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After a week off due to E3, we’re back with a second diary looking at my experience towards our final review of Carbine’s WildStar. At over 40 hours played, I’m sitting at level 25 (almost 26). I’ve completed the game’s first Adventure, first Dungeon, and partaken in a few rounds of Walatiki Temple PVP. I’m crafting a ton of weapons for Rob and myself via the Weaponsmith trade, rounding out my Tanking and DPS builds, and I’m getting warier and warier about entering the first contested PVP zone around level 30. But the main takeaway? I’m having fun. For me WildStar is like chocolate. If you overdose, you can get a stomach ache, but damn will it taste good going down.
Read more of Bill Murphy's WildStar: Review in Progress #2.
The Ruins of Kel Voreth Playthrough
Comments
aside form 'kill this' 'collect this'...everything else in this mmo is STELLAR!
currently level 41 - and dont want it to end!!!! and thats just exiles- looking forward to seeing the point of view of Dominion!
the Humor of this game gets me through the grind. Carb great job!
Veterans will be whole new ballgame!
imho it dose not have many quests..let me explain..
the quests have become tedious and are more like tasks click this come back kill % of this come back save this come back..every quest seems the same and never become refreshing in any way
when the game becomes to be more of a TASK to play..not good "for me" because if im in a theampark i wanna have fun..if im in a sandbox i know im gonna have tasks to do
This kind of sums up how I feel while exploring this game.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Well to be fair, Carbine does distinguish these tasks from real quests. Quests are labelled as quests, or zone story, region story, etc. While the tasks are labelled as tasks and are not required to complete to advance in the quests and main storyline.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
-better graphic
- much more harder then wow
-housing
-combat
-...
So as someone that has literally tried every MMO released since EQ2 I can honestly say that this is the best that I have played. Is it perfect, nope, but it is fun and has everything that any MMO has ever offered.
As someone that played WoW for almost nine years this is the first game that has made me say I will not be returning to Azeroth. I am not saying that WoW is a bad game, it's not by any means but what it is for me is stale. I am not looking for the next WoW and I am not hoping that this game is the WoW "killer". All I know is that this game has everything in it that I love about WoW with new classes, scenery, better graphics and a better combat system.
My suggestion is if you are an MMO gamer, try it, play to lvl 25 or 30 then judge for yourself. Some people that they don't like certain things about a game, such as "I don't like the kill x of y quests", or "I can't stand gathering quests" are either tired of the genre or never really liked it to begin with because those quests are staples of MMOs/RPG games.
Steam: Neph
GIVE US THE SCORE ALREADY!!!
Yeah you're totally right. I'm not saying the game is broken or anything close to it I just wanted to share what I thought so far. It seems like there's a pretty good team behind the game so I'm hoping they get it right. I've already seen significant performance improvements with patching. I think my Stalker is only lvl 25-ish so I'm sure I'm clueless how things work out endgame. At the moment though playing my Stalker in Battlegrounds felt like futile nightmare and my Spellslinger I think I could just spam my 1 (basic attack) and get kills.
Also these are the only 2 classes I have personally tried so I know I'm lacking a ton of info for drawing any significant conclusions.
Steam: Neph
Ironically, I almost passed on this game and it's turned out to be one of better MMO's I've played. It's fun, has the right amount of humor thrown in, and the graphics are easy on the eyes.
I've rolled three classes so far and I'm enjoying each one equally for different reasons. I'm by no means an alt-o-holic so the fact that I'm leveling three different classes simultaneously says a lot about the job Carbine has done.
My one friend and I have also developed a sort of housing competition to see who can outdo the other. Every day, sometimes multiple times in an evening, we're calling each other to come check some new thing out that we did with our houses.
Looking through all the housing options we have so far and the fact that more are coming in July, this competition could go on for quite some time.
Better be around a 9.
I feel totally the opposite. Of course I ran solo and it was painfully slow and frustrating (mostly due to mob-ganking). The weaponsmith crafting was fine, but the light armour crafting really bites because there are bugs in the trees (it won't show you what you need to craft to unlock some of the patterns). The food crafting is mind-numbing...and the drops on some of the ingredients are horrible (buzzbing thoraxes especially). The devs are not paying attention to the ingame bug reports, and I've seen several on the forums that have went unheeded.
I only tried to run one adventure in a pug and it was a nighmare. This game is meant for group and/or team play, and I like to adventure.
But I'm glad you're having fun.
"We’re all sitting around these forums, waiting for some new hot game that does everything different and makes us feel the same way we once did about EQ, or Ultima, or even WoW."
This is exactly how I feel. You took the words right out of my head.
"But what we’re missing while we wait are perfectly, genuinely, fun MMOs."
This is the opposite of how I feel. A lot of people played for about 5-6 hours and walked away bored. Most of these people didn't bother to get a guest pass and actually shelled out $60.
I'm concerned that for every game that produces more of the same, that people fork over their $60 for like it's some kind of tax, we're taking a further step away from ever seeing that new Ultima, EQ or WoW. We're giving producers paydays for rehashing the same formula, the same gameplay and essentially giving them huge props for even the tiniest innovations.
I'm sorry, but as long as games like this remain financially successful because of people buying them, happy to have the same format WoW's serving up with a different skin, then producers are never going to look to make the next Ultima/EQ or WoW. They'll just keep feeding us the same game until, finally, even the most loyal MMO generalists like Bill will finally feel the same way I do.
Or they won't... and our grandkids will still be playing this same game with minor innovations along the way. Maybe they'll be able to triple jump instead of double...
One thing I will never understand is when someone buys/plays an MMO and then says, "I don't like the fact that you need to group to...". This is not a putdown in any way, just there are so many good single player RPGs out there why even bother with an online MMO?
I am not sure if people remember it but there was a time when almost 50% of all quests required a group in most MMOs and you couldn't kill any bosses without being in a good guild or clan.
@Um - bro I don't get your argument either. WoW wasn't innovative by any means, they took what Ultima and EQ did and put their twist on it. All the games you mentioned were not pioneers, they took what was there and improved and built on the framework. EQ and Ultima were basically a progression of games like D&D and console RPGs using internet since internet speeds were faster (56k lol) and more people had access to computers.
My point is, there is only so much you can do with a specific genre of a game... Most FPS games are very similar to each other, most sports game are similar, etc. There will never be the "next" WoW because when WoW was released MMO/internet gaming was becoming more popular and there were much less options, internet technology was becoming more readily available, etc.
You must blush pretty easily then... because this statement was about one of the most mild criticisms of Wildstar and the unenjoyable aspects of the genre post 2008 that I've ever made.
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But yeah, its embarrassing to be part of a gaming forum where people are unable to take responsibility of their own happiness and resort to blaming everyone else because they can;t find a video game they truly enjoy. I think there is a void there that is trying to be filled and a hobby just aint gonna cut it no matter how good a game comes along.
Im not going to give you any advice. Im sorry that you were the target of this rant. Trust me, you're not the first or last and definitely not the most dramatic heh.
That would be the first 9 on this site which i wouldnt rant on about.
It was a big feature in EQ2 and is highly underestimated by devs. EQ2 over did it though by making guild halls the only place you ever needed to go.
I never really enjoyed "kill x of these" kinds of quests. However I will look past that if I can go through the bad to get to amazing.
i was in the CBT and can't even make myself stay on to test more than 20mins. it like i already know what's going on and happening next. the game offer me nothing but similarity to others except some different in aspect, that it. glad to know you guys enjoyed WS and purchased the game or even sub to continue.
There Is Always Hope!