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It seems every mainstream game nowadays push out the "leveling hubs, pvp zones/battlegrounds" formula. The hardcore games are left in the dust and die off. Why are there no mainstream games with hardcore pvp that mimics real life better? it is the 'unpredictability' factor that keeps a game addicting.
I was recently thinking about a reallly old game I used to play called xenimus. The game was lacking in all possibly ways except PvP, it was very addicting. I could jump anyone at any time using spammable teleport spell (think dbz combat). You could also invis yourself, it would hide your characters model and name, only showing a silhouette.
Would you play a hardcore pvp game with the following main concepts?
1. A large open world : Non-streamlined and non-linear, no leveling hubs, no sense of being pushed in a certain leveling direction. You find your hunting spots, you never know where other people are at. You could be killed at any moment. Absolutely no NPC's teleporting you to a leveling zone. What we had in xenimus was a location recording system to move around using town portals (which others can enter as well)
2. Open world PK/PvP. Kill anyone on sight as you wish, perhaps a system of "good karma and bad karma" but ultimately, there is no punishment such as being 'red named' as many games do.
3. Semi equipment drop on death. Can be prevented with some special items but those are harder to find.
Comments
Well to start with those type of games will never be as popular as themepark games.. a lot of people dont like to pvp and dont like to play games that just evolve around that..
I love open world pvp games myself to the ponit that i find any themepark mmos very boring.
If you want something like that go check out Darkfall or Mortal online.. or wait a bit and check out one of the numerous upcoming mmorpgs like The Repopulation, Gloria Victus and so on..
No, such a game will never be 'popular'. it would always appeal to a minority.
The more games become big business, with high development costs, the fewer such games will get produced. (Why spend money to appeal to a limited customer base?)I feel like a game with enough creativity could satisfy both player bases. Many games have done that with the 'safe zone maps' and 'pvp maps' but it always feels lackluster. The PvP maps always feel lousy with no effort, as if they had to split their budget and it went all towards the PvE content
has it ever been tried by a large company? I wanna live to see the day a big budget game like gw2 tackes it non-casual
The Repopulation might be what you have been waiting for so go check it out.. might get released end of the year or early next year
There are games like this out there. But they do not do very well. The market for such a game is not that big.
So unless a company is going to produce such a game that is an evolved version that can keep its current niche playerbase and attrack others then it will remain a small market and so done my smaller companies.
The main problem is, how do you design a game with these mechanics where the main goal of the intended audience is the drive others to the point of not wanting to play. You are building into the game design it's own auto destruct gene.
Large Company != Quality Game
There are plenty of smaller companies, even independent companies, who are taking on MMOs. The majority of them are going to be themeparks, but there will be one or two that try something like this. Camelot Unchained is one where you'll probably see something like this. The Repopulation is another. If you're waiting for a large company to make this game, though, you'll be long dead before you see anything like that happen. At least in North America. In Asia you might see something sooner, since they have a greater focus on competitive gaming than in the west.
Crazkanuk
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First, "mimicking real life" rarely makes for good gameplay. Second, these are games and as such they will never mimic real life to the extent you wished them to. The "unpredictability" factor you are talking about is appealing only to those with a tendency toward gambling. Like gambling, not everyone gets the so called "gambler's rush". And even if they can get it from gambling, it could still be hard to get from a game because it is just a game.
Spread, unorganized content makes player encounters scarce and uneven which is not good content. Hubs create places to be, and people are more likely to interact and group with one another (of the same level). A PKer such as yourself should also appreciate the common travel routes that naturally form between these hubs.
The game would solely revolve around the PK system because it is so disruptive to all other gameplay/content.
Leads to grind as you recover from defeats.
No. Likely I wouldn't play a game like this. I doubt the combination of those 3 design decisions could ever produce a hit.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Of course a large company doesn't mean a good game BUT at the minimum, a large company = quality graphics, quality ADVERTISING (big titles have MASSIVE hyping)
Did they shut down Eve?
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
www.camelotunchained.com open world pvp. Hopefully with a release in 2015.
The tip for
The win is
cooperation.
I don't think space is what people are thinking when they say open world.
Yeah keep telling yourself that...
I hear they are laying off the entire staff on this Eve idea and focusing solely on WOD...
-@ OP. No. It will never work. The reasons are many and its complex- But...No.
This
Too many sheep's and not enough wolves (regarding player mentality)
You pretty much described Darkfall exactly in your OP. If anyone is going to make that type of game popular it would be an indie dev.
I wouldn't count on it... Turns out not many people like being victimized.
Consensual PvP >>>>>>> FFA PvP.
I think it could work but the developers would need 2 things that aren't common among most devs
Balls and Millions of dollars.
You can find Devs with one or the other but never both.
Percentage of Toxic players depend on who your asking...
A consensual PvPer would consider alot more things toxic than a player that used to FFA PvP.
Yup, or Moortal Online.
Both games fell victim to their own playerbase.
All the promises of a "sandbox" world has left us - Years later- With an Open World Arena PVP game with little to no sand.
-And it happens everytime...Every..Single...Fucking..Time.
I am done supporting this model having been burned every time in the past with promises for a sandbox and ending up with a kill on sight FPS game with griefers, gankers and nothing to really do outside of PVP.
If this could ever be balanced somehow- I would play.
It worked in UO but the times and playerbase were very differnt back then. They were able to gain a good mix of playstyles amongst their players which could not happen today- All you will attract is PVPers and thus the devs will cater to those people at the detriment of the vision itself.
They destroy their own game- Every time...
Pretty much this. Although, the few who do have both are also intelligent enough to understand where their maximum potential returns are going to come from as well.