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[Column] Elder Scrolls Online: Craglorn - Is It What We Want?

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Comments

  • WolfsheadWolfshead Member UncommonPosts: 224
    Honest please example what is this different between Blizzard/WoW end game content and ESO both is basically is same for both you a grind thing to get better weapon and gear in WoW your do dalies you grind VP to get so you get better weapon/armor or upgrade you weapon/armor and in ESO you grind exp to lvl serious the a no big different between the both concept but i think ESO concept it is better for at the end of day you progress a lot better then do in WoW.
  • Veridiano02Veridiano02 Member UncommonPosts: 4

    It is exactly what I want. What my clan wants. What the people I play with wants. What the ENTIRE SPANISH COMMUNITY wants. So this "we" doesn't include an entire country, were TESO is the 2 most selled game. Even when that game is not spanish. 

    I'm done with this web. This is not a MMORPG. I don't see any news from the game I'm interested in, only Wildstar propaganda and TESO trolling. That's enough. 

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Slackker

    Sorry, but the last time ESO tried to "give us what we want" they started us off in main cities instead of starter islands, and scaled things back a bit to accommodate those that wanted to skip those islands. And it was the wrong choice, paying attention to the vocal minority instead of noting that the majority wasn't complaining - and had no reason to.

    So I really don't care what "we" want, because I realize that this "we" generally does not include most of us.

    Everyone complained about the starter islands.  And when I say Everyone, it was pretty much everyone but you aparently.  The universal detest about the initial starter island was not in any way shape or form an Elder Scrolls Experience and it had to be culled.  For the record we did not ask to skip the starter island, we asked for the starting experience to be more Elder Scrolls like but as evidenced of all the decisions since release, ZOS took the easy road and just allowed skipping content.  For me this was another nail in the coffin of a long list of grievances that showed me this wasn't going to be a good MMO.

     
     

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • kresa3333kresa3333 Member UncommonPosts: 64
    I dont think thats true , the regular gamer used to something and he plays it but just like in many other things in life , if some big company create an AAA mmo with a diffrent new formula that will be better then that game will grab a huge amount of players very fast and really fast after u will see alot of other companies announcing theirs "unique" mmo that will follow that lead...
    I belive they are trying to find something new because its a big money fest if they do , but its not a simple thing to do , and its just stuiped to throw tons of cash to the void and hope without any real direction , so we probebly still many years away from something new to break the current market, unless 1 of those indie companies find the formula before : )  
  • d_20d_20 Member RarePosts: 1,878

    I don't know what "we" want. I know what I want. I know what a lot of people in my guild wanted who are no longer playing.

     

    I like that there is group content. I often participate in group activities with my guild, but that is becoming more limited since a lot of people have left.

     

    The main complaint is lack of fun solo content for us in between group activities. The mobs in the VR 7-10 zones are too hard. The fights are not fun. They are grueling and often extremely frustrating. You can say people suck or are whiners as much as you want, but in this case they are voting by simply leaving the game. That is a fact. The only numbers I have access to are those of my guild. I'm pretty sure my guild is not unique.

     

    You may say it's normal for players to leave, but this drop off is much more severe than any other game I've played including SWTOR or Warhammer Online. That's a bummer too, because people in our guild were really happy with this game 1-50, in spite of all the bugs people were complaining about.

     

    I thought the "endgame" would center around Cyrodiil and AvA. I thought this was going to be some type of next-gen DAoC. That's what I wanted.

     


  • JeminaiJeminai Member UncommonPosts: 151
    I have enjoyed craglorn but my problem is this...
    as a mostly solo adventurer I was pleased with the entirety of the content being soloable.
    I didn't rush to craglorn, instead I completed all the factions and arrived there at V10.
    v10-v12 flew by so fast that I hardly noticed.
    but now I am v12. decently geared but I don't roll with a crew of diehards so quest wise I've probably done half the content in craglorn as EVERY pull is a mob pull. unfortunately the ratio in the zone is around 80% v1+ taking a "short cut" grinding away for exp. (in my opinion craglorn should be v10 and up only).
    anyway.. finding quest groups and pug trials is tedious at best and a lot of sitting around occurs in the hope of getting a go at the content. the vet dungeons are of course 2 levels lower for a v12, not that anyone is running them anyway.
    I have been in the trials... but I have to say I'm not prepared to grind away at them for hours on end. in fact I'm already bored with them.
    so I took myself to PVP which I chose to avoid up until "endgame". I get plenty of lag and DCs there but it can provide some entertainment.
    I think that the casual player has fallen through the net with craglorn. although I can solo a mob of 5 or so all progression has hit a brick wall for some of us. grouping can be messy with people confused about what stage of a quest they are upto, (questing with other people can be very frustrating at times), and the group finder tool will just as easily group you with an over excited V1 who soon realizes he can't stay alive in craglorn.

    I guess I'm asking... what do we do now? this whole world to wander but nothing to do..

    I also agree with the endgame gear vendors.
    to a point. i wouldn't say just like wow because I still recall having to grind points for 10 toons (gets real old real quick), but there needs to be other kinds of rewards that at least don't rely on pugs. V12 difficulty dungeons would help for a while. there's at least one of them I havnt completed in normal or vet!
  • ZeymereZeymere Member UncommonPosts: 210
    Originally posted by Neo_Liberty
    Originally posted by seraphynx
    Originally posted by Slackker
    Originally posted by seraphynx

    actually in beta one of the biggest complaints was the game felt to "forced" and linear right off the bat.. so their solution was to start in the city instead of the island.. can't say it helped a lot because you still should go to the island or you miss out on some skyshards of the xp though.. but it was a way to try and do something that a majority of people requested.. 

    There's a disconnect about what represents the "majority". A quick guess at the active posters versus the number complaining told me then that it was far from a majority, unless there was an on-site polling I missed?

    Even aside from that point.. it simply creates a backwards line prior to the forward one, which still makes it linear. It was a ridiculous "solution", and better to give those who wanted to go directly past the starter island the option to do so right away than actually force them forward - which is the "forced" feeling they were trying to avoid in the first place. I would assume nearly all players go back for the shard anyway, so all it did was create an extra step.

    It was my first clue that I wouldn't be spending more than the original 30 days free before letting ESO sit for awhile, and that turned out to be exactly what happened. Not a purchase I regret, though. I'll give it a shot at some point later, not that +1 matters to the population whatsoever.

    again not saying the solution was good the game is linear and there is nothing they could really do to change that since the entire story is designed in a completely linear fashion... i'm curious though you honestly think a game company would make a decision like that based on a few vocal minority? that is a pretty naive way to look at things if you really believe most game developers operate like that.. A lot of the data they collect is from the /feedback players leave during beta periods on top of forum posts on top of internal testing and such..

    Regardless the complaint is pointless... most ppl on these forums are complaining for no reason... except only to complain. ESO.. is a themepark... why would you expect a themepark game to not be linear on any level.. it defies common sense.

    All of the ppl who complain about ESO are ppl who are not in touch with reality... It is an amazing game for what it is... there is not a game that is better... ( at least better to the degree that ESO deserves.. the crazy amount of hate.) I'm not saying that there arent' games that fit ppl's playstyles and desired systems better... but as far as typical themeparks go.. I haven't played one that is in anyway better.

    I can't understand why it is so difficult to accept that the game isn't meant for you and to just move on to something else.

    This highlighted is debatable.  Hell ESO drove me back to DAOC and I am having more fun there then I did in the ESO beta.  But that is my experience I am not trying to shove my belief down someones throat like you are with this statement.

  • HeraseHerase Member RarePosts: 993
    Originally posted by SpottyGekko
    Originally posted by Crusades
    WoW is the unwritten standard. That is truth like it or not. While innovation is begged for, innovation is high risk, which means possible high reward or possible backfire. ESO has backfired. Kudos for trying, I wish it wasn't with my beloved ES ip, but hey you gave it your all.

    Yeah, I think the average gamer actually doesn't want any innovation at all, they really want the same tried and tested mechanics over and over again, just disguised in such a way that it's not too obvious...

    Yes and no. IMHO companies need to stop listening to people screaming for original and innovative ideas because it's not going to happen anytime soon, and the problem is with something completely new is you have no idea how people will react, so it could be a whole waste of time. Also companies need to stop with clones. My idea of a clone is very different to what others may think, I would guess. To me it means taking what is already there and that's it, so taking  the idea of a crafting and keeping the same idea of crafting. So no changes, no improvements or new fetures, just the same crafting used by someone else

     

    So there is nothing wrong with taking the same familiar ideas and using them,  what needs to happen is developing those ideas and changing them. So crafting again, take the standard wow crafting, company comes along and makes it so you need to use skills and  abilities to make the items. Another company comes along, but instead of abilities you have a little mini-game, fail, you lose the item, depending on how well you do, the quality of the item increases. Another company comes along, keeps the min-game idea, but instead of set stats, a random stats is generated, but your allowed to pick the second stats and depending on how well you do, the stats you picked will increase by a certian amount. Also it's important to add your won STYLE.

     

    Hopefully that makes sense, just feel there is not point asking for Inovative, never done before ideas, it's something easier said than done. It's like me asking a music artist  to create a never heard before style of music that can't be anyway similar to music already done, it just doesn't happen.

  • reillanreillan Member UncommonPosts: 247

    Thus far, Zenimax has shown a complete lack of understanding relating to human nature and grinding.  People are willing to grind for hours on end if it means raising their level faster.  Every update, they've moved to push loot further away during grinding, but left the XP intact.  If they want Craglorn to be remotely interesting, they need to change that. 

    There should not be open-world XP grinds.  Period.  Dungeons should not have bosses that spawn multiple times, so that getting the XP from a boss should require going through the dungeon.  If they did that, I might be interested in Craglorn.  As it is, the game bores me to tears.

  • ReverielleReverielle Member UncommonPosts: 133
    Originally posted by Slackker

    Sorry, but the last time ESO tried to "give us what we want" they started us off in main cities instead of starter islands, and scaled things back a bit to accommodate those that wanted to skip those islands. And it was the wrong choice, paying attention to the vocal minority instead of noting that the majority wasn't complaining - and had no reason to.

    So I really don't care what "we" want, because I realize that this "we" generally does not include most of us.

    Yes, it's exceptionally dangerous to base any assumption of what the community as a whole wants from the vocal minority. They've made a few mistakes based on what 'we' want, the starting zone changes being one of them. Thankfully, that one wasn't so bad.

    Also, there are a couple of groups that complete trials in such a time. Once again, I think making broad statements (as the author has done) based on basically a tiny sample of the player base is nonsensical.  Risk V Reward is great, but the author then goes on to talk just about time-investment. Risk v Reward should have nothing to do with time investment, and infact this is one of the underlying fundamental problems with MMOs these days.

    Like usual, it's not primarily the content that's the problem, it's how the players play it. This holds true for Craglorn too. Fewer and fewer players are playing the content as it was intended these days; most just tear through it as fast as they can to level to max, or find some 'train/world-boss cycle' to complete over and over again. Then they get to the end and whine there's nothing to do in the game; it defies belief sometimes. That's not playing the game, people need to wake up and realise just what MMORPGs are, and if they don't like them, leave them to us that do instead of whining incessantly.  People seem to think that just because they've paid for a game they have the right to bitterly complain about the content and the development if it's not perfectly what they want a game to be. I guess it's a prime example of the childish age of entitlement we're going through.

    I do agree about the puzzles; there aren't nearly enough puzzles - or other things to make players think - these days in MMOs. ESO has a few that are good; like the Crypt of Heroes in Bangkorai, but there's just not enough. Once upon a time computer games in general were enjoyable pass times that would actually test your cognitive skills. These day - as you say - anyone that has 'eaten lead paint chips' can basically do it all. In this regard MMO companies/developers really have to stop trying to accommodate to the lowest common denominator; just look at EVE and the success it has been. Hopefully one day more will wake up and realise that; if you try and please everyone, no one will really be happy.

  • simonovsimonov Member UncommonPosts: 8

    Reward?

     

    I'm still fail to understand why people expect uber gear drop or something. It was clearly stated from the beginning that the best gear would only be accessible though crafting.

    What this game lack is clearly a comprehensive achievement system that actually unlock new content, fighting and crafting skills etc.

  • Ides385Ides385 Member UncommonPosts: 82
    This site is so full of whiners and trolls that even the writers reflect it. It's getting very annoying. It's a very poor source for someone who wants to learn about the game. Anyone know a good site to get game news?
  • PendraygPendrayg Member Posts: 2

    WHAT I WOULD LIKE MOST OF ALL IS TO BE ABLE TO LOG INTO THE GAME!!

    I got hit with a 301 Error a couple of days ago and have been locked out of the game ever since...regardless of what computer I try to log in from or what ISP I am using.  It is literally their server that is jacked up and they have NO IDEA how to fix the error.

    Their advice so far....spam the log-in and maybe that will get you past the error.  This 301 Error is becoming more widespread throughout this game (google it) to the point where (if the geniuses can't get it figured out) it may be a game breaker.  Right now you have more than a few people who are locked out completely of a game they paid for and are paying monthly subs for. 

    It's beginning to look less like bad programming and more like a money scam....

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