper into crafting but it is getting pretty difficult to get past the poor world design.
Laughing is correct about the pop ups while running or riding a horse through the woods. It was especially annoying when you would slam into an unloaded house. i don't recall too many world objects doing that often (trees and such) but those damn houses... And sometimes you would actually run through them, be about 50-100 feet away (in game scale of course) and then the house would load and snap you all the way back to you running into the side of it.
But I don't think it invalidates the OPs statement. It's been 18 years since UO - you would think/hope they could hide the pop-up loading a bit better by now. And by they, I mean ANY developer.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Then there's the engine itself, which while clearly capable - is just not working for me when it comes to player created content. Due to the unpredictable nature of player content - the engine has to load it moments before you're upon it, which creates massive pop-ups all over the place. This is jarring and not at all immersive. One advantage of Ultima Online was the tilebased 2D image approach, which meant everything was in memory and rarely "popped up" as such.
UO DID Have loading on objects and buildings, you could easily run fast enough to outpace the loading and watch as things popped up...
Did you forget?
We were on 56k modems, if we were lucky, the internet ran slower all around, yes UO had loading on objects, dear god it did.
This really invalidates your statements to me, just how wholly inaccurate this paragraph is.
I played UO with a 28.8k connection and I do not remember anything of the sort.
I agree with most if not all the things the OP posted. Good underlying systems but the whole just isnt very good. I continue to play to get deeper into crafting but it is getting pretty difficult to get past the poor world design.
Laughing is correct about the pop ups while running or riding a horse through the woods. It was especially annoying when you would slam into an unloaded house. i don't recall too many world objects doing that often (trees and such) but those damn houses... And sometimes you would actually run through them, be about 50-100 feet away (in game scale of course) and then the house would load and snap you all the way back to you running into the side of it.
But I don't think it invalidates the OPs statement. It's been 18 years since UO - you would think/hope they could
hide the pop-up loading a bit better by now. And by they, I mean ANY developer.
I haven't noticed any extreme pop in other than normal render distance crap of dynamic world objects. There is even a modded config file on the forums that more or less completely eliminates the pop in, but you need an uber computer to handle it. Basically, this game has pop in just like any other 3d game.
Then there's the engine itself, which while clearly capable - is just not working for me when it comes to player created content. Due to the unpredictable nature of player content - the engine has to load it moments before you're upon it, which creates massive pop-ups all over the place. This is jarring and not at all immersive. One advantage of Ultima Online was the tilebased 2D image approach, which meant everything was in memory and rarely "popped up" as such.
UO DID Have loading on objects and buildings, you could easily run fast enough to outpace the loading and watch as things popped up...
Did you forget?
We were on 56k modems, if we were lucky, the internet ran slower all around, yes UO had loading on objects, dear god it did.
This really invalidates your statements to me, just how wholly inaccurate this paragraph is.
I played UO with a 28.8k connection and I do not remember anything of the sort.
I agree with most if not all the things the OP posted. Good underlying systems but the whole just isnt very good. I continue to play to get deeper into crafting but it is getting pretty difficult to get past the poor world design.
Laughing is correct about the pop ups while running or riding a horse through the woods. It was especially annoying when you would slam into an unloaded house. i don't recall too many world objects doing that often (trees and such) but those damn houses... And sometimes you would actually run through them, be about 50-100 feet away (in game scale of course) and then the house would load and snap you all the way back to you running into the side of it.
But I don't think it invalidates the OPs statement. It's been 18 years since UO - you would think/hope they could
hide the pop-up loading a bit better by now. And by they, I mean ANY developer.
I haven't noticed any extreme pop in other than normal render distance crap of dynamic world objects. There is even a modded config file on the forums that more or less completely eliminates the pop in, but you need an uber computer to handle it. Basically, this game has pop in just like any other 3d game.
The normal pop-in isn't too bad - it's the player generated content that's extreme.
That's understandable, since they're allowing players so much freedom in what to create - and you can't expect the engine and client/server prediction code to foresee exactly what will be located all around you. That's because you can have dozens of players planting trees and farming stuff all around - and it's likely very hard to have that happen without limiting what the player can see in the distance.
But, unfortunately, that doesn't change how unimmersive it is to turn around and see a massive amount of stuff pop into view in front of you.
Some people will have no issue with that - and that's cool.
But it's a problem for me, though it's not the only problem by far.
I sat and watched enough streams to know I was mildly interested in the game even barring all the proverbial hiccups such as Tab Target Combat, menial quest driven tasks, and a heavy reliance on ganksters and griefers.
That was then, this is now. I bought the game 2 days ago and I too like the OP thought I was going through MMO exhaustion. Then I get the game and see just how detailed and wondrous it truly is. There is truly a remarkable amount of content for me and for the first time in many years I feel like a newbie in an MMO. Lost and all starry eyed. It is amazing how much sandbox features add to a game. Also the world is seamless and huge and while many quests are boring and linear they don't have to be if you decide to explore. For anyone who enjoyed Skyrim like exploration, this game has it in droves and I consider the $150 investment, money well spent. Thankfully I didn't listen to my normal gaming friends and preorder Wildstar. I would of most likely quit it within the first month.
Sandbox or GTFO from now on!!!!!!!!!!!!!!!!!!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I already did. You ignored that post and basically just said "I'm right" using more words then you had to. I said no and gave further reasoning why.
In fact I responded to the point by noting that popping is a predictable consequence of allowing user imported content.
And then in your second paragraph (it blurs as to whether it's your complaint or his,) you make it clear you want MUCH MORE variety of user houses and "decorations" across the landscape. To which I added that that you're essentially demanding that popping issues get significantly worse.
The point being, there appears to be no open world sandbox either of you could be happy with given 2014 technology.
Still not seeing you address that.
(I'll grant you that being able to create structures that other players could interact with in more ways would be cool).
...You are not interested in hearing anything but positives about the game, and because someone posted something you didn't agree with you nitpicked and misrepresented his post to try and discredit his opinion.
like I said, childish and fanboyish /shrug. If you are going to be that way at least own up to it.
Nobody cares what you think I am.
Nor do they care what I think you are, so I save the keystrokes.
FWIW, I just watch streams so far. (Which are pretty devoid of popping I must say).
The only problem I have with the game so far is that it isn't a game you can jump in and play for about 20 minutes. You have to plan everything otherwise you spend so much time running around getting very little accomplished. I think it's a game that task oriented people will love.
But it's key to note that much of that is about me and how I'm exhausted with the MMO genre in general. Also, with each new MMO - they seem to all have their own improvements to the genre that I find myself missing in others.
ArcheAge has an absolutely fantastic feature-set, let me put that out there right now. The amount of stuff you can do is simply amazing and finally seems like an evolution of the old Ultima Online concept that I used to consider the core of the MMO genre.
That has all but faded with the way themeparks completely dominate the genre, and though AA is clearly not a pure sandbox, it's enough of a sandbox to keep that part of me occupied, if I liked the rest of the game.
Sadly, the themepark aspect of AA is extremely underwhelming, and I'm finding the questing dull and uninspired. I despise the way mobs are all over the place - but don't seem to do anything except stand around or walk in very limited patterns. I know it's par for the course for sandboxes - but it takes me out of the game.
Another thing I find very disappointing is the lack of open world dungeons. This game would have been the perfect version of Vanguard - except that it seems to have nothing interesting to find in the open world. Sure, you can find resources to harvest and the occasional rare spawn, but that's about it. What good is an open world without meaningful exploration?
Then there's the art style and overall atmosphere - which I find nauseatingly upbeat and juvenile. I'm not a fan of dark, dark, dark either - as I prefer a balance of moods and atmosphere. But if I'm going to take a world seriously, it has to have compelling lore and plausible characters populating it. Lord of the Rings Online had a fantastic world, for instance.
I'm a big fan of PvP - but this game seems set up to be all about group PvP. I'm not anti-social - but I often prefer to play alone, and I don't enjoy feeling forced to group to enjoy the game. Now, I haven't played it enough to be sure - and it's mostly based on the design that I've been researching. But it doesn't seem like any solo PvP player would be of use and since it's not full loot - there's really nothing much to gain as an incentive. You can loot packs of resources, I guess - but I'd lose that in a second in such a group oriented environment.
Then there's the engine itself, which while clearly capable - is just not working for me when it comes to player created content. Due to the unpredictable nature of player content - the engine has to load it moments before you're upon it, which creates massive pop-ups all over the place. This is jarring and not at all immersive. One advantage of Ultima Online was the tilebased 2D image approach, which meant everything was in memory and rarely "popped up" as such.
The world design is also lacking, based on the ~7-8 areas I've seen so far. Not enough to set them apart - and they seem way too empty and sparsely populated with unique content. The towns are underwhelming and even the biggest ones seem almost pointless except as quest/crafting hubs.
I could go on and I know this is coming off as very negative. I'm sorry about that, and I can only re-iterate what I said at first, that I'm probably just tired of the genre in general.
It has the basic structure of an AMAZING MMO - but the actual content is very, very underwhelming.
If I'm going to live in a world - which, to me, is the ultimate desire to have in an MMO, the world itself has to be compelling.
AA is just not, sorry.
you should have tried the russian version.. was may more cheaper then 150 dollar :P
Comments
I already did. You ignored that post and basically just said "I'm right" using more words then you had to. I said no and gave further reasoning why. We can agree to disagree at this point. You are not interested in hearing anything but positives about the game, and because someone posted something you didn't agree with you nitpicked and misrepresented his post to try and discredit his opinion.
like I said, childish and fanboyish /shrug. If you are going to be that way at least own up to it.
The people that are trying to make the world worse never take a day off , why should I. Light up the darkness Bob Marley
Thanks to the OP for an honest post. I'm sure some others will share your view.
This is a game people will have to try for themselves. I rolled the dice with my $150 and scored. I'm loving the game so far, and have already played it more than I have been able to stomach any other mmorpg game for the past *several* years. I'm not a theme park lover though, and I find the questing to be a means to an end in this game in the form of early game cash and easy xp. What I'd rather be doing is enjoying the creation of my little slice of the world, my guild, the community and PvP.
The game is not perfect, and I'm still waiting to see what the Repopulation and others bring to the table, but as for comparing this to any currently known pure themepark games...I'll take AA over all of them, hands down.
BTW.. I know you guys discount posts from new accounts on this site. I've been a user here since 2006. This is a new account for an old member
Laughing is correct about the pop ups while running or riding a horse through the woods. It was especially annoying when you would slam into an unloaded house. i don't recall too many world objects doing that often (trees and such) but those damn houses... And sometimes you would actually run through them, be about 50-100 feet away (in game scale of course) and then the house would load and snap you all the way back to you running into the side of it.
But I don't think it invalidates the OPs statement. It's been 18 years since UO - you would think/hope they could hide the pop-up loading a bit better by now. And by they, I mean ANY developer.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I haven't noticed any extreme pop in other than normal render distance crap of dynamic world objects. There is even a modded config file on the forums that more or less completely eliminates the pop in, but you need an uber computer to handle it. Basically, this game has pop in just like any other 3d game.
Are you team Azeroth, team Tyria, or team Jacob?
The normal pop-in isn't too bad - it's the player generated content that's extreme.
That's understandable, since they're allowing players so much freedom in what to create - and you can't expect the engine and client/server prediction code to foresee exactly what will be located all around you. That's because you can have dozens of players planting trees and farming stuff all around - and it's likely very hard to have that happen without limiting what the player can see in the distance.
But, unfortunately, that doesn't change how unimmersive it is to turn around and see a massive amount of stuff pop into view in front of you.
Some people will have no issue with that - and that's cool.
But it's a problem for me, though it's not the only problem by far.
I sat and watched enough streams to know I was mildly interested in the game even barring all the proverbial hiccups such as Tab Target Combat, menial quest driven tasks, and a heavy reliance on ganksters and griefers.
That was then, this is now. I bought the game 2 days ago and I too like the OP thought I was going through MMO exhaustion. Then I get the game and see just how detailed and wondrous it truly is. There is truly a remarkable amount of content for me and for the first time in many years I feel like a newbie in an MMO. Lost and all starry eyed. It is amazing how much sandbox features add to a game. Also the world is seamless and huge and while many quests are boring and linear they don't have to be if you decide to explore. For anyone who enjoyed Skyrim like exploration, this game has it in droves and I consider the $150 investment, money well spent. Thankfully I didn't listen to my normal gaming friends and preorder Wildstar. I would of most likely quit it within the first month.
Sandbox or GTFO from now on!!!!!!!!!!!!!!!!!!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
In fact I responded to the point by noting that popping is a predictable consequence of allowing user imported content.
And then in your second paragraph (it blurs as to whether it's your complaint or his,) you make it clear you want MUCH MORE variety of user houses and "decorations" across the landscape. To which I added that that you're essentially demanding that popping issues get significantly worse.
The point being, there appears to be no open world sandbox either of you could be happy with given 2014 technology.
Still not seeing you address that.
(I'll grant you that being able to create structures that other players could interact with in more ways would be cool).
Nobody cares what you think I am.
Nor do they care what I think you are, so I save the keystrokes.
FWIW, I just watch streams so far. (Which are pretty devoid of popping I must say).
you should have tried the russian version.. was may more cheaper then 150 dollar :P
F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.