Originally posted by Tyrias Oh please, ArcheAge is far from the game that it is hyped to be.
Interesting.... considering I cannot recall another pre-release MMO with as much positive feedback as AA has gotten. Alpha players are overwhelmingly stating very very positive experiences and many claim AA to be the best MMO they have played since their "first loves".
GL convincing anyone there.....
And you expect something different from folks that have paid 150 bucks?
Anyone that has laid that much cash out for early access was pretty much going to praise it.
The true ratings on the game will come when it is released, until then we will have to wait.
Wheres all the praise for every other MMO where you have to pay money? Not hearing much positive from ESO, not hearing much from GW2, not hearing much from Wildstar, etc.
Only thing I have heard people complain about AA so far is that they are too cheap and want to play.
Not that i'm picking sides at all, but i think paying £50 (Eso) £35 (Wildstar) to £120, which is more than double the amount, you would seriously have to really want to play the game and know you're gonna sink many hours into it to fork that much over imho. i'm very curious about the game an like the ideas, but my curiosity doesn't go as far to pay that much, 35 maybe 50 i could, but 120?
Dude, UO, EQ, DAOC, and WOW ect... were innovative. Every game after, lets say 2005, is pretty much polishing what has already worked. AA looks like _________ plays like __________ and has content similar to __________.
Originally posted by Tyrias Oh please, ArcheAge is far from the game that it is hyped to be.
Interesting.... considering I cannot recall another pre-release MMO with as much positive feedback as AA has gotten. Alpha players are overwhelmingly stating very very positive experiences and many claim AA to be the best MMO they have played since their "first loves".
GL convincing anyone there.....
And you expect something different from folks that have paid 150 bucks?
Anyone that has laid that much cash out for early access was pretty much going to praise it.
The true ratings on the game will come when it is released, until then we will have to wait.
Wheres all the praise for every other MMO where you have to pay money? Not hearing much positive from ESO, not hearing much from GW2, not hearing much from Wildstar, etc.
Only thing I have heard people complain about AA so far is that they are too cheap and want to play.
Not that i'm picking sides at all, but i think paying £50 (Eso) £35 (Wildstar) to £120, which is more than double the amount, you would seriously have to really want to play the game and know you're gonna sink many hours into it to fork that much over imho. i'm very curious about the game an like the ideas, but my curiosity doesn't go as far to pay that much, 35 maybe 50 i could, but 120?
That's what I thought at first, all those people willing to spend $150 must be super fans... but now that I think about it the difference between a $80 Imperial ESO (which almost everyone bought for the horse) and $150 AA pack doesn't seem that much. Why would people who spent $80 be willing to say all kinds of negative things about ESO but people who spent $150 are saying very little negative about AA?
Not that i'm picking sides at all, but i think paying £50 (Eso) £35 (Wildstar) to £120, which is more than double the amount, you would seriously have to really want to play the game and know you're gonna sink many hours into it to fork that much over imho. i'm very curious about the game an like the ideas, but my curiosity doesn't go as far to pay that much, 35 maybe 50 i could, but 120?
That's what I thought at first, all those people willing to spend $150 must be super fans... but now that I think about it the difference between a $80 Imperial ESO (which almost everyone bought for the horse) and $150 AA pack doesn't seem that much. Why would people who spent $80 be willing to say all kinds of negative things about ESO but people who spent $150 are saying very little negative about AA?
I'm betting more people bought the imperial edition than the Alpha pack for AA. The more people you have, the more likely you are to hear complaints.
from what Ive seen I would consider Wildstar as innovative as AA.
Things like Wildstar's paths (soldier, explorer, etc), their take on housing, their take on crafting, etc are different than what other games have done.
ArcheAge certainly has innovations too, the trade routes being the biggest one. However ArcheAge chose to make most of their systems straightforward. Crafting, combat, and the class structure are all pretty standard, but thats how its able to juggle so many systems. It lacks a good deal of depth, but makes up for it in breadth. Which is a tradeoff that probably needs to be made.
from what Ive seen I would consider Wildstar as innovative as AA.
Things like Wildstar's paths (soldier, explorer, etc), their take on housing, their take on crafting, etc are different than what other games have done.
ArcheAge certainly has innovations too, the trade routes being the biggest one. However ArcheAge chose to make most of their systems straightforward. Crafting, combat, and the class structure are all pretty standard, but thats how its able to juggle so many systems. It lacks a good deal of depth, but makes up for it in breadth. Which is a tradeoff that probably needs to be made.
Seems legit considering ArcheAge only has gliders, jail with judge and jury, three faction world PvP, naval combat, and as you state, a standard class system with only 120 different classes available in all MMO's today. All classes can use any armor too. Also with farms, the crafting is standard since all MMO's have farms in them with player driven economies. Different types of housing including castles are standard now too right?
ArcheAge has more depth than any MMO released since World of Warcraft.
I would rather not mention the difficiencies in another MMO so I will digress in putting down WildStar here.
Seems legit considering ArcheAge only has gliders, jail with judge and jury, three faction world PvP, naval combat, and as you state, a standard class system with only 120 different classes available in all MMO's today. All classes can use any armor too. Also with farms, the crafting is standard since all MMO's have farms in them with player driven economies. Different types of housing including castles are standard now too right?
ArcheAge has more depth than any MMO released since World of Warcraft.
I would rather not mention the difficiencies in another MMO so I will digress in putting down WildStar here.
EQ2 has gliding mounts
Wushu has jails
many games have three faction PvP
naval combat, yes I think this is a MMORPG first
standard class system: Its a three tree system where you get to pick any three trees. Similar to Rift, or a cross between Rift and RoM but without the multiclass abilities. Just because something hasnt been done before doesnt make it particularly innovative.
Im sure there are mmos where all classes can use all armor, and I wouldnt call this 'innovation' either.
Lots of games have farm concepts
crafting =/= gathering, and the actual crafting (item making) sucks in ArcheAge. Its a gathering game, not a crafting game. And yes its the most complex gathering since SWG and its ArcheAge's biggest strength.
player driven economies? SWG
Not the first game to have housing, guild halls, and siege type buildings
I dont know why you are so defensive, my post wasnt negative to ArcheAge. I never said it wasnt innovative, and I acknowledged that it has a LOT of different things. If you want to call the overall game deep, i can see where you are coming from. But the individual systems themselves, for the most part, arent very deep.
Also, when you talk about "120 different classes", you are overhyping things. The more honest thing would be saying there are 10 classes with 3 class multi classing. because if there are no abilities unique to a skill set trio than it really isnt a class on its own. And we wont get into how many of those 120 combinations are actually viable.
Every single game has deficiencies. pre-NGE SWG had a list of them a mile long, and that list actually shrunk after NGE. But it didnt make it a better game. Its what the game does right that matters most, and AA does a lot right and it will be a certainly be a success with its target audience.
from what Ive seen I would consider Wildstar as innovative as AA.
Things like Wildstar's paths (soldier, explorer, etc), their take on housing, their take on crafting, etc are different than what other games have done.
ArcheAge certainly has innovations too, the trade routes being the biggest one. However ArcheAge chose to make most of their systems straightforward. Crafting, combat, and the class structure are all pretty standard, but thats how its able to juggle so many systems. It lacks a good deal of depth, but makes up for it in breadth. Which is a tradeoff that probably needs to be made.
Seems legit considering ArcheAge only has gliders, jail with judge and jury, three faction world PvP, naval combat, and as you state, a standard class system with only 120 different classes available in all MMO's today. All classes can use any armor too. Also with farms, the crafting is standard since all MMO's have farms in them with player driven economies. Different types of housing including castles are standard now too right?
ArcheAge has more depth than any MMO released since World of Warcraft.
I would rather not mention the difficiencies in another MMO so I will digress in putting down WildStar here.
Nope, move along, nothing to see here. Flying mounts aren't exactly new to MMO's, griefing must be a issue in this game for it to need jail time, WvWvW isn't even close to new, and I can name several MMO's that use class branching. Oh, mages with full plate may be new...lemme check....erm nope...and player housing... again....nope.
Player driven economy's ... nope. Housing that can be modified to depict certain stereotypical medieval architecture .... nope. MMO's with more depth than medieval simpson gopher mashing.......more than a few.
Sooooo..........here we are, you and I, at the end of the world and neither of us have much to say.
Absolutely not the most innovative game, but they have put together a lot of great features in one package (not everything). The little things are what count in Archeage. I really hope other developers take notice and borrow the things that make Archeage great and put it in a more complete home cooked package with better combat.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
naval combat, yes I think this is a MMORPG first - FYI, Darkfall had it in 2009
Im sure there are mmos where all classes can use all armor, and I wouldnt call this 'innovation' either. - ESO, for one.
Taking all of the good things from other MMOs that have one good thing makes for an innovative MMO that has a lot of things to do and keeps players busy for a long time. ;-)
All of the things mentioned and broken out in replies are from different games. None of which has all of the things in it like ArcheAge does. First the claim is that there is nothing innovative with nothing backing the statement. Then when the items noted which makes the game innovative is brought out, the replies break it apart into separate games that each one has a separate piece. Seems like there is little competition to ArcheAge if this is really the case.
naval combat, yes I think this is a MMORPG first - FYI, Darkfall had it in 2009
Im sure there are mmos where all classes can use all armor, and I wouldnt call this 'innovation' either. - ESO, for one.
Taking all of the good things from other MMOs that have one good thing makes for an innovative MMO that has a lot of things to do and keeps players busy for a long time. ;-)
Indeed, but ArcheAge does not do this. It takes a few good things and then slathers those few good things in a god-awful art-style, abysmal UI design, terrible controls, boring combat and questing, etc.
The core of the game is equal parts boring and terrible. The fringe elements and frills are great but not enough to make it a good game.
The video focuses on the early questing, which has been a focal point for criticism-- and justly so from what I can gather. I hope the praise I've read for other innovative elements of the game is as accurate. Maybe you can find a video that highlights those for us.
Is it as challenging as eq1 was for PVE content? Or is it another solo oriented game? Obviously there will be benifits for grouping for WvW. Which i would partake in if I played. But how is the PVE? Are the group dynamics good. I am tired of solo games disguised as MMOs.
Also what's this game going to cost at launch there is no way I'm going to spend over 100.00 for a game that in 3 months will most likely be FTP.
No. Not at all. Innovative means it's never been done before, but every feature in ArcheAge has already been done, and better, in games like SWG pre-CU, Ultima Online, Lineage, etc.
It's just the first game to implement a few age-old sandbox features in a while, and to be frank, the implementation isn't exactly the best its been. The court system could be considered new and innovative, except it's a useless feature that loses its shine quite fast, and has been done better in games like Eve or Ultima where players created their own system of law enforcement to prosecute griefers.
Originally posted by redbug Dude, UO, EQ, DAOC, and WOW ect... were innovative. Every game after, lets say 2005, is pretty much polishing what has already worked. AA looks like _________ plays like __________ and has content similar to __________.
Calling no less than WoW innovative and implying ArcheAge is not at all.
Joke of the day folks.
WoW actually was more innovative. They introduced a number of usability features to the old EQ system, and implemented a loot system that, to this day, is unmatched in MMOs (though it's gotten worse as the years go by.)
ArcheAge has nothing that hasn't been done before. It's more sandboxy than WoW, but that isn't the definition of 'innovative'.
better you just say what you consider inovative the combat is nothing new the good thing about combos is you can do it alone or with a party member with make the combat a little more interesting, but even so nothing that new.
so a little more input would help here
The game has tons of depth which is great, but the combat is probably the most boring i've played in years.
Incognito www.incognito-gaming.us "You're either with us or against us"
you guys really living under a rock and no idea what a game should be about.
Gonna explain simple what a game is about.
What all games is about.
PVP.
You run few guys co ordinated with raid leader and kill other peoples simple really and fun peoples call what they throw at the enemy and you become synced yay.
GvG/Pvp the ultimate way to test yourself and your crew.
GO to youtube ------>archeage professional pirates 7 minutes long show a simple epic fun video
OR
youtube ------->>>>>>>>> Archeage pvp DontWorry pvp video show how a handful peoples kill tons of using teamspeak and having an epic time together.
OR(again omfg<3)
youtube-------->>>>>>>>>>> archage trial and learning how to break out how to escape jail.
I srsly see no point in 90% of these posts about ''this game is epic I played pve and I found these quests''
you really need to ask yourself what is your point in playing a game? Mine is too meet other peoples to raid with other peoples in pvp using teamspeak co ordinate attacks and just enjoy killing other clans and scrubs<3
Innovative? .. In the field of language translation, perhaps.
This year? I'm sure some site will think so, overall just a pointless debate topic.
This year hasn't been a great one for games, but if you have to award this title I'd wait until Wildstar is longer into launch and ESO releases on console before deciding. Kinda like baseball - Pat Listach and Kevin Maas won rookie of the year. In the end, they were just lost in the shuffle. I'm more interested in what turns out to be the best game than who starts out the strongest.
Comments
How exactly is that the most innovative!? Its combat looks like any other game lol
Atlantica Online is the most innovative game ever. 6 years later and there still isnt any game quite like it
Not that i'm picking sides at all, but i think paying £50 (Eso) £35 (Wildstar) to £120, which is more than double the amount, you would seriously have to really want to play the game and know you're gonna sink many hours into it to fork that much over imho. i'm very curious about the game an like the ideas, but my curiosity doesn't go as far to pay that much, 35 maybe 50 i could, but 120?
That's what I thought at first, all those people willing to spend $150 must be super fans... but now that I think about it the difference between a $80 Imperial ESO (which almost everyone bought for the horse) and $150 AA pack doesn't seem that much. Why would people who spent $80 be willing to say all kinds of negative things about ESO but people who spent $150 are saying very little negative about AA?
I'm betting more people bought the imperial edition than the Alpha pack for AA. The more people you have, the more likely you are to hear complaints.
from what Ive seen I would consider Wildstar as innovative as AA.
Things like Wildstar's paths (soldier, explorer, etc), their take on housing, their take on crafting, etc are different than what other games have done.
ArcheAge certainly has innovations too, the trade routes being the biggest one. However ArcheAge chose to make most of their systems straightforward. Crafting, combat, and the class structure are all pretty standard, but thats how its able to juggle so many systems. It lacks a good deal of depth, but makes up for it in breadth. Which is a tradeoff that probably needs to be made.
Seems legit considering ArcheAge only has gliders, jail with judge and jury, three faction world PvP, naval combat, and as you state, a standard class system with only 120 different classes available in all MMO's today. All classes can use any armor too. Also with farms, the crafting is standard since all MMO's have farms in them with player driven economies. Different types of housing including castles are standard now too right?
ArcheAge has more depth than any MMO released since World of Warcraft.
I would rather not mention the difficiencies in another MMO so I will digress in putting down WildStar here.
EQ2 has gliding mounts
Wushu has jails
many games have three faction PvP
naval combat, yes I think this is a MMORPG first
standard class system: Its a three tree system where you get to pick any three trees. Similar to Rift, or a cross between Rift and RoM but without the multiclass abilities. Just because something hasnt been done before doesnt make it particularly innovative.
Im sure there are mmos where all classes can use all armor, and I wouldnt call this 'innovation' either.
Lots of games have farm concepts
crafting =/= gathering, and the actual crafting (item making) sucks in ArcheAge. Its a gathering game, not a crafting game. And yes its the most complex gathering since SWG and its ArcheAge's biggest strength.
player driven economies? SWG
Not the first game to have housing, guild halls, and siege type buildings
I dont know why you are so defensive, my post wasnt negative to ArcheAge. I never said it wasnt innovative, and I acknowledged that it has a LOT of different things. If you want to call the overall game deep, i can see where you are coming from. But the individual systems themselves, for the most part, arent very deep.
Also, when you talk about "120 different classes", you are overhyping things. The more honest thing would be saying there are 10 classes with 3 class multi classing. because if there are no abilities unique to a skill set trio than it really isnt a class on its own. And we wont get into how many of those 120 combinations are actually viable.
Every single game has deficiencies. pre-NGE SWG had a list of them a mile long, and that list actually shrunk after NGE. But it didnt make it a better game. Its what the game does right that matters most, and AA does a lot right and it will be a certainly be a success with its target audience.
Nope, move along, nothing to see here. Flying mounts aren't exactly new to MMO's, griefing must be a issue in this game for it to need jail time, WvWvW isn't even close to new, and I can name several MMO's that use class branching. Oh, mages with full plate may be new...lemme check....erm nope...and player housing... again....nope.
Player driven economy's ... nope. Housing that can be modified to depict certain stereotypical medieval architecture .... nope. MMO's with more depth than medieval simpson gopher mashing.......more than a few.
Sooooo..........here we are, you and I, at the end of the world and neither of us have much to say.
¯\_(ツ)_/¯
Taking all of the good things from other MMOs that have one good thing makes for an innovative MMO that has a lot of things to do and keeps players busy for a long time. ;-)
All of the things mentioned and broken out in replies are from different games. None of which has all of the things in it like ArcheAge does. First the claim is that there is nothing innovative with nothing backing the statement. Then when the items noted which makes the game innovative is brought out, the replies break it apart into separate games that each one has a separate piece. Seems like there is little competition to ArcheAge if this is really the case.
Nope. It has been done before.
It takes one to know one.
Indeed, but ArcheAge does not do this. It takes a few good things and then slathers those few good things in a god-awful art-style, abysmal UI design, terrible controls, boring combat and questing, etc.
The core of the game is equal parts boring and terrible. The fringe elements and frills are great but not enough to make it a good game.
I confess i didnt expect this kind of post for you, Lord.Bachus...
You feel bored for some reason and remember to troll a little around AA ?
"mmorpg.com forum admins are all TROLLS and losers in real life"
My opinion
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
Is it as challenging as eq1 was for PVE content? Or is it another solo oriented game? Obviously there will be benifits for grouping for WvW. Which i would partake in if I played. But how is the PVE? Are the group dynamics good. I am tired of solo games disguised as MMOs.
Also what's this game going to cost at launch there is no way I'm going to spend over 100.00 for a game that in 3 months will most likely be FTP.
No. Not at all. Innovative means it's never been done before, but every feature in ArcheAge has already been done, and better, in games like SWG pre-CU, Ultima Online, Lineage, etc.
It's just the first game to implement a few age-old sandbox features in a while, and to be frank, the implementation isn't exactly the best its been. The court system could be considered new and innovative, except it's a useless feature that loses its shine quite fast, and has been done better in games like Eve or Ultima where players created their own system of law enforcement to prosecute griefers.
WoW actually was more innovative. They introduced a number of usability features to the old EQ system, and implemented a loot system that, to this day, is unmatched in MMOs (though it's gotten worse as the years go by.)
ArcheAge has nothing that hasn't been done before. It's more sandboxy than WoW, but that isn't the definition of 'innovative'.
The game has tons of depth which is great, but the combat is probably the most boring i've played in years.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
Maybe someone stole his account.
It takes one to know one.
Most innovative game of this year? Absolutely.
Most innovate game ever? Probably not, but who cares because its crazy fun.
Played-Everything
Playing-LoL
you guys really living under a rock and no idea what a game should be about.
Gonna explain simple what a game is about.
What all games is about.
PVP.
You run few guys co ordinated with raid leader and kill other peoples simple really and fun peoples call what they throw at the enemy and you become synced yay.
GvG/Pvp the ultimate way to test yourself and your crew.
GO to youtube ------>archeage professional pirates 7 minutes long show a simple epic fun video
OR
youtube ------->>>>>>>>> Archeage pvp DontWorry pvp video show how a handful peoples kill tons of using teamspeak and having an epic time together.
OR(again omfg<3)
youtube-------->>>>>>>>>>> archage trial and learning how to break out how to escape jail.
I srsly see no point in 90% of these posts about ''this game is epic I played pve and I found these quests''
you really need to ask yourself what is your point in playing a game? Mine is too meet other peoples to raid with other peoples in pvp using teamspeak co ordinate attacks and just enjoy killing other clans and scrubs<3
Pretty good game? Yep.
Innovative? .. In the field of language translation, perhaps.
This year? I'm sure some site will think so, overall just a pointless debate topic.
This year hasn't been a great one for games, but if you have to award this title I'd wait until Wildstar is longer into launch and ESO releases on console before deciding. Kinda like baseball - Pat Listach and Kevin Maas won rookie of the year. In the end, they were just lost in the shuffle. I'm more interested in what turns out to be the best game than who starts out the strongest.
- Nellus