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I refuse to play 'question mark' MMORPGs. Join me.

Vexus_XVexus_X Member UncommonPosts: 57

I realized any MMORPG that has question marks hovering over an NPC head is grounds for immediate disgust. I may be a minority on this issue, but look deep inside and you will find this feeling as well. Some of course cannot play a game without handholding, and I understand it is wide market right now, but hopefully new developers can find some money in other ways of giving us content.

Please vote with me. Vote yes if you will refuse to play these WoW clones and generic games. Vote no if you enjoy a floating yellow question mark being the sum of your gaming existence. Battle it out in the thread. But ugh... so sickening. If I see another question mark MMO I am going to puke.

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Comments

  • VicDynamoVicDynamo Member Posts: 234
    No, it's a good system that works.
  • SamuraiXIVSamuraiXIV Member Posts: 354
    I'm with OP FFXI didn't have question mark and it's best mmorpg I ever played for 10 years straight.

    "mmorpg.com forum admins are all TROLLS and losers in real life"
    My opinion

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432

    Good thing GW2 has hearts, instead :)

    Question mark, no question mark is NOT a deciding factor me.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • oubersoubers Member UncommonPosts: 855

    altough i love a challenge i have way less time to game then i use to have fiew years ago so questionmark mmo's are good for when i dont have alot of time.

     

    I would play both with or without the questionmark tough :)

     

    image
  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by AlBQuirky

    Good thing GW2 has hearts, instead :)

    Question mark, no question mark is NOT a deciding factor me.

    And LotRO has the Ring, TOR has a triangle-thingy, etc. Even if OP refuses the 'question mark' mmos, there are plenty of games he can choose from :)

     

    On a bit more serious approach, if you want something different from the usual quest-hub questing, try TSW.

  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960

    Yes! It's much more fun to talk to every single NPC and branch through countless dialogue trees of meaningless small talk for five minutes only to find out they have no quests for you.

    Question marks or other quest indicators are fine.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    Exclamation/Question marks are merely a symptom of a larger problem. The bigger question is that games need to quit making """"quests"""" the equivalent of a chore list we have to complete before our parents will let us play with our toys.

    • Running a message across town for you is not a quest.
    • Finding a book from the shelf in the same room for you is not a quest.
    • Killing an arbitrary number of X for you to help clear our some of the X that never stop spawning for you is not a quest.
     
    Let's take a look at some things that are:
    • Arthur's journey for the holy grail was a Quest.
    • Frodo's journey to Mount Doom to destroy the One Ring was a quest.
    • Sabriel's journey to the innermost reaches of the Old Kingdom to save her father was a Quest.
    • Odyssesus' journey to return to his family in was a quest.
    • Don Quixote's journey to chilvaric journey was a quest.
     

    The above is what makes quests in literature fantastic and quests in games lames. In the latter set, a quest is a journey to a destination for the characters involved, and the journey is an end unto itself for the reader. Whereas with the former, the quest is ultimately meaningless to the character and doubly so for the player.

    <3

  • NeherunNeherun Member UncommonPosts: 280
    Originally posted by Solar_Prophet

    Yes! It's much more fun to talk to every single NPC and branch through countless dialogue trees of meaningless small talk for five minutes only to find out they have no quests for you.

    Question marks or other quest indicators are fine.

    Yeah, as it isn't obvious when the last dozen NPC's you ran into were called "Citizen" and suddenly you run into "Tessa"

    "- I require your assistance"

     

    Nope, that obviously cannot be a quest giver.

     

    And good example: Morrowind.  You just knew, you didn't have to go through all the dialogs, you just knew who gave you a quest and who didn't.

     

    image

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    MMOs really do not need quests at all to be really good.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • TarbloodTarblood Member UncommonPosts: 98
    Originally posted by dreamscaper

    Exclamation/Question marks are merely a symptom of a larger problem. The bigger question is that games need to quit making """"quests"""" the equivalent of a chore list we have to complete before our parents will let us play with our toys.

    • Running a message across town for you is not a quest.
    • Finding a book from the shelf in the same room for you is not a quest.
    • Killing an arbitrary number of X for you to help clear our some of the X that never stop spawning for you is not a quest.
     
    Let's take a look at some things that are:
    • Arthur's journey for the holy grail was a Quest.
    • Frodo's journey to Mount Doom to destroy the One Ring was a quest.
    • Sabriel's journey to the innermost reaches of the Old Kingdom to save her father was a Quest.
    • Odyssesus' journey to return to his family in was a quest.
    • Don Quixote's journey to chilvaric journey was a quest.
     

    The above is what makes quests in literature fantastic and quests in games lames. In the latter set, a quest is a journey to a destination for the characters involved, and the journey is an end unto itself for the reader. Whereas with the former, the quest is ultimately meaningless to the character and doubly so for the player.

    http://thesaurus.com/browse/quest?__utma=1.400623424.1400252722.1400252722.1400252722.1&__utmb=1.5.8.1400252726702&__utmc=1&__utmx=-&__utmz=1.1400252722.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none)&__utmv=-&__utmk=28116028

     

    How again are those not any one of those synonyms for quest?

    RAWR

  • HerzyHerzy Member UncommonPosts: 184
    Originally posted by Neherun
    Originally posted by Solar_Prophet

    Yes! It's much more fun to talk to every single NPC and branch through countless dialogue trees of meaningless small talk for five minutes only to find out they have no quests for you.

    Question marks or other quest indicators are fine.

    Yeah, as it isn't obvious when the last dozen NPC's you ran into were called "Citizen" and suddenly you run into "Tessa"

    "- I require your assistance"

     

    Nope, that obviously cannot be a quest giver.

     

    And good example: Morrowind.  You just knew, you didn't have to go through all the dialogs, you just knew who gave you a quest and who didn't.

     

    It's so weird for a character to psychically know the names of NPC without asking first.

  • HerzyHerzy Member UncommonPosts: 184
    Originally posted by Solar_Prophet

    Yes! It's much more fun to talk to every single NPC and branch through countless dialogue trees of meaningless small talk for five minutes only to find out they have no quests for you.

    Question marks or other quest indicators are fine.

    Actually...I do enjoy this. I still have the collector's edition of a very old RPG where I had to talk to people around town and be generally inquisitive.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    I guess the best we can hope for is that a game will allow you to turn off quest markers.

    It will still be painfully obvious who the quest givers are though, due to all the players who CAN see the markers running straight to the quest giver NPC...

  • CrazKanukCrazKanuk Member EpicPosts: 6,130

    If there was an alternative that was as intuitive, or more intuitive, I'd say let's do it! 

     

    I'm going to throw ESO out there as one who actually showed some innovation in this regard. There are a number of quests where people come running up to you and ask for your help. I mean they still had arrows over their heads, but it was a great idea. That way, no unnecessary dialogue with people, plus it's more realistic. People see a "hero" and if they are in dire need then they'll approach you (I know this from experience jk). If we could see an implementation of this where it wasn't like you were being inundated with requests as soon as you walk through the town gates, I think that'd be good. Or have the shop keeper, inn keeper, etc. refer you to people. 

     

    Apparently The Repopulation will have some of this as well. Might be interesting to see how it's handled. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    For me, it's not the '!' or '?' but the lack of other ways to progress. Generally there are too ways, quest or PvP. I would like alternatives to this but most MMOs only focus on these two areas.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    I also progress through dungeons and mob grinding. That makes 4.
    Just because you don't like it doesn't mean it is bad.
  • PemminPemmin Member UncommonPosts: 623
    no i look at every game case by case. The questing system works if they make varied and meaningful or provide alternate means of leveling. how it plays, how social it is, and how fun it is are bigger selling points for me.
  • RaquisRaquis Member RarePosts: 1,029
    it makes a game look cheap cant they just make the quest giver glow a little or something?
  • JabasJabas Member UncommonPosts: 1,249

    They should let the players choose in option wich symbol they wanna see over npc head, even more, we should be able to upload our own image, that was revolucionary and solve all mmorpg nowdays issues..............................

     

     

     

  • deniterdeniter Member RarePosts: 1,438

    I don't have anything against question marks or exclamation marks.

    That being said, i wish those marks were on top of some other NPCs each time i log on some other character on my account, and the quest inside was something else than what i just did on my other toon.

    If a person is in need of help, (s)he better indicate it somehow and not just wait until i stop by and do some chit-chat.

    However, quest hubs, linear questing and hand-holding should be things of the past. I refuse to p(l)ay any of these kind of games no matter how polished and spectacular they are.

    We'll see if anything worth to play appears in near future..

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Replace it with instanced scripted quests/stories like in SP games ... and i will like it better ...

    but question mark questing still beats killing single mob at the same spawn point by a mile.

     

  • versulasversulas Member UncommonPosts: 288
    Originally posted by Solar_Prophet

    Yes! It's much more fun to talk to every single NPC and branch through countless dialogue trees of meaningless small talk for five minutes only to find out they have no quests for you.

    If you're entire goal in an mmo is finding a to-do list to complete, I can just give you one and save you the $60... 

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Nope, sorry.  But it's true that I used to hate quests.  The first time I ran across a mandatory quest in Anarchy Online's Shadowlands (to obtain keys to gardens) you would have thought I'd been asked to lick a subway toilet.  But now I'm fine with them.  Except when that is all there is to do in a game.  If a game has quests but also things to do besides quest, dungeon, and raid, I'm fine with it.  And quests can be a good way to ease someone into a new game.  What I don't like is MMOs with nothing else going on.  And I do prefer MMOs that will let me explore and grind mobs as an alternative to questing.  Sadly, most devs are under the mistaken impression that, if quests exist, free-grinding mobs for similar XP gains must not exist.  

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Gorwe
    Word narius!

    What MMOs need(desperately at that) is the (re)playability of a single player game. This constant run towards the endgame carrot is sickening. Good thing that the good ole games are still around...

    You want "quantity" (replay again and again) instead of "quality" (one fun play-through)?

    Personally i prefer quality than quantity. Give me short but very fun games.

  • PurutzilPurutzil Member UncommonPosts: 3,048

    No, its silly to throw out that system when it can work great. Sure, complain the quests or dull or boring is fine, but its silly to toss out something that isn't broke. If anything, ask for more variety, which those quests you hate can easily be part of and ignored if a game does it right. In the end, your going to be doing a 'quest' even if its packaged a little different (case in point GW2 where its "Dynamic events" were nothing more then static quests put on a timer). Unless your the type that enjoys the whole "Grind mobs to level and just grind" which is silly. I don't mind it all the time myself but its far less refined then a questing system with its variety.

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