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Only level 22 Nightblade, All my complaints are small except only 5 skills then weapons swap and 5 more.
Now that I've been playing awhile I've found my main attacks that I'm comfortable with. I would like to play around and tweak other skills with what I have.
But some times I feel like all I do is 1,2,3,4,5 swap 1,2,3,4,5.......I'm about ready to venture into PvP and this my change my rotation and I may swap out some skills. But its still 5.
This is really my only complaint so far.....But its a BIG one. It may become boring then ill quit, just because of this
Dammm the consoles !
Comments
I really don't think this had much to do with the consoles, more than it did about trying to keep away from cluttered ui keeping it in line with other ES games. This was actually a big thing for me since I gave up mmo's and pretty much despised all the typical mmo clutter and hot bar.
This isn't a perfect solution, but it certainly opens up possibilities. Perhaps you should check out this addon
edit: sent wrong link, the one there is the correct one. Wykky'd outfitter allows you to save presets for your amour, weapon, and hot bars, so while it's not on the fly, it opens up the possibility to easily swap to more than just your two hot bars, with complete different skills.
Quickly swapping weapons, adds more...
1 quick attack
1 heavy attack
1 block
1 interupt
1 dodge
2x 5 skills
2 ultimate skills
makes me count 15 choices....
Which adds enough flavour for combat... Espescially since those skills are not on a cooldown
add to that your potions...
i think i would love 2 more skillslots / weapon... But i dont know if combat will become more fun that way... It really depends, if it allows for the one weaponset can do it all builds withouth trade offs, it might be a small letdown...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The thing is that having 50 attacks doesn't really make a MMO more fun at all and devs have finally realized this.
The problem is not really the number of attacks though but they should let you choose each one from several alternatives for it to be more fun (this also goes for GW2 BTW). If each slot had 3 alternatives or so combat would be more interesting, particularly in PvP. I always end up with an attack or 2 on each weapon that really doesn't work for me.
The good news is if they decided to add it to the game it would not be that hard, even if balancing the attacks would take some time.
This all day, a typical 50 hotkey MMO has a rotation that amounts to cycling through 5 skills anyways. The rest are mostly just situationals everyone forgets about or never wants to use for fear of wasting it. So you end up using it like once every 30 fights :-p.
I like having limited spaces for skills. Enjoyed it in EQ with 8, but always felt like it should have been six to make the game more challenging. Combat in ESO isn't challenging as it stands, but certain "bosses" can require certain skills. At worst you die once, rez, and swap in the correct ability for that fight. Not a big deal, and one of the things I like most about ESO.
- Nellus
Think about it this way. You can experiment with many many different loadouts and swap between them, two (and sometimes more) in the middle of combat.
You also have an ultimate..which is like 6 skills really.
You also have to block, rolldodge, interrupt (by actually physically pushing the caster), and mouseover targeting. So I still feel every bit engaged as I would say WoW or Rift who have many different skills. instead there are more actions I need to be aware of outside of my "skills" in ESO. In WoW, the only thing outside my skills to worry about was "am I standing in fire?"
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
The limited skill-bar was a huge bonus for me going into the game, but I do remember around your level wishing 'just one more slot, please'.
On normal PvE mobs, those 5 skills you are comfortable with will probably suffice all the way till end levels, but it's good you are going into PvP as you will learn that you have to be more adaptable if you want to be useful (or survive boss fights in PvE). Don't be reluctant to start mixing in those other skills you want to play around with while you're levelling, you're likely to find combinations that work at least as well as you have at the moment, if not better.
One tip. If there is a weapon and/or skills you fancy but don't use/use much. Have them on a second bar and swap to that before turning in quests. You can level them that way.
the skill system is great - the only one i can think of that is better is tsw's.
Having to select and combine a limited nr of skills makes it tactical and not just another face-roll-wachting-tv-while-playing-1-2-3-4-5-combat-rotation game.
We have more than enough of these - if you want to play that, play wow or play archeage.
Definitely! The number of skills I have to have on hotbars in LotRO is ridiculous. I have 5 hotbars - and LotRO hotbars are BIG - almost all packed full of buffs, debuffs, attacks, spells, teleport/transport abilities and god knows what else... and they all get used at some point! It's horrible, and one of the reasons I don't play LotRO as much as I'd like to.
This one again. I end up using 5 skills anyway? How about no? Let me give you an example.
Druid - WoW
Healer - healing touch, rejuvanation, lifebloom, regrowth, tranquility, simbiosis, rebirth, innervate, Faerie Fires, swiftmend, nourish, flourish, tree of life (the new one which is likely a cd thing).
I am pretty sure there is more that I had to use as a healer. Also if we go back to TBC/Vanilla, I had to crowd control. So that adds another few skills such as roots, hibernate, cyclone. If I wanted to dps too (which a lot of these 5 button MMos promote to their healers), I had shit tons of other skills which I could use to dps/debuff/ get access to stealth.
So no, it was not only 5 buttons. The healing spells I used ALL the time are way more than 5 buttons. Then you also have potions, consumables, gadgets (I was an engineer).
Ooh yeah you also have buffs you cast every time. And those 5 button MMOs also have skills which have buff focused spells which still take 1 of your precious slots.
I will add a few skill from the new expansions like MOP but I haven't played that expansion - nature's vigil, ursol's vortex (CC), renewal, the wild mushroom thing.
Odd fact, Diablo 3 has the same number of skills as ESO.
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I remember my Loremaster from several years ago had about 5 hotbars too. It was indeed ridiculous. However, not sure when the last time you played Lotro was but they have made several refinement passes with the classes over the last couple of years that have gotten rid of a lot of redundant abilities and consolidated a few others. The biggest revamp was last year where they even made a talent tree thing similar to WoW. So a lot of the skills have been streamlined but you still need at least 2.5 to 3 hotbars to keep what you need on your screen. Not saying you should drop everything and go check out Lotro again because it's still the same old quest and gear grinder, just more of an FYI.
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People read they get limited to 5 buttons, most likely played the beta or as we know it the 'stress tests' and then got the game and are STILL upset they have 5 buttons?
Ok, more past 15 but it's not like it was a surprise limit placed on them. Unless purchased without reading anything apart from the game title & never having heard of the game being released before.
I agree Op and this is basically the same design that SOE "thinks" will be good for NEXT.
FFXIV does basically the same thing but you can play ANY class,so in essence you have several weapon swaps which determine your abilities.Problem is myself and many find the MORE advanced combat system of FFXIV to still be VERY boring.
I guess i have been spoiled badly by the FIRST and best at combat/class structure in FFXI so now everything seems second fiddle and boring.The argument i guess is the term "ACTION" which i can definitely see as a legit argument but not for myself.Simple reason is when you introduce action into it you spend more time looking at your keyboard and often needing three hands to play the game at it's best.
However this is not really a topic about action versus tab/lock although it does play a factor.The point is still that just like Nwn and MANY other games,this LACK OF or streamlined combat design is NOT versatile enough nor is it FUN"imo" nor does it promote group play which EVERY developer seems to miss that point entirely.
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It is a good having less skills, but the problem is that there are 5 weapon skills for a weapon + 5 class skills in each of the 3 class skill areas, which if you want to use a variety (which I do) is a minimum of 10 skills, +1 Ultimate makes 11.
With my Templar I'm using a 2h, I've got 2 Templar skills slotted plus 3 2h weapon skills: Cleave, Critical Charge and Uppercut. I'd like to also use Reverse Slash and Momentum alongside my Templar skills, but I can't.
Maybe not have 11 slots, but 7 slots + the ultimate would work better. Then we could use all the weapon skills, plus 2 class skills. At present, despite what everyone says, it is too restrictive, even by the terms of the game itself. Amazed this wasn't picked up in Beta to be honest.
In what way is it an integral part of the game? Denying us all of the skills in a weapon achieves what in terms of game play exactly?
No one's asking for a 30 button mmo, I just think we should be able to use all five weapon skills and at least 2 class skills. You think 7 slots is too many?
To more I think about it to be honest, the more stupid it is that they'd give 5 weapon skills + class skills and only 5 slots.
Agree. The limited slots gives me a reason to carefully choose my skills and discuss with group members on how to specialize. That's a good thing.
.............
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But it did not contribute to me deciding not to sub, many other factors contributed to that decision, such as the never ending PVE grind built into the design rather than focus on PVP.
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I would love a few more skills to play with. As people are saying you only tend to end up with maybe 1 weapon skill 2 class skills and another 2 diff class skills to play with. Its not really a skill mashing game but would be nice to have maybe 7-8 options per bar + the ultimate.
Like if I was using a bow on my nightblade I would like the knockback skill to combo with a heavy attack, the long ranged snipe and the AOE arrows and the basic poisoned arrow for interrupts. On top of that I'd have combat stealth for a quick getaway with a few siphon and vampire abilities like draining enemy movement or leeching attacks.
Then my other bar would be filled with dual weapon skills and assassination/ or siphoning again.
Would really enhance the experience having another 2 or 3 per bar. Imagine when they bring out Thieves Guild and Dark Brotherhood would be fun to dabble in those trees too.
At the moment its like we're making our own limited classes. Like Vampire, Archer, Siphoner, Healer etc. Not much room to mix it up.
Some people still like the old-fashioned MMO meta-game of managing 50 things... some of us got tired of that and like the TSW / GW2/ ESO/ Wildstar... i.e. modern trend of selecting a limited load-out from a larger pool of skills.
Different strokes...
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I give up. It's not a choice between 5 skills and 50 skills, there is another way which I've already described. I love this game but I'm not going to blindly defend every single aspect of it. I think 7 slots would improve it.
Anyone playing and is finding 5 slots enough and is saying they haven't thought to themselves, "I wish I could slot those other two weapon skills" is a liar in my opinion.
While 5 skills does sound like not a lot. Can people please stop blaming consoles , again I have 40 skills to use on my 360 controller within SWTOR , so no it isn't the consoles fault. Blame the developers not the platforms the games are on. So sick of explaining this it's untrue. Having said that then please carry on your discussion.
Cheers,
BadOrb.
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