A Hero who wins through skill, co-ordination and effort is more satisfying than a 'hero' who gets a Guaranteed x epics a week regardless of skill and effort.
Would a heroic football striker who scores the goals that wins the cup be a hero if the goals were 40 yards wide and everyone scores every game?
Still, aiming a game at 7-x years old's does create greater profits, and that's what us game players need right?
You ever think your just a skilled player? and the game is a cartoon....lol
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
A Hero who wins through skill, co-ordination and effort is more satisfying than a 'hero' who gets a Guaranteed x epics a week regardless of skill and effort.
Would a heroic football striker who scores the goals that wins the cup be a hero if the goals were 40 yards wide and everyone scores every game?
Still, aiming a game at 7-x years old's does create greater profits, and that's what us game players need right?
You ever think your just a skilled player? and the game is a cartoon....lol
You ever wonder why everyone should alter the way they play to suit you?
Not enough "public events" either. Rift still holds the crown in terms of bringing the people in a zone together for a common cause, and I think other games could learn something from that. Truly what better way to make the world come alive and become "massively multiplayer"
This isn't Rift or Guild Wars 2. This is Wildstar. Dynamic events are not a focus in this game and that is a great thing., to me at least.
2. Dungeons: Nerf them OR make them more rewarding. Personally I would like to see them nerfed, maybe 75-80% of the current difficulty.
This is the selling point of the game. If you want to roll your face on your keyboard in dungeons while watching TV? Well then, there is a ten year old game waiting to welcome you back. Nerfing those dungeons would completely destroy this game. NO.
6. Graphics/Optimization: I like the Cartoon art style, although I didn't think I would. I think the game needs to run better, but not a gamebreaker by any means.
This I agree with, and hopefully they get rolling on this sooner rather than later.
7. Housing: its cool, I wish it wasn't semi-required though. Housing is never a selling point for me on any MMO.
Housing is a selling point for many, many others though, and is a source of creativity and expression. This game is doing it better than anyone and is a major selling point.
8 Crafting, I don't do it, so I can't comment.
You don't craft in MMO's? That's baffling to me. Do you just queue up for dungeons and live in there like a hermit in your other games? Jeez.
These types of threads amuse me. I believe that everyone has the right to voice their opinion but when you title the thread "Taking a break, will return if the following things change" doesn't do a thing.
Frankly I don;t think they will change anything because you threaten them. I know, if enough people complain then maybe they will make changes, but threatening doesn't help anyone.
Originally posted by DamonVile I think it really says something about the players when the most common complaint you read about a game is its too hard. The years of easy everyone is the hero type of game play has had a very negative effect on the market and who its attracted.
Huh? What video game have you played where you were not the hero? Get a clue, buddy.
He said hero type of gameplay, meaning you always win or clear dungeons even if you fuck up or haven't got a clue what you're doing. Games that reward players even though they know nothing about their class, those who can't get out the fire even if you tell them 10 times lol.
'its too hard' he says after playing the game for a couple weeks, I am entitled to items with purple text says the player who can't be arsed learning the mechanics of a fight. I must have bigger numbers on my gear after every run days the player who doesn't giv a shit that his poor gameplay in a boss fight means others have to compensate.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
To me this just seems like the standard tactic used by game hoppers every time a new MMO comes out. The plan all along was to play the 30 days and not sub, so the tactic is to "threaten" the devs on the way out to see if you can get something changed to easy mode.
MMO devs are well aware by now that game hoppers do this, and that the only incentive for them to "hop" back to a previous game, is if they can bang out everything in their 30 day window and "win" or "be equal with everyone else" before they make more demands and "quit/game hop" again.
I have no problem with the difficulty of dungeons in Wildstar. They're just pointless.
Questing is easier, faster, gives more gold and loot, so on and so on. Luckily for dungeons, questing is so damn boring you need the occasional pointless slap in the face to wake you up. Challenges are basically timed quests within quests (woo?) and my settler path is just one ongoing fedex mission.
Dungeons are all stick, no carrot. I think the most exciting thing I've seen come from any of them is a negative cash flow and a statue of a dragon...thing.
If it wasn't for the challenge I'd question why they bothered adding them at all.
Originally posted by DamonVile I think it really says something about the players when the most common complaint you read about a game is its too hard. The years of easy everyone is the hero type of game play has had a very negative effect on the market and who its attracted.
Huh? What video game have you played where you were not the hero? Get a clue, buddy.
He said hero type of gameplay, meaning you always win or clear dungeons even if you fuck up or haven't got a clue what you're doing. Games that reward players even though they know nothing about their class, those who can't get out the fire even if you tell them 10 times lol.
Yeah that, but if that's all he got out of that post he should probably take his own advice.
So many mads in here, you think I insulted their mother by having an opinion.
Have your game the way you like it. I will take my business elsewhere. I really liked wildstar up until I realized Dungeons were pointless and over-challenging. I can play MMOs, have for years, but as a DPS it gets annoying waiting in queues for healers and tanks, or spamming chat for healers and tanks. I am blaming the game for not being able to run content without organizing a squad of elite crew members and sifting through the thousands of players who only DPS as well. I always tank or heal and I decided to play dps in WS, but apparantly so did everyone else. If that is fun for you, be my guest.
I was hoping for a themepark that offered me many possibilities. The ability to jump in and out of activities. My only PvE option is questing. I had wrong expectations I will admit it, however I think it would be better for the life of the game if they changed some stuff. that's all.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
So many mads in here, you think I insulted their mother by having an opinion.
Have your game the way you like it. I will take my business elsewhere. I really liked wildstar up until I realized Dungeons were pointless and over-challenging. I can play MMOs, have for years, but as a DPS it gets annoying waiting in queues for healers and tanks, or spamming chat for healers and tanks. I am blaming the game for not being able to run content without organizing a squad of elite crew members and sifting through the thousands of players who only DPS as well. I always tank or heal and I decided to play dps in WS, but apparantly so did everyone else. If that is fun for you, be my guest.
I was hoping for a themepark that offered me many possibilities. The ability to jump in and out of activities. My only PvE option is questing. I had wrong expectations I will admit it, however I think it would be better for the life of the game if they changed some stuff. that's all.
You wait for healer if ur tank or tank if your healer in any trinity game, how the hell have you missed that?
Thats why my mage in Teso is healer/tank/dps with just a switch in skills
So many mads in here, you think I insulted their mother by having an opinion.
Have your game the way you like it. I will take my business elsewhere. I really liked wildstar up until I realized Dungeons were pointless and over-challenging. I can play MMOs, have for years, but as a DPS it gets annoying waiting in queues for healers and tanks, or spamming chat for healers and tanks. I am blaming the game for not being able to run content without organizing a squad of elite crew members and sifting through the thousands of players who only DPS as well. I always tank or heal and I decided to play dps in WS, but apparantly so did everyone else. If that is fun for you, be my guest.
I was hoping for a themepark that offered me many possibilities. The ability to jump in and out of activities. My only PvE option is questing. I had wrong expectations I will admit it, however I think it would be better for the life of the game if they changed some stuff. that's all.
I don't know if you know this , but in Wildstar you can play both ( important roles ) with any class you choose :
1) Warrior = Tank or DPS
2) Enginneer = Tank or DPS
3) Stalker = Tank or DPS
4) Spellslinger = DPS or Healer
5) Esper = DPS or Healer
6) Medic = DPS or Healer
Look up for Support / Utility abilities and also on your AMP's ( which are very important ). Think is , you will end up with 2 "sets" , one for DPS and one for Tank/Healer . So stop "junking" the items which gives stats for support/utility and keep them for when you want to Tank or Heal in a dungeon.
Hope this helps!
PS: If you play a Spellslinger DPS and want to also go with healing, I recommend stacking us much crit as you can. Because ( I believe ) , if you want to heal as a SS , at least in early dungeons/adventures , you need to crit on healing pretty often, to keep up with the fights.
Just ran the lvl 20 starter dungeons and they are better than most games end raids.
The game is in depth and a quality mmorpg. I thought i wouldnt like the graphics but i stop noticing the style after i got an understanding this is a serious mmo.
3. Combat: Not much they can change here, but I have come to realize I prefer free aiming such as used with TERA and ESO to the telegraph system. I actually think Tab Target could work in this game, though I am sure it won't happen. In PvP I often feel like I want to tab target a player and get into a pure ability war with them rather then this jumping around, left/right aiming war.
This part makes no sense.
TERA and ESO are very different combat styles, with Wildstar and TERA having NEARLY identical play styles with their combat.
ESO is literally a 'smart target' tab target game, like Age of Conan or Star Trek online before it.
So I'm very confused... or maybe you are? You say you prefer free aiming, like TERA (and this game) then you say you wish this game had tab targeting? Like ESO...
Yeah, very confusing.
In no way, shape or form does W* combat start to compare to TERA's. It has no impact and is all floaty "whoosh whoosh" stuff. At least as far as the melee goes. Don't know how it is with casters, but i didn't have the impression W* rooted you in place while casting, which TERA does and which is a major element of good play in TERA, i.e. knowing when to cast without risk.
With the exception of the weapon swap, i'd say W* is closer to GW2's combat than TERA's.
As for entry dungeons being hard: it is better to ramp up the difficulty steadily, than to have people running with their head against a wall from the start.
Originally posted by DamonVile I think it really says something about the players when the most common complaint you read about a game is its too hard. The years of easy everyone is the hero type of game play has had a very negative effect on the market and who its attracted.
Huh? What video game have you played where you were not the hero? Get a clue, buddy.
Well, EVE for one, you really need to broaden your MMO horizons if you haven't played one where you aren't automatically the hero.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by DamonVile I think it really says something about the players when the most common complaint you read about a game is its too hard. The years of easy everyone is the hero type of game play has had a very negative effect on the market and who its attracted.
This is especially hilarious to me. There is no penalty for death, so difficulty should never be a complaint. If you lost exp and your items decayed then maybe, but cmon...
Never been a fan of hard group content myself. Just don't like the idea of my success or failure being linked to another person's ability to play 'Simon says'.
That being said, even though I will not be playing this game, I do not want to see nerfs.
This genre needs more niche titles and right now this game qualifies as a niche title. There are a lot of people out there that do enjoy the harder group content, please let them have their game.
I do not say this as an attempt to be benign but out of greed. Played GW2 for over a year but had to quit when they started to make everything in the game into hard, group content.
If Wdstar stays focused on a high difficulty curve many players may stay there and it means there won't be such a push to introduce hard group content in other games.
Perhaps if WS had been released a year earlier I may still be enjoying GW2. No way to tell...
1. I don't think that WS is the kind of game one puts lots of cutscenes or public quests in. I think the low amount of both is entirely intentional and not from trying to pare down development costs. The only thing similar in this vein that might have been nicer to have is a bit more VO, especially on the main storyline.
2. I am avoiding dungeons for now because I have run into a recent spate of problems performance-wise in the game and I don't want to penalize other players if my response times are forced to be slow. I will take your word for it though if they seem oddly unrewarding for the difficulty level.
What I would have really liked to have seen are at least some fully open dungeons in which anyone can go, like in the old days along with these group-locked, instanced dungeons. That would have been a nice choice to have.
3. I like the combat in this game. I think it is one of the highpoints: mobs hit hard, you have to use positional tactics and interrupts to defeat them, it sucks to be caught in their cc as it should be, etc. I have only done PvE though and I have not healed. If I had to compare it to another game's combat that is very similar, namely GW2, I would say that I still prefer that of GW2 a bit more for reasons I can't entirely explain.
4. No comment as I have not tried it.
5. I don't like the chain dungeoning that goes on in WoW. I know it is the most efficient way to level as a lowbie, but I find it just as grindy as quests. I prefer having a great open world to level up in and dungeons as just an option when you have a group. This of course works better with the older system of large, open dungeons... sigh.
6. I like the cartoon style too, it is fantastic in execution but the performance of the game leaves something to be desired. Most of the time my computer can run it just fine but there are some areas that slow down my computer a lot, way too much than they should in my opinion. If only this game ran like WoW on my computer...
7. The housing is great and is a huge bonus for me.
8. The crafting has some things I like and others I don't. I like the complexity and the fact that you can make decent gear but it is very expensive at low levels to get into and the UI sucks.
If I take a break from WS it would be to wait for them to continue optimizing their engine. I really like the game as a whole.
I's not about trolling or flaming you, it's that I don't want the things you said changed. The levelling is perfect, the PvP is perfect, and ultimately, the difficulty is perfect. If they nerf that, it will be me who is leaving.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
In a time long ago in a land far far away mmo's were all difficult, and they had little to no reward for completing things. Games like EQ1 took entire groups of people to bring down 1 monster sometimes and it would drop nothing of worth, or maybe sometimes some items that weren't worth anything. And the mobs that did drop the best things were very difficult indeed.
I wholeheartedly welcome any mmo that has the balls to make things difficult with little to no reward.
Playing: Smite, Marvel Heroes Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge Waiting On: Nothing. Mmorpg's are dead.
In a time long ago in a land far far away mmo's were all difficult, and they had little to no reward for completing things. Games like EQ1 took entire groups of people to bring down 1 monster sometimes and it would drop nothing of worth, or maybe sometimes some items that weren't worth anything. And the mobs that did drop the best things were very difficult indeed.
And a time long ago 250K subscribers to a MMO was an amazing success. Today not so much.
I have no issues with difficult dungeons but if that is all the game offers it is going to tank fast because that's only going to satisfy a tiny population of players.
What does it have for solo players, casual players, etc? What end game does it have aside from dungeons?
FFXI had 500k players subscribed at its peak. There was no realistic way to level past 10 unless you grouped. There were bosses that took months for top-ranked linkshells (aka guilds) to run and clear. The crafting had nuances, the leveling had nuances (party finder was implemented very late) and the travel system was incredibly taxing. Death was a big issue as well, as you could "Level-Down" from the XP loss you experienced on death, and death was common, since to get to the grouping-areas you had to travel through some crazy tough mobs that there was no way you could solo at your level. If someone didnt pay attention, and the dps aggroed too much or too little, youre going to wipe. There was a real sense of challenge, and thus accomplishment, in that game.
Yet people played it. I hope the same for what Wildstar is, even if it is not at the "hardcore" level FFXI was.
But I guess this could be reinforcing the point that things will be nerfed since FFXI's difficulty came down drastically a couple of years ago. I digress.
Comments
You ever think your just a skilled player? and the game is a cartoon....lol
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
You ever wonder why everyone should alter the way they play to suit you?
These types of threads amuse me. I believe that everyone has the right to voice their opinion but when you title the thread "Taking a break, will return if the following things change" doesn't do a thing.
Frankly I don;t think they will change anything because you threaten them. I know, if enough people complain then maybe they will make changes, but threatening doesn't help anyone.
He said hero type of gameplay, meaning you always win or clear dungeons even if you fuck up or haven't got a clue what you're doing. Games that reward players even though they know nothing about their class, those who can't get out the fire even if you tell them 10 times lol.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
To me this just seems like the standard tactic used by game hoppers every time a new MMO comes out. The plan all along was to play the 30 days and not sub, so the tactic is to "threaten" the devs on the way out to see if you can get something changed to easy mode.
MMO devs are well aware by now that game hoppers do this, and that the only incentive for them to "hop" back to a previous game, is if they can bang out everything in their 30 day window and "win" or "be equal with everyone else" before they make more demands and "quit/game hop" again.
I don't think anyone is biting at this point.
I have no problem with the difficulty of dungeons in Wildstar. They're just pointless.
Questing is easier, faster, gives more gold and loot, so on and so on. Luckily for dungeons, questing is so damn boring you need the occasional pointless slap in the face to wake you up. Challenges are basically timed quests within quests (woo?) and my settler path is just one ongoing fedex mission.
Dungeons are all stick, no carrot. I think the most exciting thing I've seen come from any of them is a negative cash flow and a statue of a dragon...thing.
If it wasn't for the challenge I'd question why they bothered adding them at all.
Yeah that, but if that's all he got out of that post he should probably take his own advice.
So many mads in here, you think I insulted their mother by having an opinion.
Have your game the way you like it. I will take my business elsewhere. I really liked wildstar up until I realized Dungeons were pointless and over-challenging. I can play MMOs, have for years, but as a DPS it gets annoying waiting in queues for healers and tanks, or spamming chat for healers and tanks. I am blaming the game for not being able to run content without organizing a squad of elite crew members and sifting through the thousands of players who only DPS as well. I always tank or heal and I decided to play dps in WS, but apparantly so did everyone else. If that is fun for you, be my guest.
I was hoping for a themepark that offered me many possibilities. The ability to jump in and out of activities. My only PvE option is questing. I had wrong expectations I will admit it, however I think it would be better for the life of the game if they changed some stuff. that's all.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
You wait for healer if ur tank or tank if your healer in any trinity game, how the hell have you missed that?
Thats why my mage in Teso is healer/tank/dps with just a switch in skills
I don't know if you know this , but in Wildstar you can play both ( important roles ) with any class you choose :
1) Warrior = Tank or DPS
2) Enginneer = Tank or DPS
3) Stalker = Tank or DPS
4) Spellslinger = DPS or Healer
5) Esper = DPS or Healer
6) Medic = DPS or Healer
Look up for Support / Utility abilities and also on your AMP's ( which are very important ). Think is , you will end up with 2 "sets" , one for DPS and one for Tank/Healer . So stop "junking" the items which gives stats for support/utility and keep them for when you want to Tank or Heal in a dungeon.
Hope this helps!
PS: If you play a Spellslinger DPS and want to also go with healing, I recommend stacking us much crit as you can. Because ( I believe ) , if you want to heal as a SS , at least in early dungeons/adventures , you need to crit on healing pretty often, to keep up with the fights.
Just ran the lvl 20 starter dungeons and they are better than most games end raids.
The game is in depth and a quality mmorpg. I thought i wouldnt like the graphics but i stop noticing the style after i got an understanding this is a serious mmo.
In no way, shape or form does W* combat start to compare to TERA's. It has no impact and is all floaty "whoosh whoosh" stuff. At least as far as the melee goes. Don't know how it is with casters, but i didn't have the impression W* rooted you in place while casting, which TERA does and which is a major element of good play in TERA, i.e. knowing when to cast without risk.
With the exception of the weapon swap, i'd say W* is closer to GW2's combat than TERA's.
As for entry dungeons being hard: it is better to ramp up the difficulty steadily, than to have people running with their head against a wall from the start.
Huh? What video game have you played where you were not the hero? Get a clue, buddy.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is especially hilarious to me. There is no penalty for death, so difficulty should never be a complaint. If you lost exp and your items decayed then maybe, but cmon...
That being said, even though I will not be playing this game, I do not want to see nerfs.
This genre needs more niche titles and right now this game qualifies as a niche title. There are a lot of people out there that do enjoy the harder group content, please let them have their game.
I do not say this as an attempt to be benign but out of greed. Played GW2 for over a year but had to quit when they started to make everything in the game into hard, group content.
If Wdstar stays focused on a high difficulty curve many players may stay there and it means there won't be such a push to introduce hard group content in other games.
Perhaps if WS had been released a year earlier I may still be enjoying GW2. No way to tell...
1. I don't think that WS is the kind of game one puts lots of cutscenes or public quests in. I think the low amount of both is entirely intentional and not from trying to pare down development costs. The only thing similar in this vein that might have been nicer to have is a bit more VO, especially on the main storyline.
2. I am avoiding dungeons for now because I have run into a recent spate of problems performance-wise in the game and I don't want to penalize other players if my response times are forced to be slow. I will take your word for it though if they seem oddly unrewarding for the difficulty level.
What I would have really liked to have seen are at least some fully open dungeons in which anyone can go, like in the old days along with these group-locked, instanced dungeons. That would have been a nice choice to have.
3. I like the combat in this game. I think it is one of the highpoints: mobs hit hard, you have to use positional tactics and interrupts to defeat them, it sucks to be caught in their cc as it should be, etc. I have only done PvE though and I have not healed. If I had to compare it to another game's combat that is very similar, namely GW2, I would say that I still prefer that of GW2 a bit more for reasons I can't entirely explain.
4. No comment as I have not tried it.
5. I don't like the chain dungeoning that goes on in WoW. I know it is the most efficient way to level as a lowbie, but I find it just as grindy as quests. I prefer having a great open world to level up in and dungeons as just an option when you have a group. This of course works better with the older system of large, open dungeons... sigh.
6. I like the cartoon style too, it is fantastic in execution but the performance of the game leaves something to be desired. Most of the time my computer can run it just fine but there are some areas that slow down my computer a lot, way too much than they should in my opinion. If only this game ran like WoW on my computer...
7. The housing is great and is a huge bonus for me.
8. The crafting has some things I like and others I don't. I like the complexity and the fact that you can make decent gear but it is very expensive at low levels to get into and the UI sucks.
If I take a break from WS it would be to wait for them to continue optimizing their engine. I really like the game as a whole.
Playing MUDs and MMOs since 1994.
I hope you'll never return to Wildstar.
I's not about trolling or flaming you, it's that I don't want the things you said changed. The levelling is perfect, the PvP is perfect, and ultimately, the difficulty is perfect. If they nerf that, it will be me who is leaving.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
In a time long ago in a land far far away mmo's were all difficult, and they had little to no reward for completing things. Games like EQ1 took entire groups of people to bring down 1 monster sometimes and it would drop nothing of worth, or maybe sometimes some items that weren't worth anything. And the mobs that did drop the best things were very difficult indeed.
I wholeheartedly welcome any mmo that has the balls to make things difficult with little to no reward.
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
And a time long ago 250K subscribers to a MMO was an amazing success. Today not so much.
I have no issues with difficult dungeons but if that is all the game offers it is going to tank fast because that's only going to satisfy a tiny population of players.
What does it have for solo players, casual players, etc? What end game does it have aside from dungeons?
The Enlightened take things Lightly
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
FFXI had 500k players subscribed at its peak. There was no realistic way to level past 10 unless you grouped. There were bosses that took months for top-ranked linkshells (aka guilds) to run and clear. The crafting had nuances, the leveling had nuances (party finder was implemented very late) and the travel system was incredibly taxing. Death was a big issue as well, as you could "Level-Down" from the XP loss you experienced on death, and death was common, since to get to the grouping-areas you had to travel through some crazy tough mobs that there was no way you could solo at your level. If someone didnt pay attention, and the dps aggroed too much or too little, youre going to wipe. There was a real sense of challenge, and thus accomplishment, in that game.
Yet people played it. I hope the same for what Wildstar is, even if it is not at the "hardcore" level FFXI was.
But I guess this could be reinforcing the point that things will be nerfed since FFXI's difficulty came down drastically a couple of years ago. I digress.